CHARIZARD - MEGA - Y MEGA RANT 
I would like to rant about how

is a problem and should probably be banned. I'm sure this has been said before, but I'd like to input my thoughts on it.
My main issue with this Pokemon is that it is too good of a wall breaker (and Pokemon in general) and has no real counters in this metagame. With a powerful Drought ability to create nukes of Weather Balls, and almost perfect coverage with Solar Beam for the pesky Waters and Rocks that resists its Weather Balls, as well as extra coverage with several other moves, and reliable recovery too with Roost, it's is very hard to overcome this threat. There is nothing complex about its overbearing presence, it just doesn't have any checks/counters.
I'll do this simply enough by listing would-be checks from what I can think of. Tell me if there's any more.
The Good
Pros:
Resists both Solar Beam and Weather Ball, and can OHKO with Outrage/Z-Outrage thanks to Protosynthesis boost in the Sun set up by
itself. Should be good enough.
252 Atk Protosynthesis
Outrage vs. 0 HP / 4 Def
: 327-385 (110.1 - 129.6%) -- guaranteed OHKO
Cons:
Only if that is 252 atk 252 speed
. That is 62.4% of all sets though, so should be fine.
However, there are a few things.
1. Weather Ball still does a massive chunk to Roaring Moon, even without hazard support.
252 SpA
Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD
in Sun: 141-166 (40.1 - 47.2%) -- guaranteed 3HKO
And as mentioned before, bulky Roaring Moon is not common, so good luck.
2. If
switches in on Scorching Sands, there is a 30% chance of it getting burned, severely weakening it.
252 Atk Protosynthesis burned
Outrage vs. 0 HP / 4 Def
: 163-192 (54.8 - 64.6%) -- guaranteed 2HKO
3. It isn't uncommon for
to run Focus Blast instead of Scorching Sands as a way to hit other would-be counters (which will be shown later). A predict by the
user would result in
getting very closed to OHKO'd, or straight-up OHKO'd. With rocks it's even worse.
252 SpA
Focus Blast vs. 0 HP / 4 SpD
: 300-354 (85.4 - 100.8%) -- 6.3% chance to OHKO
252 SpA
Focus Blast vs. 0 HP / 4 SpD
: 300-354 (85.4 - 100.8%) -- 81.3% chance to OHKO after Stealth Rock
It's not even a far-out option, 37.6% of all
s run it. The fact that
might get banned also doesn't help its case.

Pros:
In my opinion
is probably the best option against
. It shrugs off all of its attacks and can reliably set-up Toxic against it. It's most common set is max Sp. Def at 14% usage, and the next 35.9% of sets run some sort of Sp. Def investment. Regenerator and Recover allow
to repeatedly come in on
too.
Cons:
Scorching Sands 3HKOs
, and has 16 PP, so it can either PP stall out Recover PP, or severely dent it.
252 SpA
Scorching Sands vs. 248 HP / 252+ SpD
: 102-120 (33.6 - 39.6%) -- guaranteed 3HKO
And yes, while 59.8% of all
do run Toxic, there is a very solid chance that they're running T-Spikes instead. If so, then Toxapex can't really touch
with Scald, because remember, Drought halves water attack moves and it also has Roost.
0 SpA
Scald vs. 0 HP / 0 SpD
in Sun: 44-54 (14.8 - 18.1%) -- possible 6HKO
Burn chance from Scorching Sands doesn't have
too. Still, very solid.

Pros:
Resists all commons options on
, especially so with Multiscale. In fact, thanks to that ability, most
s are 3HKO'd by most things
throws at it, and thus can safely set-up. Common Z-Moves and Outrage OHKO
at +1 attack. It can also avoid burns from Scorching Sands thanks to its Flying type.
+1 252 Atk
Outrage vs. 0 HP / 4 Def
: 367-433 (123.5 - 145.7%) -- guaranteed OHKO
+1 252 Atk :Dragonite Supersonic: Skystrike (175 BP) vs. 0 HP / 4 Def
: 535-630 (180.1 - 212.1%) -- guaranteed OHKO
Cons:
If it's a
, all chill. But Z-Moves are where it gets icky. Due to the limitations of Z-Crystals,
will lose 25% of its health if rocks are up. Then that messes everything up.
252 SpA
Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD
in Sun: 141-167 (43.6 - 51.7%) -- guaranteed 2HKO after Stealth Rock
Yep, a 2HKO. Sp. Def
usage is also only 3.5% usage, so yeah, good luck.
Banded E-Speed also doesn't OHKO
, so tough luck.
252+ Atk
Extreme Speed vs. 0 HP / 4 Def
: 180-212 (60.6 - 71.3%) -- guaranteed 2HKO

