Sd imo is kinda meh. You need trailblaze to put speed shit and realistically only have room for cc and strikes. Maybe aqua jet over trailblaze but thenI'm not gonna talk about SD though since I haven't actually used it myself

Sd imo is kinda meh. You need trailblaze to put speed shit and realistically only have room for cc and strikes. Maybe aqua jet over trailblaze but thenI'm not gonna talk about SD though since I haven't actually used it myself
still somehow manages to be one of the easiest mons in the entire metagame to wall. I think it does deserve a lot more merit as of late due to it being one of the only viable speed control options in the tier, but it still struggles to get kills even against offensive mons such as darkrai or mega lopunny with surging strikes.
I find that it struggles to break through its walls at all and usually just amounts to dead weight. It doesn't have the utility of other scarfers such as kartana, landorus or tapu fini with defog, trick with darkrai or iron valiant, or even knock off so it really struggles to force progress. Most teams I've used it on haven't had much success just because it feels like there isn't really a winning state for it where it's checks are chipped down compared to something like darkrai since all of the bulky waters in the tier have regenerator. It's by no means a bad mon and I don't see it falling off any time soon but I do think that it's severely overrated since it just thuds into any decent defensive core and is essentially just watered down to a u turn merchant.
SD Urshifu-R isn't meant to be a sweeper so the lower speed really isn't the end of the world. SD Shifu is a breaker and in that sense, it's quite potent as outside Slowbro and Toxapex, there really isn't much that can withstand +2 stabs from it which gets complicated when tera is involved. Classic SD+Tera Water is nasty but Tera Steel removes poison from Pex as an answer. It's good, but it's less potent because fat is lower in usage while offense naturally is stronger right now and SD sets don't do as well into those without Trailblaze, which gimps coverage. Also on the subject of coverage, ice punch+stabs+SD is nasty AF.
On the matter of Urshifu-R, I disagree with the notion that it's terrible and think it's actually positioned really well to be one of the best forms of speed control around (well, longterm speed control). Scarf Lele is the other, and Mega Lop/Tapu Koko are great natural speed control that aren't item locked, but Urshifu's scarf U-Turn is a strong automatic progress making weapon as the way Shifu forces switches naturally, it's easy to abuse this with U-Turn and generate momentum. It's made more effective with hazards (rocks/spikes or both) making dancing around it more difficult. It helps a lot that Dark types are at their peak in terms of strength right now and Shifu matches up well into most of them, giving it many opportunities to harass the opponent. It's especially nice when tera water is used to beef up Surging Strikes for late game scenarios. While it's annoying to have to deal with the prominence of Ferrothorn, scarf Shifu is great and its U-Turn is deceptively difficult to play against when used on a well built team. Especially as it's a choice user that can't get protect scouted. It's strong naturally, and it offensively checking very relevant targets such as Mega Lop, Heatran, Gliscor, Lando-T, Mega Diancie (thanks to scarf), MTar, Weavile... it's got great valua all around.
Err... why would you use Surging Strikes when CC is right there to OHKO both?
Obviously Scarf will struggle into fat walls such as Pex or Slowbro, but that's not really the job of scarf sets to begin with. It still is able to U-Turn on them and bring in appropriate teammates to force pressure on the opponent. As for comparing it to other scarfers, Kart's poor stab combo actually limits it even worse against fat than Urshifu does, and it tends to get stuck on moves which offer set up for various pokemon. LandoT... I don't recall scarf being especially common (certainly wasn't good earlier in the generation), and Fini basically doesn't seriously exist in this metagame. Darkrai is great, but the limited defensive utility since mono dark isn't great for that, does hold it back in that regard, while Valiant... specs is great on Koko teas but really only there and scarf is just kinda mid in general because Glowking is legit everywhere and dunks on it all day.
Also regarding defensive teams, fat as a whole is less common in general so it's not that big of a deal.
Err... why would you use Surging Strikes when CC is right there to OHKO both?
