Announcement np: SV OU Suspect Process, Round 14 - Hazy Shade of Winter

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Are the top players in the room w us?
The source of this post so dubious it evolved porygon 2

Furthermore, saying majority of kyurem counterplay is offensively checking it is actually helping my argument because why would u want a meta where every mon is defensively checked by switching around passively? Getting rocks up and pivoting correctly is enough even for fat teams to deal with most kyurem as the rocks immune set had the least breaking power. Not everything needs multiple guaranteed counters and even if u did want a splashable fat check to kyurem, molt with roar is reliable and used on many tank teams in addition to mons like corv. The base stat argument also fails to make sense because we have a 670 bst ru mon with one of the best typings in the game in dark, also able to run mix sets with greater offensive stats/arsenal similar to kyurem’s predicament. Uncompetitive is moreso a mon being able to go 1 v 6 at the flip of a tera or idef to boost offense and defense while being outspeed by 2 mons in the game. I enjoy spreading knowledge and engaging in debate so let the ban side keep coming with arguments which I will address.
Thanks for joining us
I hate stall as much as the next sane person, but not having proper switch-ins is a one-way ticket to a HO-dominant metagame. Kyurem is swaying the meta that direction by itself. Doing that *alone* is a no-bueno.

Plus, the Hoopa-U argument simply doesn't land because what's holding Hoopa back is precisely it's typing. Dark/Psychic is atrocious with a 4x weakness to U-Turn and no resists (psychic immunity I guess?) to speak of. Kyurem is also much bulkier, and most importantly, much faster. That is compounded by its lack of SubTect strategies and considerably lower speed tier with a lack of speed-boosting moves to get it up to par. You know that I suppose, though I'm laying it down just to make it easy for everyone to visualize what Kyurem has over it that makes it so busted. PP stall, insane coverage, higher speed tier, better... uh, less worse defensive typing, boosting moves, actual physical bulk, and the ability to snowball incredibly hard off of Tera because of the aforementioned traits.

On the last part, I fully agree. I think this tier is oversatured as FUCK with "ye I win" buttons. Adding another is simply not the idea, and if maintaining the ecosystem as it is and not trying to help was the active tier philosophy, tiering should come to a halt because, well, you're right. Give it enough time and things will settle and the meta will define itself. It'll centralize around something and it will develop its own identity and to whomever doesn't like how it settles: tough luck, wait until gen 10 or go to other metagames. Early gens Snorlax and weather wars are fine/balanced, have settled over decades, and the best player is very likely to win. That is not what we're trying to do here though. If Kyurem forces the meta to go offense-oriented, then metagame diversity will take a hit because fatter structures will be trash. The game ALSO becomes boring boring if it's a 15 turn sack-fest every time.

On a last note on how being aggressive is a show of skill. I normally agree, but in Kyurem's case you're putting the strain *entirely* on the defender's side. If archetype A has to significantly outplay archetype B to be fine/neutral, then it is a sure sign that archetype B is broken because it is *by default* on an advantageous field. And no, you know full well that Kyurem is not the lord and saviour that stops the scale from going the other way because as many other experienced players here have said, the current meta game is already very well sated of balance breakers.

Fuck Gliscor though
 
Are the top players in the room w us?
The source of this post so dubious it evolved porygon 2
the survey results are publicly available, as is the list of olt qualifiers. since the sample size is both small and publicly known, this is the first time in the history of these tiering surveys that you, or any other user, can feasibly ask everyone who participated in the survey for their opinion on kyurem, both at the time of the survey and today, to verify that the results are accurate. you've brought up statistics in your arguments a lot in the past, you know the value of hard data, so why not go and ask them and then get back to us on what they said?
 
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Yeah what he ^ said. I misspoke and said SPL instead of OLT qualifiers, but everything else I said stands. CTC you should really lurk around the forums more or read up on threads or something if you want to make claims about the actual desires of the playerbase, be it the tournament players or the general playerbase, since there ends up being a lot of documented evidence that directly refutes a good chunk of your claims. This is a large part of why people want you to stick to arguing in terms of balance and metagame impact instead of trying to argue in terms of player skill, by the way.
 
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Hi All,

After finally getting reqs, I firmly believe that Kyurem should be banned.

As someone who consistently uses fat balance, I'm finding Kyurem to be extremely overbearing for the playstyle. First off, I agree with the sentiment that guessing the wrong Kyurem set for just a single turn can easily cost the entire game.

The thing about fat/stall teams is that losing a single pokemon is often exponentially bad for the playstyle. Kyurem is EXTREMELY effective at getting least one kill, moreso than any other pokemon in the tier imo. One of the most egregious sets is the following:

kyurem.gif

Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Ice (Ground can also be used but Ice is better for this set)
EVs: 168 Atk / 88 SpA / 252 Spe
Naive/Hasty Nature
- Scale Shot
- Icicle Spear
- Earth Power
- Freeze-Dry​

I don't know what the most optimal EV spread is but I ran something similar to this. This set has practically no meta-relevant long-term switch ins that aren't afraid of being frozen. Slowking-G, iron crown or tink don't mind earth power too much, but they are all as good as dead if they get frozen from freeze-dry. Moltres can only thaw with scorching sands and thus, if it is frozen on the switch:

88 SpA Kyurem Freeze-Dry vs. 248 HP / 0 SpD Moltres: 117-138 (30.5 - 36%) -- 42.4% chance to 3HKO​

Kyurem is easily able to tera-ice and guarantee the 2HKO while the 70% Moltres must use scorching sands to unthaw:

88 SpA Tera Ice Kyurem Freeze-Dry vs. 248 HP / 0 SpD Moltres: 156-184 (40.7 - 48%) -- guaranteed 3HKO​

Against sdef Moltres, no tera is even needed:

168 Atk Kyurem Icicle Spear (4 hits) vs. 248 HP / 0 Def Moltres: 168-204 (43.8 - 53.2%) -- approx. 18.8% chance to 2HKO​

Even if they don't get frozen, many of the perceived steel-type counters (tink / crown/scizor) lack reliable recovery and are not long term answers unless they run some janky rest-talk set. It should be noted that Kyurem practically cannot break tera-steel latios (and potentially hydreigon) but they require tera and thus it is unreasonable to use them as examples of counterplay. The point I'm trying to make is that it is extremely challenging to defensively account for this set (without tera). I personally used mirror coat alo but even that gets frozen occasionally.

I would like to emphasise that there is no other pokemon in the tier that can threaten every check and pivot like this. Even Hoopa-U (another extremely powerful breaker) has to deal with alo and potentially corv/moltres as pretty reliable pivots.


Kyurem's biggest 'weakness' is that the most effective sets must forego the use of heavy-duty boots for loaded dice / nevermelt-ice/ specs. Thus, the way that fatter teams are expected to handle it are by limiting it's switch ins through the use of entry hazards. However, I don't believe that it's weakness to hazards are all that exploitable considering that
1) Kyurem teams are often built around multiple forms of hazard control which are still pretty effective in a SVOU (Defog Corv/Mandibuzz, Cinderace, hatterene, mortal spin glimmora, great tusk, iron treads, taunt deoxys, etc.)
2) Tera-Ground Kyurem is also extremely viable and practically mitigates its stealth rock weakness.

Additionally, Kyurem also pairs well with wish-pass alo and other healing wish fairies to grant additional switch ins. Kyurem being able to switch in quite a number of times wouldn't be that bad if it had long-term answers but I think that ultimately it doesn't and that's the root of my issues. Also, the more Kyurem switches in, the more chances it has to get a freeze which is obnoxious to say the least.

In order to confirm Kyurem's wallbreaking capabilities, I used a fat team with a Kyurem as one of my breakers and unsurprisingly it worked.

https://pokepast.es/1f5078687a3e0abb

I won't say this team is excellent by any stretch but it was certainly good enough to get me recs. Ironically most of my losses were from Kyurem freezing glowking and alo.

If Kyurem leaving somehow means that Gliscor is able to run rampant then by all means suspect Gliscor in the future. But I think it's extremely harmful to the tier to keep a broken mon like Kyurem in only to spite Alo/Scor cores.
 
