Nature Swap (Now playable!)

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Playable on Aqua! Share your replays and teams!
approved by Eevee General


Transform pokemon into vastly different roles! Specially attacking Scizor? Physically defensive Mega Beedrill? Sweeper Camerupt? Its all possible here.
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How does Nature Swap work?
In Nature Swap, a pokemon's base stats are swapped based on their nature. For instance, a Landorus-T with Bold nature will have his attack and defense swapped, with a new base attack of 90 and a new base defense of 145. On top of this, the Bold nature will also boost the new 145 defense stat by 10% and lower the 90 attack stat by 10% as it usually would.
The natures affect the same stats as they do in the regular game, with the neutral natures Hardy, Docile, Serious, Bashful and Quirky not swapping any stats. This can be beneficial to some pokemon.

(click to enlarge)

Note that ALL natures of active pokemon are always visible. This is to maintain the ability to offensively or defensively react to your opponent who could be physically/specially offensively inclined or physically/specially defensively inclined.

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Examples of Threats
Here are some examples of both offense and defensive threats:

Defensive-


Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Toxic
- Soft-Boiled
- Seismic Toss

Relaxed Chansey is fat. Like, really fat. It has no offensive presence, 5 speed and still despises knock off/being worn down, but takes almost every unboosted attack in the tier with its new physical defense. With every single pokemon gaining the opportunity to be a big offensive threat, Relaxed Chansey is going to be a godsend for stall and is going to be a big part of defensive teams until it gets banned.

252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 285-336 (40.4 - 47.7%)



Accelgor @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Recover
- Spikes
- Bug Buzz
- Knock Off

Accelgor can also swap out its speed stat for its defense stat, becoming a great wall for physical attacks and providing decent defensive synergy with Chansey with its fighting resist. Additionally, sticky hold is good for a wall, allowing it to not be hampered by knock off or trick (again, Chansey synergy) and it can be a spike stacker throughout the match.



Absol-Mega @ Absolite
Ability: Magic Bounce
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Will-O-Wisp
- Dark Pulse
- Protect
- Wish

Mega Absol can make use of its great ability defensively here- swapping its attack and special defense stats to make a good special wall that can bounce back many hazards and status from setters. In addition, it can run will-o-wisp to cripple physical attacking switchins, and still hit hard off a base 110 special attack stat.




Offensive-


Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Naughty Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

Azumarill can just use this metagame to become even more powerful, trading off some defenses. 80 base attack stat backed by huge power and choice band can crush a lot of mons with its standard OU set.



Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Ice Punch
- Wood Hammer
- Earthquake

Abomasnow can be a great sweeper in this meta thanks to its new 132 speed and 132 atk stat. With a good stab combo coupled with swords dance and even access to priority if wanted, Mega Abomasnow can now be a threat. Whats more, Timid Abomasnow can be a powerful threat on the other side of the spectrum with 132 special attack and speed.




Togekiss @ Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aerial Ace
- Extreme Speed
- Trick
- Drain Punch

Togekiss turns into a potentially very strong choice band user with this, thanks to its bizarre access to Hustle and the right moves to abuse 120 base attack. Extremespeed makes great use of its +700 atk stat with cb hustle as revenge killer, while drain punch makes use of its great typing and bulk, keeping it healthy. aerial ace cant miss, so it is the equivalent of a 90bp flying attack with no downsides thanks to hustle.
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Bans, Clauses:
Bans-

  • Standard OU Banlist
  • Brave Talonflame has access to 126 atk, and coupled with 120BP STAB priority it has the ability to ohko any mon with uninvested 100/100 defenses or lower with choice band, basically terrorizing all of offense, while swords dance/stallbreaker stats can also exist.
  • Both Timid and Jolly Hoopa-U are near-unrivalled sweepers thank to their speed tier, as well as Timid's access to nasty plot.
  • There'll surely be more! Please refrain from suggesting bans until the game is playable and settles somewhat. Also please try to not center discussion around banned pokemon.
Clauses-
-none yet.

