Thought I'd drop a little post on why I voted the way I did on the most recent council ban slate. I voted DNB on almost everything and a few people have asked me why so heres a post on my thoughts instead.
The way I approached my thoughts on the slate were: what is the most immediate problem in the tier, how do we solve it, what changes when its solved. My opinion that Magearna was the biggest issue facing the tier didn't seem to be too uncommon, especially considering the uanimous ban vote from the council. Magearna was the center of the tier I think its fair to say, you had to build and play around set up sets, consider specs sets, build around being able to break fat sets, and have your removal be advantageous vs its Spikes set. Considering this I thought it was pretty obvious that Magearna was the biggest issue facing the tier, banning it would solve it, and the whole tier would change upon it being banned.
Ok so why did I vote DNB on everything bar Magearna and Chien Pao -
Damp Rock
Rain has been fairly controversial in the tier since it got some pretty hefty buffs this generation. Floatzel getting Wave Crash, Urshifu getting Swords Dance, the whole team having access to Tera Water, Tornadus-T being back, and Regieleki being useable to name a few. Since the Water-type attacks on Rain are so powerful now with the addition of Water-Tera's pseudo Adaptability back up by Rain boost and STAB, the argument for it being broken was that Water-resists were not enough and teams had to have one of the few availavle Water Absorb or Storm Drain Pokemon just to handle the Water Stab. This doesn't help when said Water Absorb or Storm Drain users cannot switch into coverage from the Rain Player and they are also making occasional use of something like Tera Grass Regieleki to deal with Gastrodon.
I actually agree with most of this sentiment, however, I do feel like the inability to use traditional Water-resists is somewhat overblown. This is especially true in the post-ban Metagame where Chien Pao cannot punish your bulky Grass-types such as Amoongus, Tangrowth etc as easily. The Magearna ban also promotes more Ferrothorn usage as the capabilities of the Steel-type defensive utility and Spikes is a spot which needs filling again. All of these meta trends I believed would create a metagame where Rain was at more of a disadvantage and I thought that it would be worth testing to see how it functions with bulky Grass-types being better options, as well as no Regieleki to massively dissuade utilizing Water-type Tera to check Rains offenses.
I think Rain is very good, I was not sure it was or would be over the top in the way that Magearna was and therefore thought it deserved to be looked at in a more disadvantageous environment. I have been testing out things such as Fairy-type Tera Gastrodon, Utility Umbrella Amoongus, Protosynthesis teams, Dragonite, Tapu Bulu, Tangrowth, and of course Water-type Tera Great Tusk. I think all of these are mostly reasonable picks and not deadweight in non-Rain matchups and while stuff like Ferrothorn, Slowbro, and non-Umbrella Amoongus can get smacked by Floatzel, I think killing itself in recoil over 2 hits and using the teams Tera is an ok trade off for being able to break through Water resists especially when some options like Tangrowth or using utility umbrella can make that sacrifice moot.
Definitely worth keeping an eye on, not on the level of Magearna where I would be willing to quick ban it without giving it more time under more scrutiny.
Dragapult
Dragapult is inarguably one of the best Pokemon in the metagame at the minute. Specs sets can click very strong Shadow Balls very freely and pivot with U-turn to wear down potential switch-ins like Mega Tyranitar, AV Magearna, AV Kingambit, Ting Lu etc. The problem arises from Dragapult when the counterplay for its Specs sets differs from its DD set creating scenarios where you are forced into your Specs Dragapult check only for it to Dragon Dance and immediatley win the game as you are forced to either switch to the correct check, giving it another Dragon Dance boost or a Substitue, or sack something. Before the bans, I dont think this happened too often as Pokemon such as Kingambit, Mega Tyranitar, and Magearna checked both sets relativley well and only failed to hold up against the much much rarer Wisp Hex variants.
Dragon Dance is the Dragapult set that most people seem to take issue with and I believe that even after the bans we have a good few Pokemon who can eat a hit from +1 Dragapult such as Great Tusk, Zamazenta, and Kingambit to name a few. I also think that this set suffers greatly from Tera staying in the metagame as Dragapult is absolutely reliant on deleting its check with Never Ending Nightmare if it doesn't die to Dragon Darts. Being able to flip typings is a big detriment to Dragapult whose stabs both have immunities leading to opportunities for the Dragapult to be heavily punished by a well timed Tera Fairy, or Tera Normal both of which are not exceedingly uncommon and very useable.