"The loudest one in the room is the weakest one in the room"
There is a major overlap between Kyurem DNB proponents and those who think Volc and Gouging were fine.
The same exact fear-mongering rhetoric posted on those threads, the same egg on their face when the meta significantly improved.
Literally nothing predicted in sometimes 1000 word posts came to pass- rinse and repeat.
How these facts are lost on these users escapes me.
They questioned OU council's decisions then as they do now, some even calling it propaganda lol- yet if tiering was up to them we'd have a terrible meta, no question about it.
There have been suspects raised by the council for mons they personally don't think are broken but it's their role to listen to community feedback and extrapolate hard data and synthesize that into a decision.

As an offensive-style player I'll give a little more insight into the Kyurem problem: Pressure
One of the easiest things to do in SV rn is to get a Sub up with Kyurem, for reasons I really shouldn't have to waste time going over.
The mon scares over half the tier out. If it doesn't, it ends the exchange with above half HP and a mon dead. Sub is often free af.
Frz Dry and EP hits every single mon in OU for SE or neutral dmg. It has the bulk to eat an attack, KO a mon, then recover HP back essentially to full.
H-Rott does about 40%, Frz Dry is OHKO- the mon is eliminated, Kyu recovers HP, protects, recovers more HP, switches out if needed vs the next mon and when it comes back in either protect again or scare a mon out and heals up- or get a Sub up; which leads me back to my main point of it's ability.

When listing "counterplay options" it's disingenuous not to factor in Kyu behind a Sub.
If you do a basic research into these "counters" and check the PP of the moves they can break Sub or do actual dmg to Kyu- often 8pp, which actually means 4pp- easily stalled out then walled.
Make It Rain, Focus Blast, Pyro Ball, Draco Meteor, Headlong Rush, Mighty Cleave, Extreme Speed, Sucker Punch.
The other tier of moves that can do actual damage to Kyu have 16pp- so 8-pp really.
Body Press, Play Rough, Ice Beam, etc.
Once these moves are exhausted the mons that have them either can't break Sub or don't do enough to the 125HP mon with 90 in both defenses.
Here's how casually Kyu can 1v1 a Zama
And again
I can't stop Freezing..
Finally lmao (note my comment on turn 10 as well)

This is vs max attack Zama btw, a mon that outspeeds and has a SE move strong enough to break Sub. Do you realize what happens to slower mons or mons that can't do significant damage to Kyu?
For all the shrieking about balance or w/e getting too strong, Sub/Tect Kyurem is ironically making these teams the most obnoxious.
All you have to do for a lot of these moves is switch out to Glowking and Chilly back into Kyu- or Corv who also has Pressure lmao.
Fat teams often have removal in the form of Corv and Mandi so hazards aren't an issue. Their switch into Ghold is one of the easiest reads in all of SV rn and you just send in your Kyu and either 2HKO is w EP, Sub up, or stall out MIR.
Do you know how easy it is for fat teams to switch into Draco Pult? This stuff isn't rocket science.
Even if SR is up, that dmg is negated easily with protect- once Kyu is in and has momentum that SR and esp Spike dmg means jack shit.

Kyurem can eat up it's checks/counters PP, and depending on the situation, attack for at least neutral damage coming off 130spa, then switch out into a fat mon with a slow piviot like Chilly, Volt or U-Turn, eating more PP.
That one exchange where it switched out now leaves your strongest move exhausted the next time it's in, and Kyu has now turned your soft check into a dead weight mon who just gets KO. Kyurem will always have the upper hand behind a sub vs 95% of the tier. Often taking several mons or making one dangerous prediction after another. Behind a Sub strange and desperate attempts to find a counter such as, idk Sash Glimm (lmfao), just don't make any sense.

As a final note, the Frz chance is absurd over time if you know math. It's also important to remember this is one set, anything that might be decent against Sub/Tect has 100% chance to folding to another one of it's 4 or 5 viable sets. Sub/Tect is over the line, but the other sets are also great. Please make educated decisions based on facts, not fear. It's sad this has to keep getting mentioned, but if a mon such as WaterPon does somehow become OP, it's safe to trust our council to make moves on it as they have been this entire gen.
 
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Please lock this thread to badgeholders+people with reqs, nobody needs to see 50 forum mainers who are unable to achieve reqs saying the same thing that they've said in every suspect thread that someone with reqs is going to say anyways.

(3d was faster but i agree with him fully)

Kyurem should not be banned. It is entirely and reasonably manageable by all playstyles and punishes poor play. Kyurem guessing games are fake, if you get hazards up you know its boots or get massive damage off, DD only really works on HO and some BOs, SubTect is only usable with really good removal otherwise it is a bad set, and there are plenty of answers to most Kyurem sets, and Specs is just not broken.

One of the biggest complaints is Freeze, however Freeze is not nearly the autowin its made out to be. For starters DD is pretty much never freezing unless it drops Tera Blast, while there are answers to the status condition. Tera Ice can be used to wall Kyurem while being freeze immune, Autothaw moves like Pyro Ball, Scorching Sands, and Scald can be used (Scald in conjunction with Tera to not die TBF) to cancel out Kyurem's freeze, natural Ice-types like Weavile and Alolatales, Lum Berry, Natural Cure, SpDef Tera Gliscor, Substitute, or plain old positioning better to avoid opportunities to be frozen, Pokemon is a skill based gambling simulator and positioning to avoid getting haxxed is the most basic skill. Obviously there will always be freak games where Kyurem gets 5 freezes that never end and autowin, but you can also lose a 100% hp tera water garg to iron head cinderace in a 1v1 (true story) or lose a game because you missed steam eruption five times in a row (true story).

Kyurem's matchup into defense is overblown with multiple stalls and balances finding success (just load up in high ladder or look through olt/scl replays, plenty of different balances (and stalls on ladder mainly) being used and succeeding, even when faced against Kyurem. Here are some replays from OLT, wont do super deep analysis because I do not want to do a deep dive right now:

OLT R3:

Soulwind vs Hellom, OLT

Soulwind's Moltres+Tinkaton core on balance beats Hellom's DD Kyurem Veil 5-0.

Giannis Antetokommo-o vs Crying, OLT

Crying's Kyurem team is admittedly something but Kyurem is kept in check by Tinkaton and Gking and ends up only getting off a single Ice Beam, Zamazenta finishes off the Tera Ghost Kyurem with Crunch to sweep.

SpookyZ vs Rewer, OLT

Rewer's Stall handles SubTect Kyurem with Clefable and Blissey and wins.

Tace vs xdRudi.exe, OLT

Tace manages to outplay both Tera Ice Kyurem and Zapdos using Zamazenta and Gliscor in a beautiful game, admittedly too close for comfort yet its another win for a defensive against the Kyurem thats supposed to effortlessly maul these playstyles.

Insult vs TDNT, OLT

Adding this for honesty, Kyurem did win but in all the Kyurem vs defense matchups in OLT it only won this one.

If someone wants to look at Kyurem's MU vs bulk oriented teams in SCL that would be appreciated.
Game 1- DD has had answers for months, Sub/Tect is what is pushing Kyu over the edge. That's been expressed several times.
Game 2- Ice Beam reveals Specs, once again Specs has had answers for months- also just a "Zama is insane" highlight reel lol
Game 3- As stated by several others, the only way to handle Sub/Tect is hard stall played at a high level- not a good sign
Game 4- Again. not a Sub/Tect set
Game 5- You finally post a game with the correct Kyu set, and it wins lol

Find consistent answers to Sub/Tect Kyu that isn't hard stall. Stall can handle Flutter my guy, think about it pls.
 
Game 1- DD has had answers for months, Sub/Tect is what is pushing Kyu over the edge. That's been expressed several times.
Game 2- Ice Beam reveals Specs, once again Specs has had answers for months- also just a "Zama is insane" highlight reel lol
Game 3- As stated by several others, the only way to handle Sub/Tect is hard stall played at a high level- not a good sign
Game 4- Again. not a Sub/Tect set
Maybe because SubTect fits on different teams from DD / Specs and isn’t as blatantly splashable as first thought?
 
