Aaronboyer
Something Worth Fighting For
QC: Oglemi
GP: TDPJ / ?
[Overview]
Nosepass bears the curse of having an extremely coveted ability that it can't make use of in Magnet Pull, with the reason being that the very Steel-types Nosepass is trying to trap hit it super effectively. Nosepass is able to successfully trap and 2HKO Mawile, however, using a combination of Taunt, Block, and Fire Punch to do so. This doesn't amount to anything, though, as applying offensive pressure on Mawile using Pokemon such as Hitmonchan and Flareon or even bringing a defensive Pokemon that resists its attacks such as Wailord or Tangela is a much more reliable strategy. Ultimately, Nosepass is utterly atrocious and should be passed up in favor of a more viable Rock-type or Mawile check.
[SET]
name: Trapper
move 1: Taunt
move 2: Fire Punch
move 3: Block / Hidden Power Rock
move 4: Explosion
item: Leftovers
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Taunt stops defensive Seismic Toss variants of Mawile from using Baton Pass to escape Nosepass. Because Mawile's Defense is higher than its Special Defense, Fire Punch is the best option for Nosepass to hit Mawile with and 2HKO it. Block prevents non-Steel-type Pokemon from double switching in and out of Taunt. Block can also be Baton Passed by Mawile so that something else becomes trapped. Alternatively, Hidden Power Rock is Nosepass's most reliable STAB move and hits Pokemon such as Pidgeot and Murkrow super effectively. Explosion, although powered down by Nosepass's Timid nature, is still strong enough to OHKO Roselia and severely dents Chimecho.
[ADDITIONAL SET COMMENTS]
Magnet Pull is Nosepass's only defining feature, differentiating itself from other Rock-types with its ability to trap opposing Steel-types. Maximum Speed EVs alongside a Timid nature allow Nosepass to outspeed uninvested base 60s while also outspeeding most standard 128 Speed Mawile and defensive Pokemon such as Roselia and Chimecho that it can use Explosion on. Maximum Special Attack EVs ensured that Nosepass 2HKOes Mawile with Fire Punch. Leftovers and the remaining 4 Defense EVs allow Nosepass to more adequately take two Hidden Power Steels from Mawile. Poison-types such as Arbok appreciate Mawile being removed, as they can spam STAB Sludge Bomb more freely, making them good teammates for Nosepass. Nosepass and Poison-types share a weakness to Ground, so Pokemon that have the Flying typing such as Pidgeot can provide the necessary Ground-type immunity while also resisting Grass for Nosepass. Chimecho is another great example, utilizing Levitate to provide a switch-in for Ground-types and adding a Psychic-type resistance for Arbok. Making use of Team Preview and not bringing Nosepass in until Mawile is on the field is a crucial step in not misplaying with Nosepass. If Nosepass is revealed too early, Mawile will keep double switching out every time it is brought in, and Nosepass will lose all momentum in the process. While its defense stats might suggest otherwise, Nosepass is exceedingly frail and must be played carefully. Mawile can very easily 2HKO Nosepass with two Hidden Power Steels. Once trapped, Nosepass needs to predict correctly whether Mawile is going to attack, Taunt, or Baton Pass. Hopefully, by the time you bring Nosepass into Mawile, you will know what set it is running so that you can more easily predict around it.
[Other Options]
Defense Curl and Rollout together can make Nosepass a somewhat threatening late-game sweeper. However, Shuckle outclasses Nosepass in this role, as it has exceedingly high bulk and can invest its EVs fully in Attack, unlike Nosepass, which would have to devote all of its EVs into HP and Special Defense. A set utilizing Rest, Sleep Talk, Earthquake, and Rock Slide may seem alright at first, but again Nosepass is outclassed, this time by Relicanth. While Nosepass isn't a Water-type and doesn't have any 4x weaknesses unlike Relicanth, this isn't enough of a niche to warrant its use, especially considering the steep drop in overall bulk.
[Checks and Counters]
Water-types such as Huntail, Dewgong, and Wailord can drown Nosepass out with a STAB Surf. Nosepass is also passive enough for Huntail to reliably set up Rain Dance against and attempt to sweep. Grass-types such as Tangela and Bellossom take Nosepass out with a STAB Solar Beam, although if they set up Sunny Day, they must be wary of a sun-boosted Fire Punch. Hitmonchan can switch into any of Nosepass's attacks bar Explosion and threaten it out with a super effective Sky Uppercut. Pokemon with Rock / Ground typing such as Pupitar and Graveler resist all of Fire Punch, Hidden Power Rock, and Explosion and can demolish Nosepass with Earthquake. Even with Taunt, Pupitar can use Nosepass as setup fodder with Dragon Dance. Even though it's also a Steel-type that Nosepass can trap, Metang possesses overall better bulk than Mawile and also has Meteor Mash, which threatens to OHKO Nosepass after one layer of Spikes.
[CREDITS]
- Written by: [Aaronboyer, 239454]
- Quality checked by: [Oglemi, 40358]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Redew, 79322]]
GP: TDPJ / ?