Those were just the first two that came to mind. There are also other pokemon such as Tapu Koko or Tapu Lele which are better examples.
It seems like you've essentially just regurgitated what I've said in a different way. I said urshifu was a u-turn merchant - meaning that all it does is click u-turn. What you are saying is that it is very good at pivoting in other offensive threats to get opportunities to deal damage. Is that not literally what I just said with just extra steps? I agree with you, it's very good at clicking u-turn, that's what a u-turn merchant is - but the moment you click anything other than u-turn you immediately lose all of your momentum because alomomola or landorus are coming in and just pivoting out and now that all of your momentum is gone urshifu can't come back in until you've regained it.
The entire point of what I'm trying to say is that it's literally forced into clicking u-turn every single time it comes in because it's so easily walled that the moment you click anything else your opponent is able to take advantage of it by setting up hazards with ferrothorn or landorus or regaining momentum by pivoting out themselves. It doesn't matter anywhere near as much that CC OHKOs anything when the moment you click it they just go to the same mon that has been permawalling you the entire game regardless.
There is no way to put it other than that urshifu is a u-turn merchant. It has no chances of breaking anything on it's own. My entire point in the first place was that it's one of the easiest mons to wall in the entire meta, which you've attempted to deflect by essentially saying that doesn't matter because it's only clicking u-turn anyway. Do you not think that maybe the reason it's only clicking u-turn is because it's literally unable to kill anything that isn't already frail and also being hit super effectively?
It HEAVILY relies on it's teammates since it doesn't do anything other than u-turn itself - which is fine - but assuming that we're analyzing the mon on it's own here it really doesn't do anything without heavy breaking support. Sure, urshifu is strong when on a good team but using that logic isn't every mon? Most other good teams don't immediately fall apart the moment the urshifu clicks surging strikes instead of u-turn or vice versa either. Pivoting as a mechanic is obviously strong but we're rating the mon here not the archetype of a pivot and urshifu really doesn't do anything special other than be slightly more offensive than other pivots such as Mega Lopunny or Tapu Koko.
A couple simple words;
252 Atk Urshifu-Rapid-Strike Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 228-268 (75.7 - 89%) -- guaranteed OHKO after Stealth Rock
Imo waterpon is the biggest threat toand there's the benefit of clicking surging strikes(not into waterpon if I wasn't clear) and still dealing decent damage. It also plays around
imo due to it being forced to tera grass which..
252 Atk Urshifu-Rapid-Strike Close Combat vs. 252 HP / 0 Def Tera Grass Heatran: 186-220 (48.1 - 56.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
..kinda fucks it up abit. Sure it could toxic/magma storm you butstill 2hkos you. Also the benefit of
over
or
is that it has surging strikes to hit hard and also unseen fist exists which was what pushed
over the edge iirc
Not sure if this was a mistake or not but it's pretty interesting that you've altered the waterpon calcA couple simple words;
252 Atk Urshifu-Rapid-Strike Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 228-268 (75.7 - 89%) -- guaranteed OHKO after Stealth Rock
Imo waterpon is the biggest threat toand there's the benefit of clicking surging strikes(not into waterpon if I wasn't clear) and still dealing decent damage. It also plays around
imo due to it being forced to tera grass which..
252 Atk Urshifu-Rapid-Strike Close Combat vs. 252 HP / 0 Def Tera Grass Heatran: 186-220 (48.1 - 56.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
..kinda fucks it up abit. Sure it could toxic/magma storm you butstill 2hkos you. Also the benefit of
over
or
is that it has surging strikes to hit hard and also unseen fist exists which was what pushed
over the edge iirc
I don’t really get what you’re saying, the whole point of scarf pokemon is to outspeed and either revenge kill, support with U-turn, or deal massive damage to Pokémon using the speed that Scarf provides, and I say that Urshifu-R does the former 2 so good that it dosen’t need to do the 3rd one that good and even then, it does good at it. Plus, the whole point of Surging Strikes is due to it’s guaranteed critical hits and Unseen Fist allows it to ignore defensive boosts, which allows it to revenge kill through defensive boosts.Those were just the first two that came to mind. There are also other pokemon such as Tapu Koko or Tapu Lele which are better examples.
