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New and "creative" moveset/EV spread thread. Mk. 4

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EDIT: I did the calcs and Plusle can't 2hko the standard Leadzelf with discharge. Hell it can't even 90hko because it doesn't learn it <.<

o_O Dear lord, I apologize for that. I thought every electric type learned Discharge....I mean, seriously, I beat Plusle/Minun are the only ones who don't get it... >_>
 
I don't blame you, I mean pachirisu gets it <.<

EDIT: Every electric type gets Discharge apart from Plusle/Minun and Electrode
 
I don't blame you, I mean pachirisu gets it <.<

EDIT: Every electric type gets Discharge apart from Plusle/Minun and Electrode

I saw you online. :D You probably didn't catch me though. I did watch one of your battles, however.

I'd love to try out the Plusle lead. I don't feel like building a new team though. Maybe I'll just watch you until I decide to stop being lazy.
 
Have played this Tyranitar for about 5 games on a new team in OU as my lead.

Tyranitar
Adamant 252HP/252Def/4SpD
@ Leftovers

- Stealth Rock
- Earthquake
- Crunch
- Toxic

Stealth Rock to set up rocks off of bulk. Earthquake and crunch were used mainly to eat the two most used leads (Azelf + gross) whereas Toxic scares bulky waters. The main advantage to this tyranitar is surprise, and most of my opponents make misplays due to not knowing his moveset. He does need his EV's optimising a little bit, he currently cannot 2HKO Metagross without rocks 100% of the time, but after ~10 ladder battles he seems to work quite well, although he probably can be improved a fair bit.
 
Lead Tars should have Babiri or Shuca berry for extra survivability, especially since you intend on staying in on Metagross, Jirachi, Hippo and Swampert. Tar always beats Aero, Heatran and Azelf, but I think Tyranitar leads are weak now because most other leads will outspeed and severely dent it.
 
I saw you online. :D You probably didn't catch me though. I did watch one of your battles, however.

I'd love to try out the Plusle lead. I don't feel like building a new team though. Maybe I'll just watch you until I decide to stop being lazy.

Haha I'm honoured :D I've seen you around but I don't remember you in my battles. It's quite easy to throw it onto a team actually if you play it right (make good use of Copycat!). Just have a normal resist to take fake outs and preferably a spinner.
 
I've been using this absolutely AMAZING Jirachi set I made to great avail. It started off as variation of the Wish Rachi from the anaylsis, but I reversed the Def and Sp Def EVs and changed the nature from Impish to Careful. Noticing I had problems beating Skarmory, I replaced Body Slam with Thunder and changed the nature from Careful to Sassy, then moved the Speed EVs into Defense, resulting in the set below:

dpmfa385.png

Jirachi @ Leftovers
Serene Grace
Sassy
240 HP, 110 Defense, 160 Sp Defense
~Wish
~Iron Head
~Thunder
~Cosmic Power

EVs yield stats:
401 HP
236 Attack
263 Defense
211 Speed
236 Special Attack
303 Special Defense

For some absurd reason, there is no current Cosmic Power set for Jirachi. Combining annoyer with stall and team support, this set allows for a very capable team member, with the ability to stall too. The limits of this thing are pretty ridiculous. Wish acts as a healing mechanism for your team, or yourself should you choose to set up. Thunder is great for catching paralysis and crippling Skarmory, while Iron Head abuses Jirachi's Serence Grace for 60% flinch rate, made all the better on top a paralyzed opponent. Everything until this point is pretty self explanatory. Now this is where this Jirachi set shines and where it's differentiated from other sets: Cosmic Power. If you're not familiar with its effects, it boosts your Defense and Special Defense up one stage each. After a single boost, Jirachi is operating at 401 HP, 394 Defense, and 454 Special Defense and can take any non Critical Hit thrown at it. Between Wishing, it is quite easy to get 3-4 Cosmic Powers in no problem at which point it's too late for your opponent to get out of this sticky mess.

Things to watch out for:
Swampert
Hippowdon
Gliscor (stalemate- can't hurt you but can you can't hurt it really, either)
Rotom (not usually a problem unless they're Substitute variants)

Other than that, no other Pokemon really threatens this. Heatran is easily beatable alternating between Cosmic Power, Wish, and Thunder. This set always beats Magnezone who only manages 20% damage with Thunderbolt/HP Fire after a single Cosmic Power.

I urge you to try this out and make suggestions if you find anything, thanks!
 