[Overview]
Nosepass bears the curse of having an extremely coveted ability that it can't make use of in Magnet Pull, with the reason being that the very Steel-types Nosepass is trying to trap hit it super effectively. Nosepass is able to successfully trap and 2HKO Mawile, however, using a combination of Taunt, Block, and Fire Punch to do so. This doesn't amount to anything, though, as applying offensive pressure on Mawile using Pokemon such as Hitmonchan and Flareon or even bringing a defensive Pokemon that resists its attacks such as Wailord or Tangela is a much more reliable strategy. Ultimately, Nosepass is utterly atrocious and should be passed up in favor of a more viable Rock-type or Mawile check.
[SET]
name: Trapper
move 1: Taunt
move 2: Fire Punch
move 3: Block / Hidden Power Rock
move 4: Explosion
item: Leftovers
ability: Magnet Pull
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Taunt stops defensive Seismic Toss variants of Mawile from using Baton Pass to escape Nosepass. Because Mawile's Defense is higher than its Special Defense, Fire Punch is the best option for Nosepass to hit Mawile with and 2HKO it. Block prevents non-Steel-type Pokemon from double switching in and out of Taunt. Block can also be Baton Passed by Mawile so that something else becomes trapped. Alternatively, Hidden Power Rock is Nosepass's most reliable STAB move and hits Pokemon such as Pidgeot and Murkrow super effectively. Explosion, although powered down by Nosepass's Timid nature, is still strong enough to OHKO Roselia and severely dents Chimecho.
[ADDITIONAL SET COMMENTS]
Magnet Pull is Nosepass's only defining feature, differentiating itself from other Rock-types with its ability to trap opposing Steel-types. Maximum Speed EVs alongside a Timid nature allow Nosepass to outspeed uninvested base 60s while also outspeeding most standard 128 Speed Mawile and defensive Pokemon such as Roselia and Chimecho that it can use Explosion on. Maximum Special Attack EVs ensured that Nosepass 2HKOes Mawile with Fire Punch. Leftovers and the remaining 4 Defense EVs allow Nosepass to more adequately take two Hidden Power Steels from Mawile. Poison-types such as Arbok appreciate Mawile being removed, as they can spam STAB Sludge Bomb more freely, making them good teammates for Nosepass. Nosepass and Poison-types share a weakness to Ground, so Pokemon that have the Flying typing such as Pidgeot can provide the necessary Ground-type immunity while also resisting Grass for Nosepass. Chimecho is another great example, utilizing Levitate to provide a switch-in for Ground-types and adding a Psychic-type resistance for Arbok. Making use of Team Preview and not bringing Nosepass in until Mawile is on the field is a crucial step in not misplaying with Nosepass. If Nosepass is revealed too early, Mawile will keep double switching out every time it is brought in, and Nosepass will lose all momentum in the process. While its defense stats might suggest otherwise, Nosepass is exceedingly frail and must be played carefully. Mawile can very easily 2HKO Nosepass with two Hidden Power Steels. Once trapped, Nosepass needs to predict correctly whether Mawile is going to attack, Taunt, or Baton Pass. Hopefully, by the time you bring Nosepass into Mawile, you will know what set it is running so that you can more easily predict around it.
[Other Options]
Defense Curl and Rollout together can make Nosepass a somewhat threatening late-game sweeper. However, Shuckle outclasses Nosepass in this role, as it has exceedingly high bulk and can invest its EVs fully in Attack, unlike Nosepass, which would have to devote all of its EVs into HP and Special Defense. A set utilizing Rest, Sleep Talk, Earthquake, and Rock Slide may seem alright at first, but again Nosepass is outclassed, this time by Relicanth. While Nosepass isn't a Water-type and doesn't have any 4x weaknesses unlike Relicanth, this isn't enough of a niche to warrant its use, especially considering the steep drop in overall bulk.
[Checks and Counters]
Water-types such as Huntail, Dewgong, and Wailord can drown Nosepass out with a STAB Surf. Nosepass is also passive enough for Huntail to reliably set up Rain Dance against and attempt to sweep. Grass-types such as Tangela and Bellossom take Nosepass out with a STAB Solar Beam, although if they set up Sunny Day, they must be wary of a sun-boosted Fire Punch. Hitmonchan can switch into any of Nosepass's attacks bar Explosion and threaten it out with a super effective Sky Uppercut. Pokemon with Rock / Ground typing such as Pupitar and Graveler resist all of Fire Punch, Hidden Power Rock, and Explosion and can demolish Nosepass with Earthquake. Even with Taunt, Pupitar can use Nosepass as setup fodder with Dragon Dance. Even though it's also a Steel-type that Nosepass can trap, Metang possesses overall better bulk than Mawile and also has Meteor Mash, which threatens to OHKO Nosepass after one layer of Spikes.
[CREDITS]
- Written by: [Aaronboyer, 239454]
- Quality checked by: [Oglemi, 40358]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Redew, 79322]]
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