Not exactly. Crawdaunt's awful bulk makes doubling into it more dangerous than if you were to double into something like Cobalion, which was my point. It's really hard to get it in safely to get that "guaranteed kill" unless you get it in via pivot moves.Also I do not understand by what you mean by "Sure you can argue that I'm bad and had many opportunities to bring it in, but the fact remains that doing so via doubles is highly dangerous." Doesn't this imply to every Pokemon then?
And if you do Volt Switch out of a Reuniclus, for example, into Crawdaunt then good job. You capitalized on your opponents misplay and are rewarded. If your opponent swapped to Nidoqueen then you would be the one on the defensive.
As I said before, people should try tweaking the standard sets so Crawdaunt food can fight back. Using the above example, with Colbur Reuniclus, you have a 70% chance of smashing the lobster.
This is just untrue. Again, lures exist so when Crawdaunt thinks he's getting a kill, he may be the one dying. Maybe it gets a kill every time it comes on against teams without any Water/Dark resists, but again, we have bulky Dragons, Grasses, and Steels that can actually switch in, take a hit, and force Crawdaunt out. Sure, you could click Ice Beam on the Mence switch or Superower on Hydreigon, but prediction is a poor argument to use. What if your opponent stays on with Florges on superpower? It goes both ways.if it gets a safe switchin, Crawdaunt will most likely KO something and then switch out
I admit these aforementioned checks aren't able to take repeated Knock Offs and Crabhammers, but they aren't supposed to. They force Crawdaunt out and then the player should play to limit any more free switches. If one somehow lets Crawdaunt fire 4 Crabhammers in a game, they deserve to lose.