Nosepass (ADV NU Revamp) GP: (2/2) Ready For Upload

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Aaronboyer

Upside Down Puppers
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#1
QC: Oglemi
GP: TDPJ / ?
[Overview]
Nosepass bears the curse of having an extremely coveted ability that it can't make use of in Magnet Pull, with the reason being that the very Steel-types Nosepass is trying to trap hit it super effectively. Nosepass is able to successfully trap and 2HKO Mawile, however, using a combination of Taunt, Block, and Fire Punch to do so. This doesn't amount to anything, though, as applying offensive pressure on Mawile using Pokemon such as Hitmonchan and Flareon or even bringing a defensive Pokemon that resists its attacks such as Wailord or Tangela is a much more reliable strategy. Ultimately, Nosepass is utterly atrocious and should be passed up in favor of a more viable Rock-type or Mawile check.


[SET]
name: Trapper
move 1: Taunt
move 2: Fire Punch
move 3: Block / Hidden Power Rock
move 4: Explosion
item: Leftovers
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Taunt stops defensive Seismic Toss variants of Mawile from using Baton Pass to escape Nosepass. Because Mawile's Defense is higher than its Special Defense, Fire Punch is the best option for Nosepass to hit Mawile with and 2HKO it. Block prevents non-Steel-type Pokemon from double switching in and out of Taunt. Block can also be Baton Passed by Mawile so that something else becomes trapped. Alternatively, Hidden Power Rock is Nosepass's most reliable STAB move and hits Pokemon such as Pidgeot and Murkrow super effectively. Explosion, although powered down by Nosepass's Timid nature, is still strong enough to OHKO Roselia and severely dents Chimecho.


[ADDITIONAL SET COMMENTS]
Magnet Pull is Nosepass's only defining feature, differentiating itself from other Rock-types with its ability to trap opposing Steel-types. Maximum Speed EVs alongside a Timid nature allow Nosepass to outspeed uninvested base 60s while also outspeeding most standard 128 Speed Mawile and defensive Pokemon such as Roselia and Chimecho that it can use Explosion on. Maximum Special Attack EVs ensured that Nosepass 2HKOes Mawile with Fire Punch. Leftovers and the remaining 4 Defense EVs allow Nosepass to more adequately take two Hidden Power Steels from Mawile. Poison-types such as Arbok appreciate Mawile being removed, as they can spam STAB Sludge Bomb more freely, making them good teammates for Nosepass. Nosepass and Poison-types share a weakness to Ground, so Pokemon that have the Flying typing such as Pidgeot can provide the necessary Ground-type immunity while also resisting Grass for Nosepass. Chimecho is another great example, utilizing Levitate to provide a switch-in for Ground-types and adding a Psychic-type resistance for Arbok. Making use of Team Preview and not bringing Nosepass in until Mawile is on the field is a crucial step in not misplaying with Nosepass. If Nosepass is revealed too early, Mawile will keep double switching out every time it is brought in, and Nosepass will lose all momentum in the process. While its defense stats might suggest otherwise, Nosepass is exceedingly frail and must be played carefully. Mawile can very easily 2HKO Nosepass with two Hidden Power Steels. Once trapped, Nosepass needs to predict correctly whether Mawile is going to attack, Taunt, or Baton Pass. Hopefully, by the time you bring Nosepass into Mawile, you will know what set it is running so that you can more easily predict around it.


[Other Options]
Defense Curl and Rollout together can make Nosepass a somewhat threatening late-game sweeper. However, Shuckle outclasses Nosepass in this role, as it has exceedingly high bulk and can invest its EVs fully in Attack, unlike Nosepass, which would have to devote all of its EVs into HP and Special Defense. A set utilizing Rest, Sleep Talk, Earthquake, and Rock Slide may seem alright at first, but again Nosepass is outclassed, this time by Relicanth. While Nosepass isn't a Water-type and doesn't have any 4x weaknesses unlike Relicanth, this isn't enough of a niche to warrant its use, especially considering the steep drop in overall bulk.


[Checks and Counters]
Water-types such as Huntail, Dewgong, and Wailord can drown Nosepass out with a STAB Surf. Nosepass is also passive enough for Huntail to reliably set up Rain Dance against and attempt to sweep. Grass-types such as Tangela and Bellossom take Nosepass out with a STAB Solar Beam, although if they set up Sunny Day, they must be wary of a sun-boosted Fire Punch. Hitmonchan can switch into any of Nosepass's attacks bar Explosion and threaten it out with a super effective Sky Uppercut. Pokemon with Rock / Ground typing such as Pupitar and Graveler resist all of Fire Punch, Hidden Power Rock, and Explosion and can demolish Nosepass with Earthquake. Even with Taunt, Pupitar can use Nosepass as setup fodder with Dragon Dance. Even though it's also a Steel-type that Nosepass can trap, Metang possesses overall better bulk than Mawile and also has Meteor Mash, which threatens to OHKO Nosepass after one layer of Spikes.