Pros:
Unlike other previous checks/"counters", bulky
is a fairly common choice, being 10.2% of all of them. Offensive
s aren't bad too, they can stomach one hit before OHKOing with a Z-Move/Stone Edge, or do massive damage at the very least.
252 Atk
Outrage vs. 0 HP / 4 Def
: 240-283 (80.8 - 95.2%) -- guaranteed 2HKO
252 Atk
Devastating Drake (190 BP) vs. 0 HP / 4 Def
: 379-447 (127.6 - 150.5%) -- guaranteed OHKO
252 Atk
Stone Edge vs. 0 HP / 4 Def
: 536-632 (180.4 - 212.7%) -- guaranteed OHKO
Cons:
Offensive
s can't leave repeated hits from 
252 SpA
Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD
in Sun: 162-192 (45.3 - 53.7%) -- 41.8% chance to 2HKO
252 SpA
Solar Beam vs. 0 HP / 4 SpD
: 174-205 (48.7 - 57.4%) -- 94.1% chance to 2HKO
And while bulky
s can live more hits, it's slower, thus has to eat more hits, which overall is more.
helps negate this however, and Toxic + Dragon Tail + Rocks is troublesome for the
user. Good luck if you don't have a bulky
though.


Pros:
All four resist
's moves and has reliable recovery with Roost/Recover. Even regular
, the least bulky of the bunch, is very likely to survive :charizards-mega-y:'s Weather Ball.
252 SpA
Weather Ball (100 BP Fire) vs. 0 HP / 0 SpD
in Sun: 131-155 (43.5 - 51.4%) -- 8.2% chance to 2HKO
After the switch-in, the
forms can use it as set-up fodder or the
forms can hit very hard with Draco Meteor/Psychic Moves.
Cons:
Pretty specific Pokemon, but that's about it.

Pros:
Like
,
's Protosynthesis is really a thorn for
. And while it does underspeed it,
's STAB Electric Priority move Thunderclap solves that problem.
252 SpA Protosynthesis
Thunderclap vs. 0 HP / 0 SpD
: 276-326 (92.9 - 109.7%) -- 56.3% chance to OHKO
A pretty common Pokemon too.
Cons:
The most common
set cannot switch-in on a Scorching Sands.
252 SpA
Scorching Sands vs. 0 HP / 4 SpD
: 196-232 (50.1 - 59.3%) -- guaranteed 2HKO
:assult-vest: helps and is common, but then
is prone to hazards, and is still 3HKO'd even without them.
252 SpA
Scorching Sands vs. 0 HP / 4 SpD Assault Vest
: 132-156 (33.7 - 39.8%) -- guaranteed 3HKO
Thunderclap mindgames can also prove deadly for the

user, if they click anything other than Thunderclap,

does get the KO.
Pros:

is a pretty interesting option. Thanks to its Sand Stream ability, it can override

's Drought, weakening Weather Ball and effectively halving Solar Beam, as well as boosting its own Sp. Def by 1.5x. While

is more offensive leaning and has a straight-up BST buff, regular

can hold an

or any berries for extra defence. STAB Stone Edge OHKOs

even if they get a burn with Scorching Sands.
252+ Atk burned
Stone Edge vs. 0 HP / 4 Def
: 524-618 (176.4 - 208%) -- guaranteed OHKO
8 Atk burned
Stone Edge vs. 0 HP / 4 Def
: 342-404 (115.1 - 136%) -- guaranteed OHKO
252 SpA
Scorching Sands vs. 248 HP / 252+ SpD
in Sand: 58-70 (14.3 - 17.3%) -- guaranteed 5HKO after burn damage
252 SpA
Scorching Sands vs. 92 HP / 0 SpD
in Sand: 102-122 (28 - 33.5%) -- guaranteed 3HKO after burn damage
Cons:
While the

forms don't mind getting burned against

specifically, they will mind for the rest of the game. Also, while Scorching Sands can be ignored, Focus Blast can definitely not be ignored.
252 SpA
Focus Blast vs. 92 HP / 0 SpD
: in Sand: 348-412 (95.6 - 113.1%) -- 75% chance to OHKO
252 SpA
Focus Blast vs. 252 HP / 252+ SpD
in Sand: 196-232 (48.5 - 57.4%) -- 93.4% chance to 2HKO
One smart predict and it's basically a gone

