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New and "creative" moveset/EV spread thread "Mark 2"

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I don't like the idea of mixelf really. Just blow up on blissey and be done with it. I mean the set looks cool, i just don't see why you would use this over a psychic, flamethrower, grass knot, explosion LO Azelf, which accomplishes the same thing without splitting EVs.

If you are worried about Blissey being alerted to life orb recoil, just use the "baitran" idea with Azelf.

Azelf @ Life Orb
Ability: Levitate
*Psychic
*Flamethrower
*Stealth Rock
*Explosion


There, SR, boom.

Gengar does the same thing, because Blissey switches in on Shadow Ball, concealing Life Orb damage.

Anyway, I don't see why a special sweeper would want to mixsweep if Explosion is in its arsenal.

Might as well use Focus Sash, and the idea is that Blissey will switch in on your first attack. If he doesn't draw out Blissey, he is still going to be hurting something. BaitTran is rather slow, but Azelf has decent speed so prediction is not of the essence.

You only need a attack stat of 325 to 2HKO the standard Calm Blissey with Stealth Rock down, so run a new EV spread of 156 Atk / 136 SpA / 216 Spe with a Naive nature. You get enough speed to outrun Gengar while still packing enough Attack power to 2HKO Blissey. You also have more Special Attack than your build does.

There are more physically defensive Blisseys that I want to be sure I can 2HKO. Not just the standard version.
 
Clefable@ Focus sash (Lv.1)
Magic Guard
EV's don't matter (probably max speed to beat other FEAR pokemon)

-Endeavor
-Protect
-Thunderwave
-Filler

Usually by the time i use this i have sandstorm going and at least one layer of toxic spikes. Because of Magic Guard, Clefable isn't hurt by residual damage. Unless the other pokemon is a steel type, flyer, or levitator, it dies. Even if it is it will be severely crippled by endeavor. Clefable can also protect against choiced pokemon to scout for moves, or just to rack up more poison damage. So realistically, the only poke that doesn't fear this set is spiritomb or a slow rotom. Nine out of ten times my opponent doesn't even see the level 1, so they expect to stall out or set up on clefable. With Scizor, Weavile, CBtar, Heatran, and Gliscor, very little escapes unscathed.

This isn't meant to be a gamebreaking set or anything, it's just fun to use and can help kill a ton of walls on the ladder. For the last slot it's up to you. You could run a screen, weather, safeguard, or even attract or healing wish.
 
My friend sent me an e-mail with this new gengar set so I decided to post it here. Said he has had some success with it on wifi. It looks really interesting.

Gengar @ Life Orb / Leftovers
Adamant
252 HP 252 ATK 4 DEF
- Curse
- Shadow Claw
- Brick Break / Focus Punch
- Thunderpunch / Ice Punch / Fire Punch

The set is extremely effective. Gengar usually is good at forcing switches, so while the opponent switches to probably Blissey, you can use this time to set up Curse. Then Brick Break or Focus Punch their Blissey. Shadow Claw and a Fighting move provide great coverage, then you can choose any elemental punch that fits for youre team.
 
My friend sent me an e-mail with this new gengar set so I decided to post it here. Said he has had some success with it on wifi. It looks really interesting.

Gengar @ Life Orb / Leftovers
Adamant
252 HP 252 ATK 4 DEF
- Curse
- Shadow Claw
- Brick Break / Focus Punch
- Thunderpunch / Ice Punch / Fire Punch

The set is extremely effective. Gengar usually is good at forcing switches, so while the opponent switches to probably Blissey, you can use this time to set up Curse. Then Brick Break or Focus Punch their Blissey. Shadow Claw and a Fighting move provide great coverage, then you can choose any elemental punch that fits for youre team.

Wow, lying friend... That wouldn't work even if Curse was like that, because Gengar has poor defenses, and worse Attack. Plus you'd be taking away his speed, one of the most notable things about him.
 
This thread makes me want to cry.

Curse sweeping Gengar...

And before someone says something, yes, I know that Curse doesn't work the same with Ghosts, lol
 
Adamant
252 HP 252 ATK 4 DEF
- Curse
- Shadow Claw
- Brick Break / Focus Punch
- Thunderpunch / Ice Punch / Fire Punch

The set is extremely effective.

Did he even playtest this?

No way in hell would this do good even if Curse were to work the way you think it does.

Oh yeah skiddle... your SubPunch 'Mortar is amazing :p I tend to have people switching in Heatran or Blissey to absorb a Fire Blast only to be met with a Sub, while waters and Gyara get Thunderbolted.
 
MiltankNormalSprite.gif


Miltank@Toxic Orb/Scrappy(Set Name: Facading Cow)

Adamant/Jolly

EVs: 252 Atk./252 HP/6 Def.

~Hammer Arm/Brick Break
~EQ
~Facade
~Ice Punch

This is a new Miltank set that I just came up with and it seems like it would do well in the UU metagame covering practically everything, barring of course Fighting,Poison, and whatever other ones I missed/couldn't think of. Facade combined with STAB,Scrappy,and Toxic Orb makes for a useable move on Miltank and could put some dents in some things, will do damage calcs. later. Ice Punch is for the grasses,flying types that won't get hurt too much by Miltanks' other moves. Thoughts on this set?
 