[CREDITS]
- Written by: [Aaronboyer, 239454]
- Quality checked by: [Oglemi, 40358]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Redew, 79322]]
 
Last edited:

Oglemi

red hot like pizza supper
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Secret Boss Mod
#2
Mehhhhh, even this i think shuckle does better. I think nosepass's only niche is block + explosion, which onix can also do and with higher speed, but nosepass would actually have the defenses to pull it off I think and it also gets twave. Either that or a straight just specially defensive resttalk set, which relicanth can do but nosepass has a slightly better typing for it.

God this mon sucks
 

Oglemi

red hot like pizza supper
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Secret Boss Mod
#3
Actually, I've got it:

[SET]
name: Trapper
move 1: Taunt
move 2: Fire Punch
move 3: Block / Hidden Power Rock
move 4: Explosion
item: Leftovers
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

You actually successfully trap and 2HKO most non-max Speed Mawile before they 2HKO you and Taunt defensive Seismic Toss versions from using Baton Pass to escape you. Block allows Nosepass to prevent the opp from double switching and Explosion is still strong enough to OHKO Roselia even with Timid. Unfortunately Block doesn't prevent BP but the effect does get passed afaik. HP Rock is for Pidgeot and Murkrow. Max speed Timid places Nosepass just above 0 Spe base 60s and coincidentally gets the jump on most standard 128 Spe Mawile so you can ensure you get the boom on defensive things like Roselia and Chimecho.

In the end you're way better off using Diglett or Trapinch (or Magnemite) if you want to trap and kill Mawile and a million other things, but if you wanna use Nosepass I think this is it.
 

Oglemi

red hot like pizza supper
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Secret Boss Mod
#5
It's not even intimidate that makes fire punch the desirable attack since nosepass should be switching into mawile most times or on the same turn on a double, it's the fact that nosepass can't even 2hko max/max mawile with earthquake lol.

Otherwise this is fine and approved on my end !_!
 
#6
add remove comments
[Overview]
Nosepass bears the curse of having an extremely coveted ability that it can't make effective use of.(AP) That ability is in Magnet Pull, and the reason Nosepass is so ineffective is being that the very Steel-types Nosepass is trying to trap are super effective against it hit it super effectively. However, Nosepass is actually successfully able to trap and 2HKO Mawile, however, using a combination of Taunt,(RC) Block,(RC) (This is not true, Nosepass traps Mawile with Magnet Pull and Taunt prevents it from Baton Passing out. Block is not nessecary to specifically trap Mawile.) and Fire Punch in order to do so. This doesn't really amount to anything though, as applying offensive pressure on Mawile using Pokemon such as Hitmonchan and Flareon or even having a defensive resist using Pokemon such as Wailord and Tangela is a much more reliable strategy. Case in point,(RC) ("Case in point" refers to a specific example that supports a given conclusion; the final sentence here is the conclusion itself, and a different transition word is necessary or no transition word at all) Nosepass is utterly atrocious and should be passed up in favor of a more viable Rock-type or Mawile check.

[SET]
name: Trapper
move 1: Taunt
move 2: Fire Punch
move 3: Block / Hidden Power Rock
move 4: Explosion
item: Leftovers
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Taunt shuts down defensive Seismic Toss variants of Mawile from using Baton Pass to escape Nosepass. Because Mawile's physical Defense is higher than its Special Defense, Fire Punch is the best option for Nosepass to hit be able to 2HKO Mawile with and 2HKOes it. Block prevents Pokemon who are not Steel-type from double switching in and out of Taunt. Block can also be Baton Passed by Mawile so that whatever it passes to something becomes trapped. Hidden Power Rock is Nosepass's most reliable STAB move and hits Pokemon such as Pidgeot and Murkrow super effectively. Explosion, although weakened is powered down by Nosepass's a (for sake of being concise)Timid nature, is still strong enough to OHKO Roselia and severely dents dent Chimecho.