Losing Chien Pao and Regieleki does push Dragapult up a little in my opinion and it is definitely the Pokemon which the council are watching closest right now. A suspect has been discussed and suggested but nothing concrete has been drawn up at present while the post-ban metagame settles down a bit and we see where Dragapult ends up. I think Weavile coming back with the Chien Pao ban might also keep it a little more honest but we shall have to see.
Melmetal
Melmetal was probably my most contentious DNB vote as I believe I was the only person on the council to vote DNB as Kyo technically abstained but it didn't matter to the final outcome. I know the community has been in general uproar over the Tera Steel Banded Double Iron Bash damage from Melmetal and how it has catapulted Trick Room to the top, however, I dont believe it actually changed that much for Trick Room and ended up voting DNB on this premise.
My thinking was that Trick Room has always been the team that has ridiculously strong breakers that are limited by turns and the onus was on the opponent to capitalize on the lack of turns Trick Room had to punish them when their breakers were weak. Traditionally Alolawak, Mega Mawile, and even Melmetal itself have blown through checks and the opposing player would have to carefully manage sacs and minimize the damage during Trick Room turns and maximize their own progress when Trick Room dropped. While Tera steel allowed Melmetal to push through checks more consistently, it doesnt really change anything in regards to counterplay vs Trick Room. You still make smart sacs in order to set up the biggest punish you can when the Trick Room turns are over.
Melmetal being exceedingly bulky does make punishing it harder but definitely not too much of a tall task with the options we have available to us in the metagame. I honestly didnt think Trick Room was even that good, let alone warranted a ban like this. I did really like Melmetal defensively in the metagame, however, sets other than Tera Steel played very little part in the councils ban discussion from what I am aware, a few other sets were briefly mentioned but nothing serious.
Regieleki
Regieleki was a weird one for me and the one I was most on the fence about but I ultimately decided to vote DNB for a few reasons. These are mostly the fact that Regieleki HAS to reveal its Tera vs a Ground-type and once it has revealed that it becomes a little easier to deal with. On top of this, the tier had an incredible amount of really strong priority and even speed control options which could actually outpace Regieleki.
The single most oppressive thing I thought Regieleki bought to the metageme was the ability to prevent your Ground-type from utilising Tera. Not being able to Tera-Water Great Tusk, for example, put you at such a huge disadvantage and that was the main reason I was considering a ban vote at all.
Overall I wasnt really married to any opinion either way on Regieleki and am still quite glad its gone despite voting DNB but I believed that even with Tera making it an absolute menace, options were there to deal with it consistently enough that I didn't think it should be banned just yet.
Moving Forward
As I've mentioned above, as a whole the council is keeping a very close eye on Dragapult at the minute but Rain and other things that weren't on the radar this time, such as Zamazenta, are also being watched.
Personally I think Zamazenta is very good and could possibly be the target for tiering action in the future but right now, its just that, very good and not overbearing. I am really liking Idef Press, Howl Electrium Z, Choice Scarf, and Choice Band Zamazenta and I'm sure theres a few more good sets out there for it that people havent found yet.
Gholdengo is a Pokemon that way more people have bought up than I thought would. This Pokemon is like, hard mid A tier here as our removal options are way better and we have much better options for punishing its honestly quite lackluster stats. Don't get me wrong I think its definitley okay and now that Magearna and Melmetal have gone, defensive Steel-type stocks have gone up and I think Gholdengo is one of the main benefactors of this other than Ferrothorn and Mega Scizor. But yeah I think as long as Great Tusk and Tornadus-T run the hazard game, and Mega Lopunny exists its hard to consider Gholdengo broken in the slightest.
Some friends who wanted to get into NatDex asked me for my opinions on the metagame Post Bans and I ended up making a pretty rough personal VR with my first impressions of the tier. Its missing some things because the Tier Maker didnt have them all but I'm sure you can figure out where Floatzel and Excadrill go based on everything else. Nothings in order I just threw them into the tiers in the order they were in the Tier Maker thing. Just to give you a rough idea of what I think of the metagame rn wouldn't take it as gospel because like I said it is just my very first impressions but I like it.