.
Pros:
Has an amazing typing and bulk spread against

. Bulletproof negates Weather Ball and Focus Blast, it resists Solar Beam, can shrug off Scorching Sands and burn since it's usually a Sp. Attacker, and can threaten heavy damage with Z-Clangorous Soul and its omniboost.
252 SpA
Clangorous Soulblaze vs. 0 HP / 0 SpD
: 223-264 (75 - 88.8%) -- guaranteed 2HKO
252 SpA
Scorching Sands vs. 0 HP / 0 SpD
: 85-101 (29.2 - 34.7%) -- 6.2% chance to 3HKO
Cons:
Not much, just a very specific Pokemon in general.
The Bad

No. Just no.
252 SpA
Weather Ball (100 BP Fire) vs. 244 HP / 228+ SpD
in Sun: 253-298 (71.8 - 84.6%) -- guaranteed 2HKO after Poison Heal
252 SpA
Weather Ball (100 BP Fire) vs. 252 HP / 252+ SpD
in Sun: 237-280 (62 - 73.2%) -- guaranteed 2HKO

You'd think the ability would help here. No, it does not. It's a 2HKO
252 SpA
Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD Tera Shell
in Sun: 131-155 (39.5 - 46.8%) -- guaranteed 3HKO

Even with max Sp. Def + HP
and an

, Solar Beam still has a chance to 2HKO. Even better with rocks. Just pray to get low rolls.
252 SpA
Solar Beam vs. 252 HP / 252+ SpD
: 232-274 (43.4 - 51.3%) -- 6.6% chance to 2HKO
252 SpA
Solar Beam vs. 252 HP / 252+ SpD
: 232-274 (43.4 - 51.3%) -- 98.8% chance to 2HKO after Stealth Rock

needs the

to stand a chance against

. It can't do much damage however unless you run an inferior moveset with Power Gem, which then you're missing out on a move. Also, they could just predict the switch-in and use Solar Beam so Scorching Sands can just 2HKO if it's Sp. Def

. However, ff it is Sp. Def. then Power Gem doesn't even guarantee an OHKO.
0 SpA
Power Gem vs. 0 HP / 0 SpD
: 256-304 (86.1 - 102.3%) -- 12.5% chance to OHKO
And if it's offensive

, Scorching Sands just OHKOs.
252 SpA
Scorching Sands vs. 0 HP / 4 SpD
: 340-400 (105.2 - 123.8%) -- guaranteed OHKO
Also Focus Blast on a Sp. Def

2HKOs.
252 SpA
Focus Blast vs. 248 HP / 220+ SpD
: 216-256 (56.1 - 66.4%) -- guaranteed 2HKO
252 SpA
Weather Ball (100 BP Fire) vs. 248 HP / 252+ SpD
in Sun: 195-229 (49.6 - 58.2%) -- 98.4% chance to 2HKO
252 SpA
Weather Ball (100 BP Fire) vs. 248 HP / 224+ SpD
in Sun: 133-157 (33.8 - 39.9%) -- guaranteed 3HKO
(In return

can't 3HKO in time)
252 SpA
Solar Beam vs. 252 HP / 252+ SpD
: 206-244 (52.2 - 61.9%) -- guaranteed 2HKO
252 SpA
Solar Beam vs. 248 HP / 8 SpD
: 362-428 (92.1 - 108.9%) -- 50% chance to OHKO
252 SpA
Weather Ball (100 BP Fire) vs. 248 HP / 8 SpD
in Sun: 169-200 (43 - 50.8%) -- 3.9% chance to 2HKO

This is where the legendary Ancient Power tech, the 60 BP rock move, comes into play. While the

mirror match is interesting,

is just a sad case.
252 SpA
Ancient Power vs. 252 HP / 252+ SpD
: 248-292 (64.5 - 76%) -- guaranteed 2HKO
While Sp. Def

(not even the most common set) gets 2HKO'd, the mirror match is pretty much a gamble. 21.2% of all

s carry Ancient Power, and since it's a speed tie, it's basically a 10% chance that either one of the

s survives and the other doesn't. This unpredictability makes it so damn volatile.
252 SpA
Ancient Power vs. 0 HP / 0 SpD
: 272-324 (91.5 - 109%) -- 50% chance to OHKO

