First Post DLC VR Update!! A big thank you to cool user
Ho3nConfirm3d for helping out with writing some of these :> and rest of council for voting so quickly.
VR Votes
New Pokemon

New to S. No surprises here; Kadabra with its incredible special attack and being the fastest unboosted Pokemon in the metagame lands straight into the highest rank. It has an amazing movepool which allows it to break past a significant portion of the metagame. Despite its poor defensive stats, Magic Guard and Focus Sash means it can always take at least one hit making it somewhat difficult to revenge kill and on top of all this, it can run valuable utility in Encore, Taunt, or even Counter.

New to A. Tangela is both an incredible support and physically defensive wall, even being able to switch into the physical attacks of Piloswine and Raboot relatively comfortably (although not exactly recommended). Regenerator allows it to come into physical attackers and spam Knock Off, Leech Seed, and Toxic to cripple opposing Pokemon for its team. It also makes for a semi-reliable Machoke check but various prominent Special Attackers, such as Kadabra, Roselia, and Lampent hold it back from being placed any higher.

New to B. Slowpoke is another reliable physical wall with the combination of Regenerator and Teleport letting it come in on Machoke and Piloswine reliably. Teleport also let’s it bring in offensive frailer Pokemon far more safely whilst offering it some sort of momentum as it is quite a passive Pokemon. This along with only a decent special defense means it is very susceptible to both Taunt and special attackers which is why it is being ranked at B for the time being.

New to B-. Thanks to Gale Wings Fletchinder can sweep against common speed control mons such as Kadabra and Thwackey. However, it is most effective as a wallbreaker with Will-O-Wisp and Swords Dance to cripple walls and Tanks like Corsola and Piloswine, setup on them and then proceed to break past them. Its weakness to Stealth Rock can make it slightly unreliable at times, although it does have Roost to get it back to Gale Wing range/keep itself healthy.

New to B-. Its SpDef set can reliably check Special Attackerslike Kadabra and Roselia and even counters Flash Fire Lampent due to Trace. Teleport allows it to pivot out since it can be a passive Pokemon at times as it can invite the likes of Machoke and other powerful physical wallbreakers in.

New to B-. It sets Spikes and / or Toxic Spikes easily with Infestation to scout for Hattrem, and Speed Boost on top of a great Defense stat also opens opportunities to set hazards.

New to C+. This does the same thing as its evolution but slightly worse. It is very strong on Psychic spam teams which are benefiting greatly from Expanding Force. Trapinch support is another big factor for why Abra can be used in the metagame.

New to C+. Krokorok has 2 viable sets, Stealth Rock and Choice Scarf. For the most part, it is outclassed by other Dark-types like Linoone and Vullaby and Ground-type Stealth Rock users, like Piloswine and Palpitoad. Its best niche is as a moxie cleaner.

New to C+. With access to Regenerator and U-turn, Mienfoo makes for a decent offensive pivot. Outside of this it is somewhat outclassed by Machoke both defensive and offensively, but fits a niche enough role with a decent enough speed tier to differentiate itself from other Fighting-types.

New to C. Carvanha has the ability to pivot with Flip Turn and its ability Speed Boost allows it to clean up weakened teams, making it an interesting offensive option for HO teams. However it is extremely frail making it extremely vulnerable to priority and will be knocked out by anything it fails to OHKO, meaning it requires a lot of support to work.

New to C. Lickitung makes for a solid wall with access to utility moves like Knock Off, Wish and Heal Bell. Although it is quite passive, Oblivious means it cannot be shut down by Taunt users and it can easily take attacks from Special Attackers like KAdabra, Lampent, and Gastly. Its weakness to Machoke is its biggest problem as well as being potential setup bait for some Pokemon, especially when not running Toxic.

New to C. Water/Fairy is a great typing, and Maril has potential to shine with both offensive and defensive sets with good coverage in Knock Off, Aqua Jet, Whirlpool, and Perish Song. It's still behind the curve of better tiered physical attackers or walls, as relying on Belly Drum to wallbreak or RestTalk to recover can be detrimental.

New to C. Seadra has a few nice things going for it as a fast offensive Water-type. It has much better coverage than Drizzile since it has access to Ice Beam as well as having the option to utilise a more gimmicking Focus Energy set. It still struggles in a metagame with better Water-types and with Grass-types being super common.

New to C. Staryu makes for a decent offensive Spinner with a decent movepool including Flip-turn to keep momentum, and threaten many Stealth Rock users. It also has the option for most defensive sets utilising Recover instead.

