https://www.smogon.com/forums/threads/national-dex-viability-rankings.3714511/post-10130802
Viability rankings have received an update! Check it out above ^
Viability rankings have received an update! Check it out above ^
I think Raging Bolt genuinely does deserve a suspect. As someone who has used Raging Bolt to great success on rain, peaking top 20 on the ladder and consistently maintaining top 100 it genuinely has very very few checks that can't be worked around. Raging Bolt outside of rain undoubtedly has some checks in Ferrothorn, well played Gliscor, Iron Treads and Ting Lu, however gaining Weather Ball and Thunder inside of rain makes it an absolute menace - often claiming 4-5 kills in a single game.
It is a very simple predict to click Weather Ball on their ground type and not even the likes of max SpDef Ting Lu can survive the 2hko, with literally every other ground type in the tier other than Clodsire (which struggles to do much back) being OHKOd. From this point onwards, Thunder often claims 1-2 kills on top of the kill of the ground type, and in some games even more than this. The absolute unprecedented power of a 533 SpAtk (due to booster energy) mon using a 100% accurate STAB 110 base power move with a 30% paralysis chance becomes nearly impossible to switch in, and any revenge attempts can be deflected by a well timed Tera Fairy.
This leads to the ONLY defensive counterplay in the entire tier being: Water Absorb Clodsire, Chansey, Blissey, Mega Venusaur (to a degree) and Ferrothorn. This obviously creates some issues as 3 of these mons are almost exclusively used on stall. As someone who primarily builds balances with mons that have consistent recovery, I feel like its ridiculous to be forced to run a Ferrothorn on every single team. However if I do not then I am almost always forced to burn tera or sac a mon in the face of a Raging Bolt, not to mention that Ferrothorn is destroyed by Weather Ball Fire.
Some people argue that Raging Bolt's speed holds it back, however with the correct EVs, it can outspeed even some of the faster defensive threats in the meta such as Gliscor, Landorus T, and Heatran. Moreover, There is very little that can OHKO Raging Bolt, even with super effective damage, as even a max attack Landorus T is a roll to kill the standard spread even without tera. With tera being utilised, Raging Bolt can get out of bad matchups and often kill the opposing team's check to it in the process.
A similar mon to compare Raging Bolt to is Charizard Y. They both have similar roles as special attackers that put out insane offensive breaking power and have very limited defensive switchins, however Charizard Y is balanced by its undesirable typing leading it to be 4x weak to Stealth Rocks. And onn top of this, it has almost no set variety due to being item locked and being forced to almost always run Weather Ball/Solar Beam/Scorching Sands/Roost, and it is unable to tera. Raging Bolt does not have any of these issues, and often the gameplan for beating it is to simply not get outplayed.
All of these points combined with the set variety between Dragonium Z, Calm Mind, 4 Attacks booster energy and Weather Ball in either Rain or Sun as well as it's signature move Thunderclap leads you to constantly have to play risky guessing games or be forced to play perfectly or risk losing key defensive pokemon that often lead to your defensive structure being destroyed. However, as it would not be a good pitch without sharing both sides of the argument, Raging Bolt cannot run all of it's options at the same time, meaning that Weather Ball Fire is walled by Ting Lu, Weather Ball Water is walled by Ferrothorn, Calm Mind is walled by Clodsire, and Dragonium Z leads you to be unable to tera, therefore losing a lot of your defensive potential.
While I don't mean to say that Raging Bolt should be banned, I simply think that it should potentially be kept an eye on or suspected as it feels quite restrictive to current teambuilding. I personally love using the mon, it just does feel somewhat wrong to be getting such easy wins with it. I'm not going to get replays right now but if I need them to further my point then I will gladly get them.
