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np: OU Suspect Testing Round 1 - ...wait, I'm not Jumpman16!

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Yeah, I don't get it either. So what is 90% of teams are weather teams? As long as none of them are broken, that's fine.

That's the issue. Is it broken?

Not "We can't have too many weather Pokemon in the metagame". That's just us modelling BW OU around the previous OUs. If none of the weathers are broken, it's not a big deal. It's just a new type of strategy. When we build out teams, we might start building them based around a primary weather, but having certain Pokemon and moves so that they can function if the opponent's weather gets dominant. Just because we didn't have to do that for the past 10 years, it doesn't mean we have to prevent that from happening now.

If a weather is broken, ban it. Do NOT ban things because you think they're more common than you think they should be.
 
What I can't understand is why people are resisting the ban on Drizzle and Drought so much, and would much rather we ban everything that is broken under infinite weather. To be quite blunt, you're being extremely shortsighted. If we ban everything that is good under weather, not only will teams that don't rely on weather be able to beat those that do, but SS will rise back to the omniprescence it had during DPP. You want to know why? Nobody will want to use a up a teamslot for a shitty pokemon just to start up weather that no longer has any powerful abusers. On the other hand we have two excellent pokemon in Tyranitar and Hippowdon, who also happen to start up SS. Using them would not be wasting a teamslot, but would instead be adding a powerful physical attacker, or a strong physical wall to your team.

And all over this thread we have people complaining that banning Drizzle and Drought will make SS everywhere, just like in 4th gen. That's going to happen either way if we make any attempt to balance the metagame, so stop claiming "Banning Drizzle is just an attempt to bring 5th gen to 4th gen standards," because it's actually just balancing the metagame with the least possible bans.

EDIT:
OH NOES, I REALLY CANNOT BE BOTHERED TO FIGURE OUT HOW TO HANDLE WEATHER TEAMS THIS GEN. LET'S BAN THE HARDEST ONE TO HANDLE!


Seriously? Get a Nattorei, give it Leech Seed, Protect, Power Whip and TWave. Proceed to watch Rain teams fail hardcore. The only thing on a rain team that can handle that is LUL Manaphy, who actually is broken. When one EXTREMELY common Pokemon can bust it up so easily, y'all have to realize it's not that overwhelming.

First off, if everyone has to run Nattorei to even stand a chance against rain, don't you acknowledge that something is clearly wrong? And do you really think that a decent rain team won't have a way to get around Nattorei, the biggest check to rain other than other weather? Not to mention that against a Sun team that Nattorei basically becomes dead weight. If Drizzle really wasn't a big deal, you wouldn't have every other nomination in the noms thread listing either Rain or pokemon that benefit from it.
 
I feel like it is FAR too early in this metagame to be discussing banning weather.

We are all still very heavily in a gen4 mindset, whether we want to think we are or not. Any big decisions we make now will likely be biased because of our opinion of the gen4 metagame, subconsciously or otherwise.

I feel as though we should give a weather-dominant metagame a chance. If, in a few more months, we still can't handle rain with anything more than Nattorei (because having ONE pokemon to check an entire opposing team isn't really that effective) and other weather setters, then it's probably broken. But there are quite possibly excellent counters hiding just beyond where we've gotten so far, because we're still getting used to this metagame.

I'm not discounting that rain is super powerful. But I don't think we've had enough time to determine whether or not it's broken.
 
OH NOES, I REALLY CANNOT BE BOTHERED TO FIGURE OUT HOW TO HANDLE WEATHER TEAMS THIS GEN. LET'S BAN THE HARDEST ONE TO HANDLE!


Seriously? Get a Nattorei, give it Leech Seed, Protect, Power Whip and TWave. Proceed to watch Rain teams fail hardcore. The only thing on a rain team that can handle that is LUL Manaphy, who actually is broken. When one EXTREMELY common Pokemon can bust it up so easily, y'all have to realize it's not that overwhelming.

1. nattorei is only use about 17% of the time on the po server + that is a more settled meta its not extremely common.

2. the only real threats that can be exceedingly dangerous r manaphy who should never have been freed from ubers w/ drizzle being released on a non-uber + kingdra who's stabs r only resisted by 2 pokes + is a bitch w/ too many boosts.
 
I really can´t understand the sense of making the 5th gen to be like the 4th gen, we can´t ban a playstile just for subserve other playstile, and if we ban an entire playstile after it we will need to ban other things to balance the metagame because this playstile can be a few broken but it maintains balanced the metagame (a metagame that with the dreamworld abilities is dominated by a fire-type), and really if you see the usage, rain isn`t too much used as sandstorm, i think that the solution isn´t banning auto-weather abilities, baning weather-abuse abilities is a better solution.

What the problem is, short of banning the weather abusing powers period to allow permanent weather (Sand Throw, Swift Swim, Chlorophyll), banning individuals really does nothing to rain short of banning them all. Kingdra has always been strong, it's 95 base stats in attack and defense across the board is misleading. It could always viably run Dragon Dance (which was in itself, hard to stop previously) in that it now gets a check in Nattorei (except Sleep Talk). But it isn't really uber without rain (hence why it's used there with Palkia as Palkia doesn't get Swift Swim).

And rain has so many abusers (Kingdra, Floatzel, Kabutops, Omastar, Qwilfish, Manaphy, Lapras, Gorebyss, Huntail, Ludicolo, Parasect, Toxicroak....). Banning Kingdra and Manaphy wouldn't be the end of the world for it. While it would lose two very helpful pokes that are good with and without rain (but phenomenal with), as long as perma rain is up, they still have insane speed and could fill in the gaps. Kingdra isn't the only poke that could abuse specs Hydro Pump (number 1 move of Rain Specs Kingdra without the -2 of Draco Meteor although none of the other waters get the Meteor as well). Lapras could do a Rest set efficiently (although Mach Punches aren't going to be fun unless it's Dragon Dance/Ice Shard against Bree), it just had been outclassed before. Qwilfish could join the ranks as the fastest Destiny Bonder and Poison Jabber of doom (it is amazing that Qwilfish isn't even mentioned by people, it pretty much laughs at every priority type, has the same speed stat as Kingdra, the fastest Destiny Bond in rain short of that Custap Berry Wobbuffet, Poison Jab is death to grassers, clears up Toxic Spikes as well as Toxicroak...), Poliwrath can still Swift Swim Belly Drum (lol, I didn't even know it could do that until recently) and on and on and on....

So Rain is barely neutered really by only removing Manaphy and Kingdra. While it does lose some of it's most powerful sweepers, it still has plenty of them. And it doesn't reduce it's brokenness at all, just changes it's method.

Fire would get more neutered with the removal of Venasaur and for not having nearly as many good abusers of rain (or inducer for that matter) but it still has Mebjuka, Tangrowth (essentially slower and less special defensive but much more physically bulky Venasaur), Hidiharuma, Charizard, Heatran, Moltres, Exeggutor, Shiftry, etc. But it could still viably work.

Sand is still broken. Two abusers (that are actually good and can fit on any team for the most part except another weather themed one), Sandthrowers like Sandslash and Doryuzu who break the speed barrier, Landlos has Sand Power, Swords Dance, Bulk Up and is bulky and does heck with stab Earthquake and Stone Edge for coverage; Garchomp is just an awesome pokemon (whose most common set now apparently is Swords Dance) who can Swords Dance, Revenge Kill, and is just irritating to hit in sand and has caused losses because of that, Gliscor takes Breloom and can Swords Dance and beat you with stab Earthquake (and has Sand Veil for Sand and Roost or Poison Heal for outside or inside sand). It gives a rock special defensive boost (which really only honestly helps two Pokemon, Tyranitar and Terakion. Nearly everything else doesn't usually help) while Hail gets nothing. However, unlike many other weather pokes, they aren't near useless without sand unlike many Swift Swimmers, their weather is the easiest to set up (except against Rain which it will be hard to switch in, especially if they actually have the move Rain Dance which all weather teams should have their respective weather moves just in case their inducer dies or you can't risk a switch in. But they'll never see it coming and just when they thought they had hope of winning after managing to kill your auto, you pull that baby out and watch their joy die since by that time, you probably could finish them off.), etc.

I thought of only Hail for a second, but even Hail would be dominating as the only weather. A well built Hail Stall will tear people apart since it wouldn't have Sand or other weathers to ruin it, has Kyurem to 1-2 hit ko everything with Choice Specs 100% accurate Blizzards, will stall you to death with things like Walrein, Toxic Spikes, other hazards, etc. Abomasnow is a pretty decent pokemon and can throw Blizzards and Subseed or be Swords Dance or Scarf. (Swords Dance Jolly can beat Adamant Breloom with Ice Shard for the lols and giggles.) Ice has some good users Mamoswine, Walrein, Kyurem, Regice, and a good Hail Team isn't all Ice cause it will have things like Tentacruel, Gliscor, Breloom (Poison Heals), etc to take the Fighting moves that are the bane of Ice types.

