Resource National Dex Viability Rankings (Post Tera Ban)

I would just like to second that I can't make sense of Yard dropping. happy to hear counterpoints.
only works on certain teamstyles, requires copius amounts of hazard control support, and the fact it became so centralizing on the builder that all good teams must have a way to deal with it, therefore dropping it down a little.
 
I would just like to second that I can't make sense of Yard dropping. happy to hear counterpoints.
There is much more usage for pokemon like Toxapex, Raging Bolt, Garchomp and Moltres that all heavily dent its viability. This is not to say it has fallen off, sun is still an elite archetype but the meta has simply adapted to it, A rank is still the top ~25 mons in the tier.
 
Currently taking a break from the game (for mental health and stuff), but just popping in to say that I'm surprised there is any... surprise... to ZardY dropping. Just because it did drop doesn't mean it's not a great pokemon, but it's become such a prepared for presence in teambuilding (as Omars said the increase of stuff like Pex, Chomp and Moltres among others) that its own consistency is inhibited. This in addition to ZardY teams having defensively structures that can be exploitable and lacking in ways, and I personally think it's absolutely justified to drop ZardY and its common partners (Bolt too also justified in dropping with Ferrothorn being top tier and Ting-Lu viability surging).
 
Currently taking a break from the game (for mental health and stuff), but just popping in to say that I'm surprised there is any... surprise... to ZardY dropping. Just because it did drop doesn't mean it's not a great pokemon, but it's become such a prepared for presence in teambuilding (as Omars said the increase of stuff like Pex, Chomp and Moltres among others) that its own consistency is inhibited. This in addition to ZardY teams having defensively structures that can be exploitable and lacking in ways, and I personally think it's absolutely justified to drop ZardY and its common partners (Bolt too also justified in dropping with Ferrothorn being top tier and Ting-Lu viability surging).
M-Charizard Y dropping is very stupid lol. One of the bigger reasons it is so strong is because of all of the things it pairs well with like Kingambit, Terapagos, Zamazenta and others who Yard buffs with Sun up like Ragint Bolt and Great Tusk. The increase in a few defensive Pokemon doesn’t change much of anything, it is still an incredibly breaker on its own but I think your disregarding how well its teammates can come in and beat (almost) everything you mentioned. I’d be more sympathetic to your argument if M-Diancie rose in viability but Moltres, Toxapex and Ferrothorn are not wearing down Yard’s or Bolts (specifically Bolt on Yard teams) viability. I also feel like you missed that Bolt can run Weather Ball on Yard structures.

Slightly unrelated and not directed at Moyashi but I think there’s a common misconception about what types of teams Yard fits on. Theres a few of people I’ve encountered who think there’s one way to build with it and that leads to assumptions that there isn’t any variety in Yard teams and that is simply not true. Yard just requires you to build around it but that doesn’t mean every team needs to go down the same route. Anyone thinking this is a strawman I assure you it’s not, literally has conversations with people who believe this.

Anyways, I maintain my opinion that this VR update was bad. Some mons I feel were underrepresented, others overrated and some things just didn’t add up lol. I could be missing something about the lower tier guys, it’s a big tier so I haven’t considered everything but why did Iron Hands rise? Anyone with a decent Iron Hands team, link me but I never seen this guy anywhere. It just feels random lol
 
I wouldnt consider It true as Giga Drain Really easily Compensates the LO chip, and Venu lives strong Neutral hits, like Tusk HLR outside Proto Atk, Lando EQ, and its def type is neat.


:hatterene::eject-button:

Actually You do not OHKO Molt or Dnite with Sludge Bomb so you do not, in fact, need sludge Bomb.




Where is PZ bruh and why tf is Hydrapple rising in Lele Rbolt Yard Ice spinner tusk And Ice beam pagos meta + weak to U-turn + Even cyclizar does Better as a Regen mon
:tornadus-therian: what the hell has happened? It dislikes Koko And Rbolt for sure but is deadly to So much with NP z sets that are resisted by none but Brambleghast And feared by All?

So erm


I'd like to Nom Jirachi to B-

Jirachi with its deadly secret power on Gterrain And infamous Iron head, And U-turn pivot, And trick to hinder walls when It holds Scarf, And It can win Games by itself out of sheer luck and really os Rilla's Best friend, and 100 along the line lets It be bulky and fast and not hit like paper and It Also got Heart stamp as a Psychic type Iron head and It will prolly win against 90% of the dex If It has Choice Scarf Iron head ready.
I'm a big Rachi lover and I have always loved it, but I don't think it deserves a ranking at all. Stored power sets are simply too cheesy and inconsistent while there are better speed control options than scarf Rachi such as Pult, Scarf Hsam, Mlop, Ival and Zama. Secret power under gterrain is a nice pairing but I'd rather use steels like Tran or Mmaw on gterrain. Wish pivot is nice but I like alo a lot more as a wishpasser since it has a water typing, regen and a godly hp stat. Not only is Rachi simply outclassed by other mons, the meta just doesn't favor it. It ends up having a horrible mu into metagame staples such as Dengo, Pult, Yard, Msciz, Gambit, Volc, Mtar, Lando, the list goes on and on. Aura sphere might be an argument for Gambit and Mtar but Gambit can rkill it with sucker and Mtar doesn't get ohkod. Overall, this meta is just not for Rachi and I don't think it deserves a ranking for now (I wish it was s+ worthy tho).
 