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Since every pokemon has 10 different possible base stat distributions, there are a lot of new threats to talk about. Nature Swap is now playable on Aqua, so please try it out and leave us with your replays!
 
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Sample Teams
It can be hard to know what to do in a new metagame that you dont yet understand, so here's some sample teams that you can get started with.


Its incredibly hard to remove Shuckle's hazards, because clicking defog or rapid spin ensures encore the next turn, leaving your mon setup fodder if they stay in, or hazards are put back up if you switch out. This team uses this to try and get down sticky web for two terrifying Skill Link sweepers, Cloyster and Heracross.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Soft-Boiled
- Toxic
- Seismic Toss

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpA
Lax Nature
- Heal Bell
- Wish
- Synthesis
- Moonblast

Cloyster @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
- Ice Shard
- Shell Smash
- Icicle Spear
- Rock Blast

Shuckle @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 200 Def / 56 Spe
Naive Nature
- Sticky Web
- Encore
- Toxic
- Knock Off

Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Serious Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Close Combat
- Bullet Seed
- Rock Blast
- Pin Missile





This team is all about overwhelming the opposing team's checks with multiple strong fairy types. This team starts out strong with Steelix which is one of the best available suicide leads and tries to maintain offensive pressure from turn 1, as well as trapping would-be counters or walls with Magnezone and Gothitelle.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Quick Attack

Azumarill @ Splash Plate
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Spe
Naughty Nature
- Play Rough
- Aqua Jet
- Waterfall
- Knock Off

Diancie @ Diancite
Ability: Clear Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Ancient Power
- Calm Mind

Steelix @ Red Card
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Earthquake
- Explosion

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Thunderbolt

Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Trick
- Psychic
- Thunderbolt
- Thunder Wave
 
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Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dark Pulse
- Focus Blast
- Nasty Plot

Hi, you've reached the office of that one 170 SpA 160 Spe sweeper. You lose nothing and gain the ability to outspeed crap that isn't superslow.
Hi, you've reached the office of read the OP, because that's banned.
 

thesecondbest

Just Kidding I'm First
Finally, physical Alakazam! drain punch now makes sense! And adamant sd keldeo! And most importantly, special gyarados! This is like a cooler stat switch, seems fun!
 
Impish Blissey, now with 75 base defense and still with less of a weakness to knock off, but even more reliance on seismic toss/toxic to actually do damage to a team. Doesn't sound too bad if you ask me.

Lonely/naught diggersby looks to be a threat as well.

Also the 230 speed shuckles will truly be a stat switch throwback. And you only have to give up ONE defense stat!

Relaxed furfrou tho
 

Max Carvalho

Que os jogos comecem
Say hi to stronger Mega Zard X
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Thunder Punch / Dragon Claw / Outrage
- Earthquake
You could try going mixed with SolarBeam so you actually beat Rotom-W.
See your broken pinkblobs against a +2 Charizard:
+2 252+ Atk Charizard Flare Blitz vs. 252 HP / 252+ Def Eviolite Chansey in Sun: 543-639 (77.1 - 90.7%) -- 25% chance to OHKO after Stealth Rock
Now to an actual calc with 95/95 Clefable
252+ Atk Charizard Flare Blitz vs. 252 HP / 252+ Def Unaware Clefable in Sun: 280-330 (71 - 83.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Shit:
252+ Atk Charizard Flare Blitz vs. 252 HP / 252+ Def Mega Sableye in Sun: 232-274 (76.3 - 90.1%) -- 18.8% chance to OHKO after Stealth Rock
Seeing as how Thunder Punch is weak, might find a more optimal spread for mixed, but this guy is truuuuly stronk. also, note that Thunder Punch nails Gyarados.
EDIT: Shuckle, the new Deoxys-S. You can't even set up on it due to fast Encore. Wished swaping out for an attack stat was worth it, but it has so crappy stats. Better swap out SpD! This way, you avoid bullet punch and Aqua Jet harming you that much. Probs one of the best leads, getting just the right mon trapped on infestation could be fatal.
 
