Shoutout to all the people making quality posts here unlike a certain group of clowns that pollute the forum with uneducated garbage, love reading up on the discussion.
On another note, has anyone found a proper use case for Mega Gyarados? I tried using him a few times and it's just so hard for me to justify using over Waterpon, and even with DD his speed is so abhorrent. I do think Mold Breaker is interesting though, which is why I wonder what his best pairings are, or if he's even worth entertaining in the builder in the first place, since I personally couldn't find a good place to fit him.
Use it with Ninetales-Alola.It's really bulky and is able to dd multi times if wall's active.Super great and I once reached 1900 with it.Shoutout to all the people making quality posts here unlike a certain group of clowns that pollute the forum with uneducated garbage, love reading up on the discussion.
On another note, has anyone found a proper use case for Mega Gyarados? I tried using him a few times and it's just so hard for me to justify using over Waterpon, and even with DD his speed is so abhorrent. I do think Mold Breaker is interesting though, which is why I wonder what his best pairings are, or if he's even worth entertaining in the builder in the first place, since I personally couldn't find a good place to fit him.
I absolutely LOVE Mega Gyarados. At +2 speed it out speeds the entire tier, hits pretty much everything super effectively with eq, crunch, and waterfall, as well as being able to easily set up Great Tusk if you don’t immediately mega. Also it for some reason lives a booster energy raging bolt thunder clap? Very useful if you’re at full and they bring in their bolt. Here’s the team I’ve been using it on and used to get reqs: https://pokepast.es/0255d84aa1668995On another note, has anyone found a proper use case for Mega Gyarados?
Shoutout to all the people making quality posts here unlike a certain group of clowns that pollute the forum with uneducated garbage, love reading up on the discussion.
On another note, has anyone found a proper use case for Mega Gyarados? I tried using him a few times and it's just so hard for me to justify using over Waterpon, and even with DD his speed is so abhorrent. I do think Mold Breaker is interesting though, which is why I wonder what his best pairings are, or if he's even worth entertaining in the builder in the first place, since I personally couldn't find a good place to fit him.
most likely still below gholdengo in terms of viability, i dont know how good it is in uu but im told its pretty good so increased viability there or just banned into uublhi guys how would aegislash do rn if it had its nerfs reverted. cuz it was uber before the nerf
I don't know man, Raging Bolt and Archaludon still beat all of those examples you've given; they live Super Effective hits from Ogerpon-W and dealing massive damage in return, they both wall Rotom-W and Alomomola, and they still have better speed tiers and defensive typings compared to Drampa, while not being choice-locked. They also synergise better with Swampert, since they can both switch into Zapdos compared to Drampa who has to eat a Hurricane. Raging Bolt can also make a pivoting core with Swampert with Volt Switch, which some sets run.Drampa functions as an amazing pivot in Mega Swampert Rain Teams, being able to support Mega Swampert after it lures in checks such as Grass damage from Ogerpon-Wellspring, Defensive Pivot Rotom-Wash, and Defensive Alomomola. Drampa's main niche over other pivots such as Pivot Raging Bolt or Archaludon is its ability to one-shot common Rain Team checks while baiting the opponent to stay in. Your bulk allows you to bait and survive an Ogerpon-Wellspring using Play Rough/Superpower while one shotting them with Hurricane. Rotom-Wash can similarly be baited into using a Will-O-Wisp or Nasty Plot while getting one shot by Energy Ball. Alomomola can be baited into using a Toxic while getting most of its health taken out by Energy Ball or one shot by Thunder. Even if the opponent pivots out their Rotom-Wash or Alomomola; you're taking minimal damage from Volt Switch and Flip Turn, respectively, and you have the option of using 100% accuracy Hurricane that can Confuse, 100% accuracy Thunder that can Paralyze, or get damage in from Energy Ball/Draco Meteor.