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:sv/muk-alola: UR -> C-

I feel like this thing periodically pops up when we are in need of a Pursuit trapper that isn't weak to Fighting or Fairy, and we definitely need that right now. Assault Vest Alolan Muk has a solid niche right now imo. Our current popular Pursuit Trappers, namely Kingambit and Mega Tyranitar, are 4x weak to Fighting. This doesn't matter against Dragapult, but they have to tip toe around every other potential Pursuit target thanks to this weakness. Kingambit get stuck in very awkward 50/50s when it is trying to check Gholdengo or Mega Latios, as they always carry Fighting coverage and it has to guess whether the opponent is switching out or attacking. If it gets this wrong the opponent gets to flee for free or, worse, your Kingambit dies. Mega Tyranitar isn't quite so threatened by Mega Latios, although it has to be careful when switching in, but it basically cannot trap Gholdengo at all because every Gholdengo runs Focus Blast these days, and even the fat sets are creeping Mega Ttar. They are also completely incapable of trapping any Tapu Lele set.

This is where AMuk comes in. With an Assault Vest, it can easily take hits from Gholdengo, Mega Latios, and even Calm Mind Tapu Lele before trapping them. It doesn't OHKO them with Pursuit, but it does heavily damage them and with Poison Touch can even cripple them the Mega Latis or Tapu Lele with status on the way out. It also still traps Dragapult and can just generally be a prick with Poison Touch. It shouldn't go too high, as it is prone to being overwhelmed and still loses to Dragon Dance Dragapult, but overall it has enough perks to make it worth using right now imo.

+1 252 SpA Tapu Lele All-Out Pummeling (190 BP) vs. 248 HP / 0 SpD Assault Vest Muk-Alola: 207-244 (50.1 - 59%) -- guaranteed 2HKO
252 SpA Latios-Mega Draco Meteor vs. 248 HP / 0 SpD Assault Vest Muk-Alola: 166-196 (40.1 - 47.4%) -- guaranteed 3HKO
+2 252 SpA Gholdengo All-Out Pummeling (190 BP) vs. 248 HP / 0 SpD Assault Vest Muk-Alola: 281-331 (68 - 80.1%) -- guaranteed 2HKO


Muk-Alola @ Assault Vest
Ability: Poison Touch
Tera Type: Poison
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Poison Jab
- Pursuit
- Drain Punch / Fire Punch / Shadow Sneak

https://replay.pokemonshowdown.com/gen9nationaldex-2291590929-x1mtbuyvrhmsjaaibk6t831f811e7ripw
https://replay.pokemonshowdown.com/gen9nationaldex-2294680293-4nouet4k4gxlljx3pdiadmhvnku3kbcpw
https://replay.pokemonshowdown.com/gen9nationaldex-2296952890-3a0fu9qhnog4jy51lk1q6c86b3kmjq0pw
 
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Hi There. I am back after a month or so (after taking a hiatus) and I would like to Nominate Revaroom to C-.

1738999604988.png


I have been using it on HO recently (last few days) and around in December 2024 till Early Jan 2025. I feel like its quite effective in late game cleaning or mid game breaking. It has a solid defensive typing and managable physical bulk and with access to shift gear it can go on a late game sweep or a mid game break. The moveset I have gone with is Shift Gear + Gunk Shot + High Horsepower + Temper Flare. At +2 after a shift gear, it outspeeds practically every scarfer and booster energy speed boosting as well barring Iron Boulder and scarf Meowscrada but those 2 are pretty rare with a solid base 119 Attack stat. I also think it can run 2 items depending on what you need on your team. Firium Z is a good option to break Corvnikinght with a shift gear and has a good chance to kill corv after rocks at +1. Filter is a solid ability for it giving it a good defensive utility and behind screens its gets ease of set up. Temper Flare also takes care of mega scizor and Ferrothorn. Air Baloon is also pretty good imo as it can get free set up on Mega Diance and many others. High Horsepower is for Heatran, Raging Bolt, Kingambit and also hits Mega Tyranitar and other steels hard. Gunk Shot although it can miss sometimes, it hits usually and at +1 it nukes fairies like Tapu Fini, Clefable etc. Now of course, it has flaws and a bit of 4 mss and struggles early game vs bulky ground types like your Great Tusk, Landorus-T, Gliscor and Garchomp. So its best to not try to set up and wait for these grounds chipped into range of these attacks once the set up gets going Revaroom can be difficult to stop if the grounds are weakened or chipped and would then be stopped by unaware mons like Dondozo and Skelidirge. But even then Dozo has to avoid Gunk poison and Dirge will take a lot from High Horsepower.

Revaroom also provides toxic immunity which enables it set up on passive mons who can only click toxic like Alamamola. On one hand Gunk Shot can miss but on the other hand there is a decent chance of poison. I sometimes considered a steel move to hit grounds harder or steelium z but i hate the annoying steels so hence i put temper flare but a steel move like iron head could be an option if you think the steel types are non-issue for your team. Gunk shot poison on dondozo with Koko Screens could be another way as when Dondozo is looking to rest to heal off poison but it cant with a Koko switch especially vs stall. Of course I know Revaroom is limited and I acknowledge it but i feel its a got a lot of unique traits to fit the trait of a late game cleaner with one shift gear or at least mid game sweeper. It can fit screens HO or BO to some extent and it might be another option to consider lets say if you want your Dragonite running ice coverage on your HO to deal with Gliscor, Lando or Garchomp. Mega Gyarados can also deal with many of those as well. Revaroom can take advantage of them being gone or weakened to be put in a good sweeping position. If not running air baloon, it can a toxic spikes absorber for your team too and resists grassy glide 4x and resists ice shard too.