MiltankNormalSprite.gif


Miltank@Toxic Orb/Scrappy(Set Name: Facading Cow)

Adamant/Jolly

EVs: 252 Atk./252 Spe/6 Def.

~Hammer Arm/Brick Break
~EQ
~Facade
~Ice Punch

This is a new Miltank set that I just came up with and it seems like it would do well in the UU metagame covering practically everything, barring of course Fighting,Poison, and whatever other ones I missed/couldn't think of. Facade combined with STAB,Scrappy,and Toxic Orb makes for a useable move on Miltank and could put some dents in some things, will do damage calcs. later. Ice Punch is for the grasses,flying types that won't get hurt too much by Miltanks' other moves. Thoughts on this set?

Try maxing HP or Defense as opposed to speed, you will probably get more bang to your EVs that way unless you are specifically trying to outspeed something.
 
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@Leftovers
Bulky DDMence

Dragon Dance
Dragon Claw
Earthquake
Roost

Jolly
214HP, 252Attack, 44Speed

EV's are the Magic Lefties number, Magic Speed Number to outspeed those who try to outspeed Adamant Hera, while speed tieing Neutral base 86's. Rest in Attack.

dpffa373.png
@Life Orb
Somewhat Bulky DDMence

Dragon Dance
Dragon Claw
Earthquake
Roost

Jolly
80HP,252Attack, 178Speed

EV's are Magic Life Orb number and Magic Speed number to outspeed positive base 90's. Rest in attack

I have used both of these sets with great success on the Smogon ladder. They work well by themselves, but are greatly enhanced if you have a status absorber on your team, as well as an Ice resist. I have used them both quite a lot, and they have gotten me a great amount 3-0 comebacks, as well as 4,5,or 6-0 sweeps. Please tell me what you think.
 
MiltankNormalSprite.gif


Miltank@Toxic Orb/Scrappy(Set Name: Facading Cow)

Adamant/Jolly

EVs: 252 Atk./252 Spe/6 Def.

~Hammer Arm/Brick Break
~EQ
~Facade
~Ice Punch

This is a new Miltank set that I just came up with and it seems like it would do well in the UU metagame covering practically everything, barring of course Fighting,Poison, and whatever other ones I missed/couldn't think of. Facade combined with STAB,Scrappy,and Toxic Orb makes for a useable move on Miltank and could put some dents in some things, will do damage calcs. later. Ice Punch is for the grasses,flying types that won't get hurt too much by Miltanks' other moves. Thoughts on this set?

This is going to come as a surprise to you, but a Life Orb with Return does almost as much as a Toxic Orb Facade, but still boosts all the other moves too. Here is a damage comparison on a fictitious Pokemon with 250 Defense, 400 HP.

Life Orb Return: 40.5%-47.75%
Toxic Orb Facade: 42.75%-50.5%
 
Aldaron posted similar Salamence sets a while back, but with a much more efficient EV spread and damage coefficient

Really? I'm new to smogon and it didn't show up on the search. I just thought of it ahwile back, and tested it to great success. Can you show me Aldaron's sets?
 
Bulky Mence is on analysis I think, maybe not with specific EVs. I think I've got a set, and I've tested it!

Heatran @ Lum Berry / Expert Belt / Whatever
EVs: 252 Atk, 252 Spe, 6 HP
Nature: Adamant
- EarthQuake
- Crunch
- Overheat
- Explosion

Although this may seem gimmicky, Heatran has an attack stat higher than Dugtrio reaching 306 with this set. The item can change, it matters little. Not sure if Life Orb gives an specific KOs (maybe Tentacruel). Earthquake nearly KOs the squid, Crunch finishes it. This is important because many thing you are Choiced, thus switch in their Levitator, and most are Psychic or Ghost.

Even when the opponent thinks you're physical, surprise them by OHKO their Forretress, Scizor, Skarmory, and Tangrowth with Overheat. Even with a -nature you still get the KO. Explosion was a big reason for making

---------------
Tested the set, and is a good surprise. Usually nets 1 or 2 kills.
 
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Hasty/Naive/Neutral
Plate of some sort/Lefties/LO
EVs unknown (I'm bad with EVs)

Gravity
Iron Tail
Thunder
Rock Tomb

I realize this is totally illegal, since it's Arceus and all, but I would still like to throw this out there. Obviously, this Arceus is designed to abuse gravity. The first move Iron Tail, if strong, 100% accurate in Gravity, and has a 30% chance to drop the opposing pokemon's defense. Thunder, again 100% accurate in Gravity, has a 30% chance to paralyze. Rock Tomb, also 100% accurate in Gravity, always lowers speed. This means anything can be crippled, be it due to losing speed to rock tomb/thunder, losing defensive walling capability to iron tail, or simply dying. The best part about this arceus is that if the rest of your team is made with gravity in mind, then you should be able to make a good gravity team.

