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New and 'creative' moveset/EV spread thread - UU Edition

Ok, just theorymoning at the moment, so I haven't tested it, but at least it's creative!!

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Wannabe Lugia
Xatu @ Leftovers
Ability: Early Bird
EVs: 248 HP / 44 Def / 216 Spe
Nature: Timid
-Reflect
-Roost
-Psychic
-Toxic/Wish/U-Turn/Substitute

Counters the amount of Fighting Pokemon in UU quite nicely, with its nifty 4x resistance. He is also quite fast too, so he can outspeed Fighters and set up a Reflect and stall them. LO Jolly Hitmonlee's Stone Edge does 54.05% - 63.66% after Reflect is set up, which is pretty cool, since you can just Roost it off, and Stone Edge does less after Roost as well.
 
Quagsire @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 128 def / 128 sp.def
Nature: Impish/Careful

Stockpile
Recover
Seismic Toss
Yawn


About the EVs: i'm just bad at EV spreads, so...

Anyway: This Quagsire is meant to abuse entry hazards and to provoke switches.
Yawn does provoke switches, buying you time to Stockpile up.
Recover is obvious. Seismic Toss is for consistent damage.

This Quagsire is better if used in conjuction with Sandstorm.

Beware of ghosts... mainly Sub Mismagius. A Pursuit user is welcomed.
Rampardos is worth a mention since it's the strongest (well, there's only 3) Pursuit user that doesn't take damage from Sandstorm.

And also, beware of grass pokes of course.
 
Pokemon Name: Golduck
Moveset Name: Leading Duck
Move 1: Brick Break
Move 2: Magic Coat
Move 3: Protect
Move 4: Waterfall
Item: Leftovers
Ability: Damp
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe

I've used this set a few times and there could be a few changes. Brick Break is for coverage with Waterfall and for possibly breaking screens. Magic Coat is to reflect status and it seems Venusaur like to switch in and try to use sleep. Protect is to defend against Fake Out users. The ability is there because many leads I face use Explosion but if you hate weather teams it could be changed. I'm considering changing the EVs for a bulkier spread.
 
Ok so this is the Lead Alakazam I have been using. it is an adaption of the standard agressive lead set but it is catered to deal with the pokemon currently running around. Namely LO Moltres.

Alakazam @ Focus Sash
Inner Focus
Timid 36 HP / 220 Spe / 252 SpA
31HP/31Att/30Def/30Spe/31SpA/30SpD
~ Hidden Power Rock
~ Counter
~ Psychic
~ Taunt

I made this set to deal with all the top leads of the time. The Speed EVs allow it to outspeed max speed 115s like Ambipom and Floatzel. If you aren't worried about Floatzel then you can drop it to 140 Spe / 116 HP to outspeed Max speed Scyther and if you aren't worried about that (You really shouldn't with this as a lead but it makes a good revenger later. ;)) You can furthur drop to 100 Spe / 156 HP to outspeed Max Speed 100s which is as slow as you should let Alakazam be.

The HP investment is to give Counter the most potency you can. Counter is what lets this drop it's speed to below Ambipoms as Counter will always beat Ambipom. Now Hidden Power rock is what really makes this set. Flying types have always been very effective in UU. Look at the BL list and how many Flying types are on that short list. Anyway Moltres is always beaten by HP Rock and thanks to Focus Sash Alakazam will even survive and KO Scarf Lead Moltres. The fact that this lead deals with almost all the common leads by either crippling them with Taunt or Smashing them with a high powered Psychic as well as being a blanket answer to the rampaging flying types of UU not named Swellow is a testament to this set.

Inner Focus allows it to always beat Ambipom which is something really important now that Froslass is gone. I have been using this set alongside Houndoom so that I can still do well against Spiritomb whom Alakazam hates coming up against and should immediately switch out of.
 
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Pokemon name: Solrock
Set name: Lead Trick Room
move 1: Trick Room
move 2: Stealth Rock/ Light Screen/ Reflect
move 3: Stone Edge/ Rock Slide
move 4: Explosion
nature: Brave
item: Focus Sash
evs: 252 HP/ 252 Atk/ 4 Def
ivs: 0 Spe

I've been experimenting with this Trick Room lead for a while and I've liked Solrock's performance so far. It's a little more updated than the one onsite (the one onsite really needs to be revamped), as Lum Berry is less helpful with Venusaur being the only common sleep lead. I've found Stealth Rock to be more helpful than the Screens, however they can be used to help frail sweepers. The reason I chose Solrock over Uxie is Explosion and Stone Edge; otherwise Uxie just completely outclasses Solrock in what he's trying to do. Here's how he performs against most of the common leads:

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Alakazam: Stone Edge vs. Standard Aggressive Lead is a OHKO without Focus Sash. Don't use Trick Room because most will Taunt on turn one, and Energy Ball and Focus Blast are not threats because of Focus Sash. Be wary of Counter users however.