Revavroom @ Firium Z / Air Baloon
Ability: Filter
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower
- Temper Flare

Damage Calcs -
+1 252+ Atk Revavroom Inferno Overdrive (140 BP) vs. 248 HP / 252+ Def Corviknight: 328-388 (82.2 - 97.2%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Revavroom Temper Flare vs. 248 HP / 252+ Def Corviknight: 178-210 (44.6 - 52.6%) -- guaranteed 3HKO after Leftovers recovery
+1 252+ Atk Revavroom High Horsepower vs. 0 HP / 0 Def Raging Bolt: 348-410 (89 - 104.8%) -- 31.3% chance to OHKO
+1 252+ Atk Revavroom Gunk Shot vs. 248 HP / 184+ Def Zapdos: 258-304 (67.3 - 79.3%) -- guaranteed 2HKO
+1 252+ Atk Revavroom Gunk Shot vs. 248 HP / 248+ Def Moltres: 235-277 (61.3 - 72.3%) -- guaranteed 2HKO
+1 252+ Atk Revavroom Inferno Overdrive (140 BP) vs. 252 HP / 0 Def Great Tusk in Sun: 281-331 (64.7 - 76.2%) -- guaranteed 2HKO
+1 252+ Atk Revavroom Inferno Overdrive (140 BP) vs. 252 HP / 152+ Def Buzzwole: 288-340 (68.8 - 81.3%) -- guaranteed 2HKO
+1 252+ Atk Revavroom Gunk Shot vs. 0 HP / 4 Def Charizard-Mega-Y: 370-436 (124.5 - 146.8%) -- guaranteed OHKO
+1 252+ Atk Revavroom Gunk Shot vs. 8 HP / 252+ Def Alomomola: 252-297 (53.2 - 62.7%) -- guaranteed 2HKO
+1 252+ Atk Revavroom Temper Flare vs. 248 HP / 112+ Def Scizor-Mega: 316-376 (92.1 - 109.6%) -- 56.3% chance to OHKO
252+ Atk Revavroom Gunk Shot vs. 252 HP / 252+ Def Dondozo: 133-157 (26.3 - 31.1%) -- guaranteed 4HKO


Here are the replays -

https://replay.pokemonshowdown.com/gen9nationaldex-2260161879-nxa2il35ezcxdloujwybs6eeui75drtpw - Got 2 kills after a shift gear on Volcanion and Iron Valiant. The third almost happened if I didnt miss a high horsepower but the game was won up with my backup I had and also i could have honestly temper flared as well and would have killed from that range vs cinderace.

https://replay.pokemonshowdown.com/gen9nationaldex-2260160612-fmnhhjtnd63821i6z4z3hfml42igbknpw - sweep vs sun in the late game after a shift gear

https://replay.pokemonshowdown.com/gen9nationaldex-2269779568-zw2udo57dexqyatpgtculjhbmb8rs1fpw - Revaroom put in enormous amount of work here which allowed me to win the late game against ezra (a great player).

https://replay.pokemonshowdown.com/gen9nationaldex-2295422164-65stv00v9gjs6wty47l6jlooem6hwappw - Took out buzzwole with firium z boosted temper flare and proceeded to sweep his entire team thereafter.

https://replay.pokemonshowdown.com/gen9nationaldex-2295424076-dj9i1oej1in2mx63u6qxt5kgtr1pok7pw - Being immune to toxic allows Revaroom to set up one more shift gear vs Alamamola and then go to town.

https://replay.pokemonshowdown.com/gen9nationaldex-2273633177-cgcjj2kupztjr40so6wgv11wl79exwkpw - late game sweep vs 1700 opp with Dragonite and kills Zard X after a +1 high horsepower.

https://replay.pokemonshowdown.com/gen9nationaldex-2275954698-hdhll4ouexvtmhi3cypp04s2g7ys3xxpw?p2 Revaroom turns the game in my way and since Garchomp got weakened it was the perfect opportunity to win


One more replay - where revaroom still got some important work and was unlucky and my opponent really gambled and got lucky. This could have been a revaroom sweep on mega diance https://replay.pokemonshowdown.com/gen9nationaldex-2260158887-tcy3z9wan1lcrwygl885w3nwld96s7apw?p2

This option is clearly underexplored for me and I feel its got something. I posted quite a few Revaroom teams on the bazaar before and even used firium z revaroom in tera meta as well. So I feel all in all C- would be fair for it. Thanks for Reading.
 
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Blissey to C+

The reason for this nomination is because of her ability to tank any special attack it beats non psyshock gholdengo which is more common than not and being virtually immune to status is great with its ability natural cure its ability. Blissey also gets to hold boots or lefties, lefties increases the longevity after you use up soft boiled PP and heavy duty boots gives her a hazard immunity which is valuable on the many teams that run blissey.
Blissey is an instant slap on for stall but its also useful on balance and bulky offensive structures as it can force progess with seismic toss and toxic.
being immune to status also makes Blissey good against stall as many teams cant kill it.



Blisseys weaknesses include any physical attacker it also isn't fond of sandstorm chip. Soft boiled limited PP is also a present issue and wish passing doesn't help it as much because of Blisseys Massive HP stat
 
Blissey to C+

The reason for this nomination is because of her ability to tank any special attack it beats non psyshock gholdengo which is more common than not and being virtually immune to status is great with its ability natural cure its ability. Blissey also gets to hold boots or lefties, lefties increases the longevity after you use up soft boiled PP and heavy duty boots gives her a hazard immunity which is valuable on the many teams that run blissey.
Blissey is an instant slap on for stall but its also useful on balance and bulky offensive structures as it can force progess with seismic toss and toxic.
being immune to status also makes Blissey good against stall as many teams cant kill it.



