• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

New and "creative" moveset/EV spread thread "Mark 2"

Status
Not open for further replies.
This was mentioned before, but you actually talk about it. Pursuit does hit foes using U-turn (not BP though), and on Shoddy it attacks first for some reason.

I tried that set, but maxed Speed instead of HP, and put Recover in the last slot. It worked pretty well. Tyranitar switching in does not enjoy a STAB SD Seed Bomb.

He has pretty bad coverage though, but is a good surprise. Putting Baton Pass in the last slot is viable too.

And Metal Sound Magnezone is in the analysis.
 
Perhaps we should rename the topic to "Don't post random pokemon @ Choice Item without Calcs creative moveset/EV spread thread."

Because seriously, slapping a choice item onto something does not a good set make. There is some good unique stuff here but almost none of it comes from random Band and Specs set on pokemon with the crappy corresponding stat.

Although I do agree, Choice Specs Dugtrio is sorta viable. But it's been mentioned before, and there are calcs in Anti's Penthouse.
 
Specs Dugtrio was made to revenge kill Garchomp with HP Ice. Since Garchomp is now uber, and Dugtrio can't trap Salamence, Dragonite and Flygon, I think the Specs set is not viable at all.

Nothing is hurt more by a CS Earth Power than a CB Earthquake:

e.g.
Earth Power vs 252 HP Metagross - 80.8 - 95.6%
Earthquake vs 252 HP Metagross - 84.6 - 100.5%
 
I don't want to look like a noob and post a choice set right after reading Deck Knight's post, but choice specs weezing is awsome in UU. It has a great special movepool, and came come in easily on physical sweepers. The surprise value of using specs on weezing is great. Not many people know how to react when OHKOs something. There are many moves to use, my favorite are:
flamethrower, thunderbolt, Dark pulse( hypno and grumpig are common switches to weezing, this can hurt them more than they expect from a weezing), and finally, HP psychic. Most UU fighters aren't going to do a whole lot to weezing, and this surprises them for a lot of damage.

As far as nature and EVs go, it's up to preference. It depends on how bulky or how powerful you want it to be. Just don't put anything in speed, attack, or special defense.
 
134-m.png

Vaporeon @ Leftovers
Nature: Modest
Ability: Water Absorb
EVs: 208 Def / 252 SpA / 48 Spe
~ Fake Tears
~ Surf / Hydro Pump
~ Ice Beam
~ Wish

This is something neat I've been trying out on a team based around residual damage, and it's been working pretty well so far. Vaporeon's general bulk, high Special Attack and the ability to heal itself with Wish allow it to use Fake Tears very effectively. After a Fake Tears, a Hydro Pump has a chance to 2HKO Bold Blissey if it came into Stealth Rock (42.88% - 50.58%) though really this set needs to be played with Spikes and preferably Toxic Spikes as well, in which case Surf will 2HKO after a Fake Tears even against the specially defensive variants.

Beating bulky waters may seem hard at first, but bear in mind that the vast majority of bulky waters cannot do anything much in return to Vaporeon, so generally Vaporeon can force them out relatively easily. A Milotic's Hidden Power Electric will not even 3HKO Vaporeon, allowing you to alternate between Wish and Fake Tears until you can either kill it with Surf or it switches out to take more residual damage. The only bulky waters that this set does have some degree of trouble with are opposing Vaporeon, who takes minimal damage from NVE Ice Beams and can potentially 3HKO in return with Hidden Power Electric if Sandstorm is in play, and offensive Gyarados if Vaporeon is the one switching in.

The EVs allow Vaporeon to Surf Skarmory before it sets up any Spikes, something which is a particular problem for my team, but you could drop the speed to focus more on defenses to take less damage from Infernape and Heatran, or put the speed slightly higher to beat out 0 speed Suicune and Cresselia if that appeals to you; as the latter will almost always be 2HKO'd by a Surf if it switches in on Fake Tears and Stealth Rock, whilst it can do very little except hit Vaporeon with a weak Charge Beam, Psychic or status.
 
