tehy
Banned deucer.
So here's a serious question:
What do you do about Giratina-O running:
WoW + Earthquake + Stone Edge + Draco Meteor
The idea here's fairly simple; Will-o-Wisp is ridiculously powerful, crippling anything physical, constantly wearing down everything. Earthquake and Stone Edge are just meant to take care of almost anything that wouldn't mind switching into Will-o-Wisp, though either can be replaced by another move (Shadow Force takes care of Natural Cure Celebi / Starmie and Mega Garde, or at least forces them to switch to a resistance / immunity, letting you rack up hazard damage on even an immunity). Draco Meteor is just a general nuke that punches holes in everything, basically being a counter to the idea of 'i'm going to let 1 special attacker take the burn and keep switching in", and getting kills in general.
There are many variations of this; you could try Will-o-Wisp + Shadow Force + Draco Meteor + Stone Edge, or even replace Draco Meteor with Earthquake, or slot in Aura Sphere instead of Earthquake.
Overall, with the first moveset, Giratina-O can essentially burn or smash almost anything. The real problem here is just its insane bulk; offensive teams would generally beat something like this with revenge killing, and prevent it from coming in via offensive pressure, but it's questionable if that's a real possibility with Giratina-O. Its Trick immunity takes away another way for offense to cripple it, even though that's usually a desperation play.
Also, against stall, simple CM + Rest sets can be quite dangerous; 252 SpA / 252 Def can likely 2shot clefable as it comes in, preventing that from being an easy counter.
Overall, i'm not a big fan of this drop; i just think it's too powerful. However, if it ends up not being broken, then it'll be great, so let's hope :x
What do you do about Giratina-O running:
WoW + Earthquake + Stone Edge + Draco Meteor
The idea here's fairly simple; Will-o-Wisp is ridiculously powerful, crippling anything physical, constantly wearing down everything. Earthquake and Stone Edge are just meant to take care of almost anything that wouldn't mind switching into Will-o-Wisp, though either can be replaced by another move (Shadow Force takes care of Natural Cure Celebi / Starmie and Mega Garde, or at least forces them to switch to a resistance / immunity, letting you rack up hazard damage on even an immunity). Draco Meteor is just a general nuke that punches holes in everything, basically being a counter to the idea of 'i'm going to let 1 special attacker take the burn and keep switching in", and getting kills in general.
There are many variations of this; you could try Will-o-Wisp + Shadow Force + Draco Meteor + Stone Edge, or even replace Draco Meteor with Earthquake, or slot in Aura Sphere instead of Earthquake.
Overall, with the first moveset, Giratina-O can essentially burn or smash almost anything. The real problem here is just its insane bulk; offensive teams would generally beat something like this with revenge killing, and prevent it from coming in via offensive pressure, but it's questionable if that's a real possibility with Giratina-O. Its Trick immunity takes away another way for offense to cripple it, even though that's usually a desperation play.
Also, against stall, simple CM + Rest sets can be quite dangerous; 252 SpA / 252 Def can likely 2shot clefable as it comes in, preventing that from being an easy counter.
Overall, i'm not a big fan of this drop; i just think it's too powerful. However, if it ends up not being broken, then it'll be great, so let's hope :x