Some would think rain changing

's Weather Ball into a STABless water move would help out, right? No.
252 SpA
Weather Ball (100 BP Water) vs. 248 HP / 36 SpD
in Rain: 121-143 (37.4 - 44.2%) -- guaranteed 3HKO
252 SpA
Ancient Power vs. 248 HP / 36 SpD
: 194-230 (60 - 71.2%) -- guaranteed 2HKO
252 SpA
Weather Ball (100 BP Water) vs. 0 HP / 4 SpD
in Rain: 163-192 (61.9 - 73%) -- guaranteed 2HKO
252 SpA
Scorching Sands vs. 80 HP / 0 SpD
: 170-200 (49.8 - 58.6%) -- 99.6% chance to 2HKO
Best bet is to safely get

onto the field and click Electro Shot. Problem?

can delay its mega to whenever it wants to so it can override rain in the middle, thus disrupting so much stuff.
252 SpA
Weather Ball (100 BP Fire) vs. 252 HP / 252+ SpD
in Sun: 205-243 (44.1 - 52.3%) -- 17.6% chance to 2HKO
252 SpA
Weather Ball (100 BP Fire) vs. 252 HP / 252+ SpD
in Sun: 183-216 (41.2 - 48.6%) -- 72.7% chance to 2HKO after Stealth Rock
The Ugly
These are weird interactions that I can't really say if it's positive for the
user or not.

Following the footsteps of

and

, here we have levitating Dragon Pokemon with roost! But in all seriousness, all these Pokemon need heavy bulk investment to stomach any hits. Let's start off with
252 SpA
Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD
in Sun: 155-183 (47.6 - 56.3%) -- 83.2% chance to 2HKO
It underspeeds and gets practically 2HKO'd by Weather Ball. Modest Draco Meteor doesn't even OHKO if it's

.
252+ SpA
Draco Meteor vs. 0 HP / 0 SpD
: 202-238 (68 - 80.1%) -- guaranteed 2HKO
Onto

! It
CAN switch in on one Solar Beam/Weather Ball and OHKO with Scarf Stone Edge, but it's still a 2HKO if there's no bulk, and Stone Edge is notoriously unreliable, so 20% of times

goes out.
252 SpA
Solar Beam vs. 0 HP / 4 SpD
: 182-215 (60.4 - 71.4%) -- guaranteed 2HKO
252 SpA
Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD
in Sun: 170-201 (56.4 - 66.7%) -- guaranteed 2HKO

is only here because I saw it on a team in the NatDex OU Bazaar. Click
here to see. Reached Top 8 on the ladder, damn impressive.

All great Sp. Def walls, but these two are almost exclusively stall Pokemon, and

excels in crushing/breaking stall, so you have to keep these two pink blobs constantly healthy.

can survive a Scorching Sands thanks to its great natural bulk even with rocks up, and can practically OHKO

with Bolt Strike. Problem:

takes massive chip. Is this worth it? This goes to all other Pokemon that can OHKO

and can safely switch in
once.

Haha really funny, Sturdy Mirror Coat/Metal Burst/

be funny, haha. No. Rocks.

A very common lead match-up is

against

, where

can mega evole and OHKO with Diamond Storm. However, like Victini, can it eat a hit? Also, what if they have a

lead instead? Thus,

is a weird check/counter/thing.
Any Problems with
Itself?
Cons:
Of course,
is not without its flaws.
1. It is a 4x rock weak Pokemon that cannot hold
. Not very good.
2. While not bad, 78 - 78 - 115 bulk can only get you so far in tanking priority moves.
3. While 100 speed is serviceable, it's speedties a lot of other Pokemon, like
,
and
, and underspeeds a lot more, like
,
,
and
.
4. Everything listed is a switch-in, so therefore if any Pokemon gets a safe switch-in, it can force
out and set up rocks or set-up, something like that.
5. 4MSS.
can't carry Focus Blast, Scorching Sands and Ancient Power all in one slot, so if you have a check/counter to its most common move (scorching sands), you should be good.
Pros:
However, this is just
. I believe one of the more dangerous aspects about it is that how it enables so much teammates that cover its weaknesses and many more. Thus, if its teammates are alive, it kinda has none.
The fact that it has no reliable switch-ins other than stall staples and random Dragon types says a lot too.
Also thanks to Focus Blast, Scorching Sands and Ancient Power, it can pick and choose counters. This creates unhealthy decision making during games, and sometimes results in gambles that they don't have moves, and if you predicted wrong, you are punished HARD. This is inherently unhealthy.
Teammates