[ADDITIONAL SET COMMENTS]
Magnet Pull is Nosepass's only defining feature, differentiating itself from other Rock-types with its ability to trap opposing Steel-types. Maximum Speed EVs alongside a Timid nature allows Nosepass to outspeed uninvested base 60s while also outspeeding most standard 128 Speed Mawile, and defensive Pokemon such as Roselia and Chimecho that you can explode on. Maximum Special Attack EVs ensured ensures that Nosepass 2HKOes Mawile with Fire Punch. Leftovers and the remaining 4 Defense EVs allow Nosepass to more adequately take two Hidden Power Steels from Mawile. Poison-types such as Arbok appreciate Mawile being removed as they can spam STAB Sludge Bomb more freely, and therefore makes make a good teammate teammates for Nosepass. Nosepass and Poison-types share a weakness to Ground, so Flying-types Pokemon that have the Flying typing such as Pidgeot can provide the necessary Ground-type immunity while also resisting Grass for Nosepass. Chimecho is another great teammate example, utilizing Levitate to provide a switch-in for Ground-types and adding a Psychic-type resistance for Arbok. Making use of Team Preview and not bringing revealing Nosepass in until Mawile is on the field is a crucial step in not misplaying properly using (You want to phrase it in a way that you're explaining how to use Nosepass whenever possible, not how NOT to use it, if you understand.) Nosepass. If Nosepass is revealed too early,(AC) Mawile will be able to Baton Pass keep double switching out every time Nosepass is brought in, losing all momentum in the process. While its defense stats might suggest otherwise, Nosepass is exceedingly frail and must be played carefully. While rare, offensive variants of Mawile can very easily 2HKO Nosepass back with either two Hidden Power Steels.(This is a very important distinction, as any of the overwhelmingly more common Mawile sets cannot ever 2HKO Nosepass with HP Steel, as offensive Mawile isn't really a thing or very good.) Once trapped, Nosepass needs to predict correctly what if Mawile is going to attack, Taunt, or Baton Pass. Hopefully, by the time you bring Nosepass into Mawile, you will know what set it is running so that you can more easily predict around it.

[Other Options]
Defense Curl and Rollout together can make Nosepass a potential somewhat threatening (this is not threatening in the least) win-(RH)con condition. However, Shuckle outclasses Nosepass in this role, as it has significantly more exceedingly high (you're making a direct comparison here) bulk and can afford to invest its EVs fully in Attack, unlike Nosepass,(AC) which has who would have to devote all of its EVs into HP and Special Defense to be effective. A set utlizing using (I explained this in another amcheck) Rest, Sleep Talk, Earthquake, and Rock Slide may seem alright at first, but again Nosepass is outclassed, this time by Relicanth. While Nosepass isn't a Water-type and doesn't have any four times weaknesses unlike Relicanth, this just isn't enough of a niche to warrant its use, especially considering the steep drop in overall bulk.

[Checks and Counters]
Water-types such as Huntail, Dewgong, and Wailord can drown Nosepass out with a STAB Surf or Hydro Pump. Nosepass is also passive enough for Huntail to reliably set up Rain Dance against it and attempt to sweep. Grass-types such as Tangela and Bellossom can take Nosepass out with a STAB Solar Beam, although if they set up Sunny Day, they must be wary about of a sun-boosted Fire Punch. Hitmonchan can switch into any of Nosepass's attacks bar Explosion and threaten it out with a super effective Sky Uppercut. Pokemon with both Rock and Ground typing such as Pupitar and Graveler resist Fire Punch, Hidden Power Rock, and Explosion and are able to annihilate Nosepass with their own STAB Earthquake. Even with Taunt, Pupitar can use Nosepass as setup fodder with Dragon Dance. Even though it's also a Steel-typethat Nosepass can trap (In all conventional use, using "trap" implies that it is also able to beat it, which is not true), Metang possesses overall better bulk than Mawile and Meteor Mash, which threatens to OHKO Nosepass with Meteor Mash after one layer of Spikes with Meteor Mash.(Redundant)


edit: fixed colors on "(RC)" and such
 
Last edited:

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Smogon Social Media Contributoris a Contributor to Smogonis a Smogon Media Contributoris an Administrator
Articles Co-Leader
#7
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[Overview]
Nosepass bears the curse of having an extremely coveted ability that it can't make use of in Magnet Pull, with the reason being that the very Steel-types Nosepass is trying to trap are super effective against it hit it super effectively. Nosepass is successfully able to successfully trap and 2HKO Mawile, however, using a combination of Taunt, Block, and Fire Punch to do so. This doesn't amount to anything, (AC) though, as applying offensive pressure on Mawile using Pokemon such as Hitmonchan and Flareon or even having bringing a defensive resist using Pokemon that resists its attacks such as Wailord and or Tangela (doesn't resist Steel, may mean nothing though) is a much more reliable strategy. Case in point, Ultimately, Nosepass is utterly atrocious and should be passed up in favor of a more viable Rock-type or Mawile check.

