140 BP is the adaptability boost from tera dark, 177 base attack is the sword of ruin boost, it IS both at the same timefwiw it can be considered either a 140 BP sucker punch OR a 177 base attack, not both at the same time..
140 BP is the adaptability boost from tera dark, 177 base attack is the sword of ruin boost, it IS both at the same timefwiw it can be considered either a 140 BP sucker punch OR a 177 base attack, not both at the same time..
Pro Tera arguments have been "adhere to what has been 6v6 policy for a decade." Was anyone desperate for a Protean ban instead of a Greninja ban? How about a Last Regards ban instead of a Houndstone ban?Pro-Tera’s arguments have been boiled down to "Ban mons instead of Tera”.
I can name multiple mons that are broken due to Tera alone. Dragonite, Espathra, Dragapult, maybe even Garchomp. Then there is Garganacl, Valiant, Roaring Moon and so on. Listen, every time we ban one of these mons, a niche gets removed, and may not be replaced, and a usable, unique, but not overbearing mon gets banned. They have at least 1 unique niche. That’s why they are in OU in the first place. And the ultimate culprit would be Tera anyways.
You want options to be limited, the selection of Pokémon and roles be less diverse, or weaker. It’s killing the rats of the disease instead of curing the disease itself.
Pro Tera arguments have been "adhere to what has been 6v6 policy for a decade." Was anyone desperate for a Protean ban instead of a Greninja ban? How about a Last Regards ban instead of a Houndstone ban?
How come banning 6 pokemon due to Tera is an unnaceptable overreach when there are far more than 6 in Limbo? We also have hundreds of pokemon ready to fill up a niche, banning a top OU sweeper will not leave anyone lacking defensive or offensive options.
As for the argument that the next best will fill the tier, why not try to Tera normal another extreme speed user? I'm sure Arcanine can't fill in these shoes.
fwiw it can be considered either a 140 BP sucker punch OR a 177 base attack, not both at the same time..
Hmm I disagree and I think some people had good reasons as to why it was banned.I truly think Dynamax had to go to have a playable meta, but i also think it pushed us into the borderline of pet mod territory. Looking back i actually think Dynamax ban was a mistake
Dynamax level of absurdity, where any possible counterplay like protect was removed.
Ah, thank you.not because it was balanced or good
There's a big difference between items and terastallization - items don't allow you to become a different type, for one. Second, items can be knocked off, among other things. Third, some items actually have negative effects.Tera, in general, isn't very much like items. But, in this specific case? This is a Focus Sash, or a Yache Berry, or an Assault Vest set on a mon that should be running support or setup moves.
Now, held items aren't required to be revealed, but if they were? They'd lose almost all of their surprise factor, and the only advantage gained would be the raw power gained from running something different than normal.
This is what revealed tera types would do. If a Pokémon is actually busted, even if you know what's coming, then maybe the issue is actually the mon itself. But there aren't that many mons it's true of, and, of those? It's not even a "strong pokemon" that's the biggest issue - it's Espathra!
Espathra is hardly the only abuser of tera that becomes problematic. On a general scale, any mon X that is checked by Y because Y can hit X super effectively can just blank their check and turn them into setup fodder instead because terastallization exists. That's disgusting, and is, in my book, a good case for tera to gtfo.And, honestly? If it turns out that you have to jettison Espathra to OUBL to keep Tera, I am more than happy to see that happen. Speed Boost / Stored Power isn't exactly the peak of competitive interest, anyway.
I strongly disagree - there were good reasons why Dynamax had to go. Like the ones you yourself stated, for example.Looking back i actually think Dynamax ban was a mistake, not because it was balanced or good, but because it warped the general policy of banning abusers instead of whats being abused.
any possible counterplay like protect was removed.
Something else worth mentioning with the items debate is opportunity cost:There's a big difference between items and terastallization - items don't allow you to become a different type, for one. Second, items can be knocked off, among other things. Third, some items actually have negative effects.
We have to talk about Espathra, everyone’s favourite bird.
There has been a big battlefield about Espathra, about whether is it broken ONLY with Tera, or is all-around broken/bad. Espathra has a huge difference from Naganadel, in that it requires a much larger set-up chain. You have to lead with grimmsnarl and set up double screens,parting shot into Cyclizar when the opponent sends in a weak enough mon, send tail to Espathra. Naganadel appreciates but doesn’t need screens. You only need a free turn of set-up, while Espathra has to chain together multiple boosts to sweep an average team.
You can say Espathra can’t sweep without shed tail, but the same can be said for Tera
Espathra is a Stored Power sweeper, and Stored Power sweepers MUST have a way around dark types. While Espathra learns dazzling gleam, it must Tera for several breaking points that allow it to sweep. The post I quoted directly below explains this
Now about it being banworthy. While Espathra needs a lot of set-up, if the Espathra user wins the Tera Guessing game, they would almost always sweep the entire enemy team.