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Ambipom: There are a lot of scenerios that can happen against Ambipom. Fake Out is not a threat doing ~18-20% with a Life Orb. The best idea is to just attack Ambipom with Stone Edge. If they decide to stay and Taunt, Stone Edge does ~75-85% and if Ambipom uses U-turn, Solrock will still be alive with ~20% left allowing Solrock to hit the switch-in with Stone Edge or Explosion, whatever you decide to do.

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Arcanine: Not really a threat. Without Intimidate, Stone Edge has a chance to OHKO, otherwise an easy 2HKO while taking little damage from Extremespeed or anything else. Be wary of Will-o-wisp however.

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Hariyama: Hariyama is troublesome. Fake Out does ~17-20% like Ambipom. If they Bullet Punch, Solrock will survive allowing you to Trick Room, however if they Close Combat or Payback Solrock will be KO'd.

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Houndoom: OHKO with Stone Edge, though will OHKO with Focus Sash/Counter. Most don't carry one though with the prevalence of Fake Out.

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Moltres: OHKO with Stone Edge or Rock Slide

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Omastar/ Kabutops: Problematic. Omastar will always get hazard entrys down against Solrock, however Solrock is free to Trick Room or Stealth Rock itself and Explosion will do ~45-53% to standard Utility Omastar. Stone Edge only does ~35-43%. Against Kabutops, Solrock fares a little better as Waterfall cannot KO thanks to Focus Sash and Solrock can set up Trick Room or Stealth Rock, however Solrock loses in the end due to Aqua Jet.

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Cloyster: Same situation as Omastar, however Cloyster will be more heavily maimed by Explosion, getting a near OHKO ~89-101%. Stone Edge does ~53-63%.

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Mesprit: Can be annoying, however Explosion is a sure-fire OHKO. If it's a Trick Lead, Solrock is able to get either Trick Room or Stealth Rock up, however it will be forced to switch. Not much of a problem, but it's just bulky enough to have a chance to not be 2HKO'd by Stone Edge.

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Regirock/ Registeel: Pain, Solrock cannot Trick Room as Regirock/Registeel will then be faster and Stone Edge and Explosion might as well do nothing against them. Just set up Stealth Rock and switch.

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Spiritomb: Annoying as well. Same situation as Regirock and Registeel, however Stone Edge does do ~44-53% having a chance to 2HKO.

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Uxie: Explosion just misses on a OHKO doing ~81-95% to the Dual Screen lead and ~90-106% to the Trick lead. Just set up Stealth Rock and Trick Room and switch or Explode. Uxie doesn't pose a threat to Solrock either, however it's going to set up whatever it wants to.

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Venusaur: Is going to put Solrock to sleep with Sleep Powder. However, always use Trick Room, because if Sleep Powder misses, you then have a turn to set up Stealth Rock or Explode for the KO.




I've found Solrock is helpful if he can get back in later in the battle as his Explosion is a sure-fire OHKO against Donphan and Milotic, and other walls not named Steelix or Registeel/Regirock.


Basically if you're looking for a Trick Room lead who can set up Stealth Rock and Explode later in battle, Solrock is the Pokemon for you.
 
For the Solrock lead, I've noticed you don't really get TR up that much. Like Liza said, against most leads you're just Stone Edging or Exploding, instead of doing what this set is focused on -- setting up trick room.
 
The Elemental Fangers:
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Sandslash @ brightpowder with sand veil
impish
252 hp 252 defense 4 attack
earthquake
super fang
swords dance
stone edge
this sandslash can be luck haxing in a sandstorm with it's great ability and evasive item. This absolutely needs sandstorm support, making a good lead hippotas. Also, I desighed this with double battles in mind, making rock slide a better choice in doubles. Super fang gets you a guarenteed 1/2 of the opponent's hp, factoring in sandstorm, 56% of thier hp. Counting the next turn's sandstorm damage, thats 62%, meaning you only have to deal 38% of the opponent's hp. Swords dance is if A. they are recovering B. if you can't ko them in 1 hit anyway. 3.if they have low enough hp to die to the sandstorm, or 4. if you feel really lucky at dodging. Most opponent's locked into a physical resisted move can become set up bait. Stone edge and earthquake are just for being able to hit flyers.
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Toxicroak in rain with dry skin and leftovers.
252 hp 252 speed 4 attack
impish
substitute
focus punch
super fang
sucker punch

