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Project National Dex Monotype Community Create-A-Team v2

Should this thread be continued?

  • Yes

    Votes: 7 87.5%
  • No

    Votes: 1 12.5%

  • Total voters
    8
  • Poll closed .
Status
Not open for further replies.
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Khalni's Dogzilla
 
We will require a tiebreak! The next vote should be for one of Mateeus' ground core, or Khallni's Dark Core!
 
We have a winner! Mateeus' Ground Core will be built tonight in the National Dex Monotype Room at 11:59pm GMT. Hope to see you there
 
hello ladies and gentlemen! today week winner was mateeus1 ground core and here are the results! https://pokepast.es/ff3675e24f850dc6
all im gonna explain is the sash nidoking. its sash to deal with threats like rillaboom or a zarude on a dark team. its a pretty unexpected item considring thats the optimal item is life orb or some run choice scarf as surprise but nobody used a sash yet :3

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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Slack Off
- Whirlwind
- Toxic


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Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Stone Edge


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Excadrill @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Blast
- Rapid Spin


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Seismitoad @ Choice Specs
Ability: Water Absorb
EVs: 108 HP / 252 SpA / 4 SpD / 144 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Grass Knot
- Sludge Wave


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Nidoking (M) @ Focus Sash
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk / 27 Def
- Sludge Wave
- Earth Power
- Ice Beam
- Thunderbolt


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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Explosion
 
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crobat.gif

STING LIKE A BEE, FLOAT LIKE A...BAT?
(Pokepast.es)
Yeah, i'm crazy and i know it. Beedrill isn't even ranked on both Bug and Poison, since the former prefers Pinsir due to its access to Aerilate and othe coverage moves, while the latter generally takes a more defensive approach (it's honestly difficult to compare something to Mega Venu anyway). However, in the right shell, our cute bee can sting really hard. its amazing speed and attack stats, along with Adaptability, makes it a real threat against most unboosted mons. Its access of U-turn makes it an excellent offensive pivot, capable of dealing high damage before retiring to the safety of the walls Poison has access to. However, Beedrill is extremely frail, and will often die at the first attack it recieves. This makes it weat to priority and scarfed mons, the latter of wich can be dealt by using Knock Off if able to catch those mons by surprise. Fell Stinger can be used instead to capitalize on weakened mons; however, Beedrill is a known user of that move, so it may be wiser to feign having it to force switches. Crobat is an excellent partner for Beedrill, cause it covers one of the four weaknesses our bee has. Besides, its access to Defog and U-Turn are bliss to this core, cause it can clear hazards and bring other mons in easier. It's also capable of healing off damage with roost and prevent opponent's walls to do their job with Taunt (wich can find a space in this set if needed). Other pivots are probably needed in a team with Beedrill tho, cause its poor bulks makes it like slow pivots better than fast ones.
:psysly:Plus, not having access to Venu makes Ground our doom, so we need to believe in Crobat:psysly:
 
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:ss/kommo o:

Kommo-o @ Poisonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Dragon Dance
- Substitute
- Drain Punch

Maybe we can use this mon as a lele or fini lure these Calcs will show u why
Calc:
1)
+1 252 Atk Kommo-o Acid Downpour (160 BP) vs. 252 HP / 192+ Def Tapu Fini: 318-376 (92.4 - 109.3%) -- 56.3% chance to OHKO
dd on fini if u know its not scarf and acid downpour is a 50 precent chance to ohko from full
2) for Scarf Lele or fini
252 Atk Kommo-o Acid Downpour (160 BP) vs. 0 HP / 0 Def Tapu Fini: 276-326 (98.2 - 116%) -- 87.5% chance to OHKO
minimal chip gets fini here too
252 Atk Kommo-o Acid Downpour (160 BP) vs. 0 HP / 0 Def Tapu Lele: 394-464 (140.2 - 165.1%) -- guaranteed OHKO
even fini falls .Im hoping to sub on klefki and put some serious work vs fairy mono esp with a pivot like flip turn dragalge this set might work
NOTE: Also uh u might need to stall out the turns of screens of klefki with sub
 
