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New and 'creative' moveset/EV spread thread - UU Edition

so i have being thinking...you got this set and everything....but cant kangaskhan do the exactly same? she got scrappy for those sub ghosts that you cant toxic, also get wish has far i know and got about the exactly same bulkness right? ok she is a little less bulky but i think scrappy make up for it and she is still hard to kill. (its maybe scrappy ilegal with wish? i dont know but if it is then ignore this post)
 
so i have being thinking...you got this set and everything....but cant kangaskhan do the exactly same? she got scrappy for those sub ghosts that you cant toxic, also get wish has far i know and got about the exactly same bulkness right? ok she is a little less bulky but i think scrappy make up for it and she is still hard to kill. (its maybe scrappy ilegal with wish? i dont know but if it is then ignore this post)

I was thinking of using kangaskan first too, but yeah scrappy+wish is illegal :/
 
oh, that is too bad...scrappy+wish would be so awesome for those sub ghosts out there...oh well, about your set...i liked, it look great for a stall team (or balanced too) and i would surely use him instead of chansey/clefable.
 
That's the Lickilicky set I see the most used, whenever I actually do see one. Still less common than the other two but good effective, obviously walled by steels. If you have another wisher I'd say Miltank with Thick Fat/ Milk Drink/ Heal Bell/ Return/ Toxic would be a better pokemon.
 
Considering the Shuckle debate, I've actually had some decent, albeit mixed results with this new set I've been trying.

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Set name: Lead Shuckle
move 1: Encore
move 2: Power Trick
move 3: Earthquake
move 4: Rock Slide/ Stone Edge
EVs: 252 HP/ 252 SpD/ 4 Atk
nature: Sassy
ability: Gluttony
item: Sitrus Berry

Granted: this is very gimmicky, but it works from surprise value.

This set basically ensures you beat any Moltres lead, with the added benefit of Encoring anybody who decides to set up Stealth Rock or Spikes on turn 1. This set has actually ended a few battles for me with a sweep with only special attackers left on the opponents team. However, he is shut down from any Taunt user.

True, Shuckle will die from any physical hit, but only AFTER he uses Power Trick. So, what I do is Encore any stat-up or entry hazard move, and proceed to wreak havoc with Power Trick boosted Rock Slides and Earthquakes.

The reason he has full special defense investment is to ensure he will only be 4HKO'd (3HKO'd after Stealth Rock) by stray Surfs from the likes of Omastar and Milotic with the help of the Sitrus Berry. This Shuckle isn't OHKO'd from basically anything pre-Power Trick, so he is extremely useful even with just Encore to support the team.

If anything, this is the only way to use Power Trick without Trick Room.
 
So, with my short stint in hyper offense, I've found one thing: Alakazam lead rocks.

Alakazam @ Colbur Berry
4 Hp/252 SpA/252 Spe
Timid
Trick
Psychic
Focus Blast
Hidden Power Dark

A pretty standard offense lead set, except for the Colbur Berry and HPDark. Alakazam already outspeeds 95% of the tier, the only leads that sees play that's faster than him are scarfers and Electrode(who you don't see outside RD teams).

HP Dark is taken over Signal Beam to stop Ghosts, mainly Mismagius and Spiritomb. I don't have calcs, but Alakazam can get a 2hko on Magius with HPDark, and spiritomb is much easier to manage when you can hit it(and when it has nothing but a worthless Colbur Berry).

The thing I've found while playing is that either Houndoom or Umbreon is switched into Zam. Thats where the Colbur comes in. With it, Zam can take a Sucker Punch from the likes of Dugtrio or Houndoom, or even a Payback from Umbreon and survive with about 25% remaining, generally allowing him to OHKO back.

I generally get at least 1 kill with him, and most of the time Zam at least did 50% to the next counter. The only pokemon that really walls him is Registeel, but I have about a thousand other counters to the Iron Curtain.
 
STAB psychic:135 power, SE hp dark:140, its not worth to run hp dark when psychic get almost the exactly same damage dont you think?
 