I've already made my stance on Tera known so I don't wanna rehash anything and this post isn't an attempt to say it should stay or go. Instead, I'd like to talk about the idea of 1 Tera user per team (also known as a "Tera captain") and why I think it's the worst of the options that are being seriously considered right now.
First off, we have the elephant in the room: it is the most arbitrary by a landslide. Whether or not you care about this is up to you to decide, but all the other options (full ban, no ban, team preview) have at least some official or unofficial backing behind them. This is a much further break away from how the game should work in an attempt to make it "just like Megas or Z-Moves" - which is silly, mind you, because a) it isn't like those mechanics to begin with, and b) you could use two Megas or two Z-Moves on a team if you wanted, you just couldn't use both in the same match... the exact same way Tera works right now. This even happened with Z-Moves on multiple successful teams!
Secondly, it would not solve the current issue most Tera ban voters seem to have, which is the highly offensive and unpredictable nature of the metagame. A lot of what keeps offensive Tera balanced is defensive use of Tera, and by enforcing a Tera captain, you effectively remove the idea of defensive Tera from the metagame. Save for perhaps stall teams, realistically players are just going to use offensive Tera users if they are forced to only use one in the builder, further pushing the metagame into an offensive direction and making it even more difficult to handle Pokemon like DD Roaring Moon as options like Tera Fairy Skeledirge or Garganacl are all but removed from the metagame.
Some other arguments I've seen from those who argue in favour of a ban are that the issue with Tera is that the timing of it is what makes it impossible to fully handle - if you believe this to be true, then I think you would agree already that 1 user per team does not help to solve this issue. I've also read that it's the unpredictability of options that makes Tera too much, and I don't really buy that this solution would help that either; yes, now I know that Annihilape is going to be the one to Tera, but I still don't know if it's going to be Water, Steel, Fairy, Flying... it'd get stale fast.
Others have also commented on preserving the spirit/intention of the mechanic; I don't really want to talk about those because they're more nebulous concepts and I prefer to think about this kind of thing in a more grounded way. This isn't to say those arguments are invalid, though; wanting to play the game the way it's given to you is completely fair, and while bans, restrictions and clauses of some kind are certainly necessary for a truly competitive metagame (even the official formats do this!), it is definitely valid to say that we should be more conservative with them.
Anyway! What this will eventually lead to is players being upset that the metagame is too offensive (and they'd likely be right) because this change further pushes offensive options while removing defensive ones almost entirely. This would very likely result in a full ban of the mechanic later on as we claim to have "fully explored our options" - I do not believe this would be true whatsoever, since it's effectively just shoehorning in an arbitrary restriction in the hopes of fully banning it later on. Fully exploring would be iterating through options like Team Preview or whatever first.
Mainly because of reason #1, I think only three options should be fully entertained: an outright ban, no action, and showing Tera types on Team Preview. All of these have official backing or precedent in our rulesets and aren't arbitrary restrictions that take away options from players in a confusing and unsatisfactory manner. I hope reading this sways anyone in favour of Tera captains to reconsider; it's a very undesirable change to have in the ruleset imo, and even as an avid Tera fan, I'd rather nuking it outright if it came down to that or Tera captains.
Thanks for reading.
As far as i know, im allowed to think Dynamax was the dumbest mechanic ever put in the game, and also think that banning it may have been a long term mistake.Hmm I disagree and I think some people had good reasons as to why it was banned.
Ah, thank you.
Banning Dynamax did not set off any bad precedents or negative ripple effects in our tiering; in fact, it was clean and pretty clear cut. I find some of the other things you deem analogous to be false equivalencies due to outstanding circumstances — if you want, I can break them down 1 by 1, but this suspect thread does not feel like a place for that as we are getting further from the topic.
I would be personally surprised if the result of this test was an outright ban.I won't enter into policy anymore since its not the place for it, but no doubt Tera possibly being axed in 2 months just like a mechanic that was 5 times more broken is a ripple effect.
I would be too, but the road for that possibility has certainly been paved.I would be personally surprised if the result of this test was an outright ban.
I think that you are grasping at straws here and the useful life of this interaction is probably over.
the road may be paved, but it doesnt mean people will walk on itI would be too, but the road for that possibility has certainly been paved.
I'm just late to the party, as this has probably been covered in Policy Review and between the council before this suspect even began. I just wanted to gather my thughts and post them this time. Thank you for reading and replying either way.
Anyone who meets the suspect reqs gets an equal vote. Being a tournament player doesn't grant you anything here, Also it's very accessible for anyone to sign up for a tournament.I end it on this. I don't think tournament players opinions are any more valuable than someone who plays the standard ladder.
