Suddenly, the statistics course I had to take is actually being useful...
Good thing I payed attention! HAHA
Good thing I payed attention! HAHA
Do we go for a metagame wherein we attempt to unban anything that is 'not broken'? Or a metagame which we(?) find to be enjoyable and diverse?
In this case, I'm for the latter.
At least you can determine what is 'broken' in a somewhat objective manner. "Enjoyable" is a very very subjective term (lol who is "we" when you are talking about enjoying something?).
A lot of ppl don't find OU Gen II/V "enjoyable" just to mention an example. It should not be a measuring stick on whether we ban/unban things (I don't recall Blissey being banned in Gen II; hint: she was not broken).
tl; dr
the fact of the matter is that i can't see anyone 'enjoying' a metagame with OHKO moves, and although their actual effects might seem low their potential is huge, and it is that potential that i am afraid of.
exactly my point. I know you won't enjoy it.
At least you can determine what is 'broken' in a somewhat objective manner. "Enjoyable" is a very very subjective term (lol who is "we" when you are talking about enjoying something?).
A lot of ppl don't find OU Gen II/V "enjoyable" just to mention an example. It should not be a measuring stick on whether we ban/unban things (I don't recall Blissey being banned in Gen II; hint: she was not broken).
exactly my point. I know you won't enjoy it.
The only way to block OHKO moves is with sturdy, which basically means you switch a steel with 70/70 or 70/60 Special defenses into a pokemon with 150 Spatk that is, at the very least, running an attack with 180 power that has a 30% chance to burn.
I find Substitute to be the biggest bane of OHKO moves: A lot of times on the first turn OHKO's tend to miss, letting the person get their Sub up. Then, while they're still attempting to OHKO you, you get a free turn of set-up, like Swords Dance, Calm Mind, Spore, you name it. Then the OHKO user is back on their heels. It's probably one of the biggest reasons I stopped using them for the most part (as well as the increased attack scores in D/P/Pt and up)
-James
Face it, anything GF has ever made "can" be adapted to. The main breaking points usually come when people start overpreparing to a point that it seriously hurts their team against any other team, or when people just start fighting fire with fire. The only other breaking point is generally "Stupid luck BS", such as the evasion clause, which comes when people are tired of so many games hinging on dice rolls and the RNG.
A formal Pokemon exam? Jesus Christ... To anyone seriously filling this out, stop for a minute and please re-evaluate your life.
and neither will most of us.
Poppy's definition of an enjoyable metagame is one that is diverse and balanced. OHKO moves does not bring anymore diversity, but rather restricts the metagame further to an extent that its centralization force is undesirable to the metagame. Poppy's (and most of our) enjoyable metagame is far more aligned with Smogon's spirit of a competitive game than yours.
I actually think OHKO moves are broken. We're talking about a 30% chance to OHKO here. No, not a Scald burn or Thunder paralysis, which doesn't spell immediate doom. Immediate OHKO. An instant-kill on one crucial mon or two is just game-changing. We have no place for OHKO in a healthy metagame.