[SET]
name: Trapper
move 1: Taunt
move 2: Fire Punch
move 3: Block / Hidden Power Rock
move 4: Explosion
item: Leftovers
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Taunt shuts down stops defensive Seismic Toss variants of Mawile from using Baton Pass to escape Nosepass. Because Mawile's physical Defense is higher than its Special Defense, Fire Punch is the best option for Nosepass to hit Mawile with and 2HKOes 2HKO it. Block prevents non-Steel-type Pokemon who are not Steel-type from double switching in and out of Taunt. Block can also be Baton Passed by Mawile so that something else becomes trapped. Alternatively, Hidden Power Rock is Nosepass's most reliable STAB move and hits Pokemon such as Pidgeot and Murkrow super effectively. Explosion, although powered down by Nosepass's Timid nature, is still strong enough to OHKO Roselia and severely dents Chimecho.

[ADDITIONAL SET COMMENTS]
Magnet Pull is Nosepass's only defining feature, differentiating itself from other Rock-types with its ability to trap opposing Steel-types. Maximum Speed EVs alongside a Timid nature allows allow Nosepass to outspeed uninvested base 60s while also outspeeding most standard 128 Speed Mawile (RC) and defensive Pokemon such as Roselia and Chimecho that you can explode it can use Explosion on. Maximum Special Attack EVs ensured that Nosepass 2HKOes Mawile with Fire Punch. Leftovers and the remaining 4 Defense EVs allow Nosepass to more adequately take two Hidden Power Steels from Mawile. Poison-types such as Arbok appreciate Mawile being removed, (AC) as they can spam STAB Sludge Bomb more freely, and therefore makes a making them good teammates for Nosepass. Nosepass and Poison-types share a weakness to Ground, so Pokemon that have the Flying typing such as Pidgeot can provide the necessary Ground-type immunity while also resisting Grass for Nosepass. Chimecho is another great example, utilizing Levitate to provide a switch-in for Ground-types and adding a Psychic-type resistance for Arbok. Making use of Team Preview and not bringing Nosepass in until Mawile is on the field is a crucial step in not misplaying with Nosepass. If Nosepass is revealed too early, Mawile will keep double switching out every time Nosepass it is brought in, losing and Nosepass will lose all momentum in the process. While its defense stats might suggest otherwise, Nosepass is exceedingly frail and must be played carefully. Mawile can very easily 2HKO Nosepass back with either two Hidden Power Steels. Once trapped, Nosepass needs to predict correctly what whether Mawile is going to attack, Taunt, or Baton Pass. Hopefully, by the time you bring Nosepass into Mawile, you will know what set it is running so that you can more easily predict around it.

[Other Options]
Defense Curl and Rollout together can make Nosepass a somewhat threatening win-con late-game sweeper. However, Shuckle outclasses Nosepass in this role, as it has exceedingly high bulk and can invest its EVs fully in Attack, unlike Nosepass, (AC) who which would have to devote all of its EVs into HP and Special Defense. A set utilizing Rest, Sleep Talk, Earthquake, and Rock Slide may seem alright at first, but again Nosepass is outclassed, this time by Relicanth. While Nosepass isn't a Water-type and doesn't have any four times 4x weaknesses unlike Relicanth, this isn't enough of a niche to warrant its use, especially considering the steep drop in overall bulk.

[Checks and Counters]
Water-types such as Huntail, Dewgong, and Wailord can drown Nosepass out with a STAB Surf. Nosepass is also passive enough for Huntail to reliably set up Rain Dance against it and attempt to sweep. Grass-types such as Tangela and Bellossom take Nosepass out with a STAB Solar Beam, although if they set up Sunny Day, they must be wary about of a sun-boosted Fire Punch. Hitmonchan can switch into any of Nosepass's attacks bar Explosion and threaten it out with a super effective Sky Uppercut. Pokemon with both Rock and Ground Rock / Ground typing such as Pupitar and Graveler resist all of Fire Punch, Hidden Power Rock, and Explosion and can demolish Nosepass with Earthquake. Even with Taunt, Pupitar can use Nosepass as setup fodder with Dragon Dance. Even though it's also a Steel-type that Nosepass can trap, Metang possesses overall better bulk than Mawile and Meteor Mash, which threatens to OHKO Nosepass after one layer of Spikes with Meteor Mash.
 