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Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus
Since running a positive Speed nature would swap Speed with another stat (I think?), traditional sweepers will likely be lost unless people can bear with neutral Speed natures, but I can already see some potential candidates for new sweepers. Rock- and Steel-types would be some of the fastest sweepers if given the right nature, such as Hasty variants of Mega Tyranitar, Mega Aggron, Rhyperior, and Mega Scizor. Other potential sweepers include but are certainly not limited to: Naive Goodra, Naive Mega Latias, Hasty Mega Slowbro, Hasty Regirock, and Timid Mega Garchomp. Granted that most of these suffer from greatly reduced defense, but I think the trade-off could be worth it. Neat metagame by the way.
 

Dr. Phd. BJ

LuckE n BAD
A pokemon I'm curious of is Mega Aggron. 230 defense can go into any stat and with aggron's surprising move poll, i think it needs ban right away.
 
Since running a positive Speed nature would swap Speed with another stat (I think?), traditional sweepers will likely be lost unless people can bear with neutral Speed natures, but I can already see some potential candidates for new sweepers. Rock- and Steel-types would be some of the fastest sweepers if given the right nature, such as Hasty variants of Mega Tyranitar, Mega Aggron, Rhyperior, and Mega Scizor. Other potential sweepers include but are certainly not limited to: Naive Goodra, Naive Mega Latias, Hasty Mega Slowbro, Hasty Regirock, and Timid Mega Garchomp. Granted that most of these suffer from greatly reduced defense, but I think the trade-off could be worth it. Neat metagame by the way.
Hmm, it really helps that scizor resists a lot of priority already, looks to be quite good.
 

Max Carvalho

Que os jogos comecem
A pokemon I'm curious of is Mega Aggron. 230 defense can go into any stat and with aggron's surprising move poll, i think it needs ban right away.
70/140/80, kinda similar to Iron Bird defensive BSTs, although no recovery backed with a way better ability. And then there is 230 Attack Heavy Slam lmao. See its facing against apparentely this meta best wall
252+ Atk Mega Aggron Heavy Slam (120 BP) vs. 252 HP / 252+ Def Eviolite Chansey: 243-286 (34.5 - 40.6%) -- guaranteed 3HKO after Stealth Rock. And:
252+ Atk Mega Aggron Iron Head vs. 252 HP / 252+ Def Mega Sableye: 138-163 (45.3 - 53.6%) -- guaranteed 2HKO after Stealth Rock.
252+ Atk Mega Aggron Ice Punch vs. 252 HP / 144+ Def Hippowdon: 196-232 (46.6 - 55.2%) -- 69.5% chance to 2HKO after Stealth Rock and Leftovers recovery
It' a defensive mon breaking through walls. This guy is far from being a wallbreaker in OU, but here it's over 600 Atk with Burd defensive BSTs. Seems overwhelming.
 
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Dr. Phd. BJ

LuckE n BAD
It can go Specially bulky as well, not to mention specially offensive, seeing how it gets flash cannon and bolt beam. It just seems like a solid poke that can do a ton in the meta. And for physical, it can not mega and have stab head smash, with 180 attack, low kick, eq, it just seems like a crazy wallbreaker.
 

Max Carvalho

Que os jogos comecem
It can go Specially bulky as well, not to mention specially offensive, seeing how it gets flash cannon and bolt beam. It just seems like a solid poke that can do a ton in the meta.
Specially defensive seems fine, not sure actually wether it should even go Max attack, but maybe a balanced EV spread giving it enough surviability to leave a great hole in the opposing team. Specially offensive at a first glance is awesome, with good movepool, but Aggron is left with 70/60/80 defenses. For a Pokemon being that frail it must have supah speed to make it worth, but Aggron's speed is mere 50. Not even Filter is saving Aggron from being revenge killed from a good number of powerful things there are in this meta.
 