this set relies on using super fang and sucker punch. Lets pretend you send toxicroak out, and your opponent switches/does something non-damaging. Then you can use substitute. You then can super fang away and finish them off with sucker punch. Most things would not be able to survive that easily. Focus punch is just for sheer power if your sure you can ko. This set dies to ghost type.
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Wailren in hail with ice body and leftovers.
252 hp 252 special defence 4 special attack
bold
Protect
substitute
super fang
brine

this set basically let you not worry about boosting attacks so you can still ko even with only hail. It's actually kind of good in the fact it can super fang, heal, heal, brine, heal, heal, all the while hail and hopefully toxic spikes were down the opponents. I think this has the most potential. Brine has a combo wth super fang, getting the boost in power unless the opponent starts recovering. If they are a recoverer, though, the toxic and hail will wear them out

I need help being able to write articles in the main article place, please help me AND GIVE CREDIT.
thanks

please rate!
I'll give you :toast:!
 
When does that Solrock get to use TR. From the look of it most of those leads you don't get to set it up very often.

Actually, Solrock can set up Trick Room against 10/15 mentioned, and really only can't against Regirock/Registeel and Spiritomb because they are "faster" than Solrock in Trick Room. I was describing in a way that seperates Solrock from Uxie, in using Stone Edge and Explosion. Against any of the leads mentioned, Solrock can Trick Room on turn 1, and follow with one of the other moves, like with Houndoom or Moltres. Solrock doesn't have to go for the KO, they will most likely switch anyway, so it would probably be smarter to Trick Room on the switch. I was just describing that Solrock has the ability to just KO them from the get-go.
 
Hm, I think I might have just come up with one of the most annoying sets ever:

Stallrevoir
Gardevoir @ Leftovers
Ability: Whichever (Trace is probably better, since you can switch into Intimidates and bounce them back)
EVs: 252 HP/4 Def/252 Spe (May need to find a better one)
Nature: Timid
-Taunt
-Will-O-Wisp
-Wish
-Pain Split/Light Screen/Psychic

Anyone who's played Ubers would go, oh God, this is a Stall Mewtwo wannabe. Yes, it is. Not getting an instant recovery move is crappy, but Gardy's Special Defense is pretty good, so you can probably avoid Light Screen or something like that and use Wish and Pain Split together (For very annoying results). If you want extra security against special attackers, be my guest and use Light Screen. Faster Taunts will ruin you though, but there aren't too many Pokes who do that (Drapion, Mismagius, Alakazam). After getting Burned, CB Spiritomb's Pursuit does 35.29% - 42.35%, assuming you're not switching out, so you can just stall him with Wish and Pain Split until he dies.
 
Encore should be an option. If you Taunt a set up move you can just Encore them and force them to struggle. It gets absolutely wrecked by Houndoom though, and pretty much any faster special sweeper (or Arcanine).
 
Hm, I think I might have just come up with one of the most annoying sets ever:

Stallrevoir
Gardevoir @ Leftovers
Ability: Whichever (Trace is probably better, since you can switch into Intimidates and bounce them back)
EVs: 252 HP/4 Def/252 Spe (May need to find a better one)
Nature: Timid
-Taunt
-Will-O-Wisp
-Wish
-Pain Split/Light Screen/Psychic

Anyone who's played Ubers would go, oh God, this is a Stall Mewtwo wannabe. Yes, it is. Not getting an instant recovery move is crappy, but Gardy's Special Defense is pretty good, so you can probably avoid Light Screen or something like that and use Wish and Pain Split together (For very annoying results). If you want extra security against special attackers, be my guest and use Light Screen. Faster Taunts will ruin you though, but there aren't too many Pokes who do that (Drapion, Mismagius, Alakazam). After getting Burned, CB Spiritomb's Pursuit does 35.29% - 42.35%, assuming you're not switching out, so you can just stall him with Wish and Pain Split until he dies.


Yep that was probably the most annoying moveset I've had to vs so far, my spiritomb was useless to the point I had to switch it out to chansey who also shared a similar fate.
 