Suprissing Gardevoir can do many things but requirs some luck and predicting skills so heres what I got

Gardevoir/Item: Choice scarf
EV spread: 252 Sp. Atk., 100 HP, 148 Def., 10 Speed.
Ability: Trace
Nature:Modest
Moveset:
Will-o-wisp/Thunderbolt
Thunder wave
Trick
Psychic

The idea is to do this: Trick the scarf onto a wall or something that can setup, then use Thunder wave to give that 50% decrease to make scarf useless and have 25% to not move and be restricted to one move OR use Will-o-wisp to criple the attack stat and kill it easyier, Or lastly you could all-out attack with that nice 383 Sp. Atk. with 264 speed which isnt bad for NU environment. Thunderbolt hits tyranitar while psychic can't if you feel as will-o-wisp isn't needed, which gives that Atk. stat drop which as importent for attackers, if your careful you can do this to many threats to the game namely Salamence which can trace its Intimadate to bounce back it to criple him with T-wave is a good pair, although it probebly woulnt happen unlees it runs D-dance, this can trace many good abilities in OU like levitate which gives immunity to ground type attacks and Thick fat, be careful using trick unto Heatran since it might be running a choice item also use this in late game where you can see what the best thing is to do.
 
I don't understand what's new and original about that Gardy set...

For the things you mentioned, Porygon2 does most of those things better. The only thing Gardy has over it is WoW, but Trace combined with better combined defenses, autoheal, lack of Pursuit weakness and access to better coverage in Bolt-Beam makes up for the shortfall.

For a general tricker, many things severely outclass Gardy. Latias, Cresselia, and Jirachi all do a better job due to better stats, dual typing (well, not in Cress' case), and movepool (Cress doesn't do much better here though lol). Again, none of those get WoW but they still manage to do better and in Jirachi's case can stay in on the things you're supposed to be burning anyways.
 
I don't understand what's new and original about that Gardy set...

For the things you mentioned, Porygon2 does most of those things better. The only thing Gardy has over it is WoW, but Trace combined with better combined defenses, autoheal, lack of Pursuit weakness and access to better coverage in Bolt-Beam makes up for the shortfall.

For a general tricker, many things severely outclass Gardy. Latias, Cresselia, and Jirachi all do a better job due to better stats, dual typing (well, not in Cress' case), and movepool (Cress doesn't do much better here though lol). Again, none of those get WoW but they still manage to do better and in Jirachi's case can stay in on the things you're supposed to be burning anyways.
Oh ok, so is it bad or what?
 
The above applies to OU. P2 is in UU and Uxie tends to do better in that environment for general purposes. For NU, Gardevoir is stellar and you can certainly use it as a Trickscarfer if Hypno doesn't appeal to you.

Not to minimod, but don't post sets just to get a "should I use this?" opinion. :/
 
Dont understimate an all-tiers Gardy that fast.

I dont know if Pory2 can get Trick, but latias lack being able to switch in salamence, cress lack (seriously lack) some power, Jirachi COUGHisuberCOUGH CANT (typo) switch in Heatran easily while gardevoir can.

I dont have my NB team builder in this PC so I'm not quite sure what could Gardy do, but trace makes him (yes, HIM >_>) different from any other OU trick user.

@Dragonites: I think any mixed-bulky pokemon with a reliable recovery move can stall your jirachi to death.
 
P2 does get Trick. There's even a Trick Specs set listed in the analysis.

That's a weak argument. Even after a Traced Intimidate, Gardevoir can't handle Salamence at all with 68/65 defenses whereas some Latias can revenge it. Even against Rash Mixmence and Specsmence, it can't take Draco Meteors forever. Cresselia with Trick do not need to hit hard at all because they're supposed to be support Pokemon so that argument in invalid. And sure, that last point is correct, but Jirachi can handle things Gardevoir can't, namely common Pursuit users.

Also, I input both their base stats into X-Act's base stat rating calculator and P2 ranks higher in both defenses.

This is mostly theorymoning, but it's worth noting statistics wise why more people use P2 than Gardy. I'm not saying that anyone shouldn't use it, but here's some of the facts.
 
However, if the set leaned more towards speed and power I believe it would be able to differentiate from the rest, acting as a good revenge killer and having more support options.

E.G.
Gardevoir @ Scarf
4hp/252Sp.Atk/252Spe
Timid
- Psychic
- Signal Beam
- Thunderbolt
- Will-o-Wisp/Thunder Wave/Trick

Completely off the top of my head. But then I suppose there's already a Scarf Gardevoir set in the analysis.

EDIT: Yes I like edits xD. Surprisingly there isn't a Scarf Gardevoir set on the analysis. I'd imagine it makes quite the potent force however.
 
