oof sorry godzillaGodzilla had a stroke while trying to read this and f***ing died.
oof sorry godzillaGodzilla had a stroke while trying to read this and f***ing died.
Having the +2 Omniboost for Kommo-O is easier said than done due to the mon inability to get past fairies through a match. This puts Rain on a weird position where they are forced to play 5-6 because one of their mons is just gonna be a sitting duck until the endgame, and Rain preffers to abuse everything they have and go for a faster game, not to mention Mega Latias is already a tough Matchup for rain teams and Kommo-O just makes it worse. Manaphy is the better wallbreaker on Rain but you can replace it for Pokemon such as Tapu Koko if you desire (The Stall MU becomes a bit tougher).being fair here i think rain deserves to use kommo-o over manaphy it get +2 to every stat so after 1 boost it outpaces manaphy and destroys it with it's z move and get another boost
Same thing goes with ash gren in rain after taking some chip fini will in in range of gunk shot which you can also use to destroy tapu koko
cathing people of guard and mining some SALT with that is also a great idea for those of you who lilke salt . Ice beam really only deals with zapdos which rain can use their own zapdos or thunderus therian for but mega pert at certain health ranges can revenge kill zapdos with liquidation or flip turn like after ferrothorn has blown up
This is my opinion also shows the brutual power of ferrothorn's explosion and scizor is important in rain cus A- just like ferrothorn it lost it's fire weakness from 4* to 2* and B - it's a great revenge killer it also has life orb u turns which hit harder than mega scizor
i'm not saying ''tHis iS tHe bEst cOre'' but jjust think about it and try to use it i had written a kommo-o analysis somewhere idk where it is rn but i request u to give it a chance trust me it'll be fun
yeah right g shot is better it should be run moreHaving the +2 Omniboost for Kommo-O is easier said than done due to the mon inability to get past fairies through a match. This puts Rain on a weird position where they are forced to play 5-6 because one of their mons is just gonna be a sitting duck until the endgame, and Rain preffers to abuse everything they have and go for a faster game, not to mention Mega Latias is already a tough Matchup for rain teams and Kommo-O just makes it worse. Manaphy is the better wallbreaker on Rain but you can replace it for Pokemon such as Tapu Koko if you desire (The Stall MU becomes a bit tougher).
Ash Gren doesnt use Gunk Shot because Spikes are more valuable in order for his rain teammates to have an easier time destroying the opposing team, despite Gunk Shot being decent coverage for Fini and Koko its not near as good as Spikes and its also kinda useless outside of the Fini Matchup since Koko gets destroyed by Surf or Hydro Pump under Rain, Spikes are able to put pressure on usual rain checks such as Amoonguss, Tangrowth or Toxapex and it doesnt really use Ice Beam for coverage either because his water stab nukes on rain.
Thundurus-T is not a fit for rain due to the lack of defensive utility that Zapdos has while keeping strong offensive pressure in order to deal with offensive grasses such as Tapu Bulu, Rillaboom or Kartana.
Ferrothorn Explosion is just letting yourself get run over by opposing Ash Greninja, the chip on Zapdos isnt worth it when most of your team is able to overwhelm it.
As for your Scizor mention, its the same as what i mentioned earlier, you need Ferrothorn in order to not auto lose to opposing Ash Greninja, it deals with Mega Latias better for sure but your dropping the Ash Gren Matchup entirely which is really terrible for Rain Teams
yeah right g shot is better it should be run more
hmmph so let's see what g shot hitsGunk Shot is nowhere near as good as Spikes. You're only hitting one or two relevant targets in exchange for having a far worse matchup against everything else since you aren't wearing them down with hazard stacking.
Also, not trying to mini mod here so I apologize in advance if this is out of line, but this isn't even the right thread for discussing this type of thing in the first place(this refers to your original post as well). And if you're going to argue for something, you have to provide actual evidence and reasoning. Responding with one-liners like "it better" not only doesn't help anyone understand, but it floods the thread with unnecessary stuff.
hmmph so let's see what g shot hits
all the tapus , clef,poisonium z wrecks hoopa unbound , gardevoir,speical tanks like flogres and so much more
try using it before say Insert Name Here is wrong
Don't see an explanation on this, can someone clarify?
mega mawile breaks and can be liberal with trading hp for damage since jirachi can healing wish to it later in the game. it’s like having 2 mega mawile.Don't see an explanation on this, can someone clarify?
I don't get itAll Dugtrio cores have been removed, thank god![]()
Arena trap is cringeI don't get it
I really like this core! I also wonder if a defensive zapdosbset with HDB or magnezone would work? I feel like a core restricted to balance (due to heavy reliance on pivoting and weaknesses to mchamHi there. Been a while since I did something NatDex related, but I'd figure I'd share this with you. Whilst building to get back into the metagame, and trying things out in a few roomtours, mostly related to Weavile, I discovered this offensive core of 3. Unknown to me at the time, I would slowly grow to appreciate this core heavily as possibly one of the most consistent cores in the metagame - even without good removal, this core is still likely to get an insane amount of mileage just from the pure offensive synergy alone.