And if you remove Rain, Sand will be dominant. If you remove Sand, Rain assuredly will. If you remove Rain and Sand, Sun can rule the coop easy. If you remove Sun, Hail will be overpowerful (the only thing that kept Hail from ruling was auto Sand before and if you remove auto Sun and Rain as well, Hail would be ridiculous).

The only thing to do then is ban all the AUTO-WEATHER abilities. Rain and Sun are still useable with the traditional Sunny Day and Rain Dance. If you want Sand, you should run Sandstorm and Hippowdon and Tyranitar are hardly ruined as good pokes at all for not having Sand (and in fact could then be used on weather abusing teams). It makes Doryuzu much much much much less broken, Garchomp/Landlos/Gliscor don't need sand although don't mind taking advantage of it and Garchomp wouldn't be a luck hax risk of missing and then being swept by it. It never really helped most rocks except Tyranitar or Terakion because many still had too weak special defenses without a ridiculous usage of SDef evs. Hail is weak without Snowstorm but it isn't like anyone was really using Hail (because of Sand/Rain and now Sun) to begin with. It just had to be ban all auto-weathers or none. OU is beginning to look a lot like Ubers (with their Weather and disregard of weather metagame) except minier and weaker sun/water inducers and more sand/rain oriented than rain/sun oriented.

Except that in OU it is much harder to change the weather than there and so there is that problem.

Neutering the auto-weather weather may cause some strategies to disappear (who cares about Parasect, Toxicroak, and Subseed Ludicolo usage in comparison to nightmare infinite weather Chlorophyll/Swift Swim abuse? And it's not like strategies like auto-Hail were being implemented due to the annoyance of other weather so completely killing it makes no discernible difference to the overall game). But it is worth killing a few to stop the overall infinite weather nightmare (and they weren't good in comparison anyways to the attacking prowess terror anyways). And actually it would allow traditional and newer usages of the move Sunny Day, Rain Dance and set up strategies. Sunny Day would be worth finding a way to set up for 8 turns unlike previously as it has better abusers in Hidiharuma, Venasaur, and special attack boosted Charizard. There probably is a reason why they stuck drought on Ninetails instead of something actually useful. Rain Dance had always been used on things like Electrode, Kingdra, Ludicolo, Brongzong, etc. It now has Mischievious Heart users to set it up as well with priority and so does Sunny Day (although lesser spread but Sableye and Erufuun do have it).

So weather being ruined by losing their auto-ability inducer (with the exception of Hail because that is even more of a useless move than Sandstorm which at least some things might want to attempt except on Kyurem which could attempt to use it for 100% Blizzard) is NOT TRUE. It is easier to find things to attempt to set it up than it is trying to play against a permanent weather format when unless you use the same weather team, leaves you at a disadvantage, facing much faster things which also get a power boost as well.

Unless one wants to ban Swift Swim/Chlorophyll which really would neuter them and make weather much easier. But one shouldn't kill Swift Swim/Chlorophyll when it is easier (and more fun as a strategy to play/fight) to set up 5-8 turn weather and use a move to do so instead of having weather on turn 1 without doing anything and already primed for a sweep. It would create more ways to set up weather which are pointless in the face of auto permanent weather and any good weather team should carry multiple users just in case (even permanent to watch the opponent cry if they manage to switch it, only to turn it back).

The fact is that weather FORCES a weather game and anti-weather and restricts anything else to the neither regions with the exception of kinky things like Trick Room (which is lesser used anyways although it is fun). That is what you call overcentralizing. In ubers, they have things to kill weather pokes and things to double abuse both sides and work in all, and an actual good Cloudy Skies. (Zekrom, Palkia, Rayquaza). It also is torn pretty equally between the weathers now (prior it was definitely rain oriented) with support like Ho-Oh, Reshiram, and Zekrom for the sunny side as well as an actual good Drought (Groudon). Both weathers (and anti-weather) can actually stand a chance against one another unlike the definite Sand/Rain (or Rain/Sand) slant of OU which definitely overpower.

Non-Uber Cloudy Sky users are pathetic for the most part except maby Lickilicky. I guess Golduck and Altaria are okay...but in OU? Um...never play Altaria against a Sand/Rain/Hail team or certain Sun abusers. Which makes Altaria...well bad. Golduck could work against certain Sand pokes but Doryuzu still outspeeds and could kill you (Jolly Life Orb), Garchomp still outspeeds and could carry Yache (or be boosted), Landlos still outspeeds, and if any of those had a Swords Dance, they definitely kill Golduck. Golduck certainly isn't switching in against things like Venasaur or Mebjuka, or even Choice Band Hidiharuma Flare Blitz which can still potentially ohko even without Sun and being resisted. Golduck would not like Kyurem, potential Abomasnow Wood Hammers, Tentacruel, Breloom, etc.

The only potentially good Cloudy Skies is Lickilicky who still must fear boosted moves and would need to carry a ton of special defense to handle special which leaves it more open to the strong physical things like Breloom, Hidiharuma, anything with Swords Dance on Sand (although they'll need Life Orb to guarantee without Sand or carry something against potential Icebeams unless it's Terakion who would massacre it with or without boost unless it is carrying max hp/def but with Life Orb would still potentially ohko even that without Swords Dance), etc.

Trick Room might potentially be good, since for 4 turns (counting the turn of Trick Room), it would be going first and many weather teams have defensively weaker Pokemon. However, you'll have to survive an attack to use it since you're going last and taking sun/rain boosted stabbed attacks are tough, even with defenses like Porygon2 (Choice Band Hidiharuma can ohko it with Sun Encourage Flare Blitz, even with Max hp/Def and Evo stone and no Porygon runs a spread like that). Then you'll have to finish them off in 4 turns, while still fending off boosted attacks if you don't ohko every round, and then have to somehow manage to reset it without dying once it returns to normal. That...is the difficult part. Trick Room or Cloudy Skies is in no way a surefire counter (but Trick Room is probably somewhat more effective than Cloudy Skies). It won't kill a weather dominated game.

Oh god, I just wrote an essay on why auto-weather is broken.

Ps. Nattorei is a horrible, horrible, horrible defense against a Sun team, lol. And relying solely on Nattorei to block all water and attempting to kill Politoad and then manage to change weather is bad and horribly overpressurizing since if Nattorei goes bye bye, you'll likely die. And switching in Nattorei against a physical Swift Swimmer will NOT work since boosted, they will kill you. Have fun facing Belly Drum Poliwrath, Swords Dance Low Kick Kabutops (who will die if it attempts to switch in on Natt but Natt can't switch in on it), etc. Heck, if they have Cloyster, they can turn your Nattorei useless although Cloyster itself isn't a Swift Swimmer.
 
OH NOES, I REALLY CANNOT BE BOTHERED TO FIGURE OUT HOW TO HANDLE WEATHER TEAMS THIS GEN. LET'S BAN THE HARDEST ONE TO HANDLE!


Seriously? Get a Nattorei, give it Leech Seed, Protect, Power Whip and TWave. Proceed to watch Rain teams fail hardcore. The only thing on a rain team that can handle that is LUL Manaphy, who actually is broken. When one EXTREMELY common Pokemon can bust it up so easily, y'all have to realize it's not that overwhelming.

You obviously have no idea.
 
OH NOES, I REALLY CANNOT BE BOTHERED TO FIGURE OUT HOW TO HANDLE WEATHER TEAMS THIS GEN. LET'S BAN THE HARDEST ONE TO HANDLE!


Seriously? Get a Nattorei, give it Leech Seed, Protect, Power Whip and TWave. Proceed to watch Rain teams fail hardcore. The only thing on a rain team that can handle that is LUL Manaphy, who actually is broken. When one EXTREMELY common Pokemon can bust it up so easily, y'all have to realize it's not that overwhelming.

I agree 100%. Ive used and been against Rain Dance and Nattorei poops on all rain dance mons when you use it correctly. So does Morobareru (only tried in DW but yeah).

Priority also fucks RD up badly. Mach Punch KO's Tops, Scizor's Bullet Punch does heavy damage to it too. LO D-A does ~50% to Kingdra with 0 Att evs with ES. There are other things too. Scarf Skymin outspeeds even swift swimmers. There is scarf Golduck or you know changing the weather back yourself. Its not hard. Done it myself and its so easy. Once you change that weather back to your favour send in Rand/Dory <insert your own weather sweeper> and watch them sack a poke every time. TL;DR There is plenty of things that stop it without going out of your way.

What im saying is "why are you having problems with all the stuff available to stop rain dance?" The only remotely broken thing in rain is Manaphy and specs Kingdra (according to some people) but its no where near Manaphy's level.