Stallrevoir
Gardevoir @ Leftovers
Ability: Whichever (Trace is probably better, since you can switch into Intimidates and bounce them back)
EVs: 252 HP/4 Def/252 Spe (May need to find a better one)
Nature: Timid
-Taunt
-Will-O-Wisp
-Wish
-Pain Split/Light Screen/Psychic

Anyone who's played Ubers would go, oh God, this is a Stall Mewtwo wannabe. Yes, it is. Not getting an instant recovery move is crappy, but Gardy's Special Defense is pretty good, so you can probably avoid Light Screen or something like that and use Wish and Pain Split together (For very annoying results). If you want extra security against special attackers, be my guest and use Light Screen. Faster Taunts will ruin you though, but there aren't too many Pokes who do that (Drapion, Mismagius, Alakazam). After getting Burned, CB Spiritomb's Pursuit does 35.29% - 42.35%, assuming you're not switching out, so you can just stall him with Wish and Pain Split until he dies.

I used a set like that in OU. I used 252 def over s.def, protect in the fourth slot and taunt over encore. Encore is great to have, better than taunt against stat uppers. In UU you would have more defensive prowess, maybe enough that you can afford to wish without protecting. I'd ask to try all or a few of those changes in UU, I might. (And its a shame only Gardevoir and Sabelye can run a set like that in standard/UU)
 
It's too bad Gardevoir is so slow though, since it's entirely possible that Venusaur will just obliterate you with Power Whip or put you to sleep before you can even touch it. I do like that it has semi-reliable Recovery (which is literally the only reason to use it above Missy). I will say that you'd better have something that can handle Houndoom, because this set is massive set up fodder for it.
 
Only appropriate as FlareBlitz was the poster above me:

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NP Trapper

Jynx @ Lum Berry
Timid - Forewarn
252 SpA / 252 Spe / 4 SpD
- Mean Look
- Lovely Kiss
- Nasty Plot
- Ice Beam

It isn't quite as easy to use against offense as Sub/NP, but with Mean Look, Jynx can demolish stall almost by its lonesome. This set is most effectively played later on in the game once you've scouted out the opposing team and know what the opponent is likely to switch in. Against stall it's usually Chansey, who often comes in to 'absorb' sleep with Natural Cure. However, instead of Lovely Kiss'ing off the bat, use Mean Look as Chansey comes in. Now you are free to put it to sleep and Nasty Plot up while it's snoozing and unable to switch. Boost as many times as you can while Chansey is asleep; if it wakes up and tries to Thunder Wave / Toxic you, you heal yourself with your Lum Berry and can just put it back to sleep the next turn and continue NPing up. A +6 Ice Beam does a minimum of 61.8% on 4/252 Calm Chansey, so easy 2HKO there.

You come out of it with a +6 Jynx at full health and without having invoked Sleep Clause, since you eliminated the first Pokemon you slept. Few things avoid the OHKO from a +6 STAB Ice Beam off 115 base SpA, but if you run into something that does, or a Sucker Punch user, you're free to put them back to sleep with Lovely Kiss and then destroy them.

If you're not in the mood for boosting and sweeping with Jynx, or you know they have something like a Technitop waiting in the wings to revenge kill you, you can choose to instead use Mean Look + Lovely Kiss to give a free turn of setup to another one of your Pokemon. If you catch them with Mean Look on the switchin, and then proceed to put them to sleep, they have no choice but to sit there as you switch to your other setup sweeper. Now they can either stay in and potentially keep on snoozing or switch out to an appropriate counter. Either way, free turn to do whatever you want :).

The only annoying thing though is that some stall players are using Shed Shell on Chansey to escape Dugtrio, so you can't trap and use them as set up bait for Jynx :(.
 
Okay so this is something ive tried with a few freinds and takes luck but when it works its pretty fun:)

Medicham
Jolly
Leftovers or Life Orb

Evs
252 Attack
252 Speed
4 Hp

Move set
Swagger - Tm
Power Trick - Breed Mr.Mime
Ice Punch- Start
Fire or Thunder Punch - Start

Anyone got any ideas how i can also get Psycho Cut bred onto this build to replace Thunder/Fire Punch?
 
I've just been running some cals on a new spread for my old MixVenusaur set. I used it some in this metagame and because so many are now +spd nature, it's lost a little, but not a whole lot of it's effectiveness. So, I figured I would try to tweak my old EVs and give it a speed boosting nature, so it can keep up with the other base 80s, but still retain a good amount of power. From my calcs, it seems like I have achieved just that. My new MixSaur is:

Venusaur (F) @ Life Orb
Ability: Overgrow
EVs: 160 Atk/252 Spd/96 SAtk
Hasty nature (+Spd, -Def)
- Synthesis
- Sludge Bomb
- Sleep Powder
- Power Whip

It still 2HKOs chansey, has a very high chance of 2HKOing 100 def clefable. It can't OHKO bold milotic which is odd because I swore it did when I use dit before, but w/e. You retain the type coverage of the now popular, special venusaur, but can actually beat special walls. Moltres still dies after rocks, so it's still not a problem. =) I can't test it this weekend because I am going out of town, but for those of you who can, I suggest you do- you won't be let down!
 