New to C-. An offensive Bug / Fire typing lets it spam its STAB attacks in U-turn and Flare Blitz, with support in either Wild Charge, Morning Sun, Wil-O-Wisp, or Toxic. Working around its 4x Stealth Rock weakness and situational match ups will make Larvesta hard to pull off without extensive team support.

New to C-. It has an incredible movepool with excellent coverage moves which it can use to break past certain walls. Its lack of speed and only mediocre Speical Attack means it needs a lot of support from Sticky Web users or Knock Off users to be used effectively.

New to C-. Magnet Pull lets it trap Ferroseed and offensive Klang sets that lack Volt Switch, where it relies on its good Special Attack and decent Defense to pull through in these situations.

New to C-. It has a Steel-typing and accesses to both Stealth Rock and Rapid Spin, allowing it to compress hazard control onto one pick. Multiple relevant weaknesses, especially its 4x weakness to Fire- and Fighting-type attacks, and poor special bulk and Speed make it a liability in most cases, and teams are better off with different picks for these roles usually.
Rises

A to A+. Being a blanket physical wall is so important in this meta, as it would be overwhelming for most defensive cores to not have its support in checking Machoke, Piloswine, Klang, and Raboot. The revelation of Whirlpool sets was also a step in the right direction for it, as trapping while chipping most targets works for most balance teams to secure sweepers later on.

B- to A+. Thwackey received two new tools, the first being its HA, Grassy Surge, and the next being a new DLC move in Grassy Glide. The combination of these two provide Thwackey with a 91 base power STAB move with priority which would be incredibly strong on its own, and when paired with Choice Band is probably the most reliable form of Speed Control NFE has to offer. However, Thwackey also has a pretty solid movepool and can even run Swords Dance to be a reliable cleaner and wallbreaker in the current metagame.

A- to A. DLC added many more pivots that can bring in NFE's star wallbreaker. Losing Haunter also was a good buff for it, as most relevant faster attackers are now weak to its FakeSpeed options in priority. Being able to pick off weakened walls and attackers while using Volt Switch to pivot out on the walls it cannot break is a deadly combo. Again, Pikachu's Speed, priority, and offensive pivoting makes it near untouchable while it wears down teams.

B+ to A. The release of Libero was a nice buff to Raboot with both Choice Band Bulk Up sets finding slightly more success due to its coverage moves now hitting slightly harder making it a bit more difficult to check reliably. It still has its difficult matchups with the various Water-types in the metagame, especially ones with Regenerator like Mareanie, but the additional firepower makes it one of our best setup sweepers at the moment.

B+ to A. Trapinch benefited a lot from the DLC, most notably forming an extremely potent core with the aforementioned Kadabra. It can also pair well with Thwackey, Gastly, and Fletchinder as it provides an effective way of dealing with opposing Steel- and Rock-types, most notably Klang and the now less common Carkol.

B+ to A-. Hattrem becoming less common means Charjabug has a much easier time setting up webs. Haunter was also one of the most threatening Pokemon to Webs team due to its Levitate ability, and its ban makes it easier for Webs teams to flourish. Additionally, Charjabug is able to switch into attacks from both of the top two threats in the metagame, being Kadabra and Machoke.

B+ to A-. Ferroseed is an extremely good check to various common threats, including Kadabra, non Drain Punch variants of Thwackey, and Pikachu. It is able to get up hazards relatively easily as it can come in easily against the numerous passive regenerator Pokemon like Tangela and Slowpoke which are being used at the moment. Hattrem usage going down also helps it.

B to A-. Lampent is able to abuse its Substitute sets because of the numerous Grass-types that are present in the metagame as well as being able to setup against Klang which is being used as a common check to Kadabra.

B+ to A-. Regenerator cores are on the uptrend, with Mareanie being a star component. Being able to switch between two Regenerator walls while capitalizing with Knock Off or spreading status is proving to be a very threatening strategy. Its Water- and Ice-type resistances and access to Haze makes it a decent Wartortle counter as well.

B+ to A-. It is arguably the best hazard removal that NFE has at the moment. It also works well as a Kadabra check and can even perform well as a defensive pivot. It’s decently versatile but is easily pressured due to its passivity hence only a small rise.

B to B+. Haunter being banned and Kadabra taking over gives room for Togetic's naturally sufficient special bulk to shine. While it has better bulk than Clefairy, being vulnerable Stealth Rock and Toxic makes it a step down in comparison for most cases.

C to B. Modest Gastly hits as hard as Timid Haunter and with Haunter gone, Gastly actually has a place in the metagame outside of Ghost Spam. It’s more vulnerable than Haunter being only 259 speed when Modest but it still is a potent wallbreaker and has essentially replaced Haunter on many teams.