#8
Add | Remove | (Comments)
GP 2/2

[Overview]
Nosepass bears the curse of having an extremely coveted ability that it can't make use of in Magnet Pull, with the reason being that the very Steel-types Nosepass is trying to trap hit it super effectively. Nosepass is able to successfully trap and 2HKO Mawile, however, using a combination of Taunt, Block, and Fire Punch to do so. This doesn't amount to anything,
(AC) (this was left in) though, as applying offensive pressure on Mawile using Pokemon such as Hitmonchan and Flareon or even bringing a defensive Pokemon that resists its attacks such as Wailord or Tangela is a much more reliable strategy. Ultimately, Nosepass is utterly atrocious and should be passed up in favor of a more viable Rock-type or Mawile check.

[SET]
name: Trapper
move 1: Taunt
move 2: Fire Punch
move 3: Block / Hidden Power Rock
move 4: Explosion
item: Leftovers
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Taunt stops defensive Seismic Toss variants of Mawile from using Baton Pass to escape Nosepass. Because Mawile's Defense is higher than its Special Defense, Fire Punch is the best option for Nosepass to hit Mawile with and 2HKO it. Block prevents non-Steel-type Pokemon from double switching in and out of Taunt. Block can also be Baton Passed by Mawile so that something else becomes trapped. Alternatively, Hidden Power Rock is Nosepass's most reliable STAB move and hits Pokemon such as Pidgeot and Murkrow super effectively. Explosion, although powered down by Nosepass's Timid nature, is still strong enough to OHKO Roselia and severely dents Chimecho.


[ADDITIONAL SET COMMENTS]
Magnet Pull is Nosepass's only defining feature, differentiating itself from other Rock-types with its ability to trap opposing Steel-types. Maximum Speed EVs alongside a Timid nature allow Nosepass to outspeed uninvested base 60s while also outspeeding most standard 128 Speed Mawile and defensive Pokemon such as Roselia and Chimecho that it can use Explosion on. Maximum Special Attack EVs ensured that Nosepass 2HKOes Mawile with Fire Punch. Leftovers and the remaining 4 Defense EVs allow Nosepass to more adequately take two Hidden Power Steels from Mawile. Poison-types such as Arbok appreciate Mawile being removed, as they can spam STAB Sludge Bomb more freely, making them good teammates for Nosepass. Nosepass and Poison-types share a weakness to Ground, so Pokemon that have the Flying typing such as Pidgeot can provide the necessary Ground-type immunity while also resisting Grass for Nosepass. Chimecho is another great example, utilizing Levitate to provide a switch-in for Ground-types and adding a Psychic-type resistance for Arbok. Making use of Team Preview and not bringing Nosepass in until Mawile is on the field is a crucial step in not misplaying with Nosepass. If Nosepass is revealed too early, Mawile will keep double switching out every time it is brought in, and Nosepass will lose all momentum in the process. While its defense stats might suggest otherwise, Nosepass is exceedingly frail and must be played carefully. Mawile can very easily 2HKO Nosepass
back with two Hidden Power Steels. Once trapped, Nosepass needs to predict correctly whether Mawile is going to attack, Taunt, or Baton Pass. Hopefully, by the time you bring Nosepass into Mawile, you will know what set it is running so that you can more easily predict around it.

[Other Options]
Defense Curl and Rollout together can make Nosepass a somewhat threatening late-game sweeper. However, Shuckle outclasses Nosepass in this role, as it has exceedingly high bulk and can invest its EVs fully in Attack, unlike Nosepass, which would have to devote all of its EVs into HP and Special Defense. A set utilizing Rest, Sleep Talk, Earthquake, and Rock Slide may seem alright at first, but again Nosepass is outclassed, this time by Relicanth. While Nosepass isn't a Water-type and doesn't have any 4x weaknesses unlike Relicanth, this isn't enough of a niche to warrant its use, especially considering the steep drop in overall bulk.


[Checks and Counters]
Water-types such as Huntail, Dewgong, and Wailord can drown Nosepass out with a STAB Surf. Nosepass is also passive enough for Huntail to reliably set up Rain Dance against and attempt to sweep. Grass-types such as Tangela and Bellossom take Nosepass out with a STAB Solar Beam, although if they set up Sunny Day, they must be wary of a sun-boosted Fire Punch. Hitmonchan can switch into any of Nosepass's attacks bar Explosion and threaten it out with a super effective Sky Uppercut. Pokemon with Rock / Ground typing such as Pupitar and Graveler resist all of Fire Punch, Hidden Power Rock, and Explosion and can demolish Nosepass with Earthquake. Even with Taunt, Pupitar can use Nosepass as setup fodder with Dragon Dance. Even though it's also a Steel-type that Nosepass can trap, Metang possesses overall better bulk than Mawile and
also has Meteor Mash, which threatens to OHKO Nosepass after one layer of Spikes.
The Dutch Plumberjack you pretty much got everything.
Aaronboyer
 
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