I actually think the reason Rain Dance seems so powerful is solely because people are busy trying to counter all the other crap and not account for RD. It happened in UU last gen with all the suspects which people tried to counter in one phase of the metagame so Rain Dance took advantage of this huge lapse. People went crazy, wanted Damp Rock banned and then when it actually came down to it ? Damp Rock wasn't banned nor was it ever voted for hardly again.

So most likely the best thing to do is we WAIT until we ban the obviously broken stuff (Skymin, D-A, Manaphy etc) and not ban weather shit YET. We can do that in round 2 (aka "NP: I don't care what the weatherman said" lol) and see how that effects things.
 
I agree 100%. Ive used and been against Rain Dance and Nattorei poops on all rain dance mons when you use it correctly. So does Morobareru (only tried in DW but yeah).

Priority also fucks RD up badly. Mach Punch KO's Tops, Bullet Punch does heavy damage to it too. Scarf Skymin outspeeds even swift swimmers. LO D-A does ~50% to Kingdra with 0 Att evs with ES. There is scarf Golduck or you know changing the weather back yourself. Its not hard. Done it myself and its so easy. Once you change that weather back to your favour send in Rand/Dory <insert your own weather sweeper> and watch them sack a poke every time. TL;DR There is plenty of things that stop it without going out of your way.

What im saying is "why are you having problems with all the stuff available to stop rain dance?" The only remotely broken thing is Manaphy. period.

I actually think the reason Rain Dance is so powerful is solely because people are busy trying to counter all the other crap and not account for RD. It happened in UU last gen with all the suspects which people tried to counter in one PHaze of the metagame so Rain Dance took advantage of this huge lapse. People went crazy, wanted Damp Rock banned and then when it actually came down to it ? Damp Rock wasn't banned nor was it ever voted for hardly again.

So most likely the best thing to do is we WAIT until we ban the obv broken stuff (Skymin, D-A, Manaphy etc) and not ban weather shit YET. We can do that in round 2 (aka "NP: I don't care what the weatherman said") or w/e lol

But since you yourself obviously say little outruns it except the (soon to be banned) Legendaries, once they're gone, it is very obvious how powerful weather will be (and already is).

Scarf Golduck is interesting, but not particularly powerful and Ludicolo could take it and Giga Drain murder you (and restore health) and set up rain dance again.

All I can say to priority is...Qwilfish. One of the most underrated Swift Swimmers of all time. Unless it's Sucker Punch/Extremespeed (and he survives those unstabbed/boosted by Swords Dance), he utterly laughs at Breloom/Scizor punches.

Use Sunny Day and Rain Dance and watch people cry just when they thought they managed to clear your weather, get double speed back, and murder Landlos (Rand), and Doryuzu.

Manaphy maybe the only BROKEN thing but they still have a lot of NASTY toys that have hithertoo not been completely seen.

And why do we want auto weather considering how much easier than it was before just to use the dang weather move and being much less broken? But auto weather breaks that and so does multiple users with auto to ensure your continual destruction in their weather playground.

The only thing that is making them not obvious broken is the potential of said broken legendaries. If it takes a broken thing to stop a broken thing, the thing is still broken.
 
The only potentially good Cloudy Skies is Lickilicky who still must fear boosted moves and would need to carry a ton of special defense to handle special which leaves it more open to the strong physical things like Breloom, Hidiharuma, anything with Swords Dance on Sand (although they'll need Life Orb to guarantee without Sand or carry something against potential Icebeams unless it's Terakion who would massacre it with or without boost unless it is carrying max hp/def but with Life Orb would still potentially ohko even that without Swords Dance), etc.

Right, where exactly are the weather abusers going to get their boosts from? Weather is gone, and Lickilicky can basically come in as the weather inducer switches out, which leaves no time for the abusers to actually set up. And while things that aren't that dependent on weather such as Breloom and Hihidaruma may pose a threat, the rest of your team should be able to handle such threats anyway, since they're a threat with or without weather.

Trick Room might potentially be good, since for 4 turns (counting the turn of Trick Room), it would be going first and many weather teams have defensively weaker Pokemon. However, you'll have to survive an attack to use it since you're going last and taking sun/rain boosted stabbed attacks are tough, even with defenses like Porygon2 (Choice Band Hidiharuma can ohko it with Sun Encourage Flare Blitz, even with Max hp/Def and Evo stone and no Porygon runs a spread like that). Then you'll have to finish them off in 4 turns, while still fending off boosted attacks if you don't ohko every round, and then have to somehow manage to reset it without dying once it returns to normal. That...is the difficult part. Trick Room or Cloudy Skies is in no way a surefire counter (but Trick Room is probably somewhat more effective than Cloudy Skies). It won't kill a weather dominated game.

In essense though, it's no different from fighting a regular team with Trick Room. I mean, they already have stuff like Sashed/Sturdy users of Trick Room to ensure that it's used. And you certainly don't have to finish them off within the 4 turns; just punch a hole in their team so that it's easier for the rest of your team to finish them off.


I mean, really, you don't have to "annihilate" the weather team to have a balanced battle; your weather counter just have to be able to take out a few key members, at which point, you have a good chance of winning without your weather counter.
 
Right, where exactly are the weather abusers going to get their boosts from? Weather is gone, and Lickilicky can basically come in as the weather inducer switches out, which leaves no time for the abusers to actually set up. And while things that aren't that dependent on weather such as Breloom and Hihidaruma may pose a threat, the rest of your team should be able to handle such threats anyway, since they're a threat with or without weather.



In essense though, it's no different from fighting a regular team with Trick Room. I mean, they already have stuff like Sashed/Sturdy users of Trick Room to ensure that it's used. And you certainly don't have to finish them off within the 4 turns; just punch a hole in their team so that it's easier for the rest of your team to finish them off.


I mean, really, you don't have to "annihilate" the weather team to have a balanced battle; your weather counter just have to be able to take out a few key members, at which point, you have a good chance of winning without your weather counter.

Once Licklicky is dead, weather comes back. Example that an unboosted Kabutops Low Kick/Brick Break (don't know the weight damages of Low Kick) can 2 hit ko max hp/min def (since it needs all the special defense it can get) Lickilicky. I can't imagine taking Poliwrath would be much fun either. It could potentially set up on you with Bulk Up/Belly Drum. Lickilicky barely survives Shell Smash Hydro Pump if Lickilicky really wants to tangle with that. Power Whip won't do all that much to Kindgra unboosted so it can manage to 2-3 hit ko with Hydro Pump/Surf. Assuming both Focus Blasts hit, Life Orb Ludicolo could finish it off and set up rain (or be bulky and subseed you to death). If they're Cloyster or Qwilfish, Lickilicky is in for a terrible surprise (Shell Smash Icicle Spear ohko, Qwilfish Destiny Bond, and honestly most people would be surprised by Destiny Bond, lol.).

For Sun, Lickilicky is going to be afraid of Venasaur Sleep Powder (as would everything really, Sleep is what really made Darkrai uber for most people and here we have something faster and bulkier in the sun who can do much the same thing with 5% less accuracy and even has Nasty Plot/Swords Dance at the same time through Growth boost), without Sleep Talk. Although Rest/Sleep Talk steals 2 slots and could allow for set up on you. Mebjuka will still have Swords Dance and Jump Kick to smash your face in and after Swords Dance, koes Lickilicky or Stab Return/Double Edge (also ohko) or massive damage/recovery from boosted Wood Horn. Hidiharuma still has a horrible Flare Blitz which ohkoes with or without weather. Jumpluff is a lot like Erufuun and will subseed the heck out of you, Sleep Powder as well.

Lickilicky will have troubles without recovery and Rest-Talk could be dangerous. And after he is dead, if he is your only counter, that isn't going to work.

I guess if you lead with it, Lickilicky is threatening (especially against rain for a lot of them) but once it's dead, it comes back and they should carry multiple users anyway. Lickilicky is far better than the other users of Cloudy Skies at least.

Nothing that learns Trick Room has the ability Sturdy, they'd have to be Focus Sashed. And everything that learns it WOULD NOT be carrying Sash since a lot of them are fairly bulky in most situations (Porygon2, Rankurusu, Mew, Dusclops(noire), Celebi, Jirachi, Slowbro, etc). They still have to eat boosted moves and live to set it up.
 
First off, if everyone has to run Nattorei to even stand a chance against rain, don't you acknowledge that something is clearly wrong?

No because there are other options. Nattorei is simply the easiest one to use and most effective.

And do you really think that a decent rain team won't have a way to get around Nattorei, the biggest check to rain other than other weather?
I was unaware Nattorei was supposed to stay in and die when your opponent brings in their check. Even if they do have Nattorei covered, Rain is still manageable. Priority, fast Scarfers (LUL JOLTEON SAYS HI), etc. All of these are common things in the meta (Bar Jolteon, but he really should be seen more).

