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New and "creative" moveset/EV spread thread. Mk. 4

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I dunno if anyone's ever tried this but I found it amusing.

Timid Blissey @ Leftovers (because with that much HP...)
EV spread TBD
Serene Grace

Charge Beam
Ice Beam
Thunder
Focus Blast

Can substitute Fire Blast in either of the last two slots. It's more a silly novelty than anything else. Hits tons of stuff at least neutral. The entire gimmick rests on Charge Beam's 140% chance to raise Blissey's special attack. The other moves all have some form of hax that Serene Grace boosts as well.

I had a specific EV spread planned out when I thought of this the other day to hit a certain speed tier and don't remember it anymore. Charge Beam brings Blissey's mediocre Sp.A up to a decent amount after only one use. The most ideal way to use this set would be on the receiving end of a Baton Passed speed boost/agility or three. She gets the Charge Beam off when the opponent expects a Will-o-Wisp or Thunder Wave, then proceeds to attempt a highly luck-based sweep.
 
Blissey is too slow to attempt a sweep and her special attack is mediocre at best. With a set like that you're only sacrificing her sponging capabilites. If you want to "counter" common switch ins like Lucario and Scizor, then flamethrower\fire blast is more than enough. Also note that Blissey doesn't learn W-o-W.
 
I dunno if anyone's ever tried this but I found it amusing.

Timid Blissey @ Leftovers (because with that much HP...)
EV spread TBD
Serene Grace

Charge Beam
Ice Beam
Thunder
Focus Blast

Can substitute Fire Blast in either of the last two slots. It's more a silly novelty than anything else. Hits tons of stuff at least neutral. The entire gimmick rests on Charge Beam's 140% chance to raise Blissey's special attack. The other moves all have some form of hax that Serene Grace boosts as well.

I had a specific EV spread planned out when I thought of this the other day to hit a certain speed tier and don't remember it anymore. Charge Beam brings Blissey's mediocre Sp.A up to a decent amount after only one use. The most ideal way to use this set would be on the receiving end of a Baton Passed speed boost/agility or three. She gets the Charge Beam off when the opponent expects a Will-o-Wisp or Thunder Wave, then proceeds to attempt a highly luck-based sweep.

First off, you lack an EV spread for that.
Second, there is already a "Sweeper" Blissey that utilizes Serene grace, but it usually uses Calm Mind (though Charge Beam is listed in the "other options" section). You definitely want Softboiled/Wish, however, to increase longevity.
 
Just a set i've been considering for a RD team to beat many of the usual counters for Kingdra who I find always switch in, a variation of the special rain dancer.

Kingdra@Life Orb
Timid nature
Swift Swim
Evs-88HP/168Spd/252SAtk
-Hidden Power Electric
-Signal Beam
-Hydro Pump
-Draco Meteor
HP Electric will badly hurt Gyarados and Empoleon who are often relied on to deal with this. Signal Beam will destroy unsuspecting Celebi's switching in to take a weak water attack. Hydro Pump is just a bit more powerful than the usual mixed rain dance Kingdra set and so will be used to take out Scizor, Metagross, Rotom-As, Machamp, etc. Draco Meteor will hit Dragons and the Timid nature means its faster than most Kingdras who are often trouble for Rain Dance teams.

Ofcourse it can barely scratch Blissey and Snorlax so I often pair it with Dugtrio or someone else to take out the more common Blisseys. I was going to just go for 270Spd but 272Spd outruns positive CS Azelf in the rain and I felt might as well add on 2 points. Then 252SAtk Evs to maximise power of moves and rest in HP for survivability. Life Orb is used since it needs the power.
 
I dunno if anyone's ever tried this but I found it amusing.