Blisseys weaknesses include any physical attacker it also isn't fond of sandstorm chip. Soft boiled limited PP is also a present issue and wish passing doesn't help it as much because of Blisseys Massive HP stat
Sorry, I'm going to have to oppose this nomination, even as Stall's strongest soldier. Blissey is definitely not splashable on bulky offense structures, as its general passivity is extremely exploitable and its weight is quite literally an anchor on those teams. Seismic Toss and Toxic are not the progress makers you make them out to be, especially against its greatest foe, Gholdengo, which not only delights in seeing Blissey across the field, but crushes Blissey if it is the Nasty Plot variant, due to Blissey not running Calm Mind most of the time.

As for Balance teams, Blissey comes to the crushing realization that its niche as an ultra fat special wall is not only contested by Ting Lu, which trades recovery for a greater offensive presence as well as utility through hazards and Whirlwind (and not falling over to Kingambit Pursuit), but also its pre-evolution Chansey, who's greater bulk often leads to it being picked over Blissey on these styles, and even Chansey is niche, only fitting on fat teams.

Even on Stall teams, with the ever looming threat of a Pursuit trap from Kingambit, Chansey often usurps Blissey's position on the style, due to its greater ability to tank a few Pursuits, which Blissey cannot boast the same. With both Mega Sableye and Corviknight being main stays on the style, keeping hazards off isn't the greatest demand, and thus Blissey's ability to run HDB isn't nearly as valuable, though it does still have a niche.

Thus, Blissey's rank at C reflects where it sits in the current metagame: an extremely niche option on Balance, while fighting for a spot on stall with the equal-if-not-better Chansey, with a playstyle that is already unreliable as is.
Edit: Actually maybe we should drop Blissey to C- since Chansey is really just better Blissey atp
 
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Sorry, I'm going to have to oppose this nomination, even as Stall's strongest soldier. Blissey is definitely not splashable on bulky offense structures, as its general passivity is extremely exploitable and its weight is quite literally an anchor on those teams. Seismic Toss and Toxic are not the progress makers you make them out to be, especially against its greatest foe, Gholdengo, which not only delights in seeing Blissey across the field, but crushes Blissey if it is the Nasty Plot variant, due to Blissey not running Calm Mind most of the time.

As for Balance teams, Blissey comes to the crushing realization that its niche as an ultra fat special wall is not only contested by Ting Lu, which trades recovery for a greater offensive presence as well as utility through hazards and Whirlwind (and not falling over to Kingambit Pursuit), but also its pre-evolution Chansey, who's greater bulk often leads to it being picked over Blissey on these styles, and even Chansey is niche, only fitting on fat teams.

Even on Stall teams, with the ever looming threat of a Pursuit trap from Kingambit, Chansey often usurps Blissey's position on the style, due to its greater ability to tank a few Pursuits, which Blissey cannot boast the same. With both Mega Sableye and Corviknight being main stays on the style, keeping hazards off isn't the greatest demand, and thus Blissey's ability to run HDB isn't nearly as valuable, though it does still have a niche.

Thus, Blissey's rank at C reflects where it sits in the current metagame: an extremely niche option on Balance, while fighting for a spot on stall with the equal-if-not-better Chansey, with a playstyle that is already unreliable as is.
Edit: Actually maybe we should drop Blissey to C- since Chansey is really just better Blissey atp
I believe that most stall teams would actually run Blissey over chansey because of one thing hazards chansey will be forced to use more soft boiled and be at lower percents because of hazards and yes you can remove them but if you lose defog or rapid spin mon that choice is off the table Corv loses to any special fire attack especially from a ever dominant Zard Y Corv also loses to volcarona which is a demon against stall and finally Corv gets crippled by burn which is run on moltres and scald from toxapex and slowbro. Mega sableye is unreliable in most cases due to losing to either Special or physical Iron Valiant which is a problem for most stall teams and if you miss one read and dont switch mega sabelye in on the hazards then hazards are set up and chansey cant keep up anymore and you cant clean them up further increasing the reliability from Blissey and a stall enjoyer myself I almost never run chansey over blissey because of these reasons. While yes some teams will perfer chansey typically on balance and bulky offense which is why I only nominated Blissey to C+ because of its competition and weaknesses.






EDIT You cannot underestimate hazards and as a stall player myself im surprised you downplayed their importance
 
I believe that most stall teams would actually run Blissey over chansey because of one thing hazards chansey will be forced to use more soft boiled and be at lower percents because of hazards and yes you can remove them but if you lose defog or rapid spin mon that choice is off the table Corv loses to any special fire attack especially from a ever dominant Zard Y Corv also loses to volcarona which is a demon against stall and finally Corv gets crippled by burn which is run on moltres and scald from toxapex and slowbro. Mega sableye is unreliable in most cases due to losing to either Special or physical Iron Valiant which is a problem for most stall teams and if you miss one read and dont switch mega sabelye in on the hazards then hazards are set up and chansey cant keep up anymore and you cant clean them up further increasing the reliability from Blissey and a stall enjoyer myself I almost never run chansey over blissey because of these reasons. While yes some teams will perfer chansey typically on balance and bulky offense which is why I only nominated Blissey to C+ because of its competition and weaknesses.