Not to mention that against a Sun team that Nattorei basically becomes dead weight.
Oh, right, I'll be sure to watch out for Drought Ninetails in this meta, with Doryuuzu and Garchomp running loose for sand, and Manaphy and Kingdra chillin in the rain, and especially with all of these sneaky rocks being poked into everyone's team. Sun's good and all, but it doesn't make Nattorei a terrible pokemon.


If Drizzle really wasn't a big deal, you wouldn't have every other nomination in the noms thread listing either Rain or pokemon that benefit from it.
Because they're over exaggerating. Rain is really not a big deal. Roobushin/Scizor/ Tech Breloom (DW) lays the smack down on the common SD sweepers (Kabutops and Armaldo). And even then they both require SD to be effective, which is basically a free turn for you to attack some of the squishiest Pokemon in the game. Ludicolo gets hard countered by Blissey, Chansey, Tentacruel, and [insert Specially Defensive Pokemon here] every time. Kingdra's Dragon STAB is meh, and his Water STAB is outclassed by other swimmers. The combination of the two, make a good Swift Swimmer, not a broken one.

1. nattorei is only use about 17% of the time on the po server + that is a more settled meta its not extremely common.

We don't play on PO. And Nattorei is far more common on Smogon University's servers.

2. the only real threats that can be exceedingly dangerous r manaphy who should never have been freed from ubers w/ drizzle being released on a non-uber + kingdra who's stabs r only resisted by 2 pokes + is a bitch w/ too many boosts.
Then why ban Drizzle? Why not ban Manaphy and Kingdra?

You obviously have no idea.

youarethiswrong.jpg
 
I think what a lot of people are realizing, is what makes a meta-game fun? Is it fun having to make every team you make have to run specific counters because they are so OP that only a few strategies or pokemon can counter them? Is it really fun/competitive to have to hold 2 ice shard users in case of chomp? last gen says no. So, do you think it would be fun/competitive to have to run natt to check rain/SS teams and to have someone else dedicated for Sun, and then run someone else just in case one of them fails, based on the usage stats? Me, i say no. I was never a fan of weather last gen, ALL of it. It got so bad i had to run hail teams just to stopped getting ran over by SS/rain teams, that annoyed the crap out of me. Whenever i wasn't playing against a weather team, i didn't have the necessary pokemon needed to counter so i would get ran over. Same thing happens now, except i use broken manaphy + drizzletoad. If whoever i am facing doesn't have a way to deal with manaphy, i simply waited until they had a pokemon that couldn't touch him and sweep, broken. If i was playign a weather team, whoever kept their weather pokemon alive longer typically won, not fun. If i wasn't running my rain team, then the weather pokemon became a huge threat, and i had to at least hold counters for them. Now luckily the counters were pokemon i still liked, but i know some people don't like natt, i don't so i won't use him, and if he is the only way to check rain without using weather thats a problem. If the only way to check the SS teams is with Max/Adamant Donphan with ice shard (don't comment on that an example) then thats a problem. I understand there are several pokemon out to counter weather, but there are still threats like roob and stall steams that you have to worry about.

Weather should get re-evaluated, it shouldn't get banned as of right now, it should wait a little longer, see what the metagame is like without manaphy, and then see what happens. Weather (really SS) was a strong force last gen, and i know a lot of people are accepting of it being apart of the metagame, but you have to re-evaluate the new abillites that came with it, for each weather, and think, "Is this really the metagame we want? I have to run either specific anti-weather pokes or my own weather team, just so I have a chance to stay in against another weather team?"
 
We don't play on PO. And Nattorei is far more common on Smogon University's servers.

Then why ban Drizzle? Why not ban Manaphy and Kingdra?

generally the usage on smogon + PO are very similar your experience (which i assume is your basis 4 comparison) + the that of the majority can be different i've seen 2 today in 7-10 battles also i haven't seen any usage stats yet from smogon.

+ I've been proposing those bans for days drizzle should only be banned if that isn't enough swapping it for kingdra.
 
No because there are other options. Nattorei is simply the easiest one to use and most effective.

OK, if there are so many other options as you say, name another pokemon that can reliably check Kingdra, Ludicolo, Kabutops, etc. Having trouble thinking of one?

I was unaware Nattorei was supposed to stay in and die when your opponent brings in their check. Even if they do have Nattorei covered, Rain is still manageable. Priority, fast Scarfers (LUL JOLTEON SAYS HI), etc. All of these are common things in the meta (Bar Jolteon, but he really should be seen more).

And I was unaware my Nattorei check is supposed to stay in and die to Scarf Jolteon (ahahahahaha) instead of going out to Kingdra to set up DDs, or wear down your Nattorei with Specs Surfs. Nattorei can only switch in on Kingdra so many times.

EDIT: Oh and Swift Swimmers are way to fast to be outsped by scarfers. Which means Mach Punch is the way to go. Yet another example of why this metagame needs Techniloom soooo badly T__T

Oh, right, I'll be sure to watch out for Drought Ninetails in this meta, with Doryuuzu and Garchomp running loose for sand, and Manaphy and Kingdra chillin in the rain, and especially with all of these sneaky rocks being poked into everyone's team. Sun's good and all, but it doesn't make Nattorei a terrible pokemon.

Sun is more a far more dangerous weather than Sand. And correct me if I'm wrong, but it seems like you are dismissing the threat of Drought, which is like saying I don't see Sazandora that often, so it's OK if my team is 6-0'd by it.

Because they're over exaggerating. Rain is really not a big deal. Roobushin/Scizor/ Tech Breloom (DW) lays the smack down on the common SD sweepers (Kabutops and Armaldo). And even then they both require SD to be effective, which is basically a free turn for you to attack some of the squishiest Pokemon in the game. Ludicolo gets hard countered by Blissey, Chansey, Tentacruel, and [insert Specially Defensive Pokemon here] every time. Kingdra's Dragon STAB is meh, and his Water STAB is outclassed by other swimmers. The combination of the two, make a good Swift Swimmer, not a broken one.

I beg to differ. If rain wasn't a big deal, why is everybody nominating it in the stickied thread, including the top 50 players who actually get a vote on this matter? Also, Roobushin isn't going to stand up to Rain-Boosted Surfs any day, and Scizor using BP is pretty much a free setup opportunity for <insert water-type here>. Ludicolo can Subseed Blissey. You seem to think that a battle comes down to various 1-1 matchups, but everything you do can and will be changed into momentum for the opponent if you aren't careful, especially when up against Rain, where 1 turn of setup could mean GG.

We don't play on PO. And Nattorei is far more common on Smogon University's servers.

lol ok you can stop pulling fake statistics out of your ass now. Unless you can provide a link to the Smogon server's usage stats?

Then why ban Drizzle? Why not ban Manaphy and Kingdra?

Because every swift swimmer is still avaliable, and most are still going to be OP under infinite rain. Like I said in my last post, once the good swift swimmers are gone nobody is going to use Craptoed just to set up a useless weather effect.


Derp indeed.
 
But since you yourself obviously say little outruns it except the (soon to be banned) Legendaries, once they're gone, it is very obvious how powerful weather will be (and already is).

Scarf Golduck is interesting, but not particularly powerful and Ludicolo could take it and Giga Drain murder you (and restore health) and set up rain dance again.

All I can say to priority is...Qwilfish. One of the most underrated Swift Swimmers of all time. Unless it's Sucker Punch/Extremespeed (and he survives those unstabbed/boosted by Swords Dance), he utterly laughs at Breloom/Scizor punches.

Use Sunny Day and Rain Dance and watch people cry just when they thought they managed to clear your weather, get double speed back, and murder Landlos (Rand), and Doryuzu.

Manaphy maybe the only BROKEN thing but they still have a lot of NASTY toys that have hithertoo not been completely seen.

And why do we want auto weather considering how much easier than it was before just to use the dang weather move and being much less broken? But auto weather breaks that and so does multiple users with auto to ensure your continual destruction in their weather playground.

The only thing that is making them not obvious broken is the potential of said broken legendaries. If it takes a broken thing to stop a broken thing, the thing is still broken.

Durr thats why you carry weather of your own.
Weather based metagame...carry a weather change, whether a move or a pokemon or whatever.
Auto weather makes Swift swimmers difficult, but also creates more strategies then that. RD just allows swift swimmers really since they're the ones making the biggest dents in those limited turns.
Dory can be beaten too, everyone keeps him lategame because they know he'll be destroyed if he comes out earlier then that.