Raging Bolt does all of these while not relying on Hidden Power, while benefitting from Mega Charizard Y through Protosynthesis. Same applies to Torkoal. If anything the latter is setup fodder especially if they don't use Yawn or Toxic. As for Ferrothorn, it usually gets overwhelmed by Rain teams anyways, and Iron Treads or even Pelipper are decent at doing so. It's still better than locking yourself into a 60 BP move, especially when most Mega Charizard Y don't actually want to 1v1 Drampa because it's a Dragon-type.Other Rain Team checks such as Mega Charizard-Y/Torkoal/Ferrothorn can be countered by Drampa. For Mega Charizard-Y, Sap Sipper nullifies Solar Beam and Drampa resists Fire type Weather Ball/Fire Blast/Overheat, surviving even in Harsh Sunlight, allowing you to one shot with Hidden Power-Rock. You even have the option to use Drampa as a counter lead to Mega Charizard-Y instead of opening with a Lead Rain Setter Pelipper since Mega Charizard-Y would reset the weather to Harsh Sunlight anyways. For Torkoal, you have can Counter-Lead and deal a decent amount of damage with Hidden Power-Rock. For Ferrothorn, you can pivot to deny Leech Seed/Power Whip while also dealing some damage with Flamethrower even in Rain. If there is no Rain, you one shot Ferrothorn, even if it's fully invested into SpD with a SpD boosting Nature. You can also use Drampa as a Counter-Lead to Defensive Lead Ferrothorn.
View attachment 715357
GEN 9 National Dex (OU Singles)
Rain Pivot (Drampa) @ Choice Specs
Ability: Sap Sipper
EVs: 48 HP / 252 Def / 208 SpA
IVs: 0 Atk
Modest Nature
- Flamethrower
- Energy Ball/Thunder I I talked this out with the voices inside my head, and we came to the conclusion that energy ball isn’t really needed, as Rotom-W isn’t hat common, and most other targets (Including Rotom-W) get hit hard enough by Thunder or Draco.
- Hurricane
- Hidden Power Rock/Draco Meteor You hit Mega Zard Y with Draco well enough, plus it gives a STAB option
[SET COMMENTS]
Drampa functions as an amazing pivot in Mega Swampert Mega swampert’s found on most rain teams so you kinda don’t need to specify Rain Teams, being able to support Mega Swampert after it lures in checks such as Grass damage from Ogerpon-Wellspring Ogerpon-W, Defensive Pivot Rotom-Wash Rotom-W, and Defensive there’s literally only 1 set Alomomola. Drampa's main niche over other pivots such as Pivot Raging Bolt/Archaludon/Dragapult is its ability to one-shot common Rain Team checks while baiting the opponent to stay in.,as Your bulk allows you to bait and survive an Ogerpon-Wellspring using Play Rough/Superpower while one shotting them with Hurricane. Rotom-Wash can similarly be baited into using a Will-O-Wisp or Nasty Plot while getting one shot by Energy Ball. Alomomola can be baited into using a Toxic while getting most of its health taken out by Energy Ball or one shot by Thunder. Even if the opponent pivots out their Rotom-Wash or Alomomola; you're taking minimal damage from Volt Switch and Flip Turn, respectively, and you have the option of using 100% accuracy Hurricane that can Confuse, 100% accuracy Thunder that can Paralyze, or get damage in from Energy Ball/Draco Meteor. they can also just switch out
Other Rain Team checks such as Mega Charizard-Y/Torkoal/Ferrothorn can be countered by Drampa. For Mega Charizard-Y, Sap Sipper nullifies Solar Beam and Drampa resists Fire type Weather Ball/Fire Blast/Overheat, surviving even in Harsh Sunlight, allowing you to one shot with Hidden Power-Rock .. You even have the option to use Drampa as a counter lead to Mega Charizard-Y instead of opening with a Lead Rain Setter Pelipper since Mega Charizard-Y would reset the weather to Harsh Sunlight anyways. they can just switch out and it won’t matter cause sun’s already up, also you’re cooked if they pull out focus blast which is a very real move For Torkoal, you can Counter-Lead and deal a decent amount of damage with Hidden Power-Rock. For Ferrothorn, you can pivot to deny Leech Seed/Power Whip while also dealing some damage with Flamethrower even in Rain. If there is no Rain, you one shot Ferrothorn, even if it's fully invested into SpD with a SpD boosting Nature. You can also use Drampa as a Counter-Lead to Defensive Lead Ferrothorn.
