Is there a reason Garchomp is better in Gen 9 Natdex than in the standard OU format?
Also they're different metagames, garchomp being able to check threats like charizard-y handily as well as heavily punishing mlop with rough skin give it notable niches when compared to ouIs there a reason Garchomp is better in Gen 9 Natdex than in the standard OU format?
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i made this in like 3 minutes so sorry if u dont like it feel free to change the blissey set it justs helps a lot with the bulky team the team is meant to spam para and paralyze like half of the other pokemon so that medicham outspeeds and kills everything, feel free to change ferrothorn for jirachi because of jirachis cringy iron head spam
Since consistency across tiers is being mentioned here, i should add that monotype banned both quick claw and focus band (both in sv, which is an official tier, and in natdex) - the general answer to your question is simply because luck items are generally a very controversial topic, and as a consequence tiering policy around them isn't really well defined, even in official tiers.Why is quick claw legal in SVOU but not natdex? I feel in general "luck items" have been poorly handled in the past and some consistency across tiers would be nice given that its original ban was justified as a "policy review" item rather than a specific tiering action. On the other hand Luck items such as Focus Band (10% chance to live any hit) are still legal in natdex. Is there any reason why quick claw is banworthy in natdex but not SVOU other than "I don't like it and it adds nothing to the tier" which realistically is a terrible reason since lots of things are legal that add nothing to the tier.
To follow up, is there any chance of a focus band ban here? Considering it would fall under the same category as most other already banned luck items (Ik ur not council but as the official unofficial ndou tier leader you have some influence with them for sure)Since consistency across tiers is being mentioned here, i should add that monotype banned both quick claw and focus band (both in sv, which is an official tier, and in natdex) - the general answer to your question is simply because luck items are generally a very controversial topic, and as a consequence tiering policy around them isn't really well defined, even in official tiers.
Up to them, but there hasn't been any discussions about this currently so it's very unlikely it happens in the immediate future.To follow up, is there any chance of a focus band ban here? Considering it would fall under the same category as most other already banned luck items (Ik ur not council but as the official unofficial ndou tier leader you have some influence with them for sure)
Unless there is a significant push from natdex formats playerbases, a pr thread is very unlikely to happen, especially since universal tms are not a topic brought up often at all in the first place and thus doesn't seem to be generally a concern.Is there any way that policy in terms of the Identity of National Dex can change in the future? One of the aspects of National Dex that's always put me off personally is the way that Near-Universal TM's are not learnable by any future Pokemon. While this mainly talks about Hidden Power being unlearnable by Gen 8 and 9 Pokemon, there's also Toxic which is considered a near-universal TM before Gen 8.
The concept of near-universal TM's has always been around since gen 1, with specific Pokemon marked as exceptions, being unable to learn TM's in general. TM-less Pokemon continue to be a thing into Gen 8 and 9, with Blipbug and Applin being specifically designed to not aquire these otherwise universal TM's.
Generally my question is would a Policy Review thread for something like this be on the table? Since the metagame revolves around bringing Pokemon from after Gen 7 into the game, this would imply that they'd be able to learn these universal TM's as well unless they're designated as Pokemon that cannot learn TM's.
Near Universal Moves in gen 7 that have the status revoked in further generations are the following:
- Confide
- Double Team
- Frustration
- Hidden Power
- Return
- Swagger
- Toxic
what is the justification for these. u said it for urself its "near-universal" not universal, what reasoning / precedent would u use to justify giving these mons these moves? whos to say they arent also the exceptions you mentioned prior. it would be an incredibly arbitrary decision that wouldnt make any sense to include, especially since then you open up the rabbithole for other move discussions, like why cant this pokemon learn this egg move from this yada yadaIs there any way that policy in terms of the Identity of National Dex can change in the future? One of the aspects of National Dex that's always put me off personally is the way that Near-Universal TM's are not learnable by any future Pokemon. While this mainly talks about Hidden Power being unlearnable by Gen 8 and 9 Pokemon, there's also Toxic which is considered a near-universal TM before Gen 8.
The concept of near-universal TM's has always been around since gen 1, with specific Pokemon marked as exceptions, being unable to learn TM's in general. TM-less Pokemon continue to be a thing into Gen 8 and 9, with Blipbug and Applin being specifically designed to not aquire these otherwise universal TM's.
Generally my question is would a Policy Review thread for something like this be on the table? Since the metagame revolves around bringing Pokemon from after Gen 7 into the game, this would imply that they'd be able to learn these universal TM's as well unless they're designated as Pokemon that cannot learn TM's.