Specs Dugtrio was made to revenge kill Garchomp with HP Ice. Since Garchomp is now uber, and Dugtrio can't trap Salamence, Dragonite and Flygon, I think the Specs set is not viable at all.

Nothing is hurt more by a CS Earth Power than a CB Earthquake:

e.g.
Earth Power vs 252 HP Metagross - 80.8 - 95.6%
Earthquake vs 252 HP Metagross - 84.6 - 100.5%

Rhyperior is, and Tangrowth gets nailed by Sludge Bomb.

Cool Vaporeon Hamster. Vaporeon doesn't have many attack minded sets even though it's got a great SpA stat. Looks good.
 
Rhyperior is, and Tangrowth gets nailed by Sludge Bomb.

Cool Vaporeon Hamster. Vaporeon doesn't have many attack minded sets even though it's got a great SpA stat. Looks good.

Yeah, I must have missed those. But still, those are only 2 pokemon, and it is unanimous that Specs Dugtrio is not as effective as other variants. If you look at the Specs Dugtrio you can see that it was explicitly designed to take out Garchomp. SInce that is no longer a problem, I don't particularly see the viability of the set tbh.
 
.:*UPDATED*:.
.:*Changes In Bold*:.

[Set-Name]Suboxic-Flareon[/Set-Name]
136-m.png

[item]@ Leftovers[/item]
[nature]Bold[/nature]
[EVs]252 HP / 252 DEF / 4 SPDEF[/Evs]
[set]
- Substitute
- Toxic
- Fire Spin / Flamethrower / Heatwave
- Wish
[/set]

[Set Comments]
<p> Flareon is often the forgotten eeveelution. This is due largely do to it's amazing attack state but shallow move-pool. No more is Flareon committed to using physical attacks! Flareon has an often over looked special defense of 110, allowing it to survive many speical assults. With max HP and Defense, along with a Bold nature the same can now be said for Flareon's physcial Defense.</p>

<p> The stradegy is simple really (no pun inteneed on bidoof's ability). Toxic the switch in counter Pokemon, which NOONE is switching in a Steel or Poison type (since 93% are also grass) into Flareon anytime soon, you are almost guaranteed to induce toxic poisoning on the foe. From there it is just as easy as Wishing and Subbing. Fire Spin allows traping to prevent foes, ie, blissey from escaping, allowing the toxic poison to continue to increase. If trapping is not an issue, opting for a fire damaging move may be up your alley, as it will also allow you to heat Steel types much harder than Fire Spin.</p>

<p> This set is recommended in UU play only, as Umbreon does almost the same with a little better defenses. However, without a fire type move hurting steels will be a problem.</P>
[/Set Comments]
 
If you want it to you outside UU, Umbreon is pretty much superior due to higher defenses and the ability to use Mean Look, which outclasses Fire Spin by alot.

In UU, I think Pokémon such as Probopass or w.e.. seems more reliable, as Flareon will likely lose to lots of Poison-types since Fire Spin wont do that much damage to them while they usually have something that hits Flareon pretty hard and you wont stall out most of them. I am sure sets like these were proposed a few times but actually, they dont do much.
 
No offense, but that set is pretty bad and outclassed. He'll just get 2HKO'd by an Earthquake before he even used Toxic. He'd do more damage by attacking instead of using Toxic. It's a big waste, outclassed by just about any defensive Pokemon.

You even test it?
 
Just did some. It's OHKO'd by a +2 Absol's Night Slash, when instead of Toxicing it could have used SuperPower to kill.

I don't think you want to know this, but a CB Kingler's Crabhammer: Damage: 143.71% - 168.86%

Armaldo's LO Rock Slide: Damage: 101.80% - 119.76%
 
Just did some. It's OHKO'd by a +2 Absol's Night Slash, when instead of Toxicing it could have used SuperPower to kill.

