i hope with this information given out the discussion about sleep in this thread can at least steam down. its been pretty back-and-forthy and quite tiring to read about. why not talk about some things like what you see on ladder with the NDLG ongoing or something?
I've been having a lot of fun and decent success with Mega Medicham. I'm not super huge into laddering or tournaments, I just play when I feel like it and play with the mons I want to try out while trying to keep a pretty decent understanding of the metagame, so feel free to take what I say with a grain of salt.
Anyways, Mega Medicham. I had a team built with it around webs beforehand, but it wasn't very good. I got help from
adem (very nice fellow) in the NDOU Discord and he helped improve my team with what I had in mind. This mon is just really fun to use in my opinion, it basically scratches that itch I have in my brain to just deal a bunch of damage without much setup, and it does that pretty well considering it has roughly 600 attack after mega evolving with pure power.
This guy
shines against a ton of pretty relevant Pokemon with the right moveslots, especially if they're slower than Medicham-Mega. (just listing off Pokemon I see on the VR): (

and non-scarf

if you have
Ice Punch,

,

,

,

,

,

,

,

,

), causing them to burn their tera or switch out, and even Pokemon that are neutral to (or might even resist) its STAB combination have to be careful when switching in for these Pokémon, because even defensive Pokémon like

and

risk being 2HKO'd by Close Combat when switching in. Medicham can struggle against mons faster than it, but options like
Fake Out/Bullet Punch are great for securing the KO on faster, weakened mons, or just coverage for Pokemon like

and

. Pairing Medicham-Mega with pursuit trappers and/or hazards is a great way to force momentum against a team, and I've had a lot of fun using this guy as of lately.
I don't normally make these type of posts, so feel free to yell at me for what I did wrong.