EDIT You cannot underestimate hazards and as a stall player myself im surprised you downplayed their importance
As someone's who been active in the developement (and despair) of post-Tera ND stall, this paragraph makes no sense. You are not going to keep Corviknight in on Yard, you are not going to keep Corviknight in on Volcarona (which btw is the freest MU ever for Stall, so I have no idea how you're losing to it), and you are not going to keep Corviknight in on Moltres, Toxapex, and Slowbro. None of these MUs are an issue for Corviknight because it is not meant to be facing these threats: it's supposed to be facing physical threats like Garchomp, Dragonite, or Kingambit. The whole point of stall is that you have the ability to hard switch walls into threats that your other walls cannot handle. This is why Corviknight was on the standard Chinese Stall pre-Tera ban, as well as a multitude of iterations of stall post Tera ban, despite your so called "bad matchups".

Similarly, Mega Sableye will never want to face off against an Iron Valiant: why should it? You have great options like Toxapex, Clodsire, or Gliscor to switch in, and it's not like Iron Valiant can set hazards anyways, so how is this relevant? As for mis-reading a hazard turn from the opponent, luckily for you, almost every single hazard setter in this tier is a physical attacker, so you'll want to bring in Mega Sableye anyways! Landorus-T, Gliscor, Great Tusk, Ferrothorn, Iron Treads, Ting Lu, Garchomp, and Mega Tyranitar all can be checked by Mega Sableye, so its usually a safe bet to bring in Mega Sableye against these teams. Of course, you'll have to scout sets and keep your Mega Sableye out of 2HKO range, but that's part of playing stall.

Furthermore, you skipped over one of the most crucial matchups for stall currently: the Yard + Gambit matchup. A plague upon all stall teams, this matchup is deadly due to the immense strength of Yard forcing in extremely fat Spdef checks, allowing Kingambit to run wild with the follow-up Pursuit.
252+ Atk Kingambit Pursuit (80 BP) vs. 252 HP / 252+ Def Blissey: 268-316 (37.5 - 44.2%) -- guaranteed 3HKO
252+ Atk Kingambit Pursuit (80 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 195-231 (27.7 - 32.8%) -- guaranteed 4HKO
This damage differential is crucial: it allows Chansey to sit comfortably out of the 2HKO range, while Blissey is essentially crippled after one Pursuit + chip damage. Even outside of the Yard MU, any team with Kingambit + Special attacker can force this unfavorable situation, which is why the ability to tank Pursuits is so much more important than hazards right now.

Are hazards an issue for stall? Of course, and it will forever be something you need to factor into both teambuilding and the actual gameplay itself. But beyond Hisuian Samurott and Mega Diance, Mega Sableye can feasibly block every hazard attempt, and if you let any slip through, Corviknight's Defog at the very least can force in Gholdengo if they have one, and if they don't, clear the field.

Does Blissey still have a place on Stall? Yes, for as long as hazards exist in this game (and Gamefreak doesn't create some abomination of a 2 in 1 item), there will be Stall teams that will favor Blissey for its ability to run Heavy Duty Boots. But currently, Kingambit is the much greater threat, and thus Chansey's ability to eat hits more reliably is valued over Blissey's ability to ignore hazards.

Also I don't know why you keep insisting Blissey and Chansey have places on Bulky Offense: they don't, please stop trying to force the small pink blobs into such a hostile environment, they will do nothing and die and you will feel bad.

:Blissey: to C-
 
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I'm here with a Shitmon delivery!

to C-

Overqwil is an unique tool of Rain teams that imo can take the slot of Manaphy as a Z user or the one of barra as a Fast swift swimer, and Overqwil comes with its dose of very unique tools.

Overqwil is a Pokémon that's already a Rain Staple, in CG NU... But Z Overqwil is one of the most Unique Rain Nukes ever. It adores being a Swift Swimer that doesn't Auto-drop to Grassy glide or Sucker Punch, loves being fast enough so that it outspeeds Speed booster treads, the fastest Ground type, since ground is its only Weakness.

However, the Unique tools of Overqwil aren't its speed or Typing, tho that one is unique too, it's its movepool. Overqwil got the incredible Swordds Dance and coupled with base 115 attack with High BP STAB Gunk Shot and a Z move this thing IS gonna be a delete button. Overqwil also has the tool of Spikes. Offensively Spiking in the limited Rain turns might not sound too great, but it helps the whole team, with How much pressure this Monster puts on the removers.

I think Waterium Z is by far the best item on Overqwil, as it lets it nuke LandoT, Corv, Zama, KGB, Msciz, and other things thrown against it, and I think that the ease it has to clear off teams that have speed control slower than booster Val.

Worth Noting that Overqwil isn't one too Frail Mon, with a respectable 85/95 Physical Bulk, that lets it live a lot of hits coming from the few pokémon faster than it.

252 Atk Iron Boulder Earthquake vs. 0 HP / 4 Def Overqwil: 214-254 (68.8 - 81.6%) -- guaranteed 2HKO
220 Atk Roaring Moon Earthquake vs. 0 HP / 4 Def Overqwil: 234-276 (75.2 - 88.7%) -- guaranteed 2HKO
252 SpA Iron Valiant Moonblast vs. 0 HP / 0 SpD Overqwil: 208-246 (66.8 - 79%) -- guaranteed 2HKO
252 Atk Protean Meowscarada Triple Axel (120 BP) (3 hits) vs. 0 HP / 4 Def Overqwil: 183-218 (58.8 - 70%) -- approx. 2HKO
while it OHKOs them all, after 1 SD for Rmoon.

https://replay.pokemonshowdown.com/gen9nationaldex-2298595779?p2
https://replay.pokemonshowdown.com/gen9nationaldex-2298637204-2te71po4h4a331v8vcbhrf4esqglqafpw
https://replay.pokemonshowdown.com/gen9nationaldex-2298639040
https://replay.pokemonshowdown.com/gen9nationaldex-2298651186-vk6v7up8bqjgb8vbsiwhl90t2p1qf2bpw
...