First, I'd like to talk about the synergy of Zapdos + Mega Lopunny. These two alone are already good as a core, with Zapdos being able to exploit the majority of Mega Lopunny answers, such as Toxapex, Slowbro, Corviknight (as much of a non-answer as that is), Landorus-Therian, and Tapu Fini. In contrast, Mega Lopunny forces out many Zapdos switchins, like SpDef Heatran, Magnezone, Tapu Koko and both Tyranitars. However, in doing so, there's a bit of a flaw that sticks out to me. Both of these Pokemon are pretty easy to punish, with Zapdos being blocked by smart play from Ground-types, especially Garchomp, and Mega Lopunny being easy to contact punish / losing a lot of its HP from Rocky Helmet chip.
However, Weavile takes this synergy to another level. The majority of Mega Lopunny checks also happen to be Weavile checks (such as Toxapex and Clefable) - a lot of these have their Rocky Helmet forcibly removed in attempting to deal with Weavile, due to the heavy amount of offensive pressure that it pumps out. The ones that aren't, however, are often Dark weak, meaning they're easy to chip down or force into uncomfortable situations with Weavile around. Additionally, good Zapdos pivots, like the Mega Latis, Gliscor, Garchomp, and Heatran, are all either pressured or outright trapped by Weavile, giving Zapdos a lot easier of a time of clicking and just overwhelming something, either by immediate power of the Z-move, or by continual damage from Hurricane if opting for a more hazard invulnerable core. This leaves very few Pokemon who can actually handle the overwhelming pressure of all 3 of these Pokemon at once, as even by offensive pressure, all 3 Pokemon in this core have the ability to inhibit many popular offensive picks, either by simply being faster than them or using Zapdos' Static paralysis chance to slow them down.
So... what flaws does this core have?
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Offensive Stealth Rock setters - despite mentioning why Heatran is worn down quickly by this core, it is still no surprise that Heatran is a large threat to it. Being able to dodge 2HKOs from Weavile and Zapdos, Heatran is capable of getting rocks almost guaranteed vs any team of 3 that hopes to support these three, even being able to break past a Gliscor if played well enough. Diancie is also capable of forcing out Zapdos and getting up Stealth Rock very quickly.
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Fake Out Fighting-types - both of these are capable of revenge killing both Weavile and Mega Lopunny, and are often very RNG reliant regarding their matchup towards Zapdos. Never-the-less, these Pokemon are still threats because they can cheese through Static activations, and are otherwise hugely threatening momentum wise, especially when paired with one of the Stealth Rock setters above.
Weather - whilst Zapdos has an excellent matchup against opposing weather, it is still not 100% foolproof. Considering a lot of the effectiveness of the other two members of this offensive core is that they just can't be out paced easily, dealing with this in your remaining slots is critical to success of the team.
Additionally, it's possible to drop one of the 3 members to create a good core of 2 - I just think the combination of all 3 is a very special core, and it is almost always worth it to slap a Weavile on the end if you're already using Zapdos + Mega Lopunny.
I mentioned the possibility of running HDB on Zapdos; though I don't really think going for defensive spreads is the best idea. You'd mostly want to stick to a similar EV spread because you have considerably better matchups vs Gliscor that way, whereas with a defensive spread you're likely to get sat on. Magnezone also works over Zapdos but the core is a lot more vulnerable to Fighting-types and other faster breakers that Zapdos mediates. I also think it tends to be a lot harder to break Ground-types with Magnezone, as you're mostly banking into the fact that you can trap some Steel-types that the core doesn't really struggle with, and further weakens the core vs Heatran, as Heatran is also capable of soaking up hits from Magnezone, and not only does it really stop it from clicking its Steel STAB, Z move variants also outpace Magnezone, making it a lot harder to punish Heatran from setting rocks.I really like this core! I also wonder if a defensive zapdosbset with HDB or magnezone would work? I feel like a core restricted to balance (due to heavy reliance on pivoting and weaknesses to mcgacm and mpunny) is a shame since as you mentioned it’s really strong!
I get what you mean mbI mentioned the possibility of running HDB on Zapdos; though I don't really think going for defensive spreads is the best idea. You'd mostly want to stick to a similar EV spread because you have considerably better matchups vs Gliscor that way, whereas with a defensive spread you're likely to get sat on. Magnezone also works over Zapdos but the core is a lot more vulnerable to Fighting-types and other faster breakers that Zapdos mediates. I also think it tends to be a lot harder to break Ground-types with Magnezone, as you're mostly banking into the fact that you can trap some Steel-types that the core doesn't really struggle with, and further weakens the core vs Heatran, as Heatran is also capable of soaking up hits from Magnezone, and not only does it really stop it from clicking its Steel STAB, Z move variants also outpace Magnezone, making it a lot harder to punish Heatran from setting rocks.