Timid Blissey @ Leftovers (because with that much HP...)
EV spread TBD
Serene Grace

Charge Beam
Ice Beam
Thunder
Focus Blast

Can substitute Fire Blast in either of the last two slots. It's more a silly novelty than anything else. Hits tons of stuff at least neutral. The entire gimmick rests on Charge Beam's 140% chance to raise Blissey's special attack. The other moves all have some form of hax that Serene Grace boosts as well.

I had a specific EV spread planned out when I thought of this the other day to hit a certain speed tier and don't remember it anymore. Charge Beam brings Blissey's mediocre Sp.A up to a decent amount after only one use. The most ideal way to use this set would be on the receiving end of a Baton Passed speed boost/agility or three. She gets the Charge Beam off when the opponent expects a Will-o-Wisp or Thunder Wave, then proceeds to attempt a highly luck-based sweep.

I would stick Substitute in there over something (Focus Blast) and then throw in Flamethrower over Charge Beam or Thunder.

Substitute works out pretty well because you can Sub as your opponent brings in something like Scizor, Lucario, etc. and you can proceed to take a can of whoop ass out and kill them.
 
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Aerodactyl
-Rock Slide/Stone Edge
-Earthquake
-Substitute
-Natural Gift/Crunch/Aqua Tail
Liechi Berry
Pressure
Jolly
6hp 252atk 252speed

Natural Gift becomes an 80bp Grass Attack, which will crush Swampert.

Pressure goes with Substitute, and Sub goes with Liechi Berry to raise his attack and go for a sweep with decent coverage. If Natural Gift is used Aerodactyl is still useable for a quick hit with it's naturally high speed.

Crunch and Aqua Tail are of course other options, though Stone Edge will very often do more damage than those 2 moves anyway.
 
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Aerodactyl
-Rock Slide/Stone Edge
-Earthquake
-Substitute
-Natural Gift/Crunch/Aqua Tail
Liechi Berry
Pressure
Jolly
6hp 252atk 252speed

Natural Gift becomes an 80bp Grass Attack, which will crush Swampert.

Pressure goes with Substitute, and Sub goes with Liechi Berry to raise his attack and go for a sweep with decent coverage. If Natural Gift is used Aerodactyl is still useable for a quick hit with it's naturally high speed.

Crunch and Aqua Tail are of course other options, though Stone Edge will very often do more damage than those 2 moves anyway.
This Aerodactyl won't be able to sweep well for the same reason other Aerodactyl sets can't either: Even with Substitute, Aero is priority food. However, using Substitute and being able to break down Swampert make this Aerodactyl sweep more easily than some other sets because Swampert can't wall it and Scizor can't Bullet Punch it without taking damage.
 
That set seems a bit overspecialized just for Swampert, and IIRC natural gift is not programmed on Shoddy. By the way, since Aerodacltyl lures in Scizor, pairing it with Magnezone would be a good strategy to sweep later, after Scizor has been eliminated.
 
It seems pointless really since it's only useful against Swampert (and it's not that useful as it only deals 62% on avg so you'll need to use NG then EQ twice to KO him) as Aqua Tail hits the other Ground types harder and more consistently.
 
How's this for a revamp of LeadTar?

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Tyranitar (M) @ Lum Berry
Ability: Sand Stream
EVs: 112 HP/160 Atk/152 Def/84 Spd
Adamant nature (+Atk, -SAtk)
- Taunt
- Crunch
- Earthquake
- Stone Edge

This Tar is specifically designed to defeat the epic failness of Smeargle, although it can defeat other leads as well. Th EVs are designed so that Tyranitar is guaranteed a 2HKO on LeadGross (50.00% minimum damage), and will outspeed standard LeadGross. Also guaranteed is a OHKO on the bulkiest of smeargles. Tar is never OHKOd by LeadGross's Meteor Mash, and is never 2HKOd by LeadGross's Bullet Punch. LeadApe can damage tar significantly, although Azelf has to worry about Crunch, and can barely scratch Tar. With Wish support, Tar is bulky enough to come in and damage opponents later in the battle.
 