I'll do Gorebyss and Maybe Omastar later, tho they fell off HARD since Tera Ban
 
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I'm here with a Shitmon delivery!

to C-

Overqwil is an unique tool of Rain teams that imo can take the slot of Manaphy as a Z user or the one of barra as a Fast swift swimer, and Overqwil comes with its dose of very unique tools.

Overqwil is a Pokémon that's already a Rain Staple, in CG NU... But Z Overqwil is one of the most Unique Rain Nukes ever. It adores being a Swift Swimer that doesn't Auto-drop to Grassy glide or Sucker Punch, loves being fast enough so that it outspeeds Speed booster treads, the fastest Ground type, since ground is its only Weakness.

However, the Unique tools of Overqwil aren't its speed or Typing, tho that one is unique too, it's its movepool. Overqwil got the incredible Swordds Dance and coupled with base 115 attack with High BP STAB Gunk Shot and a Z move this thing IS gonna be a delete button. Overqwil also has the tool of Spikes. Offensively Spiking in the limited Rain turns might not sound too great, but it helps the whole team, with How much pressure this Monster puts on the removers.

I think Waterium Z is by far the best item on Overqwil, as it lets it nuke LandoT, Corv, Zama, KGB, Msciz, and other things thrown against it, and I think that the ease it has to clear off teams that have speed control slower than booster Val.

Worth Noting that Overqwil isn't one too Frail Mon, with a respectable 85/95 Physical Bulk, that lets it live a lot of hits coming from the few pokémon faster than it.

252 Atk Iron Boulder Earthquake vs. 0 HP / 4 Def Overqwil: 214-254 (68.8 - 81.6%) -- guaranteed 2HKO
220 Atk Roaring Moon Earthquake vs. 0 HP / 4 Def Overqwil: 234-276 (75.2 - 88.7%) -- guaranteed 2HKO
252 SpA Iron Valiant Moonblast vs. 0 HP / 0 SpD Overqwil: 208-246 (66.8 - 79%) -- guaranteed 2HKO
252 Atk Protean Meowscarada Triple Axel (120 BP) (3 hits) vs. 0 HP / 4 Def Overqwil: 183-218 (58.8 - 70%) -- approx. 2HKO
while it OHKOs them all, after 1 SD for Rmoon.

https://replay.pokemonshowdown.com/gen9nationaldex-2298595779?p2
https://replay.pokemonshowdown.com/gen9nationaldex-2298637204-2te71po4h4a331v8vcbhrf4esqglqafpw
https://replay.pokemonshowdown.com/gen9nationaldex-2298639040
https://replay.pokemonshowdown.com/gen9nationaldex-2298651186-vk6v7up8bqjgb8vbsiwhl90t2p1qf2bpw
...

I'll do Gorebyss and Maybe Omastar later, tho they fell off HARD since Tera Ban
Yeah, i do agree with the Overqwil, it has potential. Its typing is great due to good neutral coverage and get access to Toxic Spikes & Future Sight resistances. I posted a Overqwil team in Bazaar section so you can check it out.
 
:diancie-mega: to A
A proper seems fitting because Mdia is definetely more solid than MegaMIDicham or Melme.
:heatran: to B+ Tran gets caught LACKING by the whole ahh tier, Volt switch'd on, U-turn'd on, or just getting SMACKED by the most Random Ground coverage on earth.
:tapu-lele: This mon is basically "get a dengo on your team or DIE" and even if you use Dengo, it can Sball. and it has strong ahh Fsights and gives the whole team a Sucker punch and Tclap immunity if they're grounded so that's also nice, top mon rn.
:clefable: to A- Satan unban made it pretty fucking relevant
:enamorus: to UR
Sis can now be played in shiny form but gets ABSOLUTELY CLAPPED by everything in the tier, Frail asf, needs scarf to work, easiest mon to play around, polteageist puts in more work than this thing
:nidoking: to B- Nidoking is a Serial Dengo Killer, same old godly coverage, u can choose between Tbolt for mola or Flamethrower for Ferro or Fire Blast for Balloon Dengo, Ice Beam works wonders still on LandoT, like Nidoking is doing NidoKING things
:blacephalon: to UR Just let it go bruh
:magnezone: to C+ Homie is doing a great job smacking steels for its teammates
:garganacl: to B incredible Pult counter, and No one likes Salt cure
:kartana: to B- This just ain't the good Meta for bro
:tornadus-therian: to A- Homie is one of if not the best NPer in the Meta, NP Z sets Put on INCREDIBLE pressure when getting the Np off, Regen is GOATED, and it's a neat defogger that smacks offensive dengo and ferro, and a Flying type special attacker that does not fear Ttar (Eat my focus blast loser)
:zamazenta: to A- Yea sry but every team has 4 Counter to dawg, it is MU fishy asf, and not even is it guaranteed to put in good work in "good" MUs
:medicham-mega: to B+
4MSS got out of control, Gets clapped by Prio, atp even Hoopa-U wallbreaks better, you're just Faster and not choiced (mmedi try getting past Mola difficulty level: Get clapped lol noob)
:iron-valiant: to A-This mon only ever puts in work on SE Targets. No well-built team ever crumbles to ival, the best it can do is Specs on Kokoterrain and even there it ain't packing great numbers. Cool mon, but not A proper
 
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A -> A+ I dont know how this mon did not rise last time. I've seen a lot of people experimenting with items like Z (Dark, Electric, etc) to blow past would be checks. Expert Belt is a good option on 4a sets with the sheer coverage it has access to. Very customizable to team to hit mons you are weak to. With the other mons in A+ it is on par with them.