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:ss/kommo o:

Kommo-o @ Poisonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Dragon Dance
- Substitute
- Drain Punch

Maybe we can use this mon as a lele or fini lure these Calcs will show u why
Calc:
1)
+1 252 Atk Kommo-o Acid Downpour (160 BP) vs. 252 HP / 192+ Def Tapu Fini: 318-376 (92.4 - 109.3%) -- 56.3% chance to OHKO
dd on fini if u know its not scarf and acid downpour is a 50 precent chance to ohko from full
2) for Scarf Lele or fini
252 Atk Kommo-o Acid Downpour (160 BP) vs. 0 HP / 0 Def Tapu Fini: 276-326 (98.2 - 116%) -- 87.5% chance to OHKO
minimal chip gets fini here too
252 Atk Kommo-o Acid Downpour (160 BP) vs. 0 HP / 0 Def Tapu Lele: 394-464 (140.2 - 165.1%) -- guaranteed OHKO
even fini falls .Im hoping to sub on klefki and put some serious work vs fairy mono esp with a pivot like flip turn dragalge this set might work

Sounds pretty decent to me, there might be some issue with Klefki Thunder-Waving you as you sub making the lure a bit more unreliable. Also Kommoium-Z sets are known to run Flash Cannon or Poison Jab, which could make it a bit harder to spring those mons. Regardless, it's an interesting strategy to capitalize on Fairy's vulnerability to poison coverage while setting up on the one mon that blanks it. Make sure to still run answers to both Fini and Lele since it's more than likely that you manage to kill only one of them before being revenged killed.
 
Sounds pretty decent to me, there might be some issue with Klefki Thunder-Waving you as you sub making the lure a bit more unreliable. Also Kommoium-Z sets are known to run Flash Cannon or Poison Jab, which could make it a bit harder to spring those mons. Regardless, it's an interesting strategy to capitalize on Fairy's vulnerability to poison coverage while setting up on the one mon that blanks it. Make sure to still run answers to both Fini and Lele since it's more than likely that you manage to kill only one of them before being revenged killed.
yes mostly u need to preserve the z for fini as +1 p jab wrecks lele
+1 252 Atk Kommo-o Poison Jab vs. 0 HP / 0 Def Tapu Lele: 294-348 (104.6 - 123.8%) -- guaranteed OHKO
252 Atk Kommo-o Poison Jab vs. 0 HP / 0 Def Tapu Lele: 198-234 (70.4 - 83.2%) -- guaranteed 2HKO
unboosted does ohko tho so u need to play around it but imo better than instal losing esp these days more and more fairy teams are running cm fighting z lele+ other scarfer like fini making it easy to beat them down sure its kind of hard but imo better than insta losing to fairy
 
I wanna propose Sticky Webs Fairy :3
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Slurpuff @ Focus Sash
Ability: Unburden
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Sticky Web
- Magic Coat
- Endeavor
- Misty Explosion
Tapu Lele @ Fightinium Z / Electrium Z / Leftovers
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Draining Kiss
- Focus Blast / Thunderbolt / Taunt / Substitute
+1 252 SpA Tapu Lele Gigavolt Havoc (175 BP) vs. 252 HP / 252+ SpD Celesteela: 408-480 (102.5 - 120.6%) -- guaranteed OHKO
+1 252 SpA Tapu Lele All-Out Pummeling (190 BP) vs. 252 HP / 216+ SpD Heatran: 442-520 (114.5 - 134.7%) -- guaranteed OHKO

Sticky Web allows Tapu Lele's mediocre Speed to be somewhat terrifying, allowing it to outspeed Pokemon that would-be checks such as Choice Scarf Duraldon, Nihilego (Power Herb variant), and Choice Scarf Excadrill. A Calm Mind set allows Tapu Lele to bully the opposing team, capitalizing on the trend that most types would scout for Choice sets. Electrium and Fightinium allow Tapu Lele to snipe the Steel Bird or the opposing Steel Pokemon, but if the Z slot is already taken, Leftovers may be used in conjunction with Taunt or Substitute, to avoid Hazers and Status, respectively. Slurpuff is chosen to be our Sticky Webs setter, as it can explode, so it allows us to get in our sweepers safely which reduces the risk of our Webs getting Defog'ed. Minimum IVs in HP / Def / SpDef are used to trigger the Focus Sash much more quickly.