Dr. Phd. BJ

LuckE n BAD
Specially defensive seems fine, not sure actually wether it should even go Max attack, but maybe a balanced EV spread giving it enough surviability to leave a great hole in the opposing team. Specially offensive at a first glance is awesome, with good movepool, but Aggron is left with 70/60/80 defenses. For a Pokemon being that frail it must have supah speed to make it worth, but Aggron's speed is mere 50. Not even Filter is saving Aggron from being revenge killed from a good number of powerful things there are in this meta.
But then again, stall is also common, steel is a good typing, and filter can help it, not save it, but help it. Seems like a great poke to beat stall, and Rock Polish sets can be scary if played right. But i agree. I will probably think of more pokes later. Keep in mind, this is theorymonnning not the actual thing.
 
Finally, physical Alakazam!
>Adamant Alakazam
>Mega Evolve
>Trace Azumaril's Huge Power
>986 Attack

Here are a few things I thought of:

Jolly/Timid Kyurem Black: Forgoes the ability to go mixed for either a really solid speed stat at 120 or an absurd one at 170.
Timid Mega Camerupt: Similar to above -- base 120 Speed + 145 Special Attack is scary, especially since you lose none of your great bulk.
Brave Ninjask: While the typing leaves a bit to be desired, 160 base Attack is no joke. 90 base Speed is meh, but remember that you have Speed Boost. Play like Sharpedo and throw on Protect -- strong sweeper with access to Swords Dance.
Lonely Regirock/Rash Regice: Your bulk is now only passable, and your speed still sucks, but use Band/Specs to nuke things with base 200 offensive stats.
Modest Machamp: Unmissable Focus Blast, the dream.
 
Some scary things in this meta
  • With a Hasty Nature, TTar becomes a dangerous sweeper - both Mega and Unmega. Normal TTar gets access to a scary 110 speed along with its 134 attack, making Dragon Dance very scary. Meanwhile Mega TTar has a brutal 150 speed, meaning it doesn't have to invest all in Speed (i.e. it can use its ok 95 SpA with Fire Blast and Ice Beam - remember that it isn't running a -SpA nature and it has a decent 95 SpA. If you want to have a bulky and power DDancer you can also run Jolly, giving both TTars a decent enough 95 speed.
  • How is this thing not banned? For one, if you finally want an Ice STAB on your Kyu-B you can run Modest and get a deadly 170 SpA. However, if Ice STAB is not something you care about, then Jolly is your choice. With a deadly combo of 170/95/120 offenses, it can destroy lives. Both of these sets are monsterous. Hell, you can probably run like Calm and get a monster wall - 125/100/170 defenses with decent 120 SpA sounds destructive.
  • Adamant Gardevoir makes for a dangerous wallbreaker - Mega Gardevoir gets access to Pixilate Return or even Double Edge! Of course, if you still want a powerful specially offensive Pokemon, Naive gives you great speed and power. Base gets 115 speed in its normal form, while its mega gets a dangerous 135 speed.
  • Jolly and Timid are both very threatening, as they allow Mega Altaria to choose between 110 SpA+ 110 Speed or 110 Attack + 110 Speed without sacrificing anything (Altaria never ran mixed outside of running like Fire Blast on a DD set - something it might still be able to do with a 80 SpA on the Jolly set). Bulky, decently strong, and fast - Mega Altaria is a huge threat.
  • A lot of variety on this one. If you still want to go mixed - you can run Hasty or Naive for 150 speed pre-mega (meaning you probably don't need Protect anymore). The other option is to run Timid or Jolly to get a monsterous 160 speed along with the 160 attacking stat of your choice.
 
