Zoroark doesn't get Speed Boost, don't you mean Sharpedo?You're really underselling Zoroark there. First of all, both Speed Boost users in RU (Yanmega and Zoroark)
Zoroark doesn't get Speed Boost, don't you mean Sharpedo?You're really underselling Zoroark there. First of all, both Speed Boost users in RU (Yanmega and Zoroark)
From my experience on the ladder, I'd say Yanmega is only really really good when it has spinner/defogger support and by far the best spinner/defogger in the tier is Gligar. Hitmontop gets walled easily by most ghost types unless you run Toxic or something, Hitmonlee is good but can't KO most ghost types before they burn it / wear it down to be revenge killed, and everything else sucks. Yanmega's STAB Bug Buzz is also not very effective against ghost, so a ghost type seems to obviously be a good choice to run with any Stealth Rock setter. The thing about Gligar is it beats Rhyperior, one of the best Stealth Rock setters in the tier, 1 on 1 unless Rhyperior runs Ice Punch along with Stealth Rock. The thing is there are very few good ice moves in RU, which makes Gligar in particular really difficult to KO. Thus my team had the most problems when Gligar was present on the other team along with Yanmega, not necessarily Yanmega itself. There are also no ghost types in the tier that can beat Gligar if I'm not mistaken, except possibly Taunt Wisp physically bulky Banette or HP Ice Haunter/Mismagius. This really solid combo is distorting the metagame but it's not unbeatable - Regice might work
That's what I meantZoroark doesn't get Speed Boost, don't you mean Sharpedo?
I'll post my thoughts on both Zorark and Yanmega:
http://replay.pokemonshowdown.com/rususpecttest-147911072
http://replay.pokemonshowdown.com/rususpecttest-148228937
Finally I want to talk about a really interesting pokemon that I discovered during this suspect test:
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With access to batton pass and speed boost Combusken can easily pass speed boosts to slower pokemon like Hitmonlee and Drudigon. He can also batton pass Bulk Ups making the receiver faster, bulkier and stronger and of course there is always the mainstream option of running SD (I tried SD and didn't liked it). With Eviolite and max HP this thing becomes somewhat bulky and you can always sacrifice speed for more bulk. This is the set I am currently using:
Combusken @ Eviolite
Ability: Speed Boost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Baton Pass
- Protect
- Bulk Up
- Fire Punch
I decided to maximize special bulk and while it is slow as balls even with several speed boosts (I can't outspeed an Adamant Hitmonlee at +3) it can stay for a longer time thanks to his added stamina and sometimes a slower Batton Pass is useful because your receiver will be healthy and ready to sweep. It can also set up in Yanmegas locked into Bug Buzz and even Zoroark lacking Extrasensory. Here are the calcs proving how bulky Combusken is:
252+ SpA Choice Specs Tinted Lens Yanmega Bug Buzz vs. 252 HP / 252+ SpD Eviolite Combusken: 72-86 (22.2 - 26.5%) -- 23.7% chance to 4HKO
252 SpA Life Orb Zoroark Dark Pulse vs. 252 HP / 252+ SpD Eviolite Combusken: 53-62 (16.3 - 19.1%) -- possible 6HKO
252 Atk Cobalion Close Combat vs. 252 HP / 4 Def Eviolite Combusken: 153-181 (47.2 - 55.8%) -- 80.1% chance to 2HKO
252 Atk Cobalion Close Combat vs. +1 252 HP / 4 Def Eviolite Combusken: 102-121 (31.4 - 37.3%) -- 85.5% chance to 3HKO
4 SpA Alomomola Scald vs. 252 HP / 252+ SpD Eviolite Combusken: 56-68 (17.2 - 20.9%) -- possible 5HKO
Have you tried Combusken? If so, did you liked the results?
Which is your favorite Combusken set and partners?
Do you think Combusken is underrated?
I've seen some posts saying that Tinted Lens Yanmega is better/worse that Speed Boost Yanmegas etc. I think that Speed Boost Yanmega and Tinted Lens Yanmega don't differ too much in terms of viability, or even which one is better/worse. Tinted Lens Yanmega is a BEAST, that kills Mons like crazy, while Speed Boost Yanmega counter Tinted Lens Yanmega :o. It also counters Mons such as Sharpedo (with speed boost), and quicker Mons in general. Speed Boost is also good for scouting out Scarf sets (with Protect and speed).
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I never said anything about roles being different or anything like that. I wanted to point out that many people believe that one set is better or worse than the other which I am strongly against. Both sets have its roles, its pros, and its cons. Maybe you misunderstood me.As much as I want to agree with this, I believe the roles of Tinted Lens Yanmega and Speed Boost Yanmega are completely different. This situation is almost like Specs Keldeo vs Greninja, hard for you to decide especially if you dont have that well of a knowledge on the meta. Tinted Lens Yanmega is for smashing stall teams and running through teams without a problem with its godly stallbreaking prowess. This is more like Keldeo, being able to just break any defensive team without a problem. Speed Boost would remind me more of Greninja, as the role it has is to counter offense since being able to outspeed mons much faster than it is is just so useful. While I agree with a lot of the points, I just wanted to point that out
After playing for a while on ladder (enough to get reqs), I have formed a solid opinion on both suspects. Pay attention that I've probably played so much LoL to the point where I think that anything which requires skill to pull off is healthy for a competitive game, so my mindset is most likely flawed compared to the standard.