Disadvantages of this team include not being UwU enough as Lele becomes really scary under webs, being a bit ineffective against the best type in the game (Flying), and the fact that we might not be able to spare space for Klefki (as it becomes a momentum sink in this team).
 
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Ight voting is up! What will you vote for this week?

beedrill-mega.gif
crobat.gif

STING LIKE A BEE, FLOAT LIKE A...BAT?
(Pokepast.es)
Yeah, i'm crazy and i know it. Beedrill isn't even ranked on both Bug and Poison, since the former prefers Pinsir due to its access to Aerilate and othe coverage moves, while the latter generally takes a more defensive approach (it's honestly difficult to compare something to Mega Venu anyway). However, in the right shell, our cute bee can sting really hard. its amazing speed and attack stats, along with Adaptability, makes it a real threat against most unboosted mons. Its access of U-turn makes it an excellent offensive pivot, capable of dealing high damage before retiring to the safety of the walls Poison has access to. However, Beedrill is extremely frail, and will often die at the first attack it recieves. This makes it weat to priority and scarfed mons, the latter of wich can be dealt by using Knock Off if able to catch those mons by surprise. Fell Stinger can be used instead to capitalize on weakened mons; however, Beedrill is a known user of that move, so it may be wiser to feign having it to force switches. Crobat is an excellent partner for Beedrill, cause it covers one of the four weaknesses our bee has. Besides, its access to Defog and U-Turn are bliss to this core, cause it can clear hazards and bring other mons in easier. It's also capable of healing off damage with roost and prevent opponent's walls to do their job with Taunt (wich can find a space in this set if needed). Other pivots are probably needed in a team with Beedrill tho, cause its poor bulks makes it like slow pivots better than fast ones.
:psysly:Plus, not having access to Venu makes Ground our doom, so we need to believe in Crobat:psysly:

:ss/kommo o:

Kommo-o @ Poisonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Dragon Dance
- Substitute
- Drain Punch

Maybe we can use this mon as a lele or fini lure these Calcs will show u why
Calc:
1)
+1 252 Atk Kommo-o Acid Downpour (160 BP) vs. 252 HP / 192+ Def Tapu Fini: 318-376 (92.4 - 109.3%) -- 56.3% chance to OHKO
dd on fini if u know its not scarf and acid downpour is a 50 precent chance to ohko from full
2) for Scarf Lele or fini
252 Atk Kommo-o Acid Downpour (160 BP) vs. 0 HP / 0 Def Tapu Fini: 276-326 (98.2 - 116%) -- 87.5% chance to OHKO
minimal chip gets fini here too
252 Atk Kommo-o Acid Downpour (160 BP) vs. 0 HP / 0 Def Tapu Lele: 394-464 (140.2 - 165.1%) -- guaranteed OHKO
even fini falls .Im hoping to sub on klefki and put some serious work vs fairy mono esp with a pivot like flip turn dragalge this set might work
NOTE: Also uh u might need to stall out the turns of screens of klefki with sub


I wanna propose Sticky Webs Fairy :3
slurpuff.gif
tapulele.gif

Slurpuff @ Focus Sash
Ability: Unburden
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Sticky Web
- Magic Coat
- Endeavor
- Misty Explosion
Tapu Lele @ Fightinium Z / Electrium Z / Leftovers
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Draining Kiss
- Focus Blast / Thunderbolt / Taunt / Substitute
+1 252 SpA Tapu Lele Gigavolt Havoc (175 BP) vs. 252 HP / 252+ SpD Celesteela: 408-480 (102.5 - 120.6%) -- guaranteed OHKO
+1 252 SpA Tapu Lele All-Out Pummeling (190 BP) vs. 252 HP / 216+ SpD Heatran: 442-520 (114.5 - 134.7%) -- guaranteed OHKO