Some scary things in this meta
  • With a Hasty Nature, TTar becomes a dangerous sweeper - both Mega and Unmega. Normal TTar gets access to a scary 110 speed along with its 134 attack, making Dragon Dance very scary. Meanwhile Mega TTar has a brutal 150 speed, meaning it doesn't have to invest all in Speed (i.e. it can use its ok 95 SpA with Fire Blast and Ice Beam - remember that it isn't running a -SpA nature and it has a decent 95 SpA. If you want to have a bulky and power DDancer you can also run Jolly, giving both TTars a decent enough 95 speed.
  • How is this thing not banned? For one, if you finally want an Ice STAB on your Kyu-B you can run Modest and get a deadly 170 SpA. However, if Ice STAB is not something you care about, then Jolly is your choice. With a deadly combo of 170/95/120 offenses, it can destroy lives. Both of these sets are monsterous. Hell, you can probably run like Calm and get a monster wall - 125/100/170 defenses with decent 120 SpA sounds destructive.
  • Adamant Gardevoir makes for a dangerous wallbreaker - Mega Gardevoir gets access to Pixilate Return or even Double Edge! Of course, if you still want a powerful specially offensive Pokemon, Naive gives you great speed and power. Base gets 115 speed in its normal form, while its mega gets a dangerous 135 speed.
  • Jolly and Timid are both very threatening, as they allow Mega Altaria to choose between 110 SpA+ 110 Speed or 110 Attack + 110 Speed without sacrificing anything (Altaria never ran mixed outside of running like Fire Blast on a DD set - something it might still be able to do with a 80 SpA on the Jolly set). Bulky, decently strong, and fast - Mega Altaria is a huge threat.
  • A lot of variety on this one. If you still want to go mixed - you can run Hasty or Naive for 150 speed pre-mega (meaning you probably don't need Protect anymore). The other option is to run Timid or Jolly to get a monsterous 160 speed along with the 160 attacking stat of your choice.
Wait Modest KyuB is literally just KyuW someone help us.
 

thesecondbest

Just Kidding I'm First
Yeah kyurem Black deserves an insta ban... it can have 120 speed and 170 attack + a choice item, insane mixed bulk, or become kyu-w. There will be so many insan threats that need quick bans, but then this ought to be fun
 
Latios @ Lum Berry / Leftovers / Life Orb
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Substitute / Roost / Zen Headbutt / Shadow Claw /

130 Atk + 110 Spe means that Latios can finally be the dragon dancer it was meant to be! Dclaw + EQ gives Latios great neutral coverage; the last move is Substitute because I think scouting will be REALLY important in this meta because of the sheer unpredictability; otherwise, it has a few solid options.

Chesnaught @ Sitrus Berry
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Belly Drum
- Feint
- Seed bomb
- Drain Punch

Chesnaught can run a more conventional Belly Drum set.

Rain teams gain Adamant SD Ludicolo if they want (it gets Koff, solid STABs, and the elemental punches), Jolly Carracosta with a very solid Rain-boosted 83 Spe and the coveted Shell Smash, and Rash/Naughty Mantine with base-140 in either attacking stat and the movepool to pull off both physical and special sets (as well as utility in Defog). Politoed itself could honestly stand to run a neutral nature, since any change would either compromise bulk on one side or cut down on Scald's power.

Sand teams either get a more Specially bulky Calm Tyranitar or a DD-ready Rash/Hasty Tyranitar, a surprise Hasty Sand Force Hippowdon or a theoretically Specially defensive Hippowdon (wouldn't necessarily recommend), a deadly base-115 Speed Mega Garchomp, a very fragile but very fast Sand Force Gigalith, and an incredibly fast, very powerful Hasty Mega Steelix that can't take a hit. Excadrill has the same problem as Politoed, basically already having an ideal stat distribution, ALTHOUGH you could forego Swords Dance and go for an exceptionally gimmicky Earth Power + Focus Blast + Sludge Bomb + Rapid Spin / Hidden Power.
 
I wrote this in the original thread but I guess it was missed- please dont talk about potential bans yet- the metagame is full of threats that are still undiscovered. Plus in this metagame it should be much easier to find counters to things when any mon could be changed into the appropriate wall. The discussion of bans will come later, but not 5 hours after the thread has been created ^^

Heres some fun sets:


Gigalith @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Stone Edge
- Explosion
- Earthquake
- Stealth Rock

Sturdy is great in this metagame because sturdy mons come with fantastic attack and def. Swap that Def with Speed and you get a powerful and fast sweeper or lead that can always take a hit despite its bad defenses, without having to use an item on focus sash. Hasty Gigalith can be an Azelf on steroids with 135 atk and 130 speed, SR and a huge Explosion. It has a lot of item freedom too- you could run Red Card, Mental Herb, Rock Incense, Normal Gem, Custap, Liechi, etc etc.


