If weather was truly broken, then it would not have survived four suspect tests.
No.
Drizzle is broken. It has survived four suspect rounds because we're trying to ascertain if we can salvage it with complex bans. The votes have in no way proved drizzle OU. Round four clearly illustrated how the community is divided over drizzle. A 49-51 vote to keep drizzle doesn't mean that it's OU worthy, fine as it is or manageable. It means that the majority of players believe that it's broken, but can't agree on the best way to deal with it.
I think that SJCrew is right.
Why do we need to keep drizzle??
If it goes, sand might dominate, yeah. What's wrong with sand dominating though? It was
the gen IV metagame, and it was never considered ban worthy. Granted, we have offensive sand abusers now, but none are currently considered problematic save excadrill. Sand is top dog right now, and I think I can safely say that we're all fine with that.
I think that we should just ban drizzle though. We're never going to stop arguing about it, and there will always be another alternative that's going to sway some people, maybe enough to tie another vote. There are so many possible routes that we could take involving pokemon bans, complex bans, combination bans, and other crazy stuff that borders on stupidity
just to keep drizzle in OU. I'm talking about a supposed event horizon where we've banned numerous pokemon, implemented several complex bans, or hampered the metagame in several ways that bend it around drizzle that it becomes apparent how broken it is by virtue of how much it takes to balance it. And then where are we? We've twisted the metagame into a broken testing ground while squandering several months of suspect testing time, and if we finally
do decide unanimously that drizzle is broken (and hell has frozen over) it's going to take six months of foot dragging and backtracking to stabilize the metagame once more (because some things will have changed.)
I don't really consider sand a proper weather. In gen IV it was considered an omnipresent battle condition like stealth rock. Now it's just being lumped together with drizzle and drought. It doesn't share the myriad beneficial effects that drought and drizzle do. There are no offensive characteristics that make it threatening on it's own, and you have to run specific pokemon with certain abilities to gain any benefits from it's presence. While drizzle alters type resistances and assists certain moves, sand has no similar effects. Any broken aspects come from the abusers, not the sand itself. IMO this is (partly) why we all want excadrill banned instead of sand. Weather wars means nothing when we talk about banning drizzle. It keeps sun in check (read: holds it back) and promotes sand use. Sand doesn't need to be kept in check, and drought would finally get a chance to flourish without rain trumping it. If more pokemon saw increased use because of drought, I'd call that positive metagame diversity and a good reason to get rid of drizzle.
We don't need it to balance the other weathers. This "weather wars" argument is stupid. Sand is everywhere right now as a preemptive measure against rain. Drought is held back. Hail is nonexistent. How exactly do the weathers balance each other? All I see is one weather so powerful that it requires several special treatments, supersedes one weather and drives the other into overuse to check it.