Because every swift swimmer is still avaliable, and most are still going to be OP under infinite rain. Like I said in my last post, once the good swift swimmers are gone nobody is going to use Craptoed just to set up a useless weather effect.
Rain is hardly useless, and theres a lot of pokemon that benefit from it other than swift swimmers. To say a comment like that is to say Hail wouldn't be used because theres no speed boost or that sand couldn't be used in 4th gen without a speed boost. The speed boost is not the be all, end all of rain, and it's not the only reason to run drizzle, and people forget that. Even beyond rain stall, like sand in Gen 4, you can also simply have infinite rain as something to play along with but not build the entire team to use.
 
I hate to bring up an argument from 2 pages ago.
But I was cleaning my house, and couldn't respond all day.

comments in bold


So every non-SS user would have to be screwed over if Drizzle is banned simply to preserve RD swift swim?

I've been over this. Swift Swim benefits more pokemo than Hydration, Rain Dish, and Dry Skin combined. We're helping more pokemon be viable by banning Drizzle.

Omastar can shell break, Gorebyss & huntail also can shell break. It's not just agility. White herb also helps maintain any durability they have.
Rain offence wouldn't be full of fast sweepers, but have some pokemon who can fast sweep, and others who would use the power boost of the rain in the first place to cause damage.
Rain offence, survives altered but not killed.

Actually, Gorebyss, Omastar, and Huntail are still neutered for three reasons. One is that by running Shell Break, they are practically forced to use Mental Herb. By doing so, they are unable to carry Life Orb, which significantly limits the damage they are able to deal.
Secondly, they may not even be able to find a turn to set up. They aren't exactly monsters, meaning that they can't just set up on anyone that they may be brought in against. And if they don't get that free turn that they need, you might as well not even use them.
Thirdly, they are unable to attack on the switch-in. If they are able to force a switch, they must use it to set up, as opposing to smashing the incoming pokemon. If they were able to 2HKO the new poke, they could do it. However, by setting up, they lose that ability. They can be KOed by the opposing pokemon, simply because they had to waste a turn setting up.


You say that there would be slow pokemon who could use their 1.5x boost to heavily damage other pokemon. Let's look at Choice Band Snorlax. It's slow, has a 1.5x boost, and a naturally high attack. But is it viable among the top. Not really.

You said that there would be fast pokemon who could clean up late-game. Let's have a look at Choice Specs Jolteon. It's fast, and has a 1.5x boost, but how much does it sweep? Not much.

You say that rain offense is simply altered. This is, in fact, not true. The essence of rain offense is gone. What's left doesn't do much at all. You foresee us dragging around the corpse of rain offense, and you think that means it's alive.


The connection is simple.
No fire pokemon learn sunny day, however fire pokemon are not made weak in sunny day despite the lack of a speed increase. Many fire pokemon are also frail, and yet have no speed boost to give them what Kabutops and the like get. The power boost of Water moves is enough to make Rain still offensive. The power of Fire moves in sun is enough to keep fire pokemon going.
Also Empoleon was mentioned because it can also attempt sweeps in and out of rain.

Are you high? 25 Fire pokemon learn Sunny Day. 27 if you include Ho-oH and Reshiram. And I didn't say that water types were weak in rain. I did say that when their speeds are not increased they lose the ability to effectively sweep as in rain offense.

And yes, Fire pokemon are frail. The reason that sun teams even exist at all is because they have Grass and Fire pokemon. Rain teams lack this variety. By taking away Swift Swim, you make them worse than sun. Sun is so rare already, rain offense will be non-existant.

Fire pokemon don't keep going purely because of sun. They are common and sun is not. They keep going because they have uses other than just on sun teams. Most Swift Swimmers do not have another use.

About the Empoleon thing.
Garchomp can attempt a sweep in and out of rain. Does that make it relevant? No.


Naturally we don't want many bans but removing politoed removes play styles, while swift swims removal hinders a play style but does not remove it.

Remove Drizzle- Destroy a playstyle and some pokemon
Remove Swift Swim- Destroy a playstyle and a greater number of pokemon

Seems like an obvious choice to me.


Even though you get the same boosts from rain with RD because RD is limited in duration, the effectiveness of those boosts suffer incomparison to Drizzle because they are not up at all times.


Ban Drizzle- Certain boosts are up some (but not all) of the time
Ban Swift Swim- Other boosts are up 0% of the time

Once again, it looks like a simple decision


The randorosu statement doesn't hold from what I can see. If rain is broken then to maintain the most playstyles you get rid of SS. Banning Swift Swim is an attempt to preserve as much as possible while addressing the issue, it's not about saying SS users can just move on.

I didn't say that SS was related to rain. You said that we should ban Swift Swim because Floatzel and Kingdra have Agility. I said that doing so would be like banning Sand Strentgh because Rand has Swords Dance.

And I don't know how many times you're going to make me say it. Banning Swift Swim preserves LESS. Either way, a playstyle dies. But banning Drizzle means that fewer pokemon die with the playstyle.


If you ban drizzle you say it's okay to let any rain dependent play-style suffer while SS can just use RD to get back some of it's glory. If you ban swift swim you say it's okay to let swift swim take a hit in order to preserve the most play-styles. Either way you look at it could be a "but I don't want that", easiest solution to those would be to leave both alone, however if rain has to be addressed then something has to be decided and theres more playing options from a swift swim ban.

How does SS relate to this.......?

Preserve the most playstyles? This is a 1for1 deal here. Either rain stall or rain offense dies. Simple as that. We should try to preserve as many pokemon as possible with whatever style survives. Not to mention that banning Drizzle also fixes our current Manaphy problem, while banning Swift Swim does not.


Sun teams are non-existent right now because Rain is dwarfing them.
Rain team's don't need to run all water either to do rain offense, when Salamances hydro pump drops dents in hp's as well.

Sun teams are non-existant because they are very effective, but lack the sheer power of rain. They work well, but compared to rain, they are simply not as good. So yes, rain is dwarfing them.

But by banning Swift Swim, rain offense becomes completely ineffective, unlike sun. It becomes unviable, while sun is viable.
By banning Drizzle, you destroy rain stall. It becomes completely unviable.

So what's the difference? Banning Drizzle nerfs fewer pokemon and eliminates the need to ban Manphy.
Banning Swift Swim nerfs more pokemon and retains the need to ban Manaphy.

By using non-water pokemon, you negate the rain boost. It is a 1.5x boost, which is equivalent to STAB. Using a non-water pokemon is like using water, but not having rain.

What using non-water pokemon means is that you lack the speed boost AND the crazy power. In short, you would only use those for defense. There's no reason to try to do rain offense without water types.


Glad we're talking about it though :P

Well, I have been very tired lately, but this is the kind of conversation that really lets you understand a person. I feel that you have a keen mind.

That said, I still believe you're wrong. Regardless, I am also pleased.
 
OK, if there are so many other options as you say, name another pokemon that can reliably check Kingdra, Ludicolo, Kabutops, etc. Having trouble thinking of one?

Scarf Skymin, Scarf Jolteon, CB Deo-A with Extremespeed, Bulky DDdos. Was this supposed to be hard? Those are just shitty checks of the top of my head. I'm sure there's something better.


And I was unaware my Nattorei check is supposed to stay in and die to Scarf Jolteon (ahahahahaha) instead of going out to Kingdra to set up DDs, or wear down your Nattorei with Specs Surfs. Nattorei can only switch in on Kingdra so many times.
It's clear to me you missed the entire point of that paragraph. I was saying how there are other checks to rain. Jolteon's STAB Thunder and ability to outspeed the three most common Swift Swimmers with a Scarf Attached make him a decent check. Scarf Skymin is a better choice outspeeding all but a +Speed Natured Kingdra with max speed EVs, and hitting all but said Kingdra Super-Effectively with one of it's STABs. Bulky Gyara laughs at Water stabs and Intimidates Kabutops and DDKingdra.


EDIT: Oh and Swift Swimmers are way to fast to be outsped by scarfers. Which means Mach Punch is the way to go. Yet another example of why this metagame needs Techniloom soooo badly T__T
Uhhhh no. With a Choice Scarf attached base speed 130+ outspeeds all Swift Swimmers but Floatzel,Lumineon, and Luvdisc.

Oh wait, you're right, Luvdisc could sweep my team if I was relying on my Scarfers too much.


Sun is more a far more dangerous weather than Sand. And correct me if I'm wrong, but it seems like you are dismissing the threat of Drought, which is like saying I don't see Sazandora that often, so it's OK if my team is 6-0'd by it.
I use a Sun team. I know its potency. But to say that Nattorei is bad because he can't beat sun is ludicrous. That's like saying CB Scizor was bad in 4th gen because it couldn't touch Magnezone.