I don't think you want to know this, but a CB Kingler's Crabhammer: Damage: 143.71% - 168.86%

Armaldo's LO Rock Slide: Damage: 101.80% - 119.76%

I don't think Absol will be switching in either, and even if it does it will still be Toxiced along with the other two you listed, and Flareon could easily switch out.
 
Definitely do not boost Flareon's Defense. His Special Defense is much higher and overall Fire is a pretty good Special Defense typing... in UU. Here is what i got...

Flareon
@ Leftovers
Careful
[EVs]252 HP / 252 SpDef/ 4 Spe

- Substitute
- Baton Pass/ Substitute
- Flamethrower
- Wish
 
Definitely do not boost Flareon's Defense. His Special Defense is much higher and overall Fire is a pretty good Special Defense typing... in UU. Here is what i got...

Flareon
@ Leftovers
Careful
[EVs]252 HP / 252 SpDef/ 4 Spe

- Substitute
- Baton Pass/ Substitute
- Flamethrower
- Wish

Because you can obviously have two slots set to substitute...
 
195.png



Quagsire (M) @ Leftovers
Trait: Water Absorb
EVs: 212 HP / 44 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Earthquake
- Yawn/Toxic
- Protect
- Surf

One of the better Life Orb Suicune counters IMO. The most Suicune can muster against it, a Life Orb boosted Ice Beam, will do 40.63% - 47.92%. The idea is to come in on a predicted Calm Mind and Yawn (or Toxic, if you prefer) and Protect. This set can only counter the offensive variants of Suicune; it will definitely fail against the Bold Calm Minder.

It's better at countering Suicune as opposed to Swampert because Swampy is easily 2HKO'd by Life Orb Surf or Hydro Pump, and Suicune can simply Calm Mind up on Vaporeon if it lacks Roar. EVs generate 384 Hp, which is a Leftovers Number; rest is thrown into Sp. Def and Def.

Not that great of a set, but just throwing it out there
 
251.png

Celebi @ Leftovers
Ability: Natural Cure
Nature: Adamant
EVs: 252 HP, 252 Atk, 4 Spd

SWORDS DANCE
SEED BOMB
ZEN HEADBUTT
U-TURN

Celebi's Attack is as good as its Special Attack, but was often overlooked because the only physical move it learned was Return.

But with the introduction of Platinum and its smashing move tutors, Celebi gets not one, but TWO Physical, reliable STAB moves.

Swords Dance on the switch, and use your STAB to take out anything that moves, and U-Turn is for scouting, other Celebi, and leaving quickly.

This Celebi is bulky enough to take a hit or two, and can also run Recover in the last slot for maintaining it.

Natural Cure means it is not stopped by Paralysis or Burns, or even Poison, so it can perform effectively again and again.

COUNTERS: To my knowledge, Pursuit doees not catch foes using U-Turn or Baton Pass, so Celebi can escape with relative ease from Tyranitar and Weavile, either by putting a colossal dent in them with a Swords Danced U-turn, or Passing the boosts to something like Kingdra or Scizor. However, Metagross and Scizor take little from U-turn, but do not have STAB on Pursuit (although Scizor does have Technician....)

Skarmory isn't taking significant damage from anything other than Shock Wave or Hidden Power.

Salamence can be hurt with a +2 Zen Headbutt or a SE Hidden Power.

ScarfTran can only really be stopped with Earth Power.

Azelf takes a fair amount of damage from Seed Bomb.

Suicune may switch into this if they think it is a SD BP variant, in which case you can hit it with a Seed Bomb.

Celebi needs Leaf Storm to stop Hippowdon and Gliscor.

Thunder Wave is a useful move for crippling Sweepers.

SUMMARY: This Celebi is both fairly viable and packs the surprise element.

