Hey guys. This is finally a step in the right direction. I'll post all my thoughts later. Cause this is going to take a while :)
Please read the OP... specificallyhow many points are we gonna need to vote?
andJabba said:There will not be a suspect test this round, but suspects will still be dealt with in some (yet to be determined fashion)
I don't write that stuff for my health. We aren't sure what's going on except that it's being worked on. At this point, I'll just be deleting any posts about the voting and banning process itself, as they won't add anything to the discussion. From talks with Jabba no one's really sure what's going on, so asking about it isn't going to lead anywhere and will just derail the thread.ME said:I'll try to keep you updated on what will be happening with the suspects, but as of right now, we don't fully know what's going on either.
how many points are we gonna need to vote?
Ontopic, i think Alakazam and Charizard are waay to strong to the current tier. Also its nice to see Sawsbuck in RU, a nice faster but frailer replacement for AfroBull.
Charizard, Sawsbuck, Tangrowth, and Victreebel are now part of RU,
IMO, Charizard is replacing yanmega. The only big difference is that Flareon walls its choiced moves all day long, while nothing really liked to switch on a bug buzz.
Anyone here can think up a good counter/check to Sableye?
All I can come up with is Swellow, Ursaring and Raticate because they're immune to nightshade and guts only makes them stronger after status.
Natu can stop all of sableye's support moves but then it becomes a PP wall of who has the most roost/recover.
All Fire types, Floatzel with waterveil, pokemon with Guts and magic guard and anything with a strong special attack... hmmm...
Gastrodon moving to OU kind of pissed me off... just because people use it to counter Drizzle whoring does not mean it should be ripped from RU. And now with Blastoise gone too, Slowking is basically the only good specially defensive Water-type in RU. That and Eviolite users like Wartortle and Marshtomp.
Floatzel is a good check, as it can taunt Sableye or potentially switcheroo him a choiced item. I've been using my banded Entei to check him, as most sableyes I've faced have been specially bulky, so flare blitz does more than he can recover up.
Nails said:Natu is the best switch into sableye.
Slowking is a nerfed cresselia? Have you used Slowking? Slowking's role is nothing like Cress, nor will it ever be. Slowking is supposed to tank special attackers (and some physical attackers)while spreading status and actually being able to dent stuff. It can also run a curse/cm set if it wants, though those usually aren't that good. Slowking has a surprisingly wide special movepool that is good and because of regenerator and slack off, it's really hard to break through.
Well then you're using Slowking wrong. He's a special pivot, and with his mammoth defenses and regenerator nobody does it better than him.
Swellow, Ursaring and Floatzel are rarely seen, and i've never seen one Natu so far. Clefable gets taunted and has no way to really hurt sableye. Thanks to priority taunt, it doesn't fear trick or toxic, and is often played with a spinner or a poison type to absorb the TSpikes. You can hurt it with powerful special attacks....but the opponent can just switch out to a bulky special pokemon.Natu is the best switch into sableye. Then you have the stuff like swellow and floatzel (good idea on floatzel btw) and fire types and sort of clefable (will look into clefable more, since it does hate taunt) who don't care about burns. Powerful special attackers like accelgor (hey look a fast powerful specially based bug type), porygonz, omastar (just hit it with life orb surfs), etc can deal damage faster than it can recover. Then you have the less reliable stuff like magic coat (only less reliable because it's dead weight against most other stuff), trick, toxicing it/tspikes, that are more general and just kind of cripple it, but have varying degrees of effectiveness when it comes to actually stopping it.
If you try to beat Sableye 1 vs 1 by switching in for most things, you'll get burned--both figuratively and literally. Physical attackers should never switch into Sableye, and so shouldn't stallers. However, Sableye's biggest weakness is that it's hard-pressed to switch into anything. If you're running 252 / 252 Bold spread, the Sableye is heavily damaged by special attacks from likes of Claydol (e.i. bad special attacks) 252 / 252 Calm faces similar problems in that even after the burn, Sableye's physical defenses are no longer that great. In fact, those special EVs make little difference in face of strong special attackers. You should always be able to force out Sableye with something on your team. If you force it out, then the opponent will have to work to get Sableye in without getting statused by a wall, or getting hit hard by an attacker. Also, most Stall teams nowadays carry a Sableye of their own with extra speed EVs to prevent it from steamrolling their team. They need a good spinblocker anyways.
Or if you just don't like having to think about these things, just use Magic Guard Zam... that laughs at Sableyes completely, and that's not by any stretch of imagination 'niche' or 'situational.'
BTW, I'm not saying that Sableye is bad. It's incredibly good, and hopefully it will jump to UU due to usage without us having to ban it. Hazards support is incredible because it forces so many switches, and Hazard supporter + Sableye + Spikes-abusing, Special-based set-upper is an incredible combination. With the major Special wall / specially defensive pHazer being Munchlax--it always needs Rest / Sleep Talk / Whirlwind / Body Slam to function properly, and usually has no room for Toxic--who is easily abused by Sableye, the sweeper usually has safe sail ahead. Munchie will get wore down by Spikes, and it will never wake up thanks to Sableye taunt.