1739845043679.png
B -> B+ Might be a biased take but Cornerpon is crazy good in this meta right now. SD + STAB hits incredibly hard into defensive cores. Hitting the contact deterrent mons (Volc, Zap, Molt) super-effectively while not worrying about their effects is pretty huge. You can add superpower for ferro or knock to hit ghold. Has a very solid speed tier notably out speeding yard and has a great ability in sturdy allowing it to be a emergency revenge killer if need be.

1739845576323.png
-> A/A- Pretty threatening set up sweeper. Ddance ZDrag Knock Eq is very solid coverage into the metagame. Struggles to break through ferro, msciz, tusk and does not like fbody/static. I think boots and band moon are solid. Wouldn't rank higher cause its not as splashable as the mons in A+
 
to C-
Diggersby is an interesting shitmon on webs. it doesn't pack no anti-Defog or anti-RS, but it packs a good Prio in STAB Huge Power Quick Attack Diggerby does well in Webs with an adamant nature and SD, packing the Offensive Typing of Ursaluna, and them them interesting calcs, 2HKO'ing Corv n LandoT, Immune to volt switch, Threatening Rbolt really effectively. Diggersby is also not that frail, and pokémon like Koko or Defensive Tornadus Cannot take it down in one hit. Puts on Great pressure in General, get him Ranked pls thx




to C-
Z-Focus Energy Sets (Still on webs LOL this chicken Koko exists) Get to use 106% acc Hpump with a 50% Crit, Crits that do 200% the normal damage, letting Inteleon go through Glowking, Substitute and 93% acc Blizzard let it go past Dragons such as raging bolt. Intel is defo better than Enamorus, ribombee, and Other BS in C-









Diggersby Replays:
https://replay.pokemonshowdown.com/gen9nationaldex-2301597383
Inteleon replays:
https://replay.pokemonshowdown.com/gen9nationaldex-2301605783



also,
:volcanion: to C+
this homie FAR Better than all these shits in C-
 
Reuniclus to C-

I've come to find that reun is actually a pretty nice special wall with av. It has the ability to wall/blanket all special attackers in the metagame.

https://pokepast.es/adfebddaf3bddda0

This set allows for Reuniclus to straight up 1v1 an offensive Gholdengo lacking Ghostium with Shadow Ball, as seen in this replay https://replay.pokemonshowdown.com/gen9nationaldex-2296931381-guwk6u1tsea1t5qdy3idya0rxjxwti5pw

Due to Reuniclus' colorful array of coverage options most Pokemon arent safe as it forces a multitude of switches from the likes of Tapu Lele, Diancie-Mega, or Pivot Raging Bolt. The EV spread allows it to outspeed Toxapex while also guaranteeing a 2hko on Offensive Gholdengo with Shadow Ball, although should you opt out of Shadow Ball and go for Thunder, you can choose to allocate the SpAtk EVs to more SpDef or Def. Although Reuniclus is very weak to pursuit trapping, Focus Blast allows it to 50/50 against Kingambit, forcing your opponent into a mindgame while also catching stray Gambit switch-ins, such as here https://replay.pokemonshowdown.com/gen9nationaldex-2299147487-aoqbjdfvlcwpwp7gj1igax984p4khd7pw

One might ask "Why not use AV Glowking?" Well, treat Reuniclus as something that has a much better physical defense stat than Glowking, having access to Knock Off, higher SpAtk, and fully resists Tapu Lele's Psyshocks, allowing Reuniclus to better wall Lele and force uncomfortable switches.

All in all, Reun is a niche little blob of cells that I believe is a sidegrade to AV Gking, with its different traits and such.

252 SpA Diancie-Mega Moonblast vs. 252 HP / 168+ SpD Assault Vest Reuniclus: 105-124 (24.7 - 29.2%) -- 99.9% chance to 4HKO
252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 252 HP / 168+ SpD Assault Vest Reuniclus in Sun: 165-195 (38.9 - 45.9%) -- guaranteed 3HKO (emergency chardy switch in)
252 SpA Choice Specs Tapu Lele Shadow Ball vs. 252 HP / 168+ SpD Assault Vest Reuniclus: 152-180 (35.8 - 42.4%) -- guaranteed 3HKO

Other replays:
https://replay.pokemonshowdown.com/gen9nationaldex-2296685418-fru4nqdtdu7bvm9uibfoa13x2jc7676pw

Reun was able to hard wall mons such as lele and armarougue, while chipping gholdengo severely, allowing my team breathing space.

https://replay.pokemonshowdown.com/gen9nationaldex-2296688672-9t4u1wxbjplf3i9m27urksglr3ds30mpw


Reun demonstrates its ability to hard wall pivot rbolt, forcing the opponent into uncomfortable positions with its sheer damage and knock off utility, taking less than half from proto boosted draco from rbolt and knocking off moon’s choice band, allowing mola to wall better. also it survived a tusk hlr after being chipped by Charizard-Mega-Y's weather ball (something glowking cannot do)
 
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Where would you put Roaring Moon?
I'd put Roaring moon in Uber.