It's just my Celeblade set that has been already posted by someone else I didn't know about with u-turn over recover. LOL
So I see it's not meant to be a sweeper then.
You might want to run about 184sped evs to outspeed stuff like DD mence and gliscor, and to use the flinch hax from zen head butt better.

 
Dugtrio

I was looking for a good Stealth Rocker and I had a weird idea: If Azelf, Aerodactyl and Infernape, all fragile but fast Pokemon can be Suicidal Leads, why can't Dugtrio? So I built this:

Dugtrio@Focus Sash
EVs: 252 Atk / 4 Def / 252 Spe
Trait: Arena Trap
Nature: Jolly
-Earthquake
-Stone Edge
-Sucker Punch
-Stealth Rock

Well, it's fast, has a pretty nice Sandstorm Immunity, which gets its Focus Sash untouched. Also, it can beat Infernape, Aerodactyl and Azelf Suicidal Leads pretty nicely. Azelf can be dealt with Sucker Punch, which is a 2HKO. Infernape is easily KOed by Earthquake. Dugtrio beats Aerodactyl 1x1. While Aero attacks it, Duggy survives thanks to Focus Sash and hits Aerodactyl with Stone Edge. Next turn: Aerodactyl is KOed by Sucker Punch.
You guys think this can work?
 
what I really like about duggy leads is that most teams that have tyranitar lead with them lately, so on rain teams duggy leads can really help get him out of the way quickly.
 
Here is a moveset I have been working on, MixZelf:

Azelf @ Life Orb
Lonely Nature (+Atk, - Def)
Levitate
EVs: 252 Atk / 92 SpA / 164 Spe

-Zen Headbutt
-Grass Knot
-Flamethrower
-Explosion / Ice Punch

MixZelf is great because it is unexpected. A Zen Headbutt will only fail to 2HKO Blissey when Stealth Rocks are up when Blissey is the most Physically defensive (Bold, 252 Def, 252 HP). And that never happens, so it is pretty much a 2HKO on Blissey with Rocks. Flamethrower and Grass Knot cover Physical walls, but Thunderbolt is an option over Grass Knot if you want to hit Gyarados. The coverage on Ground-Types is very nice indeed, however. Explosion is you want to go BOOM (and it will really hurt) or Ice Punch if you want to hit Dragonite, your not going to be outspeeding other Dragons however so Explosion is the preferred option.

The main problem with MixZelf is speed. So much stuff outspeeds her, so she only going to be used to bring down one wall or so. Sense Azelf has a reputation for speed, most people aren't going to bring in things that would outspeed you regardless of the set you run, but it is an inconvenience to be sure.

Azelf is also good at taking out Heatran's counters in Blissey and Bulky Waters, all of which are in 2HKO range.

If you were wondering about the EVs, Max Attack to take on Blissey and then enough Speed EVs for +Speed Base 90s and then the rest in Special Attack.

Thoughts and suggestions?
 
You only need a attack stat of 325 to 2HKO the standard Calm Blissey with Stealth Rock down, so run a new EV spread of 156 Atk / 136 SpA / 216 Spe with a Naive nature. You get enough speed to outrun Gengar while still packing enough Attack power to 2HKO Blissey. You also have more Special Attack than your build does.
 
I don't like the idea of mixelf really. Just blow up on blissey and be done with it. I mean the set looks cool, i just don't see why you would use this over a psychic, flamethrower, grass knot, explosion LO Azelf, which accomplishes the same thing without splitting EVs.

If you are worried about Blissey being alerted to life orb recoil, just use the "baitran" idea with Azelf.

Azelf @ Life Orb
Ability: Levitate
*Psychic
*Flamethrower
*Stealth Rock
*Explosion

There, SR, boom.

Gengar does the same thing, because Blissey switches in on Shadow Ball, concealing Life Orb damage.

Anyway, I don't see why a special sweeper would want to mixsweep if Explosion is in its arsenal.
 
Status
Not open for further replies.
Back
Top