Clancy Wiggum (Snorlax) (M) @ Leftovers
Ability: Immunity
Shiny: Yes
EVs: 12 HP / 244 Def / 252 SpD
Careful Nature
- Curse
- Sleep Talk
- Earthquake
- Rest
Flying Dutchman (Gengar) (M) @ Ghostium Z
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Focus Blast
- Substitute
Lola Bunny (Lopunny-Mega) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Encore
- Return
- Close Combat
A offensive Normal/Ghost/Fighting core that incredible for all players National Dex!
I used Snorlax as it it’s a excellent curse sweeper having access to moves such as Rest, Sleep Talk, and Earthquake. Sleep talk allows the player to randomly use a move while asleep. While curse lowers the speed by one, it also raises attack and defense. Making Snorlax one of the best first introduced Pokémon in National Dex. Tip: After two turns, Snorlax wakes up.
With great HP Snorlax has, it has terrible speed and one weaknes to fighting.
Mega Lopunny comes in. Due to stab moves and great speed and attack, it makes up for Snorlaxs lack of speed. Even though with great EVS and great moves. Lopunny has weaknesses. Mega Lopunny being Normal/Fighting, it unfortunately has weaknesses such as Fighting, Psychic, and Fairy. However, it’s super effective Rock, Bug, Dark. To even add on, due to it’s ability Scrappy, it hits through Ghost-types. Making Mega Lopunny a complete powerhouse.
With Snorlax being a Normal-type they sadly don’t effect ghost types. Gengar being Ghost/Poison isn’t affected by Fighting or Normal types usually, and it is super effective against Ghost-types, Grass-types Psychic/types.
Even though it’s super effective against Ghost and Psychic. It does have a weakness against Ghost, Dark, and Ground.
Moving on, I hope you please, please, please try my team out.