Drampa also has other options over Hidden Power-Rock/Draco Meteor. Hidden-Power Ice is a nice option to hit softer checks to Mega Swampert such as Tank Garchomp, which it doesn't one shot but deals significant damage to, and one shots Landorus-Therian/Utility Gliscor. Blizzard can be taken to make use of the Snow that Slowking-Galar creates through Chilly Reception, but this is rather niche as you would only need Blizzard to kill Tank Garchomp. Solar Beam is also an option against Sun Teams, however, most Sun Teams don't have many Pokemon that it's useful against. Surf/Hydro Pump are also decent since they get their damage boosted by the Rain. Drampa also has some utility options like Tailwind/Defog/Roar, status inflicting moves like Toxic/Thunder Wave, or you can take Rain Dance to reset the weather for your Mega Swampert. feel like all of these aren’t worth mentioning because either they kinda just kill you first or you hit hard enough with another move
Now for Drampa's weaknesses:
Due to being heavily reliant on it’s bulk, Entry Hazards can damage Drampa, lowering its HP enough so that it can't survive against certain checks like Ogerpon-Wellspring's Superpower. This can force Rain Setter Pelipper to run Defog and can require another Entry Hazard Clearing Pokemon as insurance for Drampa's HP. No it dosen’t you’re good This is critical as Drampa's low Spe stat basically requires him to be tanky enough to survive... otherwise Drampa just dies.
Flamethrower can be frustrating to play around due to the Rain lowering its Power. You often need perfect timing as the Rain ends while also timing your pivot so that the checks you brought Flamethrower for are out on the field... which can ruin your tempo or make the game chaotic. Running a different Item instead of Damp Rock on your Rain Setter Pelipper can give you more windows of opportunity to utilize Flamethrower against Pokemon like Ferrothorn, but it comes at the cost of less time for your Mega Swampert to abuse Swift Swim in the Rain. Is it never worth it to run anything other than Damp Rock on Pelipper, especially for a RAIN team.
Much of Drampa's strength comes from its lack of usage in the meta game. The surprise factor of Drampa will disappear if its usage rate goes up but even if Drampa's usage rate doesn't rise, teams that pivot around to multiple Walls can eventually figure out Drampa's kit; nullifying the surprise factor that comes from this Pokemon. so you’re admitting it’s bad ok
Choice Specs makes it easy for your opponents to pivot around Drampa forcing you to switch out if it's locked into a non-useful move. While you can run similar sets that use a Life Orb instead of Choice Specs to mitigate his weakness to constant pivoting... It will prevent him from being able to one shot or survive certain checks. That extra 20% damage from Choice Specs allows him to one shot specific Pokemon such as Rotom-Wash with Energy Ball and the reduced bulk from the stat spread + the damage from Life Orb either prevents Drampa from surviving certain checks, like Ogerpon-Wellspring's Superpower, or kills him after taking out certain checks... pigeon holing him into a "one and done" wonder. Merge it into the next paragraph
Drampa is also countered by Urshifu-Rapid Strike/Mega Lopunny/Speedy Garchomp/Raging Bolt/Tapu Lele/Iron Valiant etc. These fast and powerful Fighting/Dragon/Fairy type Pokemon all can one shot Drampa before it does anything.