Game 1- DD has had answers for months, Sub/Tect is what is pushing Kyu over the edge. That's been expressed several times.
Game 2- Ice Beam reveals Specs, once again Specs has had answers for months- also just a "Zama is insane" highlight reel lol
Game 3- As stated by several others, the only way to handle Sub/Tect is hard stall played at a high level- not a good sign
Game 4- Again. not a Sub/Tect set
Game 5- You finally post a game with the correct Kyu set, and it wins lol

Find consistent answers to Sub/Tect Kyu that isn't hard stall. Stall can handle Flutter my guy, think about it pls.

Ive played a ton of sub tect kyurem and hard stall isnt its counter. If you pair it with like psy noise bro which I think you should, and like…knock h samu I cant see how you lose that mu.

Its biggest issue is team constraints. You Need hazard removal, or to burn tera early for the set to work. You can easily be put in a situation where there is a couple layers of spikes and you never get the opp to court change them away against offense.

Its a great set no doubt but its never going to outright 6-0 a team its quite a few things that deal with it that are relatively splashable. I would argue tera Garg blanks far more teams than subtect.
 
Maybe because SubTect fits on different teams from DD / Specs and isn’t as blatantly splashable as first thought?
It's never been claimed to be spashable, just incredibly difficult to contend with. That said, it does fit on a lot of team structures. An interesting aspect of Sub/Tect is how it fits on teams that could also make use of Specs, DD or HDB. It's much harder to tell what set it is based on team preview. You see a Kyurem on a HO structure, it's fairly safe so assume DD especially w Veil. It could also be specs though. If you see Kyu on Offense, BO, Balance then there isn't a surefire way to tell what set, often until it's too late.
Ive played a ton of sub tect kyurem and hard stall isnt its counter. If you pair it with like psy noise bro which I think you should, and like…knock h samu I cant see how you lose that mu.

Its biggest issue is team constraints. You Need hazard removal, or to burn tera early for the set to work. You can easily be put in a situation where there is a couple layers of spikes and you never get the opp to court change them away against offense.

Its a great set no doubt but its never going to outright 6-0 a team its quite a few things that deal with it that are relatively splashable. I would argue tera Garg blanks far more teams than subtect.
Kyu isn't Pao- it isn't an obviously OP mon. There is more nuance on why it's unhealthy. Like I said, Kyu doesn't need to sweep, or even survive past half the match to give an unfair amount of pressure and force trades that ultimately lead to skewed win percentages.
This can be a difficult concept to grasp, truly. It's why Gen 6 didn't ban M-Sab until the last day of the meta lol.
We don't just suspect "broken" mons, we also suspect "unhealthy" mons, like Gliscor at one point.
If anyone wants to vote DNB because they don't see it as obviously broken I understand; just as I understand those who lowkey know it's unhealthy but think the tier is defined by broken threats, MU fishing, and Tera BS.
 
It's never been claimed to be spashable, just incredibly difficult to contend with. That said, it does fit on a lot of team structures. An interesting aspect of Sub/Tect is how it fits on teams that could also make use of Specs, DD or HDB. It's much harder to tell what set it is based on team preview. You see a Kyurem on a HO structure, it's fairly safe so assume DD especially w Veil. It could also be specs though. If you see Kyu on Offense, BO, Balance then there isn't a surefire way to tell what set, often until it's too late.

Kyu isn't Pao- it isn't an obviously OP mon. There is more nuance on why it's unhealthy. Like I said, Kyu doesn't need to sweep, or even survive past half the match to give an unfair amount of pressure and force trades that ultimately lead to skewed win percentages.
This can be a difficult concept to grasp, truly. It's why Gen 6 didn't ban M-Sab until the last day of the meta lol.
We don't just suspect "broken" mons, we also suspect "unhealthy" mons, like Gliscor at one point.
If anyone wants to vote DNB because they don't see it as obviously broken I understand; just as I understand those who lowkey know it's unhealthy but think the tier is defined by broken threats, MU fishing, and Tera BS.

I dont even think its unhealthy. I make sure I have more answers for Gambit or zama than kyurem on basically every team I make. Usually they can overlap. Fast corv with ID/press is a check to both.

I just cant really see how it hampers team building too much. The tier is still over ran with grounds and dragons with its inclusion. Its biggest issue is versatility which is fairly ironic considering this tier has tera as a mechanic. Unpredictability is the basis of the whole gen
 
I dont even think its unhealthy. I make sure I have more answers for Gambit or zama than kyurem on basically every team I make. Usually they can overlap. Fast corv with ID/press is a check to both.

I just cant really see how it hampers team building too much. The tier is still over ran with grounds and dragons with its inclusion. Its biggest issue is versatility which is fairly ironic considering this tier has tera as a mechanic. Unpredictability is the basis of the whole gen
Corv just loses worse than Zama
This game I was trying to at least make good, reasonable predicts and yeah it still loses.
All Corv does is just give more turns to Frz...
Tera Water and Fighting don't change anything.

This set hampers builder because you need mons that can do significant damage to Kyu but also don't get Pressure stalled out, all while avoiding Frz; and hard switches into bulky pivot mons that bring Kyu back in for free. Predictability doesn't have anything to do with it. Even things like AV Prima get Moonblast stalled out for a few turns with Sub/Tect then Glowking comes in, Chilly Receptions out back into Kyu who Protects to eat another Moon PP and heal. After just a few exchanges Prima can no longer touch Kyu. Even if you play around with some Psychic Noise stuff and make good reads, eventually you will be in a bad spot.
204 SpA Kyurem Freeze-Dry vs. 80 HP / 0 SpD Assault Vest Primarina: 132-156 (41.1 - 48.5%) -- guaranteed 3HKO
204 SpA Kyurem Earth Power vs. 80 HP / 0 SpD Assault Vest Tera Steel Primarina: 112-134 (34.8 - 41.7%) -- guaranteed 3HKO
This is for AV Prima, a dedicated hard counter.

I think I've made all the points I can. Good luck with reqs my friends. If Kyu survives the suspect I won't be surprised, but it really shouldn't. New counterplay for these points I've made cannot arise. Unless there's a way to hold both Ability Shield and Covert Cloak at once, or y'all find a way to keep two layers of Toxic Spikes up in a Glowking meta lol.
 
Corv just loses worse than Zama
This game I was trying to at least make good, reasonable predicts and yeah it still loses.
All Corv does is just give more turns to Frz...
Tera Water and Fighting don't change anything.

This set hampers builder because you need mons that can do significant damage to Kyu but also don't get Pressure stalled out, all while avoiding Frz; and hard switches into bulky pivot mons that bring Kyu back in for free. Predictability doesn't have anything to do with it. Even things like AV Prima get Moonblast stalled out for a few turns with Sub/Tect then Glowking comes in, Chilly Receptions out back into Kyu who Protects to eat another Moon PP and heal. After just a few exchanges Prima can no longer touch Kyu. Even if you play around with some Psychic Noise stuff and make good reads, eventually you will be in a bad spot.
204 SpA Kyurem Freeze-Dry vs. 80 HP / 0 SpD Assault Vest Primarina: 132-156 (41.1 - 48.5%) -- guaranteed 3HKO
204 SpA Kyurem Earth Power vs. 80 HP / 0 SpD Assault Vest Tera Steel Primarina: 112-134 (34.8 - 41.7%) -- guaranteed 3HKO

This is for AV Prima, a dedicated hard counter.

I think I've made all the points I can. Good luck with reqs my friends. If Kyu survives the suspect I won't be surprised, but it really shouldn't. New counterplay for these points I've made cannot arise. Unless there's a way to hold both Ability Shield and Covert Cloak at once, or y'all find a way to keep two layers of Toxic Spikes up in a Glowking meta lol.

Just Use covert cloak then if you dont want to get frozen. Corv Completely walls that set and you have to use tera ghost to dodge press. but atp you get beat by quite a bit and will be pp stalled anyway.

Its also not dead weight as it can pressure shit like garg. Is it its best item slot? Probs not but if you want to a full on splashable answer to subtect its there.