It seems like you've essentially just regurgitated what I've said in a different way. I said urshifu was a u-turn merchant - meaning that all it does is click u-turn. What you are saying is that it is very good at pivoting in other offensive threats to get opportunities to deal damage. Is that not literally what I just said with just extra steps? I agree with you, it's very good at clicking u-turn, that's what a u-turn merchant is - but the moment you click anything other than u-turn you immediately lose all of your momentum because alomomola or landorus are coming in and just pivoting out and now that all of your momentum is gone urshifu can't come back in until you've regained it.
The entire point of what I'm trying to say is that it's literally forced into clicking u-turn every single time it comes in because it's so easily walled that the moment you click anything else your opponent is able to take advantage of it by setting up hazards with ferrothorn or landorus or regaining momentum by pivoting out themselves. It doesn't matter anywhere near as much that CC OHKOs anything when the moment you click it they just go to the same mon that has been permawalling you the entire game regardless.
There is no way to put it other than that urshifu is a u-turn merchant. It has no chances of breaking anything on it's own. My entire point in the first place was that it's one of the easiest mons to wall in the entire meta, which you've attempted to deflect by essentially saying that doesn't matter because it's only clicking u-turn anyway. Do you not think that maybe the reason it's only clicking u-turn is because it's literally unable to kill anything that isn't already frail and also being hit super effectively?
It HEAVILY relies on it's teammates since it doesn't do anything other than u-turn itself - which is fine - but assuming that we're analyzing the mon on it's own here it really doesn't do anything without heavy breaking support. Sure, urshifu is strong when on a good team but using that logic isn't every mon? Most other good teams don't immediately fall apart the moment the urshifu clicks surging strikes instead of u-turn or vice versa either. Pivoting as a mechanic is obviously strong but we're rating the mon here not the archetype of a pivot and urshifu really doesn't do anything special other than be slightly more offensive than other pivots such as Mega Lopunny or Tapu Koko.
I don’t really get what you’re saying, the whole point of scarf pokemon is to outspeed and either revenge kill, support with U-turn, or deal massive damage to Pokémon using the speed that Scarf provides, and I say that Urshifu-R does the former 2 so good that it dosen’t need to do the 3rd one that good and even then, it does good at it. Plus, the whole point of Surging Strikes is due to it’s guaranteed critical hits and Unseen Fist allows it to ignore defensive boosts, which allows it to revenge kill through defensive boosts.
Also, Ferrothorn dies to close combat, Landorus-T dies to Ice spinner, a common coverage move, and leftover variants get hurt hard by Surging Strikes anyway, Gliscor dies to Ice Spinner and Surging strikes and can’t scout due to unseen fist, and you just U-turn on Alomomola. I do admit that it’s somewhat prediction reliant, but when you get the predictions right, it’s an amazing momentum gainer and threat.
A couple simple words;
252 Atk Urshifu-Rapid-Strike Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 228-268 (75.7 - 89%) -- guaranteed OHKO after Stealth Rock
Imo waterpon is the biggest threat toand there's the benefit of clicking surging strikes(not into waterpon if I wasn't clear) and still dealing decent damage. It also plays around
imo due to it being forced to tera grass which..