I for once made an own moveset/EV Spread, ok, let's go:
I call it:

RestDrum

Hariyama(M/F)@Chesto Berry
Ability: Thick Fat/Guts (doesn't really matter IMO)
EV's:252HP/4Att/252Spe
Jolly Nature (+Spe, -SpA)
-Rest
-Belly Drum
-Ice Punch
-Close Combat

Belly Drum cuts it's HP to 50% it's own 144 Base is already good, so it can take a hit when it Belly Drums, Rest to get those 50% back, Ice Punch to protect from Flying who can hurt him really hard! Close Combat to still have an Fighting-move, but I have to watch out for Psychic Pokémon still, but that's why you have other Pokémons to cover you. Chesto berry to let you wake up when you're going to rest from your Belly Drum. 252HP so it can take a hit because of its horrible (Special) Defence, 4 Att for that little bit extra Attack, 252 Spe + Jolly nature for the extra speed because also that's horrible!

Haven't tested it yet, if anyone can, I'll appreciate it!
Hope it works!
Bye!
 
It is too slow. Something faster will come in as you belly drum and finish the last 44% off (if not less if you switched in on something). It would definitely need some dual screen support to pull off.

And thick fat would be far superior of an ability.
 
It is too slow. Something faster will come in as you belly drum and finish the last 44% off (if not less if you switched in on something). It would definitely need some dual screen support to pull off.

And thick fat would be far superior of an ability.
Ok, I'll go and search for a faster Pokémon who can also do this with Belly Drum + Healing move

EDIT:
How about this?

MagmortarDrum

Magmortar (M/F)@Chesto Berry
Ability: Flame Body
EV's: 252HP/4Att/252Spe
Hasty Nature (+Spe, -Def)
-Rest
-Belly Drum
-Earthquake
-Flamethrower

It's about the same as Hariyama, but now with Magmortar, it's faster etc. also, you wouldn't think a Belly Drum on Magmortar, but it is the same effect as on Politoed with Belly Drum, Earthquake for ground attack and Flamethrower for STAB, didn't want Flare Blitz because it takes recoil and since it doesn't has Sleep Talk for the rest, it's kinda bad... but you can choose it if you want to. Furthermore Hasty for +Spe and since Def is already bad -Def, 252HP for extra HP, so it can survive more. 4Att for that little boost, and 252Spe it outrun Pokémon (that's 291 with 252 EV's + +Spe Nature). Chesto to let it wake up from Rest after a BD. Nothing else to say here.
 
Ok, I'll go and search for a faster Pokémon who can also do this with Belly Drum + Healing move

EDIT:
How about this?

MagmortarDrum

Magmortar (M/F)@Chesto Berry
Ability: Flame Body
EV's: 252HP/4Att/252Spe
Hasty Nature (+Spe, -Def)
-Rest
-Belly Drum
-Earthquake
-Flamethrower

It's about the same as Hariyama, but now with Magmortar, it's faster etc. also, you wouldn't think a Belly Drum on Magmortar, but it is the same effect as on Politoed with Belly Drum, Earthquake for ground attack and Flamethrower for STAB, didn't want Flare Blitz because it takes recoil and since it doesn't has Sleep Talk for the rest, it's kinda bad... but you can choose it if you want to. Furthermore Hasty for +Spe and since Def is already bad -Def, 252HP for extra HP, so it can survive more. 4Att for that little boost, and 252Spe it outrun Pokémon (that's 291 with 252 EV's + +Spe Nature). Chesto to let it wake up from Rest after a BD. Nothing else to say here.


AH... isn't clefable complete outclasses it? i mean 1 reliable recovery= wish// 2 belly drum (duh XD)// 3- he can use it to gets a boosted and stab facade in conjuction with toxic orb// 4- and most important Magic Guard god damn i love that broken ability .
 
That set is awful and completely useless and is 100% outclassed by BD Zard, which is still the best belly drummer around IOM. Only oen that comes close is Linoone
 
this set literally sucks, magmortar get fire punch and he CANT use rest because he die so fast, i would rather use something like fire punch, cross chop/EQ, sub and belly drum with a salac berry, sure it might be slower then zard, but got higher atack(despite not having blaze)
 
I used a BullyDrum Magmortar in NU once too, but I don't know how it fairs in UU. Use Fire Punch over Flamethrower though.
 
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