You may have to play the long game depending on your team comp but its not really any harder to deal with than other OU threats even without the above complete counter.
 
Just Use covert cloak then if you dont want to get frozen. Corv Completely walls that set and you have to use tera ghost to dodge press. but atp you get beat by quite a bit and will be pp stalled anyway.

Its also not dead weight as it can pressure shit like garg. Is it its best item slot? Probs not but if you want to a full on splashable answer to subtect its there.

You may have to play the long game depending on your team comp but its not really any harder to deal with than other OU threats even without the above complete counter.

covert cloak is a massive MU fish, and is just not worth it. if you dont face a :garganacl: or a :kyurem:, you genuinely would have been better bringing no item to take less from knock off. also i dont think needing an otherwise shitty item is a good justification to keep the mon in the tier, since the only thing that can somehow defensively check sub tect without that item, is fucking :bronzong:, which is never getting used seriously in OU. everything else needs to contend with pressure stall and freeze.

(edit: realized that the shitmon isnt even a check since it too gets pp stalled and freezed. just ignore me even implying defensive checks realistically exist.)
 
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covert cloak is a massive MU fish, and is just not worth it. if you dont face a :garganacl: or a :kyurem:, you genuinely would have been better bringing no item to take less from knock off. also i dont think needing an otherwise shitty item is a good justification to keep the mon in the tier, since the only thing that can somehow defensively check sub tect without that item, is fucking :bronzong:, which is never getting used seriously in OU. everything else needs to contend with pressure stall and freeze.

The whole idea of Tera is a MU fish, what makes this any different than using some goofy tera blast to handpick an answer to a hole in your team?

I'm just going off of the argument that freeze hax is a big deal, if you feel that way then there is an item handpicked for you to never have to deal with that. Without the freeze its handled by quite a few things. If you want to predicate your ban on the chance of freeze go ahead I'm not saying its wrong, I'm just saying there is an item right there to deal with it.
 
When listing "counterplay options" it's disingenuous not to factor in Kyu behind a Sub.
If you do a basic research into these "counters" and check the PP of the moves they can break Sub or do actual dmg to Kyu- often 8pp, which actually means 4pp- easily stalled out then walled.
Make It Rain, Focus Blast, Pyro Ball, Draco Meteor, Headlong Rush, Mighty Cleave, Extreme Speed, Sucker Punch.
The other tier of moves that can do actual damage to Kyu have 16pp- so 8-pp really.
Body Press, Play Rough, Ice Beam, etc.
Once these moves are exhausted the mons that have them either can't break Sub or don't do enough to the 125HP mon with 90 in both defenses.
I gotta be honest. I'm pro-ban at this point, but Sub/Tect is not my main beef. For me, it's the set variance that piggybacks off of DD. Given enough time, I do feel like we could come up with more consistent counterplay for Sub/Tect if we weren't constantly playing games of guess the Kyurem set. Big if. I won't deny the freeze fishing on Sub/Tect is at least uncompetitive, either.

But I'm mainly commenting because this counterplay list here is incomplete. There are techs people can run to deal with Subs or Protect stalling like sound moves, Infiltrator, and multi-hit moves. Of these, Mighty Cleave was the only one you actually mentioned.

Psychic Noise and Alluring Voice also have 16 PP, but they hit behind a Sub because they are sound moves.
Dragon Darts and Tachyon Cutter are similar with 16 PP and beating Subs but they do it in a different way.
Infiltrator also beats Subs, meaning that basically any Pult set should be able to threaten Kyurem via that or Dragon Darts.
Mighty Cleave and Hyperspace Furry have 8 PP each, but they completely bypass Protect. This means that every turn, Kyurem either loses HP from the move or its Sub. It cannot stay in and endlessly PP stall.

Because these moves invalidate Protect or Sub, it means Kyurem cannot freely alternate between the two to PP stall. If it is forced out, and then it comes back in to take Rocks (since Sub/Tech wants Lefties over Boots) at less health than it started, it's going to be easier to deal with it.
covert cloak is a massive MU fish, and is just not worth it. if you dont face a :garganacl: or a :kyurem:, you genuinely would have been better bringing no item to take less from knock off. also i dont think needing an otherwise shitty item is a good justification to keep the mon in the tier, since the only thing that can somehow defensively check sub tect without that item, is fucking :bronzong:, which is never getting used seriously in OU. everything else needs to contend with pressure stall and freeze.

(edit: realized that the shitmon isnt even a check since it too gets pp stalled and freezed. just ignore me even implying defensive checks realistically exist.)
Covert Cloak is a good item. It doesn't just prevent Freeze and Salt Cure. It also stops stat drops and other status on attacking moves. So like the stat drops on moves like Shadow Ball or Mystical Fire never go off. Nuzzle and Mortal Spin don't do anything to you. Psychic Noise, which is one of the best anti-meta techs in the game, doesn't stop you from healing if you have a cloak. Calm Mind sweepers love Covert Cloak. Some Regenerator mons can use it also. Ghold likes it. There is a lot more to that item than many people realize.

I understand that, because of the raw power, not every check into Kyurem can afford to run Covert Cloak. Many need things like AV. But some can. This item is a legitimate suggestion.

Also, I feel it is worth mentioning that Bronzong would be pretty good into another often complained about mon: Gliscor. Using a lower ranked mon to deal with one overbearing threat is not generally ok. But what if it becomes several? You do well into Lando-T, Enamorus and Comfey, too. A Covert Cloak set with Psychic Noise might beat Garg and Kyurem. Yes, I know Bronzing isn't good. I'm just playing devil's advocate a bit on this last point. Maybe it is worth a second look?
 
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I gotta be honest. I'm pro-ban at this point, but Sub/Tect is not my main beef. For me, it's the set variance that piggybacks off of DD. Given enough time, I do feel like we could come up with more consistent counterplay for Sub/Tect if we weren't constantly playing games of guess the Kyurem set. Big if. I won't deny the freeze fishing on Sub/Tect is at least uncompetitive, either.

But I'm mainly commenting because this counterplay list here is incomplete. There are techs people can run to deal with Subs or Protect stalling like sound moves, Infiltrator, and multi-hit moves. Of these, Mighty Cleave was the only one you actually mentioned.

Psychic Noise and Alluring Voice also have 16 PP, but they hit behind a Sub because they are sound moves.
Dragon Darts and Tachyon Cutter are similar with 16 PP and beating Subs but they do it in a different way.
Infiltrator also beats Subs, meaning that basically any Pult set should be able to threaten Kyurem via that or Dragon Darts.
Might Cleave and Hyperspace Furry have 8 PP each, but they completely bypass Protect. This means that every turn, Kyurem either loses HP from the move or its Sub. It cannot stay in and endlessly PP stall.

Because these moves invalidate Protect or Sub, it means Kyurem can not freely alternate between the two to PP stall. If it is forced out, and then it comes back in to take Rocks (since Sub/Tech wants Lefties over Boots) at less health than it started, it's going to be easier to deal with it.

Covert Cloak is a good item. It doesn't just prevent Freeze and Salt Cure. It also stops stat drops and other status on attacking moves. So like the stat drops on moves like Shadow Ball or Mystical Fire never go off. Nuzzle and Mortal Spin don't do anything to you. Psychic Noise, which is one of the best anti-meta techs in the game, doesn't stop you from healing if you have a cloak. Calm Mind sweepers love Covert Cloak. Some Regenerator mons can use it also. Ghold likes it. There is a lot more to that item than many people realize.

I understand that, because of the raw power, not every check into Kyurem can afford to run Covert Cloak. Many need things like AV. But some can. This item is a legitimate suggestion.