Sticky Web allows Tapu Lele's mediocre Speed to be somewhat terrifying, allowing it to outspeed Pokemon that would-be checks such as Choice Scarf Duraldon, Nihilego (Power Herb variant), and Choice Scarf Excadrill. A Calm Mind set allows Tapu Lele to bully the opposing team, capitalizing on the trend that most types would scout for Choice sets. Electrium and Fightinium allow Tapu Lele to snipe the Steel Bird or the opposing Steel Pokemon, but if the Z slot is already taken, Leftovers may be used in conjunction with Taunt or Substitute, to avoid Hazers and Status, respectively. Slurpuff is chosen to be our Sticky Webs setter, as it can explode, so it allows us to get in our sweepers safely which reduces the risk of our Webs getting Defog'ed. Minimum IVs in HP / Def / SpDef are used to trigger the Focus Sash much more quickly.

Disadvantages of this team include not being UwU enough as Lele becomes really scary under webs, being a bit ineffective against the best type in the game (Flying), and the fact that we might not be able to spare space for Klefki (as it becomes a momentum sink in this team).

Good luck!
 
hello ladies and gentlemen this week core to build was mega bee + crobat core and this is the results https://pokepast.es/4cb2f28a4cc2ac54

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Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Knock Off


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Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 HP / 64 Def / 192 Spe
Jolly Nature
- Defog
- Roost
- Brave Bird
- U-turn


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Drapion @ Scope Lens
Ability: Sniper
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Agility
- Swords Dance
- Cross Poison
- Knock Off


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Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Synthesis
- Foul Play


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Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 27 Def
- Earth Power
- Flamethrower
- Thunderbolt
- Ice Beam


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Toxapex @ Icium Z
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Haze
 
Agility + 3 Attacks Set For Mono Flying
:ss/thundurus-therian:

Thundurus-Therian (M) @ Heavy-Duty Boots / Expert Belt
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]



This is an Agility 3 Attacks Thunderus-Therian set. After one Agility, you outspeed Scarf Greninja, which is pretty neat. I chose Modest since speed is raised with Agility, so you can have a little more power by going Modest. Thunderbolt, HP Ice, and Grass Knot are the 3 moves you need to break through water (and possibly ground?) teams. HP Ice is also useful for dragon and the rare grass types. Grass Knot is for those water/ground Pokemon who are immune to Thunderbolt like the Swamperts, Seismitoad, and Gastrodon. Expert Belt can be used to give your attacks a little boost when using them on Pokemon weak to those moves. This set probably fits best on offense-oriented teams.
 
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+
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Have you experienced using Ground, then facing the most annoying monotype to exist ever? Flying types don't care about Earthquakes, and laughs at Ground helplessly forcing progress using coverage instead of the juicy STAB moves....
Unless :blobpex:
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Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Gravity
- Earth Power
- Sludge Wave
- Focus Blast / U-turn / Rock Slide
Mamoswine @ Never-Melt Ice
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Spear / Icicle Crash
- Superpower / Icicle Crash

Landorus-I sets Gravity and is generally an extremely strong Special wallbreaker. Gravity allows you to remove all Steel-types, and gives you a better shot at hitting Focus Blasts for those mus that need it. Alternatively, U-Turn may be considered to bring in Mamoswine safely. Another option would be Rock Slide, allowing it to immediately threaten something like Mega Charizard-Y. Mamoswine threatens the entirety of Flying- and Dragon-type teams, allowing it to quickly take back games that you should have 100% lost because Ice Shard go brr. Under Gravity, Corviknight and Celesteela which used to laugh at Mamoswine, are now afraid of it. Icicle Spear is solely used for SubRoost Kyurem, so if you don't like the inconsistency in damage feel free to use Icicle Crash. Never-Melt Ice allows you to slack in predictions, at the cost of some damage when using Earthquake. Switching moves allows it to threaten most types when it gets in, as Ground-Ice Coverage is pretty all-encompassing and nearly hits everyone.

Disadvantages of this team is that its a bit slow and currently dies to Slowbro :bloblul:
 
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