252 Atk Urshifu-Rapid-Strike Close Combat vs. 252 HP / 0 Def Tera Grass Heatran: 186-220 (48.1 - 56.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
..kinda fucks it up abit. Sure it could toxic/magma storm you butstill 2hkos you. Also the benefit of
over
or
is that it has surging strikes to hit hard and also unseen fist exists which was what pushed
over the edge iirc
I will jump in and say that my issue with urshifu is just how much you get destroyed by rocky helm and other contact punishment. Rocky ferro, chomp, corvik, skarm, static zapdos, even flame body volcarona and moltres, you click surging strikes into them and they may get a huge advantage (probably not the flame body ones). Meanwhile using lele and clicking psychic does more damage, no contact stuff, brings terrain utility and the worst thing that can happen is getting pursuit trapped, while you are neutral to pursuit and can live it once (also moonblast exists). On top of that, it brings terrain utility and amazing coverage moves at basically the same speed tier. Pretty much every non HO team has a rocky helm while not every team has a dark type. And even when a dark type is present, there is good counterplay. While in the case of urshifu, many matchups feel like clicking surging strikes will probably kill you, and even cc/uturn doesnt feel amazing.
So I feel like rain urshifu has some reasoning. With how double edged surging strikes can be, might as well nuke something even if it backfires
I don’t really get what you’re saying, the whole point of scarf pokemon is to outspeed and either revenge kill, support with U-turn, or deal massive damage to Pokémon using the speed that Scarf provides, and I say that Urshifu-R does the former 2 so good that it dosen’t need to do the 3rd one that good and even then, it does good at it. Plus, the whole point of Surging Strikes is due to it’s guaranteed critical hits and Unseen Fist allows it to ignore defensive boosts, which allows it to revenge kill through defensive boosts.
Also, Ferrothorn dies to close combat, Landorus-T dies to Ice spinner, a common coverage move, and leftover variants get hurt hard by Surging Strikes anyway, Gliscor dies to Ice Spinner and Surging strikes and can’t scout due to unseen fist, and you just U-turn on Alomomola. I do admit that it’s somewhat prediction reliant, but when you get the predictions right, it’s an amazing momentum gainer and threat.
Damn I must've interpreted it wrongly. I wasnt using a fake calcNot sure if this was a mistake or not but it's pretty interesting that you've altered the waterpon calc
252 Atk Urshifu-Rapid-Strike Close Combat vs. 0 HP / 0 Def Ogerpon-Wellspring: 228-268 (75.7 - 89%) -- 12.5% chance to OHKO after Stealth Rock
This is what it SHOULD look like. Not sure why you're trying to use fake calcs in an argument, doesn't exactly help your point.
And the heatran matchup is completely irrelevant, nobody is using heatran as a check to urshifu anyway.
I'm new so idk but if surging strikes is so hated; why not use liquidation?(Jk) But srsly,okay im gonna be completely honest, i don't think you know what you're talking about
in an earlier comment its already pointed out that is a fake calc
waterpon is hardly the biggest threat to shifu, as uturn significantly chunks it and cc does a ton
the biggest threat to shifu is definitely pex, unless you're thunder punch you never beat it 1v1
heatran is never staying in on shifu anyway, i'm not even sure what your point is here. more likely they switch out than tera grass and still get 2khod
surging strikes is a nice stab option but it has a ton of resists, mlop has the benefit of not being choice locked and has natural perfect coverage, tapu koko activates terrain
unseen fist does not matter in this metagame. it makes a huge impact on doubles/vgc where protect is an essential core to the metagame, but its not the same case here, as almost no mons in NDOU run protect except for alo
i cant tell what sprite that is, but i'm gonna assume thats urshifu dark which was absolutely not banned because of unseen fist
252+ Atk Choice Band Tera-Dark Urshifu-Single Strike Wicked Blow vs. 252 HP / 252+ Def Landorus-Therian on a critical hit: 312-368 (81.6 - 96.3%) -- guaranteed 2HKO
it was banned because of the fact that absolutely nothing could switch into banded wicked blow