Also, I feel it is worth mentioning that Bronzong would be pretty good into another often complained about mon: Gliscor. Using a lower ranked mon to deal with one overbearing threat is not generally ok. But what if it becomes several? You do well into Lando-T, Enamorus and Comfey, too. A Covert Cloak set with Psychic Noise might beat Garg and Kyurem. Yes, I know Bronzing isn't good. I'm just playing devil's advocate a bit on this last point. Maybe it is worth a second look?
i def see your point, but the big problem is that needing that much counterplay for only one of many sets (even if its the best/most common) is just unreasonable. also it doesnt help you need specific tools to not get stalled and or haxxed. like if its 3-4a mixed dice kyu, what good does a psy noise do? or say you ran smth that counters sub tect, only for it a tera blast elec or fire dd kyu. the reason theres little counterplay is partly each set being somewhat insane, but also each set being very different, and all being decently splashable except sub tect on HO. also stop talking about bronzong, its awakening the urge to build a team around a shitmon. (/lh)
 
Not looking like a 90%+ vote again despite the vibes leading up. Kyurem is annoying and I'm still ok with a ban. But also not due to subtect.

I didn't want to post at all until I got reqs but unfortunately I have something that requires me to actually have to work at work this week and I don't believe I'll accomplish reqs. Someone throw me a team for a DNB vote and I'll grind tomorrow.

We really should have tried Tera Blast first. With Tera blast ban as a possibility this seems like such a waste of time. Kyurem may get banned and never return despite the effects of TB ban creating an environment which is certainly different and MAY alleviate kyurem concerns. Maybe not. But it's such a huge change that not targeting first even ranked a little lower does seem to demonstrate an unwillingness to think forward whatsoever.

No one believes that kyurem leaving will balance the game and NOT result in woger, gliscor, something something being next. Which is fine whatever. But if Tera blast ban EVER comes it will certainly result in bringing some things back. With this type -problem now- thinking we will slowly sloooowly reach a Meta we could have sooner, much later. If Tera blast is banned and during gen 10 were playing a gen 9 TB ban meta featuring things currently banned or that were working toward banning- wouldn't it have made this dance look silly?

Unless Tera blast is never banned in which case carry on.

This post was prompted by previous mentions of tera blast kyurem and is not off topic. I'm aware it may be undesirable path of conversation given current tiering philosophy but I'm making it known that if I can I will vote DNB solely to halt the chain of bans long enough to get a look at tera blast ban.

Thanks
 
Not looking like a 90%+ vote again despite the vibes leading up. Kyurem is annoying and I'm still ok with a ban. But also not due to subtect.

I didn't want to post at all until I got reqs but unfortunately I have something that requires me to actually have to work at work this week and I don't believe I'll accomplish reqs. Someone throw me a team for a DNB vote and I'll grind tomorrow.

We really should have tried Tera Blast first. With Tera blast ban as a possibility this seems like such a waste of time. Kyurem may get banned and never return despite the effects of TB ban creating an environment which is certainly different and MAY alleviate kyurem concerns. Maybe not. But it's such a huge change that not targeting first even ranked a little lower does seem to demonstrate an unwillingness to think forward whatsoever.

No one believes that kyurem leaving will balance the game and NOT result in woger, gliscor, something something being next. Which is fine whatever. But if Tera blast ban EVER comes it will certainly result in bringing some things back. With this type -problem now- thinking we will slowly sloooowly reach a Meta we could have sooner, much later. If Tera blast is banned and during gen 10 were playing a gen 9 TB ban meta featuring things currently banned or that were working toward banning- wouldn't it have made this dance look silly?

Unless Tera blast is never banned in which case carry on.

This post was prompted by previous mentions of tera blast kyurem and is not off topic. I'm aware it may be undesirable path of conversation given current tiering philosophy but I'm making it known that if I can I will vote DNB solely to halt the chain of bans long enough to get a look at tera blast ban.

Thanks
I absolutely agree with u my guy, i believe its too early to ban another Pokemon after GF's long awaited demise.

Kyurem is just not as bad as people have been making it out to be and suspecting/removing tera blast first might have indeed alleviated Kyurem's situation in this metagame, specially because its DD sets are made far more powerful with the potential to tera blast ground/electric/etc.

Hopefully the DNB sentiment strengthens more than it already has and we're allowed to let the meta develop correctly whilst perhaps dealing with the tera blast issue that, in my honest opinion, far exceeds the issue people have with Kyurem.
 
I’m not gonna fence sit and here I will explicitly spell out the dangers of a kyurem ban which will narrow the scope of the metagame due to things getting too good once it leaves.
Currently, as I mentioned to ausma in stours discord, there are many hard and soft checks to kyurem. On ho we have scizor, gambit with or without balloon, moth to chip and pivot in (if they have gk or lu u might as well trade for chip), zama all sets, pult, sash glim, tera bolt, val, av prima, enam, ghold, other kyurem, boulder, fblast rai, sash samu to chip and leave w a spike up (cease + sucker chip), cc tusk tera, band nite tera espeed x2, crown, among other things.
On fatter teams we have tink, reg/spdef corv, lu to trade half for half hp and tera ww for sub sets, tera scor knock off to neuter, gking is omnipresent and forces tera, coat alo, pivot move + encore for sub sets, tera pex for dd, moltres, tera hydra, clef, and basically most tera fairy tank mons if u have a spdef mon for sub tect.
In the absence of kyurem, Woger will no longer have to run prough, and the damage sd knock does to most current fats will obsolete most midrange mons in general leaving splashable zapdos and maybe steel birds alive. Gliscor will spam sd because one of the tera forcers are gone and tera water becomes more viable again, making the mon that much harder to check if not running normal facade (which i invented circa last spl). Due to this, spike scor will be at a huge disadvantage leaving basically two other viable spikers samu or lu, and a minority population of skarms. Sd woger and sd gliscor are so oppressive that they very much obsolete fat styles that don’t run them, and the former is even compatible with ho.
Further, a kyurem ban gives us fewer breaking options and reduces special breakers to a numbered few, as lu single-handedly walls pretty much all special guys besides the occasional val which will be covered by gking zap/molt/corv as well. Offense already lost a breaker in gouging, and when we take away kyurem, most of the breaking will have to come from woger or sd scor, making centralization a reality and pushing new centralized mons to the forefront of the suspect list. We are not banning ‘the next threat that comes up whenever it comes up’, we are artificially creating a demand for the new threat then outlawing it because it is fulfilling the demand due to a reduced viability pool, it’s simple economics.
This is not to say zap king lu will for sure rise or for sure will be the meta, as I can foresee mons like woger and gliscor immediately warranting bans in the post kyurem ban environment not long after. We are artificially reducing the diversity and viability of ou to do what? Boost the usage of some garbage mons? The best mons will still be spammed, we ban them then the next best will be spammed. When volc and gouging were around we DID have dirge usage, clod, more diversity as a whole. Ban side loves to tote ‘broken checks broken’ as a counter argument but that’s literally how ecology works, which is why species diversity is championed even in the wild. Disrupting the food chain via unnecessary intervention only makes the metagame less diverse and less healthy, with more bans leading to more bans. I do not like ou council’s arbitration of what needs to be banned with little consultation of actual top players who understand how the meta works, as surveying casual players (no offense) is counterintuitive, as usage and winrates both are indicative of kyurem being aptly handled in tournament. A poster above linked several replays from recent tour games olt and scl to show that like only one kyurem won the game when all others got outplayed positional or straight up checked, while we see zama win with impunity game after game with no complaints because it is a ‘necessary evil’, same as gambit, while we ignore that kyurem is in league with these mons while not even being as good.
Why possible woger and gliscor bans aren’t good for the meta? It’s cuz they are some of the remaining answers to lu alo gking and other passive mons. Passive regen is already inherently good into stall/passive, and lu has such a gargantuan mu vs offense that taking away its breakers and checks one by one skews the checks and balances system of play styles so much that centralization is bound to happen. We don’t suspect fat mons fsr but a mon that is regularly used to check Ubers is thriving in ou tanking any and all special attackers with impunity, and we wanna take away more mons which will lead to more mons being taken away which threaten it or survive its onslaught of brainless hazards + 50% chip + phazing? No fear mongering only truth pondering, I implore potential voters to look at the usage and winrate then use these very recent tour replays with very clear paths to overcoming kyurem as reference, and to think a few steps ahead. It would pay dividends not only in terms of improving skill as a battler but also making you a better critical thinker.
Lastly, while I somewhat agree with points made by storm, I strongly disagree with the weight to which pros and cons are attributed. Cons of kyurem leaving the tier will cause ripple effects that change the entire landscape of ou causing centralization and more bans, and this is not a prediction, it’s a guarantee. He mentions that it cannot have a good mu vs the entire meta, which is patently untrue. The best kyurem sets don’t even use boots, making you rocks weak which every team runs, and that fact alone makes rocks + anything faster and hits u super effectively force it into a BAD mu vs the entire meta. In addition, I listed no less than 2 dozen options in total as to how teams can check kyurem both positionally and straight up countering it. We all see how good players can circumvent kyurem much more easily than gambit and zama, which in some positions are simply insurmountable, use that knowledge to judge whether this mon really deserves to leave. It is not even volcarona or gouging levels of skilless and cheap, needing dice to access power that gouging has inherently while lacking booster and recovery. We also forget that at the end of the day, it is still plagued with ice typing, one of the if not the worst in the game. The threats mentioned above all give kyurem a run for its money, so let’s not upend the entire metagame because muh ice ground perfect coverage can’t be switched into wahhh. Remember it took a learning curve to get past gambits various Tera’s, as did zama. The tour scene has long figured out ways around sub tect kyurem, it’s ok for the casual players to be slightly behind but give it some time and everybody will have overcome their kyuremphobia.

