i think on rain teams you're going to be better served by going with the standard rain sweepers like Kingdra and Ludicolo. Their almost unmatchable speed in the rain is what makes them so dangerous, and Manaphy can't claim that.
I'm not so sure switching ttar or hippowdon into a +2 manaphy is such a great idea, they will get hammered by boosted SE stab surfs. Abomasnow actually has a chance to shine against manaphy since it offers stab grass attacks and water resist in addition to altering the weather.
No, I'm fairly certain it has to do with those other two typings(dragon and grass, respectively) that allow them to make use of the rain. Yes, the rain doubles their speed, but they would just be another average swift swimmer without STAB dragon/grass.
Manaphy is worse INSIDE of rain teams than it is OUTSIDE of rain teams. Rain teams require strong, quick hitters. Manaphy is a slow bulky sweeper. If you really want to use Manaphy in rain,it should be setting it up for itself. His Tail Glow / Sub Tail Glow / most CM sets work fine without rain. Also, its special move pool is just fine as well. Grass Knot should never be used as it doesn't do anything to opposing Manaphys. Most Manaphy's use a mix of Surf with Ice Beam / Energy Ball / HP Electric.I used Manaphy on a rain dance team during the breif period when it was OU, and it was definetely good, but not too good for OU. Sure, the CM set can take some massive hits, but then so can Suicune, and that's OU too!
Manaphy's movepool isn't too great either, with Surf, Grass Knot and Ice Beam being the only real choices for a special set (except for HP obviously) and its physical movepool is even worse!
Sandstorms will ruin hydration-reliant Tail Glow sets with ease, since Manaphy will have to switch out so rain can be set up again (unless you use up a moveslot with rain dance, which restricts it even more). Rain Dance vs Rain Dance scenarios will revolve around whoever's quickest to set up, and, since Zapdos is fairly common on RD teams, Manaphy might not be around for too long. Other, non-weather teams will soon get annoyed though, seeing as even Blissey gets its ass kicked by most Manaphy sets in rain.
Manaphy is obviously nowhere near as good outside rain, as it can't recover from status problems wihtout rain support. Although I haven't used it in a non-rain team, I can imagine that it will be a lot more difficult to keep it alive and set up, especiallly if there are powerful Grass or Electric types on the opponent's team.
Manaphy = OU.
Manaphy is worse INSIDE of rain teams than it is OUTSIDE of rain teams. Rain teams require strong, quick hitters. Manaphy is a slow bulky sweeper. If you really want to use Manaphy in rain,it should be setting it up for itself. His Tail Glow / Sub Tail Glow / most CM sets work fine without rain. Also, its special move pool is just fine as well. Grass Knot should never be used as it doesn't do anything to opposing Manaphys. Most Manaphy's use a mix of Surf with Ice Beam / Energy Ball / HP Electric.
In my personal opinion, Manaphy isn't broken. Heck, Mence and Latias are more broken than Manaphy. But they're not likely going anywhere soon. I'm a bit undecided on Manaphy, but more leaning to OU. It doesn't seem broken, but it is definitely a strong pokemon in this metagame.
No, Manaphy will do much better in rain.
Also, it is true that manaphy is bulky but I wouldn't say it's slow as base speed 100 can outspeed quite a large proportion of the metagame. Grass Knot is quite nice against Swampert (who can be a pain in the ass if not) and some other water types. Gyara will be troublesome to those without HP-electric however.
Manaphy is best used in rain actually. Then you can abuse Hydration, which itself is a marvelous ability. Although it seems better without rain, status problems can always ruin Manaphy's day until it starts raining. The problem with Manaphy setting rain up itself means it loses coverage, leaving Tail Glow, Surf plus one more move. The coverage is not as great and Manaphy may then be forced to switch out of something it could normally take down.Manaphy is worse INSIDE of rain teams than it is OUTSIDE of rain teams. Rain teams require strong, quick hitters. Manaphy is a slow bulky sweeper. If you really want to use Manaphy in rain,it should be setting it up for itself. His Tail Glow / Sub Tail Glow / most CM sets work fine without rain. Also, its special move pool is just fine as well. Grass Knot should never be used as it doesn't do anything to opposing Manaphys. Most Manaphy's use a mix of Surf with Ice Beam / Energy Ball / HP Electric.
Manaphy is best used in rain actually. Then you can abuse Hydration, which itself is a marvelous ability. Although it seems better without rain, status problems can always ruin Manaphy's day until it starts raining. The problem with Manaphy setting rain up itself means it loses coverage, leaving Tail Glow, Surf plus one more move. The coverage is not as great and Manaphy may then be forced to switch out of something it could normally take down.
Energy Ball is best for the lighter Water types. However, HP Electric would generally be a better option in my opinion.
Energy Ball is best for the lighter Water types. However, HP Electric would generally be a better option in my opinion.
but Rain Dance teams have much better options for sweepers in Kingdra and Ludicolo. Omastar and Gorebyss are better options aswell because they have their speed boosted in the rain and Manaphy doesn't (base 100 speed is just too average). Rain Dance teams don't have room for Manaphy.
And while Manaphy can easily set up Rain Dance for its teams with Rain Rest + Uturn + Filler, I feel that a steel type would probably work better as their only weakness (in rain) is covered by the rest of the team.
I was talking about swift swimmers in general. I was just using ludicolo and kingdra as examples. The reason swift swimmers as a group are so difficult for most offensive teams to handle is their speed. You can't revenge them until the rain runs out
Latias barely has any solid switch-ins that won't faint to a Choice Specs Surf or Draco Meteor, and Hidden Power Fire makes just about every Steel-type switch-in useless.
People should begin to use Metagross not only as a lead. A max HP Metagross only takes around 44% from a specs surf, while a full power draco meteor only manages around 49%. On the other hand, a max Atk pursuit will always ohko a switching Latias, while if she stays in meteor mash + bullet punch will take care even of defensive variants. Max Atk on Metagross is not even needed to deal with Latias.
Same as above, then. Swampert is hit hard enough by Surf already, so HP Electric becomes the superior option due to its ability to hit Gyarados harder.
Wouldn't you have to consider Wacan Berry Manaphy?