Jirachi @ Leftovers
Serene Grace
Sassy
240 HP, 110 Defense, 160 Sp Defense
~Wish
~Iron Head
~Thunder
~Cosmic Power

Trust me when I say that this isn't as good as it seems. Iron Head and Thunder have relatively low PP, and any bulky Pokemon with Leftovers could stall you out. I've tried Flame Orb Clefable with Softboiled, Ice Beam, Trick, and Cosmic Power before. Ice Beam runs out of PP surprisingly quickly, while crits are almost guaranteed to hit you after maybe 20 turns. What's really missing is a reliable way to kill Pokemon. Gastrodon with Ice Beam, Recover, Stockpile, and Toxic, for example, can reliably kill most UUs with Toxic.
 
Check out this AMAZING Smeargle lead I have been using.

Smeargle@ Choice Scarf
Own Tempo
Timid
252 HP/4 Defense/252 Speed

Trick
Stealth Rock
Spore
Thunder Wave

Despite being screwed up by Taunt leads, the thing cripples three Pokemon within a few turns of the match. You trick your Scarf onto the opposing lead and then Spore the switch in. Then you can paralyze your opponent's next switch in or set up Rocks, then switch out. As for EV's and nature, the only thing you need is Speed. With the Choice Scarf, nature and given EV's it reaches 409 Speed, enough to outrun positive based 130's. I used this in my recent team, which I tried to make into an RMT...but my Internet crashed lol.
 
That set is nothing original at all. A two move difference between the analysis anti-lead set and yours doesn't make it something completely original.
 
I've been using a pretty unique Gyarados lead for a few months. Thought I'd post it up here since there's nothing on it in the analysis as far as I know.

Gyarados @ Leftovers
Nature: Impish
EVs: 252 HP / 24 Attack / 232 Defense
Thunder Wave
Taunt
Substitute
Waterfall

At first, you see a huge Taunt weakness. Generally, I use this Gyarados to play off of common human behavior. Faster leads generally Taunt first, and are usually 2HKO'd by Waterfall as they desperately pull off Stealth Rock instead of attacking.
The beauty in the set comes in slower leads, or leads without Taunt / Electric move / Trick. Thunder Wave cripples sweepers, Taunt crippes walls, and Substitute eases prediction.
It's certainly not the most powerful lead, and it's stopped by anything that resists water or has an Electric attack, but it has a pretty powerful effect that's tough to explain outside of experience (mainly due to no 'perfect' first choice in a move like most leads have).
 
I've been using a pretty unique Gyarados lead for a few months. Thought I'd post it up here since there's nothing on it in the analysis as far as I know.

Gyarados @ Leftovers
Nature: Impish
EVs: 252 HP / 24 Attack / 232 Defense
Thunder Wave
Taunt
Substitute
Waterfall

At first, you see a huge Taunt weakness. Generally, I use this Gyarados to play off of common human behavior. Faster leads generally Taunt first, and are usually 2HKO'd by Waterfall as they desperately pull off Stealth Rock instead of attacking.
The beauty in the set comes in slower leads, or leads without Taunt / Electric move / Trick. Thunder Wave cripples sweepers, Taunt crippes walls, and Substitute eases prediction.
It's certainly not the most powerful lead, and it's stopped by anything that resists water or has an Electric attack, but it has a pretty powerful effect that's tough to explain outside of experience (mainly due to no 'perfect' first choice in a move like most leads have).

Man, I came here to post my own Gyarados lead! It's quite different from yours but I like it so far.

gyarados.png

@ Choice Scarf
Intimidate
Jolly
EVs: Atk 252/ Def 4/ Spe 252

Move Set:
Taunt
Waterfall
Earthquake
Stone Edge/Ice Fang

Comment:
In the lead position, Gyarados excels at one thing, a super fast Taunt from 430 Speed. This will usually catch opposing Taunter's off guard as they try to Taunt you. Of course you are now forced to switch but this is a key step to prevent the opponent from getting Rocks up. Packing Rotom-A is recommended to take the incoming Explosions (though Azelf won't do much with -1 attack, but Metagross will). Tyranitar can be useful to against Azelf and Heatran against Metagross since the opponent will have no idea you aren't Scarfed unless Metagross is too.

Later on in the match, with no Rocks up, Gyarados can switch in and be a good Revenge Killer. He outspeeds all those Scarfed 280 speeders (Jirachi and Flygon) and can even finish Agility Empoleon and Metagross. Unfortunately, even with max speed he can't out speed 252 Neutral Nature Base 100s with +1 but outside of Salamence, that shouldn't be a huge deal. Outspeeding Scarf-Tran can be nice too to revenge kill or if they get silly and try to Explode after a revenge kill provided they don't know your true speed.