Wdym is that not what a scarf Mon is supposed to do? U-turn, chip, maybe pick up a easy ko..okay im gonna be completely honest, i don't think you know what you're talking about
in an earlier comment its already pointed out that is a fake calc
waterpon is hardly the biggest threat to shifu, as uturn significantly chunks it and cc does a ton
the biggest threat to shifu is definitely pex, unless you're thunder punch you never beat it 1v1
heatran is never staying in on shifu anyway, i'm not even sure what your point is here. more likely they switch out than tera grass and still get 2khod
surging strikes is a nice stab option but it has a ton of resists, mlop has the benefit of not being choice locked and has natural perfect coverage, tapu koko activates terrain
unseen fist does not matter in this metagame. it makes a huge impact on doubles/vgc where protect is an essential core to the metagame, but its not the same case here, as almost no mons in NDOU run protect except for alo
i cant tell what sprite that is, but i'm gonna assume thats urshifu dark which was absolutely not banned because of unseen fist
252+ Atk Choice Band Tera-Dark Urshifu-Single Strike Wicked Blow vs. 252 HP / 252+ Def Landorus-Therian on a critical hit: 312-368 (81.6 - 96.3%) -- guaranteed 2HKO
it was banned because of the fact that absolutely nothing could switch into banded wicked blow
tapu lele and urshifu are both speed control, although different teams prefer different mons, some teams like urshifu as their speed control better. both scarf lele and shifu r easily checked by gking crown hsam mtar weav and for the latter has been already mentioned
i completely agree with shifu's 3 hit contact problem, however that is still not a reason to use urshifu on rain. the main point here is that there are so many better rain breakers that you can use other than urshifu. mons like barraskewda hold so much more value due to having more offensive power alongside having the highest speed in the tier in rain
ss is a good move in itself, and close combat inherently is strong as a 120 BP stab move, and uturn generates momentum. nothing wrong with those
yes, no duh a speed control mon is able to revenge kill with its 120 BP stab moves, thats what they're supposed to do
the issue here is that urshifu is not going to do a ton of damage, it has so many checks in the tier that its only going to be clicking uturn, and whiole that holds value, if thats all the mon is going to do early/mid game it can be overseen for other options with more utility
you cant just use the fact that urshifu's other move is able to pick up the ko on a check i mentioned with a mon thats choice locked, especially when predicting wrong with that move could result in 3 hits worth of iron barbs chip, which is not good at all, which is why shifu prefers to just click uturn... kinda all it does
i cant even say much about what you said after that because its just what i said earlier. if you just predict incorrectly on any of those checks, you instantly lose all your momentum and they gain a ton through their own uturn or setting hazards
Damn I must've interpreted it wrongly. I wasnt using a fake calc
I'm new so idk but if surging strikes is so hated; why not use liquidation?(Jk) But srsly,can't scout due to unseen fist
Wdym is that not what a scarf Mon is supposed to do? U-turn, chip, maybe pick up a easy ko..
I understand that it struggles to break through common answers to choiced mons. As a reverse point(?), it provides a smidgen of offensive pressure vs common mons likesurging strikes is a strong move, and theres nothing wrong with it, but in the current tier we're in its struggling to break through anything due to how many water resists there are
the mu against gliscor is in shifu's favor anyway, and protect gliscor is mid at best; roost is better
yea, my point is that its not chipping anything when all its checks can punish its contact moves alongside having reliable recovery in roost or regenerator(not as if uturn on a corv is chipping it at all...)
I understand that it struggles to break through common answers to choiced mons. As a reverse point(?), it provides a smidgen of offensive pressure vs common mons like,
,
and maybe
if it terad steel earlier in the game
The issue imo I'm seeing here iswell, flareon offers offensive pressure versus ferrothorn and scizor, but does that make it good?