tldr: listed no less than 20 counterplay options to kyurem on offense and fat, it is in fact very checkable via positioning and chip/revenging not to mention its rocks weakness (boots being the least cheap set rn bolsters that). Kyurem leaving will cause a ripple of bans and no, we’ll cross that bridge when we get there is not the solution you think it is because something called planning exists.
DO NOT BAN
Hello just dropping in to give my opinions on kyurem, because of some people not being fair and co-operative, people giving invalid or faulty arguments on both stances and people not productively criticizing either stance, i will be providing arguments for both stances.

Watching this thread alone ive seen people laugh at ctc cuz he allegedly said zapkinglu cores will come back and the meta will be boring, broken checks broken is not what he meant, hes trying to say kyurem isnt any more broken than the other giants in the tier like kingambit or raging, and that removing it will create a more boring meta that would be less enjoyable in general, i have not seen one person ask ctc for some arguments as to why he thinks kyurem is fine, nor have i seen a person try to tackle his stance by providing good arguments for ban rather than haha reacting. Which made me realise that its a lose lose to just hop on a wave/stance because NEITHER side are understanding of the other, very immature and childish behaviour from both sides. Finch, it might not be my place to play peacemaker but the way this thread is divided with a high level of ignorance is starting to piss me off. I'm gonna focus on making both sides happy so here are BOTH ban and dnb arguments:

BAN:
1. Each set has different counters, if you have a counter for one set, you will lose to the other, so lets look at subtect, some answers for it are weavile, roar moltres, rest talk ting lu with tera, all of these things lose to specs and dd loaded dice, lets see specs and dice counters now, take scizor, which is arguably the most consistent one, sciz loses to subtect tera ground, tank s 2 bps easily without tera, if it tera steels ep kills and it can tank 1 tera steel bp post tera.

2. High bulk and splashability, these zap/king/lu cores synergise well with kyurem, and it actually makes these cores even more powerful, cause chilly boosts kyurem, its the most splashable gking partner because not only does it give the snow boost, it provides a powerful breaker thats almost impossible to stop in the snow if you dont guess the set right. Kyurem makes alot of structures so much dumber especially zap/king/lu, and glisc/lando cinderace ones, it also creates new annoying ones with roar molt, which leta be honest flame body molt + gking + gambit + zama + kyu is dumber than zapkinglu by far, glisc + tusk + kyu + gking + molt + gambit is way more powerful than zapkinglu, and just for the record, zapkinglu isnt coming back we have new healthy tools that deal with it now, like np deoxys, np rai, cm tera bug raging, can even use taunt to muscle past lu, and sd tera normal glisc(which is the only broken thing on this list fight me lol), we also have unique ways to beat it like sd weav, ursaluna on tr which is good , tera ground volcanion, wake sun with literally any gking answer, growth eq mixed venu sun which is amazing rn, and stuff like plot tank ghold, and even dd taunt moon, and besides, some of these are better than kyurem at breaking this core, it was only relevant last dlc cause nobody cared to innovate some nice unique cores to beat it, myself included, im sure gen 8 would have ugly defensive cores if i didnt fill 90% of the gen with unique offense and BO cores like lando ferro(which i almost single handedly defined that gen with btw lol, nobody was using that shit before i tore spl down with it in 2021) , weavile venu sun(sun in general tbh), specs zapdos, aegislash BO, beat up weav, lele slowbro fs offense, trick np gking, band assurance ttar, future sight lele BO, all the volcanion bandpult offenses, the nihilego offenses, eleki rain, flame body tran being the biggest one, lots of melm kart BO, blacephalon offense, bulu grass spam, and sub swarm volcarona, sorry if i "ruined" that tier by introducing flame body tran in my 5+ massive team dumps that are flooded in gen8 smogon disc servers, without me, these most likely wouldnt have existed in gen8 and hippo skarm, ttar drill clef pex along with other defensive cores would still be ugly and people would fear monger gen8 too. But this is not the place to discuss that, im still salty about getting tourbanned and not getting a trophy in my own gen and my own tier resulting in me joining smogon masters with HIGH motivation. But this is a stray, sorry finch, my point is this shitty core would NEVER rise if people cared to innovate, which makes me regret not dropping team dumps, taking the gen more seriously, hiding my teams and only saving them for tours, which makes no sense cuz i ladder in plain sight, so if the fear mongering for an easy to counter core is what you're worried about, ill gladly drop some unreleased innovations to counter it in an rmt later in this tier.

3. Good matchup vs most standard SV Comps and arguably forces balance to run more boring options, im sure youd rather wanna see hydrapple skeledirge gweez, or meowscarada molt garg rather than lu gking, or gking tinka rai, but yeah most comps ive seen have been losing to a kyurem set, lets take an example, the bea team which has kyurem, if you kill his kyurem, your sub kyurem becomes unstoppable and itll just beat that entire team, any gliscor comp ever loses to dice mixed, tusk gambit or lando gambit cores lose to subtect, clod clef balance loses to dice mixed, clod comps are a nice addition to the meta, say clodsire skarm meowscarada skele with a boots raging , and even mandibuzz fez cores, since mandi walls entire teams rn, weavile should rise, scream tail too, and rillaboom stuff which im sure would have things to counter lu gking like sd cornerpon, kyurem also just wins vs rain, rain should be a good archetype rn, with raging, overqwil and torn, gambit too, its not as bad as people say it is and everyone's go-to answer is kyurem thats mostly why they say its bad, sub kyurem also destroys sun which should be good since this is the gen which introduced protosynthesis, and it destroys sand, its become anti weather, this dynamic is unhealthy, you can't have a good matchup vs almost an entire meta.

4. Most of the reasons why dnb was voted earlier on in this meta are gone now, when the kyurem test went up, archaludon rain didnt pop off until like half way into the suspect, who couldve predicted that rain would become this broken, nobody, it was one of the only things scaring the rain usage, also we still had volcarona in the tier, which made it more bearable because it countered every set that wasnt specs tera dragon draco, or scale shot dice, and those two sets had arguably the same counters , and volc could even tera fairy against those, with volcarona gone kyurem has become unbarable, and i can understand why they want to bring volcarona back by banning terablast(which honestly is a stupid move that broke volc) ,i never thought volc was broken without it, itd lose to tran dnite skele, and thirdly, back then, sub protect wasnt a set yet in sv , it was a set in previous gens but not in sv, so it wasnt there to blow out 90% of its would-be answers.

5. Freeze, this would never be an issue if sub protect didnt exist, it would be a faulty argument if the move wasnt spammable by set of choice, sub protect gives multiple chances to freeze since it subs on so much, which indirectly breaks it, but ONLY because its so spammable on the sub set, on ANY other set freeze wouldnt be a valid argument, on specs if they freeze u , u can call hax, its not spammable enough to call uncompetitive, the only set where its spammable enough to be called uncompetitive is sub protect.


