Hello Guys!!!
First the Proof-
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Secondly Team-
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Basically the only reason the team works is Regen is broken and Ditto is one heck of a mon with regen support. I was actually taken aback on seeing just the sheer versatility of it. It got up hazards, it revenged sweepers, etc. You physically can't lose to Stall with this build and it is good against HO too. Balance is the toughest one if they can get their breakers in repeatedly through pivots but you can definitely play around. Really not too much to say here. One thing I did find interesting is that you can actually very reliably count on being knocked off on Ditto against teams you don't want the Scarf. Knock off is just really too prevalent rn. (You can imposter Regen mons so Ditto also is a pseudo Regen mon but well completely technically the team is 83.333% Incomplete Regeneration).
Ok, now as to Spectrier. There are only two sets that I consider are good and those are Choiced (Scarfed and Specs not Banded) and non-Choiced ones. Now some might say that is literally every set except banded (Sorry guys in the VR forum but Double Kick Spectrier is not good) but hear me out here.
Scarf set is a good scarfer with it's blazing speed outrunning most weather mons, Gear Mag, and all other scarfers besides Dragapult. Despite this I don't think Scarfed Spectrier is the best use of Spectrier. It misses out on the devastating effect of forcing kills or opening up entire games the other sets have.
IMO the Specs set is still an amazing set. It's power is simply breathtaking. It 2hkoes pretty much all special defensive neutral mons in OU with just shadow ball. Even dark types aren't safe. Say for example even max Spdef Mandi, one of the bulkiest dark types in the tier, takes 30-35% from timid hex when burned. If you are able to knock it off. It has a chance to actually get 2hkoed after rocks. Max HP max speed Hydreigon straight up gets 2hkoed by hex if burned after rocks. Zarude, while it can heal off burns, Shadow Ball already does 31to 37% to which is way more than Jungle healing heals. Ttars can get chipped down if they don't have rest. This is not some elaborate setup either. Each team should already have rocks and knock off mons and as Spectrier demands that these dark types switch directly into it and as it doesn't really lose out on any notable move, it can run wisp itself and reliably burn these dark types barely predicting anything. This set let's it focus on what it is best at, i.e. spamming ghost moves. With pivot mons it can continuously get in and fire off attacks due to it's incredible speed even against already blazing fast mons like Torn T and brute force it's way just about everything not named Blissey. It doesn't even need to setup. It really helps that it can just keep firing off attacks from the get go instead of waiting for the perfect setup opportunity that may never come or still get halted even if it comes. This set also punishes people who try to get away with offensive checks like Obstagoon, Krook, Diggersby etc. because they take around 35% from just one Mud Shot and your team is seriously in dangerous of being swept late game by Spectrier if it gets in continuously which it can on balance teams packing pivot mons. Another advantage of this set is that it completely destroys teams that try to run non- dark/normal type mons that are able to still check setup sets.
The true cream of the crop sets, however, are still the setup sets. This is where the problem with it bypassing it's counters starts showing up. Despite it's Offensive movepool being shallow, it's list of status moves is simply massive. My mans got Taunt, Sub, Wisp, Disable, Haze, Calm Mind, Nasty Plot, and Agility. Take your pick of any three and the appropriate EV spread to beat the whatever you want. The general route is going with Sub/Taunt as one move, Nasty Plot/Calm Mind as another and last one is completely a wildcard pick, it can be Sub/Taunt if you picked the other in the first slot, it could be disable, wisp, protect or even another attacking move. For attacks, you mostly go with mono ghost coverage because the dearth of normal types in OU outside of Blissey and some flavor picks but you can easily go with dark pulse or even both in some cases. Want to beat Shadow Ball Blissey? Run Calm Mind Taunt Pulse or Calm mind Sub Pulse. Want to beat Mandi? Run bulky wisp sub. Want to beat Hydriegon? Try Sub Disable Calm Mind Shadow Ball. These setup sets are truly what push it over the edge and it actually even helps the specs set as you just can't throw on a Blissey and call it a day.
All in all it is an incredibly restrictive mon. It's Specs sets forces you to run PARTICULAR Dark/Normal type mons. Particular being the key word here, Not any mon of these typing will do. And it's setup sets allow it to beat any mons it so wishes from this alarmingly meagre list. You absolutely can't afford multiple Spectrier answers in the current meta and if your opponent has opted for the set that beats your counter, it will blow a huge hole in your team if not outright win the game. This "Only one Answer can be afforded per team" also allows people to run the lure sets like Superpower/ Focus Punch Nidoking for Blissey. These sets are particularly successful in this case because the potential upside of getting he lure off is winning the entire game. This is where it separates itself from mons like Urshifu. While it's not as restrictive or capable of brute forcing it's way through checks, it's gets through it's checks by trickery and status. Once it does get through them, then it's blistering speed means that it is much harder to revenge. The only mons that are faster are Pult and Zeraora besides Scarfers. In a lot of games it is the at least the 2nd fastest mon on the field. If it sets up and is able to keep it's sub up against the mons it set up on (which it can easily do if it is speced that way), it can kill the one faster mon from behind the safety of sub and then proceed to sweep the rest of the team. In this regard it is incredibly dangerous.
Though I agree with the sentiment that it not probably not the most broken mon even in the current OU and that Cind and maybe even Mag deserved their suspect test before but that does not take away from the fact that it is also too much for the tier. It is a restrictive mon that is very unhealthy for the meta in it's own right, not only forcing certain mons but also having the ability get past them and having one of the most devastating snowball effect with it's speed and Grim Nrigh. For this reason and the reasons I mentioned above, I will be voting
BAN for it.
Well thank you for reading and hope everyone gets their reqs. :)