I beg to differ. If rain wasn't a big deal, why is everybody nominating it in the stickied thread, including the top 50 players who actually get a vote on this matter?
Didn't I just answer that? Let me reiterate, I posted in this thread as a reaction to all those nominations, because they're being ridiculous. There really is no reason to worry about Rain bar Manaphy and maybe even Kingdra (I'm still not sold on Kingdra being broken either).


Also, Roobushin isn't going to stand up to Rain-Boosted Surfs any day, and Scizor using BP is pretty much a free setup opportunity for <insert water-type here>. Ludicolo can Subseed Blissey.
Roobushin was an example of what laughs at Kabutops. If Ludicolo is SubSeeding why is Blissey staying in? Why not bring in a Grass type wo is immune to the seeding like, Natt, oh wait, you don't like having to use great pokemon. Let's go with Celebi instead. Also, What Swift Swimmers set up? Shell Break Omastar? Great idea since you're still taking neutral damage from Scizor, and you're also LOWERING your defense by one stage. DDKingdra? Hard countered by Nattorei, Laughed at by other Physical Walls such as Forretress, completely shat on by Bulky Gyarados.


You seem to think that a battle comes down to various 1-1 matchups, but everything you do can and will be changed into momentum for the opponent if you aren't careful, especially when up against Rain, where 1 turn of setup could mean GG.
No, you seem to think that a good Rain strategy means it overpowered when it just means it's good. So I have to prove to you, that individually the parts are beatable, showing that It's not impossible to deal with.

lol ok you can stop pulling fake statistics out of your ass now. Unless you can provide a link to the Smogon server's usage stats?
Did I say a statistic? Granted I touted my personal experience as fact, which is certainly illogical. So let me rephrase. In my experience, Nattorei's are far more common on SU than on PO. Better? Good, glad we could get the semantics and Straw Man arguments out of our system.


Because every swift swimmer is still avaliable, and most are still going to be OP under infinite rain. Like I said in my last post, once the good swift swimmers are gone nobody is going to use Craptoed just to set up a useless weather effect.
So, we should ban drizzle because the Swift Swim Pokemon are OP under the rain (Even though they are hard countered by Nattorei, get shat on by Scarf Skymin or Bulky Gyara's, etc.).


Derp indeed.
Well said.
 
Durr thats why you carry weather of your own.
Weather based metagame...carry a weather change, whether a move or a pokemon or whatever.
Auto weather makes Swift swimmers difficult, but also creates more strategies then that. RD just allows swift swimmers really since they're the ones making the biggest dents in those limited turns.
Dory can be beaten too, everyone keeps him lategame because they know he'll be destroyed if he comes out earlier then that.

Rain is hardly useless, and theres a lot of pokemon that benefit from it other than swift swimmers. To say a comment like that is to say Hail wouldn't be used because theres no speed boost or that sand couldn't be used in 4th gen without a speed boost. The speed boost is not the be all, end all of rain, and it's not the only reason to run drizzle, and people forget that. Even beyond rain stall, like sand in Gen 4, you can also simply have infinite rain as something to play along with but not build the entire team to use.

Sun has sweepers too (Charizard, Venasaur, Mebjuka, Hidiharuma, Heatran, Moltres, Tangrowth, Exeggutor, Shiftry...) and they will smack you hard. Choice Scarf Charizard (or Specs especially) does tons of damage with stab Fire Blast and you better have a heat absorber to take moves like that. And they can carry their own Sunny Days as well (lol, go Sunny Charizard set right as Tyranitar pops out and Solar Beam them, lol. Same for Politoad switch back in).

You don't want to be carrying Politoad or Ninetails if you're not running their weather. At least Abomasnow has utility with Subseed and Blizzard, walling waters, etc as well as stealing their Leftovers. Tyranitar is already pretty much viable on every team that doesn't care about sand and isn't a weather team. Hippowdon is less used but it still is a really bulky physical wall. Having to waste a Pokemon slot to use a useless Ninetails/Politoad (that might only help the opponent if they carry the same weather) is not exactly good. But even Politoad is better than Ninetails by a lot (except using Politoad only helps one of the best weathers, lol) with Double Stab Hydro Pump while Ninetails could barely do anything but status and maybe attack with a Nasty Plot boost.

And they can STILL carry their weather move and perma weather. You would need multiple users of weather moves, survive their attacks (unless you're using Mischievious Heart but you still have to survive normal) and use a turn to set it up...which can always be reversed by their own weather move/inducer. Even after their inducer is dead, you have to beware of surprise weather user if their weather is gone, getting their boosts back. Likely you'll have been weakened, trying to change the weather and kill the inducer and all of a sudden they change it back, get power/speed and sweep the remainder/leave you almost nothing by the time it ends.

Swift Swim ABUSES Drizzle like none other. You either have to ban the speed ability abusers (neuter about every good water Pokemon in rain) or the weather.

And playing a permanent weather game in OU is not exactly particularly attractive (if you want weather, the uber legendaries are always fun except that the weather thing is more balanced since both sun/rain or neither are all fairly viable). Banning the auto-weather and using the moves Rain Dance/Sunny Day makes them less broken, more strategic and strategies to set it up, and Sunny Day actually has a purpose for it with 8 turns of sun. Mischievious Heart makes it all the better. Banning Auto-Sand as well is an interesting concept since it is what breaks Doryuzu (the thing is weak without permanent sand and much more manageable. But in Sand, he forces one to carry priority and if there are no more counters to him, then he'll beat you. And Skarmory doesn't work on Life Orb Doryuzu if it flinches you. It does massive damage and it could potentially 2 hit ko).
Tyranitar doesn't REALLY need it (it just helps a heck of a lot). Garchomp works in and out, Landlos, etc.

We don't really need a weather (except for the moves) metagame. Banning weather (auto abilities) altogether opens up for other things (cause you can't ban one weather as another will take it's place and they're all broken and dominating). Just because it wasn't broken when used (everywhere) before doesn't mean it isn't now. Most of the Swift Swimmers are really nothing without auto rain (and are much easier with only 5-8 turns but still powerful) or most of the Chlorophyllers (except Venasaur who has always been a good pokemon and Tangrowth who would rather have Regeneration outside of sun). Trick Room, Gravity, etc have 5 turns. And all the weather inducers have alternative abilities that might be somewhat useful (meh) but they won't be insta-banned for not having a second ability. Tyranitar would be as good as he always had been (with less special defense) and so would Hippowdon who actually might be helpful as a wall for NOT setting up sand and for being pretty bulky.
 
Once Licklicky is dead, weather comes back. Example that an unboosted Kabutops Low Kick/Brick Break (don't know the weight damages of Low Kick) can 2 hit ko max hp/min def (since it needs all the special defense it can get) Lickilicky. I can't imagine taking Poliwrath would be much fun either. It could potentially set up on you with Bulk Up/Belly Drum. Lickilicky barely survives Shell Smash Hydro Pump if Lickilicky really wants to tangle with that. Power Whip won't do all that much to Kindgra unboosted so it can manage to 2-3 hit ko with Hydro Pump/Surf. Assuming both Focus Blasts hit, Life Orb Ludicolo could finish it off and set up rain (or be bulky and subseed you to death). If they're Cloyster or Qwilfish, Lickilicky is in for a terrible surprise (Shell Smash Icicle Spear ohko, Qwilfish Destiny Bond, and honestly most people would be surprised by Destiny Bond, lol.).

For Sun, Lickilicky is going to be afraid of Venasaur Sleep Powder (as would everything really, Sleep is what really made Darkrai uber for most people and here we have something faster and bulkier in the sun who can do much the same thing with 5% less accuracy and even has Nasty Plot/Swords Dance at the same time through Growth boost), without Sleep Talk. Although Rest/Sleep Talk steals 2 slots and could allow for set up on you. Mebjuka will still have Swords Dance and Jump Kick to smash your face in and after Swords Dance, koes Lickilicky or Stab Return/Double Edge (also ohko) or massive damage/recovery from boosted Wood Horn. Hidiharuma still has a horrible Flare Blitz which ohkoes with or without weather. Jumpluff is a lot like Erufuun and will subseed the heck out of you, Sleep Powder as well.

You're assuming that the Lickilicky user uses it with rather late timing. Again, Lickilicky can potentially switch in as soon as your weather inducer does, so there's no reason a battler would wait until a threat boosts to throw Lickilicky in there. If you switch in after the opponent has already used Shell Break, that's your own fault.

And once again, it doesn't have to take out every member on a weather team. Just punch out a few holes so that your team can reliably handle the rest. If your remaining 5 members can't take on Poliwrath, that's your own fault.

Likewise for sun; if you wait until sun gets set up and Venasaur gets settled to deal with it, that's your fault. Likewise for Mebujika getting a sword dance. And again, if the rest of your team can't handle Jumpluff or Hihidaruma, that's an issue with your own team.

