Metagame National Dex Metagame Discussion

I don’t understand the implication here that allowing council members to be influenced by general opinion is a bad thing. If anything that is the whole point of having the discussion and is a positive.

Also public opinion does influence council views. That's the entire reason why Ursaluna Blood Moon had suspect test instead of obvious quickban, as council over compensated with outrage from Volcarona quickban in OU.
 
Question for players of Nat Dex : what do you think of Kyurem?
Dahness basically said everything that needed to be said but I would also like to add that kyurem can also just 6-0 almost every balance without like air balloon tran/tera fairy glowking/clef/Icrown/iron head ferro as well as rain (although tbf rain is mid). The issues with these checks though is that with the exception of clef these either aren’t super slottable on balance or just are not that great of sets compared to other options. Its typing also allows it to check Waterpon mainly which is a pretty good trait. Specs can also be scary with glowking and although I’m not a fan of dd it can be funny on some ho stuff ig. Subroost is what I think makes it so good tho with all the Mola Glisc tran stuff and with Tera it feels super good to pilot against all the balance stuff running around. Still has issues tho like having a not so great speed tier making it falter against offense and being in a fairy/fighting infested meta so it isn’t broken but it is a pretty good mon. Definitely deserved to rise in the tier shifts.
 
idk bout corv being uu its sooooo reliable especially the spdef one when it walls mons like mega diancie when it uses mirror armor to block mystical fire and just pivot into something that kills it while also being like one of the best lele walls and iron val walls depending on the set and is rlly good physdef walling lopunny and rillaboom while also giving rocky helmet chip but back to glimmora it is so horrible without gholdengo like actually just bad the suicide lead just makes it a 6v5 and without gholdengo its so hard to keep the hazards up against defoggers and rapid spinners
CORV IS TERRIBLE it doesn't run miror armor btw if runs pressure also it doesn't wall ival lmfao ival has tbolt and lop just u turns into something else
 
CORV IS TERRIBLE it doesn't run miror armor btw if runs pressure also it doesn't wall ival lmfao ival has tbolt and lop just u turns into something else
I'm saying if you run mirror armor which isn't rlly like worse than pressure for spdef and I said pressuposing the ival is running psyshock over tbolt I'm pretty sure we all know psyshock is better or u get wallled by clodsire and lopunny can only u-turn so many times and get chipped over and over again until it dies plus if you get hazards up lopunny is cooked in that matchup vs corv
 
I'm saying if you run mirror armor which isn't rlly like worse than pressure for spdef and I said pressuposing the ival is running psyshock over tbolt I'm pretty sure we all know psyshock is better or u get wallled by clodsire and lopunny can only u-turn so many times and get chipped over and over again until it dies plus if you get hazards up lopunny is cooked in that matchup vs corv
Buddy it can run both psyshock and tbolt on specs and it runs tbolt on cm and mixed (sometimes)
Also if only lops teammates just outright beat corv oh wait would you look at that they do
 
sorry for not being specific but i was referencing calm mind alone and the best cm set is psyshock so you dont get torched by clodsire and i think you're getting a little to situational with the corviknight vs lopunny with you saying "lopunnys team mates beat corv" going by that logic its ambiguous whether my teammates would beat lopunnys team mates and should be dismissed, anywho even if we were to go by your logic within the top 5 most used pokemon with lopunny in gen 9 nd theres only one that can actually beat corv in a 1v1 which is moltres who to my knowledge isnt known for its WALLBREAKING SKILL and used more as a defensive mon so u can easily just go into a water type or dragon type you have a lot of options cuz molt aint rlly killing anything bruh
Fair enough carry on I misunderstood what you are saying and I apologize
 
idk bout corv being uu its sooooo reliable especially the spdef one when it walls mons like mega diancie when it uses mirror armor to block mystical fire and just pivot into something that kills it while also being like one of the best lele walls and iron val walls depending on the set and is rlly good physdef walling lopunny and rillaboom while also giving rocky helmet chip but back to glimmora it is so horrible without gholdengo like actually just bad the suicide lead just makes it a 6v5 and without gholdengo its so hard to keep the hazards up against defoggers and rapid spinners

just use crown lol
 
With the arrival of DLC 2 Pokémon, do you think Deoxys-S deserves a second chance in Nat Dex, as is the case in OU?
NO! That thing has acces to Z-Moves and Nasty Plot.Imagine that thing on psyspam, spamming expanding force in terrain on ur team at +2.It would also be a crazy suicide lead, essentially having the fastest taunt in the game besides :grimmsnarl: who has prankster, but even then, u could probably run mental herb to counter grimm's taunt and taunt it back.Also dual screens.This thing is just a big ick, no reason to free it, it's gonna create anoter ho based unstable metagame
 
With the arrival of DLC 2 Pokémon, do you think Deoxys-S deserves a second chance in Nat Dex, as is the case in OU?
Deoxys-S retains moves like magic coat in natdex, which make it a *way* more consistent lead for one thing. Don't need mental herb if you can just get the grimmsnarl to taunt itself; this makes it virtually impossible to deny hazards at all against deoxys-s, and it'll reflect sticky web and toxic spikes if given the opportunity.
 