Anyone who meets the suspect reqs gets an equal vote. Being a tournament player doesn't grant you anything here, Also it's very accessible for anyone to sign up for a tournament.
The game has always had matches that ended because of a lucky burn, para, or confuse. The random effects of some moves makes some RNG a constant and this talk of Tera being so 'random' (I personally think it's telegraphed fairly often), forget the effect gen 5 scald had. Scald alone elevated a lot of pokemon just over a 30% burn chance. Tera is only 'random' because you don't know when they are going to tera, but it balances because your opponent doesn't know when you will tera either.I think regardless of what happens. An outright ban would be probably be the worst decision. I can understand where pro-ban players come from. Where some games it feels like even you are the better "player". Your opponent using terra can negate everything. However, I still feel some people are going to have to accept that this game isn't 100% skills. There's going have to be some randomness and chance apart of the game. Is it fair that you can simply lose a game just because you can't break through mon you didn't predict would terra. Hell no. Or you get swept like four turns in. No. However what the alternative? You remove mechanic that just been introduce into the game. And several mons with the option to terra who aren't close to broken. Lose the option to. Restrictions or reveal makes the most sense. I end it on this. I don't think tournament players opinions are any more valuable than someone who plays the standard ladder. I'm aware if you build a certain team and make it far. And you lose just because your opponent pulls out an uno reverse card it's going to feel terrible. But there's a reason why not every move is not 100% accurate. There going to be some chance. You have to accept that
Even worse than banning non-STAB tera? Because I'd think that would be even worse than just gutting it altogether, as tera pretty much has its defensive use killed and thus only becomes used as an offensive tool unless you're a dual-type, in whose hands it can still cause some nasty guessing games. Then people start complaning about the metagame becoming too offensive.An outright ban would be probably be the worst decision.
So... we should bend over backwards to keep a gimmick that you just admitted is unfair just because it's new or because other Pokemon can use it?Is it fair that you can simply lose a game just because you can't break through mon you didn't predict would terra. Hell no. Or you get swept like four turns in. No. However what the alternative? You remove mechanic that just been introduce into the game. And several mons with the option to terra who aren't close to broken. Lose the option to.
Tera =/= status conditions in terms of the suboptimal strategies they require to deal with or the Pokemon who can exploit them. You know you'll have to deal with a Toxapex as soon as you see it in Team Preview. You won't know what will Tera, what it will Tera into, or when it will Tera until something actually does.The game has always had matches that ended because of a lucky burn, para, or confuse. The random effects of some moves makes some RNG a constant and this talk of Tera being so 'random' (I personally think it's telegraphed fairly often), forget the effect gen 5 scald had. Scald alone elevated a lot of pokemon just over a 30% burn chance.
Both players could use Dynamax as well; that didn't save it from being banned.Tera is only 'random' because you don't know when they are going to tera, but it balances because your opponent doesn't know when you will tera either.
I assure you that "yeah, it is strong" is not the be-all and end-all criticism we have. Care to explain to me how it makes sense to have to run two checks to one Pokemon both pre- and post-Tera, or having to skirt around something on the chance it might Tera that turn? Even knowing something's Tera type beforehand won't fix that (see Volcarona vs. Meowscarada here for an example). The problem isn't merely Tera being "strong" or "random", or whatever else. The problem is the sheer amount of suboptimal gameplay Tera encourages.I think some people don't like tera because yeah, it is strong. That's the point.
The “only STAB Tera” option isn’t winning. Almost every post that’s mentioned it has been talking about how bad of an option it is, and even plenty of No Action people are ranking it beneath a full ban. If you want it restricted at all—which, based on the rest of the post, you clearly do—don’t vote No Action, even if you think the Action camp has enough votes already.My preferred outcome here is showing tera types on team preview. I think it fixes those "punished for playing right" situations I've found frustrating but keeps what I love about the mechanic. But, I think some of the options I'm the restrict side, such as only stab tera, are so bad I'd stop playing the tier if they came to be. So I'm voting no restriction to prevent that. I think the ban/restrict votes have the votes they need anyway
The “only STAB Tera” option isn’t winning. Almost every post that’s mentioned it has been talking about how bad of an option it is, and even plenty of No Action people are ranking it beneath a full ban. If you want it restricted at all—which, based on the rest of the post, you clearly do—don’t vote No Action, even if you think the Action camp has enough votes already.
Finch doesn’t think Full Ban will win and neither do I. I’m in support of a full ban and I think as many people as possible should be voting for it as their first choice, but almost all of the No Action camp is going to be putting it in third or last place in their votes. Unless the Action camp massively outnumbers the No Action camp, which isn’t the case if the qualified survey results are anything to go by, Full Ban will probably wind up in second or third place.That's ignoring full Ban though, which is a possibility. From the way they're talking about this, I think it's apparent there also against full ban, which is one of the most likely outcomes.