Mitigating Drampa's weaknesses:
Fairy type Pokemon like Tapu Bulu/Tapu Koko/ and Tapu Lele/Tapu Fini can be pivots for Drampa due to their Fighting/ and Dragon resistances that also widens your team's capabilities. filler, mention how they help wear down steels like Ferrothorn and Kingambit for each othe
Hatterene is useful since it resists Fighting/Dragon and can protect against Entry Hazards through its ability, Magic Bounce. It also possesses Trick Room, allowing Drampa to uno-reverse his rougher match-ups against powerful speedy kill threats. not really relevant
Weezing Galar resists all of Drampa's weaknesses of Fighting/Dragon/Fairy and can get rid of Entry Hazards through Defog. also not really that relevant
Pokemon with Wish/Grassy Terrain or Screen Setters can help you get more than 1 kill/use out of Drampa letting him potentially one shot 2-3 Pokemon on the enemy's team. don’t think you can really fit stuff like this onto a rain team (maybe Rillaboom though…)
Overall, Drampa is a niche pivot Pokemon that fits into Rain Teams, but Drampa is a VERY STRONG fit for this niche and should be used more often by Rain Team players. Compared to the usual pivots of Raging Bolt/Archaludon/Dragapult: Drampa has less staying power but makes up for it by swinging wide, being a threat to many many many more Rain Team checks, and guaranteeing the kill on a lot of these Rain Team checks. filler
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/yoshiking123.705876/
Quality checked by:
https://www.smogon.com/forums/members/lightniong.591294/
Grammar checked by:
In my opinion, probably OU or UUBL (and probably B or B+)hi guys how would aegislash do rn if it had its nerfs reverted. cuz it was uber before the nerf
There’s definitely better things to suspect, like you said, but I do agree with this somewhat. It would literally only be used as a ID Body Press bot, and maybe a defensive mon. Which has a chance to not be brokenYall, not saying we should or anything, but like, I could see the merits of bringing down Crowned Zamazenta... kinda.
I agree with this it just feels like it shouldn’t be done. Like dropping Lugia in SV Ou.but i just get a really fucking bad vibe from the idea of letting czama drop.
This is kinda true, but to run it it has to either sacrifice Sub or crunch.Don't forget that Zamazenta-C also gets a STAB Heavy Slam, and it is one of the fattest Pokemon in the game, so imagine a 120 BP Steel Type Close Combat with no drawback, a secondary STAB option would benefit offensive Zamazenta quite a lot.
isnt the only wisp user in ou pult? it goes through sub anyways, and twave users wise we got ghold, pult, melm and gking which melm cant switch in anyways. i think sub is more disposable than u thinkThis is kinda true, but to run it it has to either sacrifice Sub or crunch.
Sub gets it wisped or twaved by a bunch of stuff, and dropping crunch makes the ghold matchup unwinnable
moltres can run wisp as a niche 4th move, sub also has some really nice benefits of denying some nasty move effects like flinch rates or burns from scalds. it also denies toxic from lando and alo which is huge.isnt the only wisp user in ou pult? it goes through sub anyways, and twave users wise we got ghold, pult, melm and gking which melm cant switch in anyways. i think sub is more disposable than u think
Zama-C is immune to toxic though?moltres can run wisp as a niche 4th move, sub also has some really nice benefits of denying some nasty move effects like flinch rates or burns from scalds. it also denies toxic from lando and alo which is huge.
didn't realize this was about zamazenta-c, i assumed it was base zama since that's the one actually in ou right nowZama-C is immune to toxic though?
Yeah they are discussing Zama-C as a potential new unban above due to tera bandidn't realize this was about zamazenta-c, i assumed it was base zama since that's the one actually in ou right now
anyways, in the effort of not making this a oneliner, i wanted to bring up a pokemon that I think is kind of underrated right now
I've been spamming a team on ladder with this guy and he's been amazing. I'm going to write a rmt on it and a vr nom to boot but I think he's like c/c+ tier rn, just have to put a little more thought into it first beforehand. you're a little bulkier than rillaboom (a lot more if you invest some in hp) and the additional fairy type lets you sit on a lot of guys like shifu, bolt, sd chomp and newer guys like moon. also stone edge for SD bulu is huge since you smack the status birds out of the sky and do some serious damage to guys like skarm and corv. CC is good coverage but I never ran it because having a ground move is really good.
I’ve used it and came to the consensus conclusion;On another note, has anyone found a proper use case for Mega Gyarados? I tried using him a few times and it's just so hard for me to justify using over Waterpon, and even with DD his speed is so abhorrent. I do think Mold Breaker is interesting though, which is why I wonder what his best pairings are, or if he's even worth entertaining in the builder in the first place, since I personally couldn't find a good place to fit him.