With the arrival of DLC 2 Pokémon, do you think Deoxys-S deserves a second chance in Nat Dex, as is the case in OU?
Absolutely not, as others have mentioned above, it's versatility to enact as what would be the best hazard setter/suicide lead in the metagame, but to also be a dangerous setup sweeper with Nasty Plot + Z-moves is too much for the meta to handle. I'd argue there's virtually no argument for any Ubers to drop, there's a reason they are all there and many of them are at least broken in theory, especially with Tera in place as many of them are broken further by it.
 
With the arrival of DLC 2 Pokémon, do you think Deoxys-S deserves a second chance in Nat Dex, as is the case in OU?
FUCK NO
With that out of the way, dexoxys-s is a great np user and the greatest hazard suicide lead literally ever and one of the best screens leads oh yeah and it can run specs/band and has an incredible movepool so uh no thanks
 
Anywho do y’all think iron crown needs a suspect test?
nah, it's a fine mon, great typing, great stabs, great signature move, can wall lele like crazy, but has good counterplay, it's a bit hindered by the fact that its weak to common moves like eq and knock, while also having to rely on team members for recovery( if u running av)
 
Hey Kids! Have you ever got sick of Tapu Leles and Darkrais one shotting teams? Have you wished your oppenments Tapu Kokos would stop pivoting and create Quark Drive? Or maybe you just want to annoy your oppenent by using some random lower tier mon? Well there you go!

1707582415187.png

That One Accelerating Centipede:
Protect+Life Orb

Scolipede @ Life Orb
Ability: Speed Boost
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- X-Scissor
- Poison Jab
- Earthquake
- Protect
WHY SCOLIPEDE?:
Yes this guy right here. The greatest thing it ever had was getting speed boost from gamefreak...plus it's suprisingly good offensive movepool. It has this niche where using one protect it deletes the fastest offensive threats and break semi bulky variants of it. It could use it's speed boosts to finish off games. Here are some notable damage calculations.
252+ Atk Life Orb Scolipede X-Scissor vs. 0 HP / 0 Def Darkrai: 343-406 (122 - 144.4%) -- guaranteed OHKO
252+ Atk Life Orb Scolipede Poison Jab vs. 248 HP / 8 Def Tapu Koko: 351-416 (102.3 - 121.2%) -- guaranteed OHKO (2 hit OHKO for reflect Kokos)
252+ Atk Life Orb Scolipede Poison Jab vs. 0 HP / 0 Def Tapu Lele: 398-468 (141.6 - 166.5%) -- guaranteed OHKO
252+ Atk Life Orb Scolipede Earthquake vs. 0 HP / 0 Def Diancie-Mega: 239-283 (99.1 - 117.4%) -- 93.8% chance to OHKO
252+ Atk Life Orb Scolipede Earthquake vs. 32 HP / 0 Def Iron Crown: 260-307 (79 - 93.3%) -- guaranteed 2HKO after Leftovers recovery

Here is a team i made:
Scolipede Offense
Scolipede in this team takes care of common speedy threats and takes care of the Tapus that Keldeo and Meowscarada does not manage well. Which in return manages physical walls like Gliscor and Ferrothorn. Diancie-Mega also appreciates Scolipede threatening Greninjas and delete overconfident Heatrans. Tera Ground on Scolipede also gives it an extra push to parry electro shots and increase effective damage on archaludon and suprises Toxapexes. This team while somewhat lacking in dedicated defensive mons, has enough sustainability thanks to Glowking and Zapdos, both which compliment their flaws quite effectively.

Anti Lead...Lead
Scolipede @ Focus Sash
Ability: Speed Boost
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Poison Jab
- Aqua Tail
- Earthquake
This is designed to go all out after using spikes after using attacks,Bug STAB is replaced with aqua tail in favor of hoping to punish ground types that otherwise wall it's attacks. This is leaning more towards HO instead of offense due to lack of pivoting moves. However, gives you more reasons to lead with it in case you don't want your attacks to go to waste.