STAB psychic:135 power, SE hp dark:140, its not worth to run hp dark when psychic get almost the exactly same damage dont you think?
Except HP Dark covers things that are resistant to psychic(mostly ghosts) without HP Dark, I'd have to switch out and give Missy a from Sub/CM, Spiritomb a Nasty Plot, or Rotom a free Thunder Wave.
 
ghosts do not resist psychic moves, you are doing almost the exactly same damage to all of then barring spiritomb who always beat you anyway(hp dark barely hurt tomb at all), you are free to change hp dark for something with better coverage. like signal beam or some random crap like charge beam for a boost in special atack.
 
@ Seraphic - Actually, they really don't wreck Shuckle too bad, here's an analysis for you using my Shuckle:

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Froslass, Will usually just taunt you so you can't do anything. True, Shuckle loses if it Taunts and you have to switch out, but Tauntless (if there is such a thing) Froslass, or those who forgo Taunt and just use Spikes will get Encored, allowing you to Power Trick. It's usually best just to switch on turn one however.
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Uxie, Can't do a damn thing to you. If he sets up Stealth Rock, he is promptly Encored, and then Shuckle is free to Power Trick and proceed to 3HKO Uxie, or severly damage any switch in that is not physical. Sure a 3HKO may not seem like much, but your opponent will probably not risk switching out once you have Power Tricked, and then you've gotten rid of Uxie with only having set up Stealth Rock. If it's a dual screen lead, it too is just encored on either Reflect and Light Screen without the ability to set up the other screen.
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Ambipom, Shuckle takes about ~5% from Fake Out, and Ambipom isn't doing much of anything. This situation is a stalemate really. Shuckle can't Power Trick, so you can just Encore him if he decides to attack, or he can just U-Turn out. If he has Taunt, Shuckle is forced to switch. Not the best situation, but Shuckle will always come out alive, so he's useful later when you need to Encore something.
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Moltres, is dead. Fire Blast, at the most (assuming Life Orb and Modest nature), does between ~58%- 68%. Which means, if Shuckle Power Tricks on turn one, Sitrus Berry will activate, allowing Shuckle to take another Fire Blast on turn two, and OHKO Moltres with Rock Slide. Sure, Shuckle is dead meat afterwards, but your opponent has a dead Moltres.
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Alakazam, will probably Trick something on you, or Taunt(?), however, you will then Encore it's Trick, or be forced out due to Taunt. It's relatively easy to set up on Alakazam with Power Trick as Shuckle can play the same game with Alakazam as with Moltres, and proceed to OHKO with Rock Slide or Earthquake.

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Electrode, will probably Taunt in your face, however, if it Rain Dances, you can Encore Rain Dance. This situation isn't the best as the likes of Gorebyss and Kabutops will OHKO Shuckle with their respective attacks when they switch in. As with Ambipom, not a lot will happen to either Electrode or Shuckle, but your opponent may be in a better position with Rain Dance set up.
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Omastar, the best idea is to just use Encore. Odds are it will just be stuck on one of the Entry Hazards. Shuckle doesn't fear Surf either as it only does ~49%- 59% allowing Sitrus Berry to activate, and then you're facing a hapless Omastar that is stuck on Surf. Switch appropriatley.
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Hippopotas, can't do anything to you, so just Encore Stealth Rock; however Shuckle can't use Power Trick as Earthquake will become a OHKO if it breaks out of Encore. Sure it gets Stealth Rock up, but it's hapless as well, and can't Yawn or Earthquake any other member of your team.
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Rhyperior, just Encore and switch appropriately.
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Cloyster, same ordeal as with Omastar. However, it is easier to Power Trick on Cloyster as Surf can only muster a 3HKO on Shuckle with Surf, and Rock Slide is a 2HKO after Power Trick. Odds are it will be stuck on Spikes after the Encore.
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Arcanine, not a threat at all. Shuckle can't Power Trick, but Encoring whatever it uses is always helpful.
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Venusaur, will put Shuckle to sleep with Sleep Powder. Shuckle loses, but, hey, it slept your Shuckle, not your Moltres or whatever.
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Hariyama, Fake Out does little damage again, and Shuckle can just Encore Close Combat allowing whomever your Hariyama counter is a "free" switch in.
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Kabutops, Shuckle doesn't like Kabutops, but again, Encoring whatever it uses is always useful.
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Snover, not a threat, but Power Tricking is not recommended as most are physical. Once again, Encoring whatever it decides to do is always useful.