Near Universal Moves in gen 7 that have the status revoked in further generations are the following:
- Confide
- Double Team
- Frustration
- Hidden Power
- Return
- Swagger
- Toxic
This pet is very strong, has a long speed, most of them can shoot nails first, and the attack is also good.Small question for the council: is the unban of Deoxys-S a possible option for the beginning of this next generation? Far from thinking that it's a perfectly healthy mon, but it should still be noted that its too efficient suicide lead profile is unique among Ubers. That's not counting the potential revenge killer sets with a Z-Crystal.
Always banned in previous generations by a suspect test alongside his defensive counterpart (last time at the start of XY), it's rarely been seen in action in a metagame where Defog is much more distributed, where Rapid Spin is buffed and where Boots are ubiquitous. Alongside the traditional convenience unbans (Genesect, Landorus-I or Pheromosa), is this an option on the table?
Why is Iron Treads unranked? I fought this mon a few times during my sus run and found it mad annoying on its own, making it more difficult to click the moves I wanted to with the likes of Lele, Raging Bolt, Tapu Koko, and Arch, spinning away hazards pretty easily, and being annoying with some Z-move sets (the main one I saw was Icium Z though Groundium Z seems decent too). 106 is also a nasty speed tier, getting the jump on a lot of key mons like Garchomp, Zard Y, Lele, Crown, Lando-T, etc. Surely it has enough tools to scrounge up a C-Rank niche at minimum.
Why is Iron Treads unranked? I fought this mon a few times during my sus run and found it mad annoying on its own, making it more difficult to click the moves I wanted to with the likes of Lele, Raging Bolt, Tapu Koko, and Arch, spinning away hazards pretty easily, and being annoying with some Z-move sets (the main one I saw was Icium Z though Groundium Z seems decent too). 106 is also a nasty speed tier, getting the jump on a lot of key mons like Garchomp, Zard Y, Lele, Crown, Lando-T, etc. Surely it has enough tools to scrounge up a C-Rank niche at minimum.
Rocks weakness, unreliability in breaking, no real defensive niche besides checking heatran, horrible typing, and as such can’t set up if you ever wanted to use dd/hclawsWhat are the reasons Mega Aerodactyl doesn't have some sort of niche in NatDex OU?
Volcarona has a case where there are simply more consistent checks to it. Heatran gets toxic now, and toxapex gets haze which helps immensely with it checking Volcarona. You also have to consider the metas are completely different; here, the presence of more Pokémon like dragonite, garganacl, mega tyranitar, and slowking-galar make it more difficult for Volcarona to setup. This is also harsh for it, because unlike in svou it can’t reliably use Tera blast to beat all of its checks like it can in SV. For example, you could run Tera blast dragon because there was no cost to running a roost 2A set with that to hit gouging fire (at the time) and dragonite because you didn’t need giga drain as much and hp ground doesn’t exist, and while gking and Garg were there gking wasn’t alone a good answer and Garg could also be surprised by the occasional Tera blast water which was also a solid option, something that is the opposite in ND. Here, it’s more strapped for moveslots and the meta is generally more unkind to it than in sv.What makes Urshifu-Rapid-Strike, Volcarona, and Archaludon not ban-worthy in National Dex compared to OU?
I wanna ask how tf can a team answer Iron Crown. With options like booster energy on speed, iron defense/calm mind/psychic stab/tachyon cutter/fighting coverage + its naturally amazing bulk and typing and ability to tera to dodge its weaknesses, i find this mon ridiculously hard to stop on any team that isn't stall. It also comes into the field way too easily with its resistance to a plethora of types and even SR and toxic, and then it can boost on the spot for an easy 6-0 without much team support at all. because of this, i feel like any pokemon in a non-stall team without the ability to hit super hard against this menace is a complete deadweight as soon as iron crown appears on the other teams preview, and it singlehandedly makes balance style teams unplayable. is there a solution against this? is there some pokemon that i can slap onto my team to counter all possible iron crown set (or at least help me not get swept instantly) and not be a deadweight vs other matchups?
This is really helpful, can you suggest some good phasers and a spdef chomp set? thank you so muchKeep in mind that Crown cannot have all of those at once. If it is CM+ID, then it usually has to choose Psychic STAB (which tends to be Stored Power) and fighting coverage to get past steels. Whereas CM+3 Attacks lacks the defense boosting of ID, meaning you can apply more aggressive offensive pressure to limit it. Balance has Garganacl who puts it on a timer, forcing it often to Tera or risk being quickly dropped (made easier to protect version of Garg and pivoting between teammates to stall it out if necessary), Ferrothorn is great at this too with Leech Seed vs Stored Power variants. SpDef Garchomp is cool against it as well (and good into Crown in general), and offense can rely on tactics like Booster Valiant with Encore to contain it well. There's also phasing options if you can fit it, and TWave is a good way to cripple it, making it easier to contain as well.