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Leftovers / Light Clay
Jolly / Naive | Magnet Pull
252 SpD, 160 Attack, 92 Speed For Magnezone / 252 SpD, 240 Attack, 12 Speed for magneton

Magnet Rise
Reflect
Light Screen
Explosion / HP Fire (EVs would need an extra 4 EVs)

Dual screen magnezone with the ability to trap metagross leads and set up screens with impurity, explode when you are finished. This lead is better set up with teamates to deal with other leads namely someone with a scarf for jirachi trickscarfers, tyranitar for aerodactyl and azelf. Magnet rise is useful for metagross and swampert leads.
 
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Leftovers / Light Clay
Jolly / Naive | Magnet Pull
252 SpD, 160 Attack, 92 Speed For Magnezone / 252 SpD, 240 Attack, 12 Speed for magneton

Magnet Rise
Reflect
Light Screen
Explosion / HP Fire (EVs would need an extra 4 EVs)

Dual screen magnezone with the ability to trap metagross leads and set up screens with impurity, explode when you are finished. This lead is better set up with teamates to deal with other leads namely someone with a scarf for jirachi trickscarfers, tyranitar for aerodactyl and azelf. Magnet rise is useful for metagross and swampert leads.

You'll rarely be able to set up both the screen and explode, Metagross usually carries explosion itself, so it will set up SR and then explode on you. Also, I would always use thunderbolt: hp fire deals more damage only to Scizor\Forretress, but a stab thunderbolt will already 2hko them and will, of course, ohko Skarmory (assuming no shed shell). Definitely explosion seems a waste in my opinion, so I'd use a timid nature. I believe that this set may work if used properly, especially if you set up on a Scizor locked into BP.
 
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Leftovers / Light Clay
Jolly / Naive | Magnet Pull
252 SpD, 160 Attack, 92 Speed For Magnezone / 252 SpD, 240 Attack, 12 Speed for magneton

Magnet Rise
Reflect
Light Screen
Explosion / HP Fire (EVs would need an extra 4 EVs)

Dual screen magnezone with the ability to trap metagross leads and set up screens with impurity, explode when you are finished. This lead is better set up with teamates to deal with other leads namely someone with a scarf for jirachi trickscarfers, tyranitar for aerodactyl and azelf. Magnet rise is useful for metagross and swampert leads.

I remember seeing a similar set in battle factory, it worked well until I ran into a slowbro; with EQ.

I think Zone is better suited to his steel killing abilities but this could work for the surprise factor, or for setting up on a CB scizor locked on bullet punch.
 
I've actually been running

Magnezone @ Leftovers
Timid, 156 HP/100 SpA/252 Spe
- Thunderbolt
- HP Grass/Fire
- Reflect
- Light Screen

Makes a great switch-in to any lead Jirachi as you just know it's going to set up SR first turn. Outspeeds all Scizor and OHKOs with HP Fire or does a huge chunk with Thunderbolt. With the HP EVs and Leftovers it seems a lot easier to switch in than just the average ScarfZone, and it doesn't mind the loss of Signal Beam or or a STAB Steel move as they're hardly ever useful anyways. I suppose Explosion could be placed in one of the screen's slots, but I'd rather have dual screens.

I've been using it in tandem with a slow flinching Togekiss set and it works great.
 
I got one:
Infernape
Jolly (leftovers)
252 atk 252 spe
Subsitute
Focus punch
Fire punch/mach punch
Swords dance
This is a Sub-punching boosting nape. I used this and got a few kos but if you dont have a sub up, your priority bait thats why im thinking about mach punch to damage scizor at least but i wont be able to damage ghosts...plus blaze can kick in for Fire punch, giving it an slight edge.
 
I got one:
Infernape
Jolly
252 atk 252 spe
Subsitute
Focus punch
Fire punch/mach punch
Swords dance
This is a Sub-punching boosting nape. I used this and got a few kos but if you dont have a sub up, your priority bait thats why im thinking about mach punch to damage scizor at least but i wont be able to damage ghosts...
Yes, it has quite a problem with type coverage even with fire punch.
 