Swords Dance
Scolipede @ Waterium Z
Ability: Speed Boost
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Megahorn
- Earthquake
- Aqua Tail
This with Swords Dance would hit like a truck, focus sash is optional as feel free to replace it with Focus sash, Waterium-Z to delete wannabe walls. Great against Bulkier teams that otherwise only have 1-2 fast threats.
 
Hey Kids! Have you ever got sick of Tapu Leles and Darkrais one shotting teams? Have you wished your oppenments Tapu Kokos would stop pivoting and create Quark Drive? Or maybe you just want to annoy your oppenent by using some random lower tier mon? Well there you go!

View attachment 603215
That One Accelerating Centipede:
Protect+Life Orb

Scolipede @ Life Orb
Ability: Speed Boost
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- X-Scissor
- Poison Jab
- Earthquake
- Protect
WHY SCOLIPEDE?:
Yes this guy right here. The greatest thing it ever had was getting speed boost from gamefreak...plus it's suprisingly good offensive movepool. It has this niche where using one protect it deletes the fastest offensive threats and break semi bulky variants of it. It could use it's speed boosts to finish off games. Here are some notable damage calculations.
252+ Atk Life Orb Scolipede X-Scissor vs. 0 HP / 0 Def Darkrai: 343-406 (122 - 144.4%) -- guaranteed OHKO
252+ Atk Life Orb Scolipede Poison Jab vs. 248 HP / 8 Def Tapu Koko: 351-416 (102.3 - 121.2%) -- guaranteed OHKO (2 hit OHKO for reflect Kokos)
252+ Atk Life Orb Scolipede Poison Jab vs. 0 HP / 0 Def Tapu Lele: 398-468 (141.6 - 166.5%) -- guaranteed OHKO
252+ Atk Life Orb Scolipede Earthquake vs. 0 HP / 0 Def Diancie-Mega: 239-283 (99.1 - 117.4%) -- 93.8% chance to OHKO
252+ Atk Life Orb Scolipede Earthquake vs. 32 HP / 0 Def Iron Crown: 260-307 (79 - 93.3%) -- guaranteed 2HKO after Leftovers recovery

Here is a team i made:
Scolipede Offense
Scolipede in this team takes care of common speedy threats and takes care of the Tapus that Keldeo and Meowscarada does not manage well. Which in return manages physical walls like Gliscor and Ferrothorn. Diancie-Mega also appreciates Scolipede threatening Greninjas and delete overconfident Heatrans. Tera Ground on Scolipede also gives it an extra push to parry electro shots and increase effective damage on archaludon and suprises Toxapexes. This team while somewhat lacking in dedicated defensive mons, has enough sustainability thanks to Glowking and Zapdos, both which compliment their flaws quite effectively.

Anti Lead...Lead
Scolipede @ Focus Sash
Ability: Speed Boost
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Poison Jab
- Aqua Tail
- Earthquake
This is designed to go all out after using spikes after using attacks,Bug STAB is replaced with aqua tail in favor of hoping to punish ground types that otherwise wall it's attacks. This is leaning more towards HO instead of offense due to lack of pivoting moves. However, gives you more reasons to lead with it in case you don't want your attacks to go to waste.

Swords Dance
Scolipede @ Waterium Z
Ability: Speed Boost
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Megahorn
- Earthquake
- Aqua Tail
This with Swords Dance would hit like a truck, focus sash is optional as feel free to replace it with Focus sash, Waterium-Z to delete wannabe walls. Great against Bulkier teams that otherwise only have 1-2 fast threats.
Man, i have tried making this guy work a lot of times this gen.Trust me, not worth it.If u run lo, u get easily worn down by defensive mons, common mons like gliscor and ferro wall ur lo set.The SD set can surprise something like Moltres or Gliscor with the waterium z i guess?Even then, very gimmicky and ur most likely gonna get killed before u can get the chance to snowball.The lead set tho, i can see it somewhat working,but if u want a lead setter, u have stuff like glimmora,who can set up both spikes and stealth rocks, while also being able to deal some nice damage to the other leads, has memento, can cripple other mons with the guaranteed mortal spin poison.Not telling you to stop using it, it's just that it's not really worth it if u wanna build a serious team.I have tried a lot of random mons, who on paper seemed exciting and who would be able to pull off some silly stuff, but in 90% of the cases, it just falls flat on its face and brings the team down.
 
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