Anyways
to B-
Mega Altaria is a REAL and EFFECTIVE antimeta. it switches everyday all day vs Yard, Cloud nine as a base abil mmakes wball a 50BP Normal move, it smacks dragons, it smacks their mom, it has roost, willl-o for Gambit n shi, Toxic for Moltres n shit, and Hyper voice ain't disgusting as a mono attacking. Solid antimeta, can defog, can DD if you're confident, can Fire Blast and surprise smack even more mons, decent Mega
 
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to C
Mega Manectric suffers greatly from the overabundance of Grounds in the tier, and from not being able to OHKO Most of them. However, it gets a great defensive ability in intimidate, fast pivot in 135 speed volt switch, Overheat coverage for ferro msciz and treads, among others, Still got HP Ice to heavily chip Gtusk CHomp and Lando, and Intimidate needs to be emphasized for how useful it is on such a mon. likes Mola support, Base Manec has a nice and useful Elec immunity, I think it does deserve a rank higher than bs mons that we ave in C- (except volcanion guys promote the goat) even tho it hates when Ting is on the opposing team (fuck ting).



https://replay.pokemonshowdown.com/gen9nationaldex-2306240152
https://replay.pokemonshowdown.com/gen9nationaldex-2306319007-jrguv4v25mf0eqmeyuljkd7u2vhui3upw
https://replay.pokemonshowdown.com/gen9nationaldex-2307446815
 
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to C-
PorygonZ does NOT suck ass. It's far above most of the dex in terms of sweeping. However, it despises the rise of War Criminal TingLu, or the usage of clodsire at all. One good thing about PZ is that nearly all of its counters, being AV treads, Spdef Ferro, TingLu, Bulky ish Ttar and random bs (cough, mamoswine, cough) can be chipped by Mons like Zamazenta or CB superpower Rilla. However, in presence of th following - Blissey, Spdef Quagsire, Clodsire, Chansey - it is Bland BS, deadweight, waiting for its sufferance to stop right fucking now - or for these mons to be eliminated - but PZ absolutely SHREDS everything that is not a counter, its 90 speed stat means it Can be EV'd to outspeed +1 tusk, or it can be EV'd to live Some Scary Gambit sucker Punches. Obviously PZ has only one good set, the Z conversion on. However, this has variety, it can use Recover like I do to shrug off Priority thanks to its Bulk Boosts, Nasty Plot to get past mons such as Ferro, Tri attack to not be forced to use your Z move when you enter the field and spread status in desperate situations, Psyshock to Snipe Clodsire, Magnet Rise to win vs Treads and get a Guarantee not to be RK'd by Scarf Lando, Sub to win vs Ferro, Really customizable, it just really wants Tbolt Conversion and Ice Beam. The Conversion type can be Changed to Ice if you know what you're doing -that is, smacking your usual counters- but you're Much more vulnerable to everything since, you're an Ice type duh. Anyways I think PZ is a Mon that should be on the VR even if the Haters are Loud and Numerous.



https://replay.pokemonshowdown.com/gen9nationaldex-2309532138 1-5 to 1-0, Classic PZ
https://replay.pokemonshowdown.com/gen9nationaldex-2307306594?p2 What is a Bullet Punch?
https://replay.pokemonshowdown.com/gen9nationaldex-2306127580?p2 EQ on Grassy Terrain is no reason to fear My good sir
https://replay.pokemonshowdown.com/gen9nationaldex-2307226218-k9eotqmgbt5tvga3c114aao4vk8oj6mpw One Wonders how a Team deprived of any Check to PZ manages it -- it does NOT!
Many such cases


:hawlucha: to B
Promote my Boi it has a brand total of 2 counters, that sure do hard check it but it's still so bloody good

:cinderace: to B-
Bro thinks he's in the team. 99% of the time you want either a Gren, a meow or a spinner to do this funny rabitt's job.

:pelipper: :swampert-mega: to B- Rain fell off (rain try to OS a ferrothorn difficulty Level: Competitive singles)
 
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Not to be contrarian here, but...

:sv/pelipper::sv/swampert-mega::sv/archaludon: B -> B+

I actually think rain is quite solid right now and has a lot of merit as a playstyle that can do well into many common balance and offense structures. This is admittedly mostly on the back of a Pokemon that I'm not actually nominating; Offensive Zapdos under rain is absolutely wild and completely shreds many common GliscPex balances as well as being next to impossible for offense to switch into. Ferrothorn is cleanly 3HKOd by Hurricane, which is incredibly spammable, and Thunder+Weather Ball has excellent coverage right now. Archaludon is similarly challenging for many of these teams to switch into, and offers great buffer to many Grass-types that give rain trouble, most notably Ogerpon-W. This wallbreaking core makes it very hard for teams to reliably stave off Mega Swampert, which is honestly kind of underwhelming on its own but it is really good at supporting its teammates via Flip Turn and speed control so it works great in the rain chain. Don't sleep on the playstyle, quite underrated right now imo.

:sv/weavile: B -> B-
This thing is just really underwhelming both in builder and in practice. The idea of a fast pursuit trapper that checks Pult with Ice Shard and can actually outrun Gholdengo, Latis, and Tapu Lele is certainly interesting, but its frailty and inability to make significant progress on its own into fatter balance cores featuring common Regenerator Water-types such as Toxapex, Alomomola, and Colbur Berry+Body Press Slowbro is a significant hinderance at the moment, not to mention how it can't break many common Steel-types either. It's very limited defensive profile also means it feels very high risk to pilot for not a huge amount of reward. I've seen some people drop Pursuit all together for Low Kick to hit Gambit and other Steels, but you still do poorly into many of the Waters as well as Steel-types such as Mega Scizor. You either need Choice Band, which doesn't hold boots and is extremely prediction reliant, or you do hold boots and don't hit hard enough. I don't think teams can afford such a high risk offensive threat when the reward is so consistently middling right now, especially since it provides next to no defensive utility and doesn't really keep momentum for its team either. Not a fan of this mon at all.
 
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