B- to B. Bulletproof allows Hakamo-o to set Substitutes and Swords Dance on numerous defensive Pokemon such as Tangela, Ferroseed, and Charjabug as well as being a good check to Lampent. It has a very good matchup into teams without a Fairy or Slowpoke.

C+ to B-. Koffing is the most reliable Machoke check at the moment. Whilst Kadabra’s usage hurts its viability, neutralising gas Koffing is one of the best way of deal with Tangela and preventing it from regenerating health when it switches out. Also it is a good Toxic Spikes absorber which is good with Mareanie is becoming more popular.

C to C+. Dusclops gained a new tool in Poltergeist giving it a high base power STAB move to distinguish itself from Corsola-Galar (which has always been the better wall of the two). This turns Dusclops into more of a Tank being able to take most hits comfortably and dishing significant damage back and finishing off weakened Pokemon with Shadow Sneak.

C- to C+. A solid suicide lead for HO teams, with Sturdy guaranteeing at least one layer of hazards. It also has Knock Off and X-Scissor to threaten out Hattrem, which has become less common on teams.
Drops

A+ to A. It now has to compete with Kadabra as a Psychic-type, and Kadabra has also led to an increase in Dark- and Steel-types in the metagame, which Hattrem dislikes a lot. Hattrem is still extremely valuable as a form of hazard control and blocking Strength Sap users but it is no longer a Pokemon which can be slapped onto many teams without thought.

A+ to A-. Kadabra’s release means that Linoone-Galar is no longer the fastest common Pokemon in the metagame and is now forced to run Toxic Orb if it wants to check Kadabra offensively. Linoone was also Haunter’s best offensive check and the Haunter ban will make Linoone less of a priority to have on teams. Lastly the rise of Trapinch, forces Linoone to run Protect more often over Taunt meaning it can less reliably deal with Corsola-Galar and other passive walls.

A to A-. Wartortle’s Shell Smash set is having a tougher time with 3 reliable checks in Focus Sash Kadabra, Grassy Glide Thwackey, and Ferroseed all being super common in the metagame. Mareanie is also very solid at the moment and has always been Wartortle’s best check and as a result Wartortle has been lowered to A-.

A- to B+. Brionne hates the rise of so many Grass-types in the metagame as well as facing competition from Mareanie as a defensive Water-type, which has reliable recovery unlike Brionne which is forced to run RestTalk. It used to check Haunter and Wartortle, but the former is now banned and the latter is being used significantly less than pre-DLC.

A- to B. Carkol, whilst having good role compression, hates the current metagame with the rise of Trapinch and defensive Water-types, as well as Hattrem’s usage going down (and it being one of the hazard setters with the ability to trap Hattrem). Haunter’s ban also hurt it as it was one of the better checks for it.

B+ to B. Wartortle usage decreasing means it isn’t as needed as a special wall to offensive Waters. Fire-types like, Raboot and Lampent, are able to break past Palpitoad pretty easily if running the correct coverage. It also lets in Grasses in for free which hurts its viability a lot.

B+ to B-. Gloom now shares competition with Tangela which offers better utility and is less passive. Gloom still functions as a solid sun sweeper but this niche alone means it should be ranked with the rest of the sun archetype.

B to C+. Torracat’s physical sets are now largely outclassed by Libero Raboot. It’s Nasty Plot sets with Parting Shot still have a decent niche in the metagame but does face competition from Lampent as a special Fire-type.

B- to C. It is still a decent physical wall but it really struggles in this metagame with how common Grass-types like Roselia and Tangela are being seen as well as how often Water-types are being run on teams.

C+ to C. Still outclassed by Morgrem as a screens user. It still may be the premier setter for a very unexplored Hail archetype with Sandshrew-Alola coming back so we’re holding off on completely unranking it for now.

C to C-. Webs and Magic Room are very niche and only seen on offensive teams and are mostly outclassed by Charjabug as a Webs setter.

C to UR. In hindsight this was clearly a flavour of the month thing; Darumaka whilst it hits hard, is extremely frail and now has to contend with Libero Raboot as a Fire-type and with Hustle makes it too much of a double edged sword to be considered over Raboot on any team.

C- to UR. Dewpider is outclassed by Chajrabug like every other web setter. Magic Coat isn’t a big enough niche to justify ranking.

C to UR. Outclassed by Charjabug as a Web setter and its Calm Mind and Iron Defense sets haven’t really been used either. It also dislikes Raboot running around in the metagame.

C- to UR. This thing is pretty much completely outclassed by other offensive Water-types like Wartortle and Seadra which have far superior movepools and no one uses this for screens either.
Thanks everyone for
making me spend way too long writing this their nominations and helping the council keep the VR updated!!