no, flareon is still deadweight into alo and lando when they inevitably switch in and can't make significant progress
thats kinda urshifu's problem in a nutshell but shifu is miles above flareon
I do agree with you that urshifu does provide extreme value in it's pivoting capabilities, my issue is just that I don't think it brings much to the table outside of that. Other pokemon such as tapu koko provide a very similar role to urshifu while being able to be a nuke with specs, having the option to run boots or a Z move as well as even defog if you're really desperate. Urshifu has significantly more checks in the meta than the average pokemon since things such as waterpon, raging bolt, toxapex, alomomola etc all able to exploit it once it's decided to lock into anything other than u-turn. I get your point in saying that it's strong once it's checks are weakened but that can be significantly easier said than done when the defensive checks that it has have regenerator and the offensive ones that it freely allows in can at times be unwallable if allowed to setup. On the teams that I've used urshifu on it just feels like all it does is come in just to click u-turn and immediately leave - and whenever I click anything else it's quickly exploited.I think the discussion thus far is a bit misguided - Choice Scarf Urshifu-RS won't be worth how high-tiered it is in a vacuum if you consider it alone against the rest of the metagame. It is a potent cleaner once its checks have been weakened, much like many other Choice Scarf users in this metagame, but where it really shines is in the offensive pressure it creates that it can exploit with U-turn. The reason it finds usage is because not only can it easily clean with its pretty decent Speed tier and such, but that it can also bait in and pressure checks to it like the mentioned Alomomola and Toxapex with a timely U-turn into a teammate.
Many special breakers such as Raging Bolt, Choice Specs Tapu Lele, Darkrai, and the like really appreciate the momentum Urshifu-RS generates, since they are somewhat frail in the grand context of things as well as incredibly strong once they hit the field. These three like U-turn as a result. It’s not a fair or unique argument that Urshifu-RS is overrated because it gets walled by prevalent parts of the meta - so does probably every other scarfer - or that it is too prediction-reliant or misprediction-punishing - mons is a game of prediction and you should be punished for messing up a move.
On the teams that I've used urshifu on it just feels like all it does is come in just to click u-turn and immediately leave - and whenever I click anything else it's quickly exploited.
Urshifu has significantly more checks in the meta than the average pokemon since things such as waterpon, raging bolt, toxapex, alomomola etc all able to exploit it once it's decided to lock into anything other than u-turn.
clicking u turn is what makes shifu great.Moyashi I think ppl hatemainly cos while it's a decent speed control pivot, it kinda is a little force to click u turn and doesn't do much dmg to a lot of stuff(I think? I don't play
so idk) anyways imo it's a perfectly ok mon
252 Atk Urshifu-Rapid-Strike Close Combat vs. 252 HP / 40+ Def Ferrothorn: 276-326 (78.4 - 92.6%) -- guaranteed 2HKO after Leftovers recoveryclicking u turn is what makes shifu great.
shifu is so good offensively that it forces pivots, which it can capitalize off of u turn. oftentimes when i see people talking about scarf shifu being bad it's because they're running a team that can't effectively punish passive pokemon like toxapex with either offensive threats like raging bolt, tapu lele or hazard setters like ferrothorn and heatran, making it thud into pex. I think shifu is the best scarfer in the tier, since it getting the jump on other common scarfers like tapu lele and landorus-therian makes it a very scary cleaner, especially with tera water
its still fine since theres only a few things that can really run adverse contact items and actually switch in to a shifu ss, but all of those things are pretty passive (mola, pex, sortof not really ferro) and can get pretty easily abused by teammates on the switch with uturn252 Atk Urshifu-Rapid-Strike Close Combat vs. 252 HP / 40+ Def Ferrothorn: 276-326 (78.4 - 92.6%) -- guaranteed 2HKO after Leftovers recovery
not trying to stir up the thread but yea sort of this thing is ig decent since it sorta threatens outand clicking cc vs walls most of the time would do big damage and clicking u turn generates much needed momentum. imo though surging strikes is a dilemma cos you get contact punished thrice as fast but running liquidation means forgoing you strongest water move
oh damn tyits still fine since theres only a few things that can really run adverse contact items and actually switch in to a shifu ss, but all of those things are pretty passive (mola, pex, sortof not really ferro) and can get pretty easily abused by teammates on the switch with uturn