In conclusion: True, Shuckle can't do a lot to most of the leads, but they can't really do anything back either. And, Encoring anything is always useful. And as I said, it's really easy to bring Shuckle in later in the battle as well with the help of Sitrus Berry, and the ability to Encore any stat-uppers and proceed to Power Trick. This Shuckle will always beat Raikou, Mismagius, Houndoom and most other special sweepers as well as stop any other walls cold with Encore, (i.e. Registeel, Chansey, etc.) And I'll say this again, Shuckle is not OHKO'd by anything in the UU tier, (besides a Life Orb, Modest, Rain Boosted, Gorebyss Hydro Pump, or something of the sort.)
 
ghosts do not resist psychic moves, you are doing almost the exactly same damage to all of then barring spiritomb who always beat you anyway(hp dark barely hurt tomb at all), you are free to change hp dark for something with better coverage. like signal beam or some random crap like charge beam for a boost in special atack.
...Have I been living a lie this entire time?
 
hahaha lol, dont worry because the item of the set more then make up for the mistake with types, it fake a choice item, it make sure you survive un-boosted dark moves and still allow you to thief a item with trick after the berry being used. just remember alakazam wont enjoy taking STAB crunchs from stuff like skuntank/drapion.
 
yes, i totally forgot about shadow ball (reach 160 power against ghosts not named tomb who you CANT beat anyway), you might want to try instead of HP dark lol.
 
yes, i totally forgot about shadow ball (reach 160 power against ghosts not named tomb who you CANT beat anyway), you might want to try instead of HP dark lol.

Yeah, I'm going to try Shadow Ball right now. See how that works. I have a few ideas for a final move(chief among them being Energy Ball, Recover, and Toxic).
 
i tested recover and toxic some weeks ago and all i have to say is dont use, i NEVER(even with a sub set) found any chance to use recover, alakazam WILL take more damage then he can heal, energy ball is useful for water types so you might want to test that all right, dont you think toxic is a bit reduntant on something so frail yet so powerful? a life orb +1 focus blast can 2hko chansey if that show how much power alakazam got, i doubt he need toxic to damage stuff.
 
Yeah, rain is generally better, but I guess if you don't want the effects to hinder the rest of your team, it could fill a slightly better role. Like, if you chose to bring a fire type, such as arcanine or houndoom, or if you fear the opponent will carry a bulky water that could take advantage of the rain as well. It could be useful for filling a spot on a team that might not be useful in the rain, but for the most part I would say rain is still better for the increase on water attack power.
 
I think Shuckle should stick to Toxic Stalling with Stealth Rock. With Power Trick, it still has less ATT than a few SD set-ups. And also, nobody will stay in on the Encore, so you'll only get chance to hit one pokemon, after you PT on the switch, whereas the Toxic would've worn out Moltres and the likes with Life Orb piling on anyway. Stealth Rock never hurts, and Shuckle might as well have it if it's in the lead position, though, like your set, still loses to anything with Taunt.
 
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Moveset Name: Swapper
Nature(s): modest/ (the one that adds speed and takes away attack)
Move 1: Overheat
Move 2: Power Swap
Move 3: Will-o-Wisp
Move 4: energy-ball/hypnosis/recover/w.e
Item: life orb / wide lens
Ability: flash fire

EVs: Ordered 252 SpA / 4 SpD / 252 Spe


The idea here is to use overheat then swap the stat loss to the opponent.So try and switch in on a fire type move, then over heat to hopefully kill them. Then , if a special sweeper comes in, use power swap, if a physical sweeper comes in, use will-o-wisp.

leaf storm tangrowth , draco meteor altaria can work with power swap as well. be creative
 
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