hello ladies and gentlemen! today we got our results from this week ccat core which is ashbala m-gyara + tapu fini water core.
i apologize it took more than it should i actually forgot it was saturday and not sunday but heres the team 
https://pokepast.es/55e2a584d4e92baa
the team job is to use slowbro teleport and future sight utility as much as possible. future sight can hit poison well but also with some strategy you can force switch ins and kill the most annoying mons of the team unless they  sacc something infront of specs keldeo which will result in a kill anyways. 
teleport can also go into gyara and start the setup if its a good situation. 
swampert is the electric immunity which can  setup rocks, roar some annoying setup mons like calm mind or substitute and flip turn for pressure
keldeo is basically our hard hitter. vs normal for example if we teleport or flip turn and go into keldeo we gonna have a kill everytime as long as we outspeed whats infront of us when you teleport/flip turn and it can do things to mantine,pelipper etc with hp electric
choice scarf tapu fini deals with dragons and fightining pretty much. outspeed most of the things (watch ot for possible scarf latios) and just click moonblast most of the times. it is our hazard control with defog and can also trick stuff like toxapex,ferro and corsola with scarf when needed
gyarados is our mega and setupper for the team. it can come in with teleport/flip turn and drop an intimidate right off the bat and most of the times they are forced to switch which is gonna be our chance to dragon dance pretty much. taunt deals with things like toxic and haze and crunch+earthquake take cares of psychic, steel, ghost and poison if we deal with venusaur beforehand
our last member is greninja. this mon has alot of options and we opted for a z dig set 
z dig deals with poison psy immunity so then we can keep click extrasensory and it also deals with heatran/steel mons in general 
gunk shot deals with fairies and grass mons. vs fairy we can lead gren and if they lead klefki we can z dig right away because they will most likely light screen on a greninja and then we are free to click gunk shot for the rest of the match
extrasensory is for fighting mons and poison mostly because those are annoying mons to deal with for water
rock slide is for mons like zard-y and volcarona 
low kick is for tyranitar and the like
 

Tapu Fini @ Choice Scarf  
Ability: Misty Surge  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Moonblast  
- Surf  
- Trick  
- Defog  

Gyarados @ Gyaradosite  
Ability: Intimidate  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Crunch  
- Taunt  
- Earthquake  
- Dragon Dance  

Keldeo @ Choice Specs  
Ability: Justified  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Secret Sword  
- Hydro Pump  
- Icy Wind  
- Hidden Power [Electric]  

Swampert @ Leftovers  
Ability: Torrent  
EVs: 240 HP / 16 Def / 252 SpD  
Sassy Nature  
- Stealth Rock  
- Earthquake  
- Roar  
- Flip Turn  
_ss/Slowking:
Slowbro @ Heavy-Duty Boots  
Ability: Regenerator  
EVs: 248 HP / 252 Def / 8 SpD  
Bold Nature  
IVs: 0 Atk  
- Teleport  
- Future Sight  
- Scald  
- Slack Off  

Greninja @ Groundium Z  
Ability: Protean  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Dig  
- Gunk Shot  
- Low Kick  
- Rock Slide