252+ SpA Protosynthesis Raging Bolt Weather Ball (100 BP Water) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu in Rain: 306-360 (59.5 - 70%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Protosynthesis Raging Bolt Thunder vs. 252 HP / 240+ SpD Slowking-Galar: 181-214 (45.9 - 54.3%) -- 53.1% chance to 2HKO
252+ SpA Protosynthesis Raging Bolt Thunder vs. 248 HP / 8 SpD Eviolite Chansey: 169-201 (24 - 28.5%) -- 97.5% chance to 4HKO
252+ SpA Protosynthesis Raging Bolt Thunder vs. 4 HP / 252+ SpD Blissey: 156-184 (23.9 - 28.2%) -- 94.3% chance to 4HKO
252+ SpA Protosynthesis Raging Bolt Weather Ball (100 BP Water) vs. 252 HP / 252+ SpD Gliscor in Rain: 422-498 (119.2 - 140.6%) -- guaranteed OHKO
252+ SpA Protosynthesis Raging Bolt Weather Ball (100 BP Fire) vs. 252 HP / 252+ SpD Ferrothorn in Sun: 632-748 (179.5 - 212.5%) -- guaranteed OHKO
252+ SpA Protosynthesis Raging Bolt Weather Ball (100 BP Water) vs. 248 HP / 252+ SpD Clodsire in Rain: 350-414 (75.5 - 89.4%) -- guaranteed 2HKO
252+ SpA Protosynthesis Raging Bolt Weather Ball (100 BP Water) vs. 252 HP / 0 SpD Assault Vest Iron Treads in Rain: 434-512 (113 - 133.3%) -- guaranteed OHKO
252+ SpA Protosynthesis Raging Bolt Weather Ball (100 BP Water) vs. 252 HP / 252+ SpD Heatran in Rain: 336-396 (87 - 102.5%) -- 93.8% chance to OHKO after Stealth Rock
252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 248 HP / 0 SpD Venusaur-Mega: 177-208 (48.7 - 57.3%) -- 93.4% chance to 2HKO
252+ SpA Protosynthesis Raging Bolt Thunder vs. 248 HP / 128 SpD Scizor-Mega: 235-277 (68.5 - 80.7%) -- guaranteed 2HKO
252 Atk Landorus-Therian Earthquake vs. 64 HP / 28 Def Raging Bolt: 372-440 (91.4 - 108.1%) -- 50% chance to OHKO
252 Atk Landorus-Therian Earthquake vs. 64 HP / 28 Def Tera Fairy Raging Bolt: 186-220 (45.7 - 54%) -- 46.9% chance to 2HKO
These calcs depend on an entire playstyle to even function, needing both rain or sun. While rain is pretty strong right now, a lot of that has more to do with Mega Swampert and Archaludon anchoring it well as the former provides good pivoting and anti-offense in one slot while Archaludon compresses strong defensive utility while being rather aggressive. Meanwhile sun as a whole is a very fishy and inconsistent playstyle, with Torkoal being a terrible pokemon and thus necessitating ZardY to put sun up which means you're only getting a short amount of sun turns, making it difficult to position Bolt, especially as it really doesn't cover much defensively that other sun pokemon don't already cover.
Furthermore those calcs also depend on it having that Booster Energy boost and without it, Bolt becomes significantly easier to stave off. Bolt needs careful positioning to even get to a point where it can fire those attacks off which isn't the easiest thing to do sometimes. Its middling speed also makes it overreliant on Thunderclap to circumvent match ups against offense and unless calm mind boosted, it isn't threatening to beat opposing healthy offensive threats. Also Mega Tyranitar stuffs any kind of weather related Raging Bolt strategies, AV Iron Crown can help pivot around its moves and disrupt it (particularly if Tera Fairy Bolt is used), and Galarian Slowking can help out as well.
showdown sometimes takes a bit to implement things, but it'll be implemented soon, dwQuestion: I hear people say that Zamazenta-Hero got banned two days ago via suspect test, but it seems that the ladder has not been updated with that yet.
Did it get banned, or is Showdown slow with the events?
The ban will be implemented once the server updates as Shifts are right around the corner (tomorrow)Question: I hear people say that Zamazenta-Hero got banned two days ago via suspect test, but it seems that the ladder has not been updated with that yet.
Did it get banned, or is Showdown slow with the events?
