EonX
Battle Soul
Gonna give a few thoughts as I've kinda been using my previous RU experience to play some down here some:
This thing is absolutely bonkers. LO 4 Atks I feel is 100% the way to go on this. Like, why restrict yourself with CB when you can abuse your amazing Speed tier to break everything and still murder just about any offensive mon that isn't protected by Psychic Terrain? Sure, HC sets can delete fatter builds, but then you lose out on priority. On the flip side, HC sets can capitalize on random crap running Protect or bailing out just to dodge Impression.
Remember how DPP Lucario could run just about any offensive set it wanted and do well? Welcome to SS NU Lucario! Yeah, this thing is kinda stupid. NP breaks fatter stuff faster and SD ruins offense more reliably. Hell, you can probably get away with LO 4 Atks for physical Luke bc CC still hits most of what it needs to hard enough. Like, there's nothing that safely switches into this. Just about anything that can check SD auto loses to Plot and vice versa. Oh, and you get a 4x resist to First Impression from Durant (useful for Plot variants) and Golisopod? Deal.
Gonna lump these two in together as they kind of just do the same thing; come in on a resistance, Shell Smash, and go to work. Tea cup I think is overall better since it is outright immune to Luke ESpeed and Vacuum Wave, but Barb isn't much easier to handle with its handy Normal, Flying, and Fire resistances.
Tales itself is fine. Drought is ludicrously dumb with Zard and Shiftry falling down. If you don't run your own weather, you basically have to play almost perfect to deny Zard a kill or two before it gives way to Shiftry to sweep.
Shark seems manageable at first glance; lots of solid priority users, notable Steel and Fairy types, and a lot of solid tank Pokemon that can attack in front of it to put it into said priority range. However, all this goes out the window with Psychic Terrain and the fact that none of the Steels stop physical Shark that well, which exposes the fact Umbreon and Sylveon do not appreciate physical Shark. Then, there's Flip Turn. Don't care to run coverage in CC? Just run Flip Turn with Spikes and you're good. Seriously, just run physical Shark. It has no need for Pump or Pulse when the main Steels, Bronzong and Copperajah invest in special bulk for Indeedee, Goodra, Dragalge, etc.
The last one I'll go over. I'll be honest there's ways around this one. Now, yes, it is incredibly strong and enables Sharpedo A LOT, but Umbreon, AV Copper, and Zong are all among the good, viable checks to this. (see how they all basically insta-die to shark?) Granted, I don't feel it has a place long term at all, but I do feel there's more pressing, busted mons than this. It's likely busted, but between Durant, Shark, and a few others, I think it's a lesser problem CURRENTLY.
This thing is absolutely bonkers. LO 4 Atks I feel is 100% the way to go on this. Like, why restrict yourself with CB when you can abuse your amazing Speed tier to break everything and still murder just about any offensive mon that isn't protected by Psychic Terrain? Sure, HC sets can delete fatter builds, but then you lose out on priority. On the flip side, HC sets can capitalize on random crap running Protect or bailing out just to dodge Impression.
Remember how DPP Lucario could run just about any offensive set it wanted and do well? Welcome to SS NU Lucario! Yeah, this thing is kinda stupid. NP breaks fatter stuff faster and SD ruins offense more reliably. Hell, you can probably get away with LO 4 Atks for physical Luke bc CC still hits most of what it needs to hard enough. Like, there's nothing that safely switches into this. Just about anything that can check SD auto loses to Plot and vice versa. Oh, and you get a 4x resist to First Impression from Durant (useful for Plot variants) and Golisopod? Deal.
Gonna lump these two in together as they kind of just do the same thing; come in on a resistance, Shell Smash, and go to work. Tea cup I think is overall better since it is outright immune to Luke ESpeed and Vacuum Wave, but Barb isn't much easier to handle with its handy Normal, Flying, and Fire resistances.
Tales itself is fine. Drought is ludicrously dumb with Zard and Shiftry falling down. If you don't run your own weather, you basically have to play almost perfect to deny Zard a kill or two before it gives way to Shiftry to sweep.
Shark seems manageable at first glance; lots of solid priority users, notable Steel and Fairy types, and a lot of solid tank Pokemon that can attack in front of it to put it into said priority range. However, all this goes out the window with Psychic Terrain and the fact that none of the Steels stop physical Shark that well, which exposes the fact Umbreon and Sylveon do not appreciate physical Shark. Then, there's Flip Turn. Don't care to run coverage in CC? Just run Flip Turn with Spikes and you're good. Seriously, just run physical Shark. It has no need for Pump or Pulse when the main Steels, Bronzong and Copperajah invest in special bulk for Indeedee, Goodra, Dragalge, etc.
The last one I'll go over. I'll be honest there's ways around this one. Now, yes, it is incredibly strong and enables Sharpedo A LOT, but Umbreon, AV Copper, and Zong are all among the good, viable checks to this. (see how they all basically insta-die to shark?) Granted, I don't feel it has a place long term at all, but I do feel there's more pressing, busted mons than this. It's likely busted, but between Durant, Shark, and a few others, I think it's a lesser problem CURRENTLY.