practically has perfect synergy with
. Not only it deals with a lot of checks/counters of it, but it has Protosynthesis to give it an attack/speed boost in the sun set up by
itself, and Rapid Spin to deal with any hazards on field. It's typing also offers a lot of switch-in options. In return
nukes physical walls that could handle
, like
and
.
Deals With:
This could get banned soon, so I would advise to read this section with a bit of salt. Either way, either choice locked or set-up,

is a menace in sun, and greatly helps with

. Basically for all the same reasons with

, except it's far more offensive.
Deals with:
(kinda)
Another past paradox Pokemon! Protosynthesis boosts offence, yada yada, deals with threats too with strong Electric/Dragon STAB.
Deals with:
(kinda)

Finally a non-Paradox Pokemon! With double speed from
's drought,
can punch holes in pesky rocks/waters/grounds that could otherwise survive
. With Earth Power, Solar Beam, Giga Drain, Sludge Bomb and Weather Ball, it can pick and choose its counters.
Deals with:
Hold Up!
Aren't I just listing common sun Pokemon? Am I saying that Drought should be banned instead of
? Wouldn't this be the same with
or
? Why am I picking on Game Freak's child so much?
The issue is,
is nowhere near
or
. It is simply better.
Let's give a useful analogy.
in Gen 9 UU is a pretty similar case. What led to its ban is how its Grassy Terrain teams ravaged the UU landscape, enabling threats such as unburden
,
,
,
, and other low-tier picks. While the fact that the terrain/weather setter can pack a punch (though
's grass STAB is so much worse than
's Weather Ball), the fact that it can so easily activate other threats thanks to its ability is what makes it so menacing.
So all of a sudden you aren't just preparing for
. You also have to prepare for
,
,
and
, or any combo of those, or any other lower-tier abusers, or even all 4 and more! The restrictions this puts on teambuilding in my opinion is wholly unhealthy.
And yes,
and
enables the exact same Pokemon, but the main difference is
is a good Pokemon by itself. While you have to keep constant support to keep
and
alive for drought,
needs minimal support to do its job. The fact that nothing wants to switch in onto it also makes teambuilding even WORSE. This is how like when
was used after
was banned, Grass Terrain teams suddenly became so much more manageable. Thus,
is the problem, not Drought.
Personal Experience
Now let's speak from my perspective on the horrors of
.
Whenever I try teambuilding, the first question that comes to me is What can I do to deal with
? and the issue is that I barely have any answers. Below are some ways on how I had to try to deal with it with varying success.
-
-
-
-
-
: HP Rock
to bait in
. Worked pretty well! Problem, it was a bait.
-
-
-
-
-
: I had offensive
with Power Gem. Worked pretty well, but I had to keep up its
so much, and once I switched-in on a solar beam and then it died. Not fun.
-
-
-
-
-
:
with HP Rock to bait in
. Same problems with
, it's a bait.
could eat some hits, but couldn't do much in return.
-
-
-
-
-
: I had Ancient Power
in an attempt to deal with
. My most fond memory was when an opposing
used Ancient Power on it, cleanly OHKOing it. I think that was the last time I ever used this team.
-
-
-
-
-
: I had Z-Stone Edge
with Wish
to constantly keep it healthy. Hazards became a problem since
isn't a great Defogger, but I needed it. Once
was weak,
easily overwhelms this team.
-
-
-
-
-
:
Volt Switch OHKOS
75% of the time. Should be good enough, right? Problem, people aren't dumb, they'y not keeping
on
. They will switch to
or
, which causes problems. Do I click Volt Switch predicting a stay-in? Do I click Focus Blast predicting
? Or HP Ice for
? This is unhealthy. I even have Ancient Power
in hopes they don't have Ancient Power on their one. Worked alright.
So in my experience
is an absolute pain to teambuild against, resulting in me using obscure baits or worse movesets on Pokemon that would appreciate other moves.
Final Verdict
's combination of a vicious Weather Ball thanks to its sky-high Sp. Atk and Drought, nearly perfect coverage in Solar Beam, Scorching Sands, Focus Blast and Ancient Power allowing it to pick its checks, Roost for longetivity and near perfect synergy with most Sun abusers makes it to constricting in teambuilding, which is unhealthy. Thus, it should be BANNED.
Please say something if you have any thoughts. Is this post too long? Yes. This might get deleted.