I've actually been running

Magnezone @ Leftovers
Timid, 156 HP/100 SpA/252 Spe
- Thunderbolt
- HP Grass/Fire
- Reflect
- Light Screen

Makes a great switch-in to any lead Jirachi as you just know it's going to set up SR first turn. Outspeeds all Scizor and OHKOs with HP Fire or does a huge chunk with Thunderbolt. With the HP EVs and Leftovers it seems a lot easier to switch in than just the average ScarfZone, and it doesn't mind the loss of Signal Beam or or a STAB Steel move as they're hardly ever useful anyways. I suppose Explosion could be placed in one of the screen's slots, but I'd rather have dual screens.

I've been using it in tandem with a slow flinching Togekiss set and it works great.
I must have played with that set because I remember Magnezone setting up screens and it's a very interesting and good set. I might try this out on a new team I was making.
 
I got one:
Infernape
Jolly
252 atk 252 spe
Subsitute
Focus punch
Fire punch/mach punch
Swords dance
This is a Sub-punching boosting nape. I used this and got a few kos but if you dont have a sub up, your priority bait thats why im thinking about mach punch to damage scizor at least but i wont be able to damage ghosts...
What's the item? It it uses Life Orb, the damage from SR + Substitute + 1 turn LO recoil = 47.5%; Sandstorm or Hail pushes it over half. The loss of type coverage and the 25% HP lost from using Substitute aren't enough to make up for the 25% boost in power from Focus Punch to Close Combat.
 
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Leftovers / Light Clay
Jolly / Naive | Magnet Pull
252 SpD, 160 Attack, 92 Speed For Magnezone / 252 SpD, 240 Attack, 12 Speed for magneton

Magnet Rise
Reflect
Light Screen
Explosion / HP Fire (EVs would need an extra 4 EVs)

Dual screen magnezone with the ability to trap metagross leads and set up screens with impurity, explode when you are finished. This lead is better set up with teamates to deal with other leads namely someone with a scarf for jirachi trickscarfers, tyranitar for aerodactyl and azelf. Magnet rise is useful for metagross and swampert leads.

I'm currently running a Specially Bulky Dual Screen Magnezone on Suspect, (Reflect/Light Screen/HP Ice/Thunderbolt @ Light Clay), but I'm probably changing it back to Bronzong. I wanted something capable of taking Latios Draco Meteors and Thunderbolts, which he would tend to throw out after seeing SpD Skarm. I also wanted an answer to all of the opposing Skarms I've seen. However, it hasn't worked out that well. Most Skarm run Shed Shell on Suspect. He finds the opportunity to set up at least one Screen per fight, but offensively he's deadweight and he lacks Bronzong's sweet Ground immunity, making him Garchomp bait.
 
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Leftovers / Light Clay
Jolly / Naive | Magnet Pull
252 SpD, 160 Attack, 92 Speed For Magnezone / 252 SpD, 240 Attack, 12 Speed for magneton

Magnet Rise
Reflect
Light Screen
Explosion / HP Fire (EVs would need an extra 4 EVs)

Dual screen magnezone with the ability to trap metagross leads and set up screens with impurity, explode when you are finished. This lead is better set up with teamates to deal with other leads namely someone with a scarf for jirachi trickscarfers, tyranitar for aerodactyl and azelf. Magnet rise is useful for metagross and swampert leads.

This really isn't a good Pokemon to lead off a battle >.>. The fact that most leads will either outspeed you, kill you, wall you, setup on you or Taunt you, makes DSMagnezone(ton) a pretty crappy lead only used to trap Metagross (who's going to explode, anyway). Most ScarfJirachi leads can cripple you with Trick or U-turn to escape.