Also, 2hkos won't do much if you ohko in return. At that point, you're up a pokemon, and they might not be able to break through Nattorei anymore.

Lickilicky will have troubles without recovery and Rest-Talk could be dangerous. And after he is dead, if he is your only counter, that isn't going to work.

I guess if you lead with it, Lickilicky is threatening (especially against rain for a lot of them) but once it's dead, it comes back and they should carry multiple users anyway. Lickilicky is far better than the other users of Cloudy Skies at least.

But what are they going to do after you take out their physical sweeper and switch in Nattorei? It doesn't matter if Lickilicky doesn't take out everything; your team can just capitalize on how it'll take out or cripple a few members of your opponent's team first.

Nothing that learns Trick Room has the ability Sturdy, they'd have to be Focus Sashed. And everything that learns it WOULD NOT be carrying Sash since a lot of them are fairly bulky in most situations (Porygon2, Rankurusu, Mew, Dusclops(noire), Celebi, Jirachi, Slowbro, etc). They still have to eat boosted moves and live to set it up.

Obviously, on a Trick Room team, you're not going to be using standard sets.

Edit:

We don't really need a weather (except for the moves) metagame.

Why, exactly? You keep going back to this notion that we shouldn't have weather everywhere... but why would you think that?
 
Scarf Skymin, Scarf Jolteon, CB Deo-A with Extremespeed, Bulky DDdos. Was this supposed to be hard? Those are just shitty checks of the top of my head. I'm sure there's something better.


It's clear to me you missed the entire point of that paragraph. I was saying how there are other checks to rain. Jolteon's STAB Thunder and ability to outspeed the three most common Swift Swimmers with a Scarf Attached make him a decent check. Scarf Skymin is a better choice outspeeding all but a +Speed Natured Kingdra with max speed EVs, and hitting all but said Kingdra Super-Effectively with one of it's STABs. Bulky Gyara laughs at Water stabs and Intimidates Kabutops and DDKingdra.


Uhhhh no. With a Choice Scarf attached base speed 130+ outspeeds all Swift Swimmers but Floatzel,Lumineon, and Luvdisc.


I use a Sun team. I know its potency. But to say that Nattorei is bad because he can't beat sun is ludicrous. That's like saying CB Scizor was bad in 4th gen because it couldn't touch Magnezone.



Didn't I just answer that? Let me reiterate, I posted in this thread as a reaction to all those nominations, because they're being ridiculous. There really is no reason to worry about Rain bar Manaphy and maybe even Kingdra (I'm still not sold on Kingdra being broken either).


Roobushin was an example of what laughs at Kabutops. If Ludicolo is SubSeeding why is Blissey staying in? Why not bring in a Grass type wo is immune to the seeding like, Natt, oh wait, you don't like having to use great pokemon. Let's go with Celebi instead. Also, What Swift Swimmers set up? Shell Break Omastar? Great idea since you're still taking neutral damage from Scizor, and you're also LOWERING your defense by one stage. DDKingdra? Hard countered by Nattorei, Laughed at by other Physical Walls such as Forretress, completely shat on by Bulky Gyarados.


So, we should ban drizzle because the Swift Swim Pokemon are OP under the rain (Even though they are hard countered by Nattorei, get shat on by Scarf Skymin or Bulky Gyara's, etc.).


Well said.

I don't think it is wise to mention the BL Ubers as potential counters (until we know for sure if they are staying or not since the voting starts soon) because more likely than not things like Shaymin-S (definitely) and Deoxys (most most likely) are going to be gone. So discounting them, that leaves 130 base speed+ with Choice Scarf...what exactly has that besides the rare Jolteon and Aerodactyl? So other than Jolteon (because Aerodactyl is so going to be used against rain), that leaves...nothing that outspeed it.

Bulky Gyrados is one of the prime things which Choice Specs Draco Meteor would be for seeing as it nearly ohkoes and Gyrados gets outspeed by every Swift Swimmer. That evil tree Mario world thing Nattorei also takes those hits as well.

If Qwilfish was used more, Choice Scarf Shaymin couldn't rip an entire water team apart. It has the same speed as Kingdra but outspeeds running Jolly (yes Jolly) since +2 Poison Jab murders Kingdra and also that Shaymin-S (unboosted ohkoes because Poison is still supereffective on it). But Shaymin is probably going soon. Your Jolteon argument makes more sense but Calm Mind Manaphy sets up on it (if you switch in on Calm Mind).

Why...on earth...would Gyrados come in on Kabutops who has STAB ROCK. After Swords Dance, Rock Slide ohkoes every bulky Gyrados. And, it outspeeds you in rain. Also, even after Intimidate, Kingdra still Dragon Dances is faster, and can continue to do so or just 2 hit ko with Outrage. You better have Nattorei and not just Gyrados. Forretress can not come in on Kingdra at all unless it knows for certain that it is a physical attacker but still takes heavy damage from rain boosted waterfall and can't do much of anything to it except Explode, which due to nerf isn't an instant ohko. +1 Waterfall 2 HIT KOES FORRETRESS WITH RAIN (3 if impish) and you get FLINCH HAX. And special attacking Kingdra eats Forretress alive. The only thing that really hard counters Dragon Dance Kingdra IS Nattorei (and with Defenses and Sleep talk, unless Natts boosting, Kingdra would still win).

Roopushin needs Guts activated to kill Kabutops after Life Orb recoil, without it or some +1, it only does 60%. BRELOOM ohkoes Kabutops, but not Roopushin.

You can't use another grass against Ludicolo (unless it carries Sludge Bomb) since it is neutral and can carry a powerful Icebeam since Life Orb Icebeam pretty much 1-2 hit koes every grass except Natt (who is 2 hit koed by Focus Blast if it chooses that over Icebeam).

While it is very difficult to successfully pull off a Shell Smash, if Nattorei is dead and you aren't carrying Blissey or a Mach Punch, it will kill you. If it isn't rock (Gorebyss), it can survive Breloom punch even after defense drop (although 2 attacks with Life Orb would kill it if you choose to run it). Same with Scizor. If they carry Cloyster, who while not needing water is still good, they can murder Breloom and Nattorei since Nattorei is pretty much murdered by Shell Smash Icicle Spear and Ice Shard slices Breloom into pieces and who still has enough defense to laugh at Scizor Bullet Punch as it koes that too.

You seem to really like Bulky Gyrados a lot. I do too, it was one of the best Pokemon ever in Gen 4. But it can't really do anything to water teams being that they outspeed you and overpower and that you do some really bizzare things like switching Gyrados onto a Swift Swim Rock Pokemon who murders you with Rock Slide. It can't stop Special attacking or Dragon Dance Kingdra. Forretress shouldn't even attempt to face rain unless he has the sun backing him up, but never in rain.
 
This post wasn't directed at me at all, but...

OK, if there are so many other options as you say, name another pokemon that can reliably check Kingdra, Ludicolo, Kabutops, etc. Having trouble thinking of one?

Kabutops checks: Nattorei, Torterra (for non choice band variants as he can switch in on anything kabutops can do), Scarfmin-S, Scarf deoxys A or N, Choice scarf Golduck with hidden Power grass or Hydro Pump, Roobushin, MH Volotos, MH Erufuun, MH Toneresu, toxicroak, Drought Ninetales, Scarf Tyranitar, Poliwrath, and some possible others.

Ludicolo checks: Parasect, Nattorei, Rotom-C, Rankurusu and sp. def shinpora for subseed variants, MH Erufuun, MH Volotos, MH Tonoresu, Scarfmin-S, Scarf Deoxys-A or N, CB Deoxys with extreme speed, Tentacruel, and some others I really can't think of. >_>

Kingdra checks: Nattorei and Empoleon are the only things I can think of, sadly.

EDIT: Oh and Swift Swimmers are way to fast to be outsped by scarfers. Which means Mach Punch is the way to go. Yet another example of why this metagame needs Techniloom soooo badly T__T

Deoxys N/A with a choice scarf can reliably be used to check Doryuzuu with superpower. Sure that's only one pokemon, but still worth a mention.



Sun is more a far more dangerous weather than Sand. And correct me if I'm wrong, but it seems like you are dismissing the threat of Drought, which is like saying I don't see Sazandora that often, so it's OK if my team is 6-0'd by it.

Scizor using BP is pretty much a free setup opportunity for <insert water-type here>.

You wouldn't be using bullet punch with Scizor against rain teams most of the time except for perhaps those weakened life orb kabutops. This is kind of like saying that any pokemon using surf against a drought team is a free setup for a chlorophyll sweeper. Of course it is, because you screwed up. It's kind of like using choiced electric attacks when you know your opponent has a dugtrio on their team. You aren't going to do this.
 
