It seems more logical to base voter pool size on a qualitative basis, not a quantitative one. I mean, simple logic would show that there is not one unique point in the rating system where you magically change from a common player that knows little about the metagame into a wise guru who deserves to vote in the Suspect Test, so why should there be an objective cutoff?
It would be more sensible to maybe have one "magic number" that gets you voting rights automatically, but people who miss that number should still be able to apply to vote.
Think about it: What is the difference between a 1500 player and a 1499 player? Mathematically insignificant. What is the difference between a 1400 and a 1399 player? Mathematically insignificant. A mathematically insignificant difference should not disqualify a person from voting.
Same logic applies to predetermining voter pool size. Allowing a predetermined of voters to vote and nobody else is ludicrous. Why should nine people get to vote while the #10 position does not (I'm looking at you, Smogon Council Method)? Why should 40 people get to vote while #41 is left out? Once you hit 40 on the ladder, God probably doesn't send you a PM telling you how a metagame should be balanced and what should be accepted into OU, so why should we create a system that advances that notion?
I understand that this process should be expeditious, and we don't have time to delay the Suspect Test to analyze the resume of every potential voter. We tried to fix the time problem and got the Smogon Council (arguably one of the worst systems to date). There is one solution, and that is to use reason. To speed up the process, we can auto-allow a certain number of voters, or everyone past a certain rank. That's fine, as long as you set that bar high. However, we need to subjectively determine people who deserve voting rights, and that can still take time. Maybe we will have to analyze a few people's resumes and make a relatively unbiased decision. We want to optimize the amount of people to analyze, not reduce it to 0.
I don't know if this problem is already resolved, or if it's still being debated, but I'm just putting in my $0.02.
It would be more sensible to maybe have one "magic number" that gets you voting rights automatically, but people who miss that number should still be able to apply to vote.
Think about it: What is the difference between a 1500 player and a 1499 player? Mathematically insignificant. What is the difference between a 1400 and a 1399 player? Mathematically insignificant. A mathematically insignificant difference should not disqualify a person from voting.
Same logic applies to predetermining voter pool size. Allowing a predetermined of voters to vote and nobody else is ludicrous. Why should nine people get to vote while the #10 position does not (I'm looking at you, Smogon Council Method)? Why should 40 people get to vote while #41 is left out? Once you hit 40 on the ladder, God probably doesn't send you a PM telling you how a metagame should be balanced and what should be accepted into OU, so why should we create a system that advances that notion?
I understand that this process should be expeditious, and we don't have time to delay the Suspect Test to analyze the resume of every potential voter. We tried to fix the time problem and got the Smogon Council (arguably one of the worst systems to date). There is one solution, and that is to use reason. To speed up the process, we can auto-allow a certain number of voters, or everyone past a certain rank. That's fine, as long as you set that bar high. However, we need to subjectively determine people who deserve voting rights, and that can still take time. Maybe we will have to analyze a few people's resumes and make a relatively unbiased decision. We want to optimize the amount of people to analyze, not reduce it to 0.
I don't know if this problem is already resolved, or if it's still being debated, but I'm just putting in my $0.02.