Alright now that we got the Ban stance, lets look at the DNB Stance:

1. On the contrary to the ban argument above, although each set has different counter play, theyre still counterplay, remember scouting/guessing sets has become the norm in the gen9 meta, its no different from any tera sweeper, u guess the wrong gambit set you almost auto lose, you guess the wrong raging bolt set you can lose, you guess the wrong valiant or moon set u can lose, its a teambuilding adjustment you have to make, you need to build with more backup answers to threats this gen its how you build SV, for say gambit, pack a fighting type AND a wisp/encore/destiny bond user, not just a fighting type, for dnite , pack an ice type AND a tera ghost or bulky fighting or water type for its tera fire/normal. Id say this is the norm for sv, as long as we have tera, so this argument that each set can beat the other sets' counters is invalidated, and is not a reason to ban kyurem, scout its set and have backup ready in the form of priority or a defensive tera and you should be fine.

2. Very weak to hazards in a gholdengo and spikes dominated meta, if its boots it cant be dice, subtect(with longevity) or specs, and boots is easy to check/revenge kill with anything really, the other sets get destroyed by hazards, glimmora is a staple of this tier if it gets tspikes kyu is scared to come in, itll set rocks, ting lu can tera and get max layers(or get max layers on subtect cuz fdry does 30), garg can set rocks and can also run ironpress spdef to check it, if hazards are up, kyurem has a hard time making progress due to it being weak to it, which gives a valid reason not to ban it in my opinion.

3. Kyurem feels underwhelming compared to other giant threats in this tier that people say are fine like gambit and zamazenta, it feels like just another mon in a tier of tera sweepers. This is NOT a kingambit stray argument its just a logical approach to the kyurem arguments. Personally, i think gambit is stronger than kyurem, so if people are universally agreeing that kyurem is dumb and should be banned, then they should be arguing gambit also, and if people are universally agreeing that gambit is fine, then kyurem is not broken by any means because it does significantly less than the giants of this tier like zamazenta and kingambit, the only thing kyurem has over these two is breaking , they've got kyurem beat in EVERY other area.

4. Feels slow and easy to lure in a tier with a bunch of dangerous sweepers especially booster sweepers and fast breakers in general, lets take wellspring for example, kyurem would normally swap into it, if ogerpon clicks play rough its suddenly not a check to oger anymore, booster valiant clicks destiny bond, and suddenly tera fire is no longer dangerous and is forced out immediately or is forced to trade, tera dark glasses sucker from gambit merks kyu after rocks, or any tera really, spdef cloak corv beats it, cloak avoids freeze, cloak tera steel latios/cress cm also stops it completely,and both of those are amazing in this tier, any tera ice ever, and let me say something about tera ice, it might be one of the worst defensive tera typings in the game but its probably the BEST offensive tera typing rn, due to the high usage of grounds and dragons, its not that bad to use tera ice on anything even tusk or Lu, if anything tera ice lu gets a defense boost in the snow so u can completely wall dnite while potentially terablasting it, and completely shutting down non cc tusk and dd moon, tera ice can also be used offensively on stuff like lando, valiant, zapdos, with blast ofc, and on hydrapple defensively cuz its 4x ice weak, and u turn to a resist and wall weavile, ice on gking is useful too just to strengthen ice beam to kill gliscor/lando, but mostly scor, so you see ice is not a bad tera typing in this specific meta where grounds and dragons run wild.

5. It lost roost, so it has no reliable recovery outside of wish passing, protecting lefties(which is fair tbh since atleast tect sub is spammable), its still a significant nerf for a mon thats hazard weak in a gholdengo meta where its almost impossible to safely and effectively keep the hazards down, so if it takes rocks + spikes, likely itll remain at 70 forever or eventually die if u keep the pressure up.

So now that we have concluded both the ban and dnb stances, lets weigh the pros and cons of each outcome:

Ban PROS:
1. more diverse balance with nice mons like skele, clod,drapple etc
2. More diverse offense, not fearing subtect can really boost offense and make it better because its a strain to prep for that in the builder
3. BO can focus on beating other things like stall rather than worrying about kyurem sets so hard.
4. Weather teams become significantly more viable especially rain/sun.

Ban CONS:
1. Un-interactive play will rise for example gliscor will be everywhere rewarding no skill structures clicking protect and sd or protect toxic spikes
2. Offensive monsters like gambit, raging, moon, dnite, ogerpon become even stronger and the ripple effect could possibly break those blowing the tier into disarray and setting off entire chains of bans potentially.
3. The balance of physical and special attackers is no longer there, kyurem gone is one less special breaker, and we already have significantly more physical breakers than we do special breakers which can become an issue.
4. Kyurem had high splashability, so ALOT of structures that were once viable would need lots of editing to become viable again, or they would disappear completely, every structure that was good into kyurem like scizor ones all get worse, scizor will remain good but it would lose its biggest reason to stick around which is checking kyurem.

Do Not Ban PROS:
1. Splashable check to the powerful dragons and grounds that would otherwise dominate the tier, and making offense less powerful than it is. Any mon that punishes click offenses like pon gambit bolt, dnite glimmora oger, glimmora oger booster tusk, is healthy.
2. It will prevent un-interactive, skillless play from broken structures like gliscor Bulky offense, glowking pivot BO, garg etc.
3. We keep another special breaker in the tier to fight against the physical walls like skarm and dozo, like i stated above theres no balance in physical/special attackers, theres too many physical breakers and not enough special breakers, raging darkrai deo iron crown alone wont suffice with all the physical breakers dnite moon gambit tusk zama weavile ogerpon gliscor, just to name a few.

Do Not Ban CONS:
1. Most team structures and playstyles will struggle vs other matchups like stall and hstack due to the fear of losing to one of the many kyurem sets.
2. Defensive and balance structures are heavily altered to less enjoyable structures, i would much rather see pecharunt meowscarada skarm/roarless molt, clef clod skele meow/weav than lu gking corv and blissey zama scor.
3. It enables other powerful hyper offensive and defensive threats like waterpon/gambit/raging bolt/gking, for example kyurem kills most if not all grounds, that heavily benefits stuff like gking and raging bolt.

I am concluding this post by saying i won't be voting here due to the sole reason that there are too many cons for each outcome, and because of this my stance is right in the middle, I am directly on the fence. So instead my contribution here is providing good arguments for both stances, providing both pros and cons for each outcome and letting people decide off that.
Replying to CTC first:

I’m going to be focusing on the counterplay for fatter teams and balance, because the unhealthy aspect for Kyurem is not its anti-offense counterplay, its the balance counterplay and its lack of defensive switchins.
Most of these are not actually nearly as good counterplay as you suggest. You fail to account for the fact that kyurem has multiple very threatening sets and that it's not always easy to tell them apart. I.e, gking is good into standard boots but is much worse into literally any other set: any dd set destroys it, specs chunks it even without clicking ep because it's ice moves hit so hard, especially if it tera ices and you don't have a freeze dry resist. Subtect beats it and forces it out so subtect gets more opportunities to fish for freezes unless you're the rare psychic noise gking. Encore is absolutely not the counterplay to subtect you think it is bc of how easy it is for kyurem to pp stall encore given it's 8 pp only. One interaction with kyurem means you blow half your encore pp. Tink is very easy to wear down with a good earth power read. Corv is not an ice resist, loses to specs, tera fire/electric dd sets (and even non tera dd sets beat spdef corv hard), can barely do anything back to Kyu if it's not iron head (lmao), subtect can stall it out of body press pp and can just fish for freezes on it, and if that's what you're relying on to stop that set, you lose. Moltres suffers very similar problems to corv and basically loses the same matchups, and can only really roar out kyurem. It loses to specs, loses to electric dd sets, can roar out subtect but has to eat multiple freeze dries over the and so has to risk getting frozen and just losing the game if that's your subtect counterplay. Clef suffers the same problem as birds against subtect and hard loses to literally any other set. Coat alo can nuke Kyu if it's subtect and at full hp but not only hard loses to every other set (see the recurring pattern?), but also has so many moves it wants in its last slot outside of standard wish flip protect that the odds it wants to dedicate it's last slot to Kyu when it also really wants scald, tickle, or even the more reliable light screen is pretty low. The rest of your counterplay options involve tera, which should signal that something is wrong here, given that tera is a giant resource to use on defensive mons that you're putting on your team for their defensive typing. You're forgetting that kyurem has 6 other teammates, and that teraing your ting lu to not hard lose to it means your ting lu is way worse at checking other threats it's supposed to handle now. It's not enough to say “you can tera” when a) so can kyurem and b) you lose out a massive resource and turn that mon into a dedicated Kyu check and make it worse into the rest of your opponents 5 other mons. Even the mons on more offensive teams that can potentially fit on balance are not as good at counterplay as you say. Kingambit gets worn down incredibly easily, and on a right prediction by Kyurem gets blown up and can’t check it anymore. Gholdengo needs to not be read by Kyurem and avoid an Earth Power to not lose to it, and gets dogged by any tera-kyurem set while also losing hard to subtect.