You're assuming that the Lickilicky user uses it with rather late timing. Again, Lickilicky can potentially switch in as soon as your weather inducer does, so there's no reason a battler would wait until a threat boosts to throw Lickilicky in there. If you switch in after the opponent has already used Shell Break, that's your own fault.

And once again, it doesn't have to take out every member on a weather team. Just punch out a few holes so that your team can reliably handle the rest. If your remaining 5 members can't take on Poliwrath, that's your own fault.

Likewise for sun; if you wait until sun gets set up and Venasaur gets settled to deal with it, that's your fault. Likewise for Mebujika getting a sword dance. And again, if the rest of your team can't handle Jumpluff or Hihidaruma, that's an issue with your own team.

Also, 2hkos won't do much if you ohko in return. At that point, you're up a pokemon, and they might not be able to break through Nattorei anymore.

But what are they going to do after you take out their physical sweeper and switch in Nattorei? It doesn't matter if Lickilicky doesn't take out everything; your team can just capitalize on how it'll take out or cripple a few members of your opponent's team first.



Obviously, on a Trick Room team, you're not going to be using standard sets.

Edit:
Why, exactly? You keep going back to this notion that we shouldn't have weather everywhere... but why would you think that?

Kay, you lead with Lickilicky, I can dig that. Still, the question is of how many people are going to use it? I'm trying to think of something rain could use against it (because damn Lickilicky's bulky) so it is really good against weather (with a move set of Powerwhip, Icebeam, Fireblast, Return or something) but that is again one pokemon, not a plethora of counters that suddenly makes weathers not broken. And if it became common enough as a lead, it will no longer lead with weather but Kingdra or a very hard fighter to take it out but or something. And once Lickilicky dies, they just bring in their weather later so you need to keep it alive.

I'd like to see a lot of what can handle Belly Drum Swift Swim Poliwrath in rain. Even Breloom can't finish it at half so you'll need multiple priority, again. Or Hidiharuma in the sun who can 2hko the bulkiest of water pokemon in the sun. A sun boosted Flare Blitz can 2 hit ko Burungeru and Suicune and smashes Lickilicky. Short of priority, something faster, or Heatran, nothing is really going to stop it. It rips slow teams and Trick Room apart. And Azumarill Aqua Jet is only a 2 hit ko on Hidiharuma in the sun as is pretty much all priority.

Unless you have Mischievious Heart Taunt, Jumpluff will annoy you bad. Mebjuka is a pretty strong hitter even without Swords Dance who'll outspeed and Jump Kick weakened Heatrans into oblivion as well as 2 hit koing Lickilicky who try to switch in on it while Lickilicky can't ohko back.

So Trick Room will be doing Focus Sash Mew or something? That's cooky. They're wasing bulk even thinking of employing Focus Sash on something bulky who'll survive most normal non-boosted hits readily enough.
 
Kay, you lead with Lickilicky, I can dig that. Still, the question is of how many people are going to use it? I'm trying to think of something rain could use against it (because damn Lickilicky's bulky) so it is really good against weather (with a move set of Powerwhip, Icebeam, Fireblast, Return or something) but that is again one pokemon, not a plethora of counters that suddenly makes weathers not broken. And if it became common enough as a lead, it will no longer lead with weather but Kingdra or a very hard fighter to take it out but or something. And once Lickilicky dies, they just bring in their weather later so you need to keep it alive.

You don't even need to lead with Lickilicky. It's not like anyone's going to lead with a weather abuser. Just switch it in as soon as a weather inducer comes in, and you'll be able to get in as soon as the abuser does. And again, you don't need to keep it alive if you can cripple several of their pokes first.

I'd like to see a lot of what can handle Belly Drum Swift Swim Poliwrath in rain.

Someone who doesn't go, "Oh, look, a Poliwrath. I think I should totally ignore it, because what's the worst it could do?" Alternately, Burungeru.

Or Hidiharuma in the sun who can 2hko the bulkiest of water pokemon in the sun. A sun boosted Flare Blitz can 2 hit ko Burungeru and Suicune and smashes Lickilicky. Short of priority, something faster, or Heatran, nothing is really going to stop it. It rips slow teams and Trick Room apart. And Azumarill Aqua Jet is only a 2 hit ko on Hidiharuma in the sun as is pretty much all priority.

There is a LOT of priority, something faster, and Heatran out there. In Trick Room, it'll get outsped and killed.

Unless you have Mischievious Heart Taunt, Jumpluff will annoy you bad.

Or Nattorei?

Mebjuka is a pretty strong hitter even without Swords Dance who'll outspeed and Jump Kick weakened Heatrans into oblivion as well as 2 hit koing Lickilicky who try to switch in on it while Lickilicky can't ohko back.

But what is it going to do against Skarm or Scizor? Again, the other 5 members are there for a reason.

So Trick Room will be doing Focus Sash Mew or something? That's cooky. They're wasing bulk even thinking of employing Focus Sash on something bulky who'll survive most normal non-boosted hits readily enough.

I mean, if they're actually using something bulky, they can just forgo the sash and set up Trick Room on turn 1, since nothing can hit hard right off the bat.
 
This post wasn't directed at me at all, but...



Kabutops checks: Nattorei, Torterra (for non choice band variants as he can switch in on anything kabutops can do), Scarfmin-S, Scarf deoxys A or N, Choice scarf Golduck with hidden Power grass or Hydro Pump, Roobushin, MH Volotos, MH Erufuun, MH Toneresu, toxicroak, Drought Ninetales, Scarf Tyranitar, Poliwrath, and some possible others.

Ludicolo checks: Parasect, Nattorei, Rotom-C, Rankurusu and sp. def shinpora for subseed variants, MH Erufuun, MH Volotos, MH Tonoresu, Scarfmin-S, Scarf Deoxys-A or N, CB Deoxys with extreme speed, Tentacruel, and some others I really can't think of. >_>

Kingdra checks: Nattorei and Empoleon are the only things I can think of, sadly.



Deoxys N/A with a choice scarf can reliably be used to check Doryuzuu with superpower. Sure that's only one pokemon, but still worth a mention.



Sun is more a far more dangerous weather than Sand. And correct me if I'm wrong, but it seems like you are dismissing the threat of Drought, which is like saying I don't see Sazandora that often, so it's OK if my team is 6-0'd by it.



You wouldn't be using bullet punch with Scizor against rain teams most of the time except for perhaps those weakened life orb kabutops. This is kind of like saying that any pokemon using surf against a drought team is a free setup for a chlorophyll sweeper. Of course it is, because you screwed up. It's kind of like using choiced electric attacks when you know your opponent has a dugtrio on their team. You aren't going to do this.

Shouldn't it be best to remove all mentions of the bl ubers when it is likely they'll be broken and disappear?

Kabutops: Torterra can not switch in on Swords Dance (or Nattorei for that matter) as Swords Dance Kabutops would clobber them with boosted Waterfall and Low Kick. Roopushin NEEDS Guts activated for without +1, only does 60%. Again, I guess that is why it carries Flame Orb although it makes it die much faster. Voltlos can Thunderwave it to make it useless but without Focus Sash would die. Tornelos can Tail Wind but still die without Focus Sash. Fine then, those are acceptable. Golduck murders Kabutops yes but you're using a freaking Scarf Duck. Swords Dance Stone Edge koes Toxicroaks weak defenses even with Resistance and Rock Slide 2 hit koes while unboosted Sucker Punch does less than half. Drought Ninetails would have a lot of Guts switching in on a Rock/Water hoping it doesn't get hit by Rock Slide. Scarf Tyranitar can't ko without Hidden Power Grass or something stupid while Waterfall still ohkoes even without Rain or Dance. Poliwrath I take.

Ludicolo: Parasect has to watch out for Icebeam since that would murder it, otherwise fine. Nattorei has to watch out for Focus Blast. Rotom for Icebeam. Rankurusu for 2 hit koing Surf. Voltlos and Tornelos are much the same except need Focus Sash and Gale would kill Ludicolo.

Nattorei: Rest Talk Dragon Dance Kingdra (rarely used but could work) if it doesn't boost it's stats. Empoleon is lesser used but again, one of the only things for Kingdra (unless it chooses Hp Electric).
 
Nattorei is a good check to rain teams but is nowhere a be-all and end all. Firstly, it gets 3HKOed by Choice Specs Kingdra using Hydro Pump, so you can only use the thing once. Kabutops OHKOs with Low Kick, while others like Ludicolo will do a truck-ton with Focus Blast. Tail Glow Manaphy can 2HKOs in the rain with Surf, while Calm Mind Manaphy can theoretically beat Nattorei by Resting until Power Whip misses, Calm Mind up and repeat the process. At the very least, if crits do not occur, the least thing Manaphy can do is to stall Nattorei out of Power Whips (Rest has the same PP as Power Whip).
 
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