This set loses if the opponent's lead does not try to set up Rocks which is common on Stall teams but he can do well to mess up Stall teams simply by Taunting the likes of Hippowdon, Tentacruel, Celebi (to a degree) and Skarmory.


He's a pretty neat anti-lead though since he lets you get away with a SR weak team more often than not (just be sure you have some way of dealing with the lead should they try to come in later). He can gain you momentum by forcing switches and is also Trick immune, should some leads get...Tricky >_>


What do you think?
 
Scarf taunt doesn't really seem.. good. Nor does Jolly Scarf Gyarados... what ever works for you I suppose.

It's all in the spirit of testing.

But I do have a better set to post. This one has worked better than the last one (but I would wager it's been done before).


scizor.jpg

@ Liechi berry
Nature: Adamant
Ability: Swarm
EVs: 12 HP/ 252 Atk/ 244 Spe

Move Set:
Agility
Substitute
Brick Break/Iron Head
X-Scissor

Comment:
Inspired by SubPetaya Empoleon, this set aims to cleanly sweep a team once it's counters have been removed. In this case, the pokemon to watch out for are Zapdos, Rotom-A, super Bulky Water types, Scizor, Skarmory, Gyarados and Salamence (possibly some others but those are ones I've run into). Therefore, Magnezone makes for a good partner as does Tyranitar.

Once you're ready to sweep, bring in Scizor against something it forces out easily and Agility on the switch. Sub down to Liechi and Swarm and bring pain.

A full power X-Scissor, thanks to Swarm, is stronger in power to that of +2 Scizor (no Life Orb) and is a main sweeping tool. Brick Break and Iron Head is a choice of coverage or power. Brick Break is preferred since at +1, you can waste Scarf-Tran, Scarf-Zone with Stealth Rock.

Iron Head lets you take on Salamence, even after Intimidate with Stealth Rock up and some minor extra damage but is generally a worse option than Brick Break despite the STAB and 30% flinch rate.

This might seemed out classed by Sword Dance Scizor thanks to Bullet Punch and more power but the pure speed of this set lets you sweep easier since Bullet Punch is SD Scizor's only way to out speed anything decently fast.

This set works even better with lots of entry hazard support since this set lacks pure power and softening up switch ins will let Scizor crush everything.

What do you guys think?
 
I used a Agility Leichi Scizor once also, and I think that Reversal is probaly a better option to use instead of Brick Break, since it is stronger once Scizor is under 34%, and if for some reason it has barely any HP left it even outdamages STAB Swarm X-Scissor.
 
I used a Agility Leichi Scizor once also, and I think that Reversal is probaly a better option to use instead of Brick Break, since it is stronger once Scizor is under 34%, and if for some reason it has barely any HP left it even outdamages STAB Swarm X-Scissor.

Ohh that is a good idea that I hadn't thought of and he was doing great already. Due to Sandstorm immunity, perhaps subbing to 1HP is a better idea? He can take a Bullet Punch but he can take an Extreme Speed from Adamant LO Lucario with no boost...hmm.
 
Okay this spread is to try and make glaceon at least usable in OU... :/

POKEMON-Glaceon
Nature-Bold
Ability-Snow Cloak (ABOMASNOW is not needed on a team with this glaceon but will definately boost its effectivness)
EV's 252def, 252hp and 6sp.def
Moves-
Ice beam/Icey wind (causes switches, makes ttar slower if u decide to stay in, die and toxic it)
Toxic
Protect
Wish

Basically its similar to the flareon wish pass set. Use toxic and protect to stall wish to heal team mates + glaceon ofcourse. And use spikes to hurt incoming snorlax, blissy, metagross, tyranitar, and scizor etc...
 
Okay this spread is to try and make glaceon at least usable in OU... :/

POKEMON-Glaceon
Nature-Bold
Ability-Snow Cloak (ABOMASNOW is not needed on a team with this glaceon but will definately boost its effectivness)
EV's 252def, 252hp and 6sp.def
Moves-
Ice beam/Icey wind (causes switches, makes ttar slower if u decide to stay in, die and toxic it)
Toxic
Protect
Wish

Basically its similar to the flareon wish pass set. Use toxic and protect to stall wish to heal team mates + glaceon ofcourse. And use spikes to hurt incoming snorlax, blissy, metagross, tyranitar, and scizor etc...

Unfortunately, with only 65 base HP, this doesn't seem like a very viable option. Especially when his choice of attack move is ineffective against the most common Pokemon who are immune to toxic (steels, obv). In what way is his Toxic/Wish/Protecting better than that of Blissey or Vaporeon?
 
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