Zoroark is the reason for my wording above. While it is really easy to slap Zoroark onto a team and use it for decent results, it actually takes skill to bring the best out of it. It requires close analysis of both teams, to see what it can be disguised as, detecting possible threats you'd like to lure in AND the most important part: A lot of Pokemon Zoroark benefits disguising as don't take as much Stealth Rock damage as it does, which in my opinion, plays a huge role in playing against it.
However, Zoroark per say is a really good offensive threat, with good stats, a "decent" Speed tier (missing on Cobalion and Virizion is actually pretty huge, since both of them are really reliable checks to it) and versatility, the later being what pushes it over the top for some people, and since I only have experience playing SD Zoro, I'm definitively not the best person to talk about that point. With that said, Zoroark definitively has some good checks, such as the previously mentioned Cobalion and Virizion, Aromatisse, Togetic (which can counter the other suspect as a plus) and Hitmonlee. It is also frail and has his Illusion broken when attacked, which make it hard to bring on without being as a Revenge Killer. Either that or you can reveal your Psychic-type immunity, but I don't really think that is a good idea at all.
To end my opinion on Zoroark, I'm leaning towards voting to keep it in the tier, but I'm open to the opinions of those who think otherwise.
What's missing here is that there are practically no slow pokemon that can take a hit and kill it, and those that can aren't very good.
Woah there, slow down buddyOn a different note Amoonguss might go to the OU rank. Because in this month 1695 usage statistics he had 5% so how would Amoonguss departure affect the RU meta? Will we see more Tangrowth?
Woah there, slow down buddy
| 44 | Amoonguss | 3.56756% |
It's no way near 5% usage lol.
User: cutforbiebarel
FormatEloGXEGlicko-1COILWLT
1v11210571556 ± 63--1591
ou1652821784 ± 52--66270
uubeta1192611589 ± 80--940
randombattle1106521513 ± 113 (provisional)--330
rubeta1195541533 ± 77--970
uu1564831807 ± 52--52120
vgc20141078591573 ± 117 (provisional)--200
nubeta1512821793 ± 60--3160
oumonotype1421761719 ± 70--2250
ru1525871864 ± 54--4960
uberssuspecttest1330761722 ± 788651420
rususpecttest1445801757 ± 5024104010
0 I got the reqs for the suspect test. So do I need to take a screenshot or is this sufficient?
Magnet Rise Registeel might be another creative Registeel set worth using to combat the infamous Yanmega + Dugtrio core. Of course, which Registeel set to use is personal preference, really. The Magnet Rise set can run Lefties, plus it is less situational; besides Dugtrio, Magnet Rise can potentially help Registeel against other Pokemon with Ground-type attacks, such as Gastrodon, Druddigon, and RHYPERIOR (which registeel can outspeed). That said, Magnet Rise costs an Registeel can get caught off-guard by a smart Dugtrio double-switch, whereas Shed Shell gives no fucks. And of course, the standard Registeel set has advantages as well. So basically Shed Shell --> Magnet Rise --> Standard in order of most to least situational. Granted, I haven't used Registeel, so this is all theorymonning prompted by Cherub Agent's postYou know, if Yanmega is so terrifying for your stall team you can just run Shed Shell on Registeel ._. It has Wish support anyway and can use Rest over Protect since you'll also have a cleric. It's not overcentralization it's a minor adaptation to a threat that completely dismissrs it. Even then it sounds like most of the fault lies with Dugtrio.
More "Flaws" with Suspect Laddering that I have personally noticed:This is the nature (and "flaw" if you will) of suspect laddering in general. The goal is typically to get it done quickly rather than actually experimenting with the suspects. There isn't much that you can do about it aside from revamping the whole system.
How is Illusion even remotely skill-based? I don't even understand how people arrive at this conclusion, what a farce. Let's take a very common and realistic scenario and put this so-called "skill" rhetoric to the test. Let's say you have a Zoroark and Moltres and the opposing team (a stall team for instance) has a Slowking, where Slowking is their main means of dealing with it. You lead with Zoroark disguised as Moltres and the opponent has one of two things out turn 1 A) the slowking or B) something Moltres can force out. If a, there's no reason for them to switch out unless they guess the Zoroark. If situation B, they're put in a very tough position where they again have to guess whether or not it's Zoroark. If they guess right, they fall under no immediate penalty, if they guess wrong, then Moltres steamrolls their team. Can someone please enlighten me on how something like this could possibly be affiliated with skill and how doing something such as this is in anyway deemed onerous? As newbreed said before, dealing with Zoroark is a guessing game, and such a thing is the literal antithesis of "desirable" in a competitive environment.