At anything, DS Magnezone should be used later in the game if something like, well Heatran is stuck in on a NVE move otherwise, this is just outclassed by any other Steel type who can pull DS off.
 
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Moveset name: ScarfAzelf Lead
Azelf @ Choice Scarf
4 HP / 252 Att / 252 Spe
Adamant / Jolly
- Trick
- Stealth Rock
- U-Turn
- Explosion

I was suprised that this set wasn't on Smogon already when I thought of it. Scarf Jirachi leads work fairly well but this is faster, higher attack and with U-Turn and explosion is very useful later on aswell. Even after tricking the scarf, late game Azelf can come in after a kill and explode on something that threatens to sweep my team.

However I don't know which nature would be best, jolly is probably better after trick but the power of adamant is worth consideration.
 
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Moveset name: ScarfAzelf Lead
Azelf @ Choice Scarf
4 HP / 252 Att / 252 Spe
Adamant / Jolly
- Trick
- Stealth Rock
- U-Turn
- Explosion

I was suprised that this set wasn't on Smogon already when I thought of it. Scarf Jirachi leads work fairly well but this is faster, higher attack and with U-Turn and explosion is very useful later on aswell. Even after tricking the scarf, late game Azelf can come in after a kill and explode on something that threatens to sweep my team.

However I don't know which nature would be best, jolly is probably better after trick but the power of adamant is worth consideration.

Jirachi is generally considered superior due to Serene Grace, Iron Head, and the ability to beat Tyranitar(which is due to the aforementioned attributes and no dark weakness, along with good defenses). Explosion is nice, however Azelf will not see the light of day when a lead Tyranitar Pursuits it, since U-Turn doesn't negate the power boost of Pursuit unless you are slower.
 
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Moveset name: ScarfAzelf Lead
Azelf @ Choice Scarf
4 HP / 252 Att / 252 Spe
Adamant / Jolly
- Trick
- Stealth Rock
- U-Turn
- Explosion

I was suprised that this set wasn't on Smogon already when I thought of it. Scarf Jirachi leads work fairly well but this is faster, higher attack and with U-Turn and explosion is very useful later on aswell. Even after tricking the scarf, late game Azelf can come in after a kill and explode on something that threatens to sweep my team.

However I don't know which nature would be best, jolly is probably better after trick but the power of adamant is worth consideration.

Even if this is not on the Smogon analysis this is a fairly common set. But as stated, it is largely inferior to Jirachi, who can run the same set only with a Serene Grace-backed Iron Head (which beats a lot of standard leads) in the last slot.
 
One I've been fiddling with:


Jirachi
@ Life Orb/Leftovers
Serene Grace
EVs: 252 HP/ 4 SpA/ 252 Spe
Timid

Move Set:
Cosmic Power
Rest
Charge Beam
Flash Cannon/Psychic

Comment: With Cosmic Power and Rest, Jirachi will last a verrrrry long time and has no problem getting multiple boosts. Thanks to Charge Beam, when Jirachi is happy being unkillable, the offense boosting can begin and will happen quickly.

Now, there's a lot of alternatives here. If you have a lot of paralysis support, you can max Special Attack instead of speed. Leftovers is almost overkill but it's nice to not have to rest as often, though with 6 CPs, it's pretty easy to get away with.

The strongest attack you'll have to watch for is a CB Mamo's EQ which rarely OHKOs after a boost (without absolute max attack), even with Stealth Rock while you can nail it with Flash Cannon for an easy OHKO, with Life Orb and no investments and Stealth Rock.

With two boosts, even ScarfTran's Fire Blast won't 2HKO, but Jirachi can't do much back.

This thing is possibly the best final pokemon to have as even Blissey will eventually fall thanks to SpD drops and immunity to status.

I don't know if the SubCM set can work better, but this one is far more defensive, capable of fending off Earthquakes (all but the strongest) and capable of outstalling everything thanks to Rest.
 
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