EDIT: Clefable gets Iron tail and thunder, and can throw blizzard for boltbeam coverage, focus blast, dynamic punch (83% acc in gravity) in the last slot. Another interesting option for the last slot is mega kick, 120 bp + stab + 100% acc in gravity.
 
Clefable@ Focus sash (Lv.1)
Magic Guard
EV's don't matter (probably max speed to beat other FEAR pokemon)

-Endeavor
-Protect
-Thunderwave
-Filler

Usually by the time i use this i have sandstorm going and at least one layer of toxic spikes. Because of Magic Guard, Clefable isn't hurt by residual damage. Unless the other pokemon is a steel type, flyer, or levitator, it dies. Even if it is it will be severely crippled by endeavor. Clefable can also protect against choiced pokemon to scout for moves, or just to rack up more poison damage. So realistically, the only poke that doesn't fear this set is spiritomb or a slow rotom. Nine out of ten times my opponent doesn't even see the level 1, so they expect to stall out or set up on clefable. With Scizor, Weavile, CBtar, Heatran, and Gliscor, very little escapes unscathed.

This isn't meant to be a gamebreaking set or anything, it's just fun to use and can help kill a ton of walls on the ladder. For the last slot it's up to you. You could run a screen, weather, safeguard, or even attract or healing wish.
Aww.. nobody likes it?:pirate:
 
Some of the stuff in this thread is ridiculous. Come on guys...

Anyway,

Originally Posted by MetaNite

Heatran @ Lum Berry / Expert Belt / Whatever
EVs: 252 Atk, 252 Spe, 6 HP
Nature: Adamant
- EarthQuake
- Crunch
- Overheat
- Explosion

Although this may seem gimmicky, Heatran has an attack stat higher than Dugtrio reaching 306 with this set. The item can change, it matters little. Not sure if Life Orb gives an specific KOs (maybe Tentacruel). Earthquake nearly KOs the squid, Crunch finishes it. This is important because many thing you are Choiced, thus switch in their Levitator, and most are Psychic or Ghost.

Even when the opponent thinks you're physical, surprise them by OHKO their Forretress, Scizor, Skarmory, and Tangrowth with Overheat. Even with a -nature you still get the KO. Explosion was a big reason for making

Sounds interesting.... but why? Why would you want to use this? Just why? Cresselia laughs at this, Gengar and co. lose to Fire Blast / Flamethrower anyway, Earth Power 2HKOs Tentacruel with Life Orb anyway, and Explosion will still OHKO Blissey with an orb and 4 Atk EVs... so why? What does this set do that BaitTran doesn't?

Baitran @ Life Orb
Ability: Flash Fire
Nature: Hasty
EVs: 4 Atk / 252 Spe / 252 SpAtk
*Flamethrower
*Earth power
*Stealth Rock
*Explosion
 
It's mostly a gimmick, but it's got massive surprise value obviously.

Plus, Explosion kills so many that don't expect to be hit that hard. Many of it's usual counters are killed by Explosion, such as Suicune where without the EV investment it'll survive. I use it on my team to recieve Sword Dances, from Celebi. Mine's more of a sweeper I guess.

I have a log using my set, but I can't seem to find it.

1. What happened was Tentacruel switched in on EQ, and went right back out.

2. Gengar comes guessing I'm Choiced, and dies to Crunch.

3. Tangrowth thinks I'm physical, and gets an Overheat to the face.

4. So in comes Tentacruel, his last Pokemon. Heatran kills with EQ, and ended up wiping out half the foes team

Baitran looks quite interesting. I think you should right a peer edit for that. Physical Heatran is more for surprise value, or a sweeper. Not just for blowin' up Bliss.

Oh, and a Life Orb is a good option on my Heatran. It garuntees kills on Gengar and Tentacruel, though gives away some of the surprise.
 
This is going to come as a surprise to you, but a Life Orb with Return does almost as much as a Toxic Orb Facade, but still boosts all the other moves too. Here is a damage comparison on a fictitious Pokemon with 250 Defense, 400 HP.

Life Orb Return: 40.5%-47.75%
Toxic Orb Facade: 42.75%-50.5%

Well since you've proven this to be true through calculations I'm not going to argue with you on it. But, I was just posting a new set for Miltank, something that hasn't been seen, and anyway Life Orb and Toxic Orb still take off Miltanks' HP at the end of each turn but Life Orb does give a power boost, either way it's still a new set.
 
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Name: Al Gore Infernape!

Infernape @ Life Orb
Ability: Blaze
Nature: Naive
EVs: 252 Atk / 252 Spe / 4 SpA <--- Kind of Arbitrary, someone can work on this:
*Fake Out
*Mach Punch
*Overheat
*U-Turn

Works like aimpibom. I know... Technician pokemon do this better... but Infernape can unleash an overheat in a pinch. I should do damage calculations to get an optimal spread so that Overheat actually does something noteworthy. Hell, if you want you can drop the speed and just power up attacks, your using priority anyway. The only think I would think you need to outspeed and KO with Overheat is like Roserade really....

Anyway, Fake out on turn 1, go for the kill with Overheat or Mach Punch depending on the situation. Then U-turn the fuck outta there.
 
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