Why curse when shell smash.....Shuckle @ Heavy-Duty Boots
Ability: Sturdy
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Infestation
- Encore
- Curse
- Rest
Why curse when shell smash.....
Edit: I meant contrary shell smash
I mean, go ahead if u wanna waste your tera and if they sub, infestation will hit like a wet noodle + they can switch out into another mon.Its because curse is not meant to boost shuckles defences. When a ghost pokemon does curse, curse has a different effect. This effect goes through protect, sub, and even magic bounce.
I mean, go ahead if u wanna waste your tera and if they sub, infestation will hit like a wet noodle + they can switch out into another mon.
or you could just run Tera Normal SD Luna and be done with itNo one will believe me but I invented a shuckle set that 6-0's stall. Even pyukumuku stall is not safe.
You saw it here first folks! I call it..... THE SHUCKLE BREAKER!!!!!!!
Shuckle @ Heavy-Duty Boots
Ability: Sturdy
Tera Type: Ghost
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Infestation
- Encore
- Curse
- Rest
Instructions:
1). Only use its tera against hard stall. Against regular teams it can help teammates switch-in or set up by tanking hits and using encore.
2). If against hard stall, you must scout for knock off. Shuckle will still be able to break stall but it's job will be harder if it loses boots.
3). Trap anything, tera ghost and curse (Stall can't kill you, you're a shuckle so dw)
4). Before you rest up, encore them and make them regret their life.
5). If they tera ghost and escape or if they have a ghost type don't panic. All shuckle has to do is hit 1 infestation on something that cant escape and its dead.
6). If they want to waste all of their 8pp of recovery to try and survive... LET THEM! In fact HELP THEM. Encore them, show them that you care. You can help deplete their much needed pp together as a team.
Here is an example of a match in action, it beat a stall team with a 14-0 win streak on ladder
https://replay.pokemonshowdown.com/gen9nationaldex-2135544801
DON'T FUCKLE WITH SHUCKLE
Good thing that Zama is banned, it was an annoying snowball mon! Anyway, i have seen fair amount dicussion of Tyranitar-Mega rising, but to be honest, if Tyranitar-Mega rises, sand gets revived.(Hi, Excadrill) If Tyranitar-Mega rises so will it's non mega form wich is argubably better due to how well it specializes in things without wasting a mega slot and very small item downsides in it's own right. Unless you just want huge stats.
If mega rises the base also has to rise to (OU By technicality) since to use mega tyranitar you must use the base, they are tiered the same. The only exception to this is if a mon is banned to a BL rank by banning its mega stone.Base also is not rising, as mega and base forms are tiered separately, and base ttar just is a very poor Pokémon. Being able to hold items doesn’t change that.
This is not true, megas are allowed to rise above their base forms, but can never be below. See: Mega Garchomp is OU by technicality, normal Lopunny is untiered.If mega rises the base also has to rise to (OU By technicality) since to use mega tyranitar you must use the base, they are tiered the same. The only exception to this is if a mon is banned to a BL rank by banning its mega stone.
That is not my point, if you want to hit harder, choice band ttar has a larger attack stat, if you want a special wall, its assault vest ttar, not saying mega ttar is unviable, it is just less speicalizedThis is not true, megas are allowed to rise above their base forms, but can never be below. See: Mega Garchomp is OU by technicality, normal Lopunny is untiered.
and if u want to do all of that at the same time, u use mtar, and that is exactly why its leagues better than baseThat is not my point, if you want to hit harder, choice band ttar has a larger attack stat, if you want a special wall, its assault vest ttar, not saying mega ttar is unviable, it is just less speicalized
mega offers u all that with no drawbacks like running band and being locked into a single attack or running av and not being able to set rocks/use t-wave or whatever.Not all of the megas have to be flashy, with new typing, new moves and new crazy abilities to be good.That is not my point, if you want to hit harder, choice band ttar has a larger attack stat, if you want a special wall, its assault vest ttar, not saying mega ttar is unviable, it is just less speicalized