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Silver Wind/ Struggle Bug
- Ominous Wind
- Roost
- Hidden Power [Fire]

Mega Scissors are going to be real nice here I think. Ominous wind/Silver wind are both 90BP moves which give the chance to raise all stats by 1 while also hitting hard off 150spa, and it can utilize any hidden power as another 90BP attack. It has the option of running Struggle Bug as the bug type stab in order to have a 75bp move which always lowers the opponents spa by 1, making it really tanky paired with roost.
 
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I wrote this in the original thread but I guess it was missed- please dont talk about potential bans yet- the metagame is full of threats that are still undiscovered. Plus in this metagame it should be much easier to find counters to things when any mon could be changed into the appropriate wall. The discussion of bans will come later, but not 5 hours after the thread has been created ^^

Heres some fun sets:


Gigalith @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Stone Edge
- Explosion
- Earthquake
- Stealth Rock

Sturdy is great in this metagame because sturdy mons come with fantastic attack and def. Swap that Def with Speed and you get a powerful and fast sweeper or lead that can always take a hit despite its bad defenses, without having to use an item on focus sash. Hasty Gigalith can be an Azelf on steroids with 135 atk and 130 speed, SR and a huge Explosion. It has a lot of item freedom too- you could run Red Card, Mental Herb, Rock Incense, Normal Gem, Custap, Liechi, etc etc.


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Silver Wind/ Struggle Bug
- Ominous Wind
- Roost
- Hidden Power [Fire]

Mega Scissors are going to be real nice here I think. Ominous wind/Silver wind are both 90BP moves which give the chance to raise all stats by 1 while also hitting hard off 150spa, and it can utilize any hidden power as another 90BP attack. It has the option of running Struggle Bug as the bug type stab in order to have a 75bp move which always lowers the opponents spa by 1, making it really tanky paired with roost.
Gigalith is cool, but honestly, I think that Scizor will still function best as a physical attacker. Not that a special set isn't viable, but Swords Dance seems very good in a meta where you can never be quite sure that you're hitting on the right defense to deal significant damage (and thus boosting is handy), and Bullet Punch does a fantastic job of patching up your lackluster Speed stat (in a meta where many more things can go Sanic speed). Special Scizor does get Vacuum Wave, yes, but it's only 2/3 as strong as Bullet Punch.

For what it's worth, Struggle Bug is probably better than Silver Wind, as it functionally patches up Mega Scizor's special defense to make it quite bulky on both sides.
 
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Gigalith is cool, but honestly, I think that Scizor will still function best as a physical attacker. Not that a special set isn't viable, but Swords Dance seems very good in a meta where you can never be quite sure that you're hitting on the right defense to deal significant damage (and thus boosting is handy), and Bullet Punch does a fantastic job of patching up your lackluster Speed stat (in a meta where many more things can go Sanic speed). Special Scizor does get Vacuum Wave, yes, but it's only 2/3 as strong as Bullet Punch.

For what it's worth, Struggle Bug is probably better than Silver Wind, as it functionally patches up Mega Scizor's special defense to make it quite bulky on both sides.
100% agree that physical scizor is gunna really appreciate its stronger priority and will be viable here, but I just want to correct the other thing you mentioned about natures:
Note that ALL natures of active pokemon are always visible. This is to maintain the ability to offensively or defensively react to your opponent who could be physically/specially offensively inclined or physically/specially defensively inclined.
 
100% agree that physical scizor is gunna really appreciate its stronger priority and will be viable here, but I just want to correct the other thing you mentioned about natures:
Oh wow, yeah, that makes things a LOT easier. Dunno how I missed that.
 
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