You've also failed to reckon with the problem that kyurem has many, many sets and that most of the mons listed lose to most of the sets other then the one they beat, which is massive teambuilding strain because it means you need to build in mind with all of kyurems sets. You can't just put coat alo on the team bc it loses to literally every other set bar subtect. It's a ridiculous amount of strain on balance structures when you also need to prepare for a billion other offensive mons, and the fact that ur suggesting borderline unmons as in tera hydreigon shows my point here. You have not in your responses at all reckoned with the important ban points of kyurems large set variety, and it's shows.

The rest of this post comes back to future predictions, which is a very large mistake on your end, from which I'll get to later. However, its still worthy to engage with these predictions, despite the fact that a) youve already changed up your future predictions from last time, b) the possible effects of a ban are impossible to know and can and should be dealt with when they're a certainty.

You've in effect created a very large chain of events here which you claim to “guarantee” but in essence is actually so large it's actually extremely unlikely that you'd even come close to correct. To break down ur entire chain of effect:

-waterpon runs knock more over play rough
-Gliscor runs sd more and runs tera water more over tera normal.
-these SPECIFIC CHANGES as a result of kyurems ban means they are now noticeable more broken
-they get suspect tested and they get banned
- alo gking ting lu run rampant
- there are very few other good special breakers once kyurem leaves
-i.e, fat hell

These predictions have so many assumptions behind them that it's kind of ridiculous. Waterpon is assumed that it will never run play rough anymore except that very viable dragons and targets for pr still exist in the forms of dragonite, raging bolt, zamazenta, and tera dragon mons in general. It will now run knock off, and NOT ONLY will fat not be able to adapt to this despite the best balance breaker leaving giving fat more resources to deal with waterpon, it will now be so broken it gets banned despite their being decreasing desire by the community for a suspect.

Gliscor will now run sd more “bc it's best tera forcer is gone” but this makes little sense. Sd tera normal facade is already considered to be one of its best sets AND YOU EVEN LISTED IT AS COUNTERPLAY TO KYUREM. If anything, by your logic it would be used less, not more. So sd Gliscor is not only already not broken, it will get more broken, as a result of a kyurem ban, to the point where it actively becomes broken, not only gets a suspect, but also gets banned. This is despite the fact that many players already consider scor to be broken even with kyurem in the tier, and already don't want to deal with it anymore regardless of whether or not kyurem leaves.

Not only do these mons actively become more broken BECAUSE of Kyurem leaving, they get better to the point of not only getting suspected but also banned. This also alleges that alo, gking and ting lu all get better, and not only do these mons get significantly better, they get so much better that they become a problem, AND we have no other breakers that can actually deal with any of these, despite the fact that we have pult, np rai, dnite, raging bolt, np deo, moth, primarina, sd weav, sd grasspon, dd moon, sd ham, curse Garg, band rilla, cm tea, sd rockpon, sd luna, volcanion, meowscarada, cm Hatterene, tera ground serp, hoopa U, hydrapple, and more. We really have no other breakers in the tier that can deal with these mons? You're asking ppl to buy that not only does the tier get to the point you're alleging it will BECAUSE, SPECIFICALLY kyurem leaves, which already requires a lot to go right, but that once it goes, we have NO OTHER RESOURCES to deal with the mons you listed. That offense won't, as you say, just adapt? The truth is this is a massive, massive stretch, and the sheer amount of assumptions you make essentially confirms that the tier is very unlikely to get to whatever state you start suggesting about it.

However, the good news as well is that, even if the tier, by the grace of God, gets to a mola king lu paradise (or zap king lu, or whatever is the defensive core de jour), it actually doesn't and shouldn't matter. Not only can you not see the future, but your weighting and the entire philosophy you use in your post is wrong. For you to be right, not only do these large, unlikely consequences need to happen, but kyurem simultaneously needs to not be broken, or it's positives need to outweigh the negatives of it being in the tier, and you've failed at this area of weighing. Not only have you listed an extremely unlikely scenario, for one, but you've failed to prove that kyurem is actually not broken. You spend one paragraph listing off “counterplay”, most of which is offense-exclusive, and of the actual defensive switchins you do list, most only somewhat deal with one set or really barely do their job on that set, the others rely on you blowing an extremely important mechanic that your opponent also has that makes your mon likely worse at the job you want it to do (because you pick defensive mons largely for their resistances). Not only is this list wrong, it also doesn't reckon with any of the points you need it to. You don't reckon with its intense variety, or it's perfect coverage, or it's own ability to use tera and make itself much more difficult to wall. You don't reckon with the fact that sets like subtect can functionally get a 27% chance to freeze your counterplay after clicking an ice move 3 times, meaning that the mon you're relying on to stop subject kyurem SPECIFICALLY is now functionally worthless and you have no defensive counterplay anymore. Not only have you attempted to justify a DNB by functionally creating an extremely unlikely worse case scenario, but you don't even attempt to justify the important question that would actually make this matter, why kyurem is actually not broken RIGHT NOW, IN THE PRESENT, as opposed to why it's brokenness doesn't matter. As a consequence, your post fails on weighting.

Now for some other responses:

__________________________________________________________________________

Storm Zone:

I like this post a lot, although I have to contend with a lot of the DNB arguments you post.

Your first DNB reasoning has the problem where you claim that “its no different from any tera sweeper” and list that guessing the wrong kg, bolt, moon set means you autolose. This is a false dichotomy and is inaccurate. I’ve discussed this earlier in response to another argument, but the mons you list do not nearly have the set variety nor the change in counterplay that Kyurem has. The only mon that comes close to it is tera fairy kg, and even then that is much less rare then the vast majority of other kg sets, but also is still a standard sd sweeper that still retains counterplay like molt, birds, scor, metal birds, whatever. Raging bolt is alone handled by Ting lu, Moon has little set variety outside of standard dd flying but still has a lot of similar counterplay outside of it. Valiant is handled by the vast majority of fairy resists, and splashable mons like gholdengo or sd scor pack the vast majority of sets very handly. Kyurem absolutely is much worse and more straining in terms of set variety by any of these mons.\

2) Weakness to hazards: Kyurem is often paired with very strong hazard options like ace, tusk or defog corv, and not only are these all good options alone, and the opponent not only needs to actually get hazards up first, but also needs to make sure they’re not removed, and also needs to make sure there is only one hazard remover on the team, because certain teams have started going double removal to support Kyurem. These teams have also had success, meaning that not only did they make this change, Kyurem is so good at breaking that it was worthy for them to do so.

3) Kyurem is worse then KG and zama so its not bannable: My problem with this is that its never how tiering has been done. Most of the best mons in the tier have never been the mons that were banned; Gouging was A rank before it was banned, Volcarona was only A+. Its usually because of a specific lack of counterplay that something leaves, even if what lacks counterplay is flawed. Volc was a very flawed mon and often had bad matchups, but it had the ability to hax out its bad matchups and often just completely stomped its good mus. I would never have called it better then KG, but it still was banned before it. Kyurem is very unique compared to zama and kg, as I’ve stated in my previous post, because it is a much better breaker then either thanks to perfect coverage and set variety, as opposed to the other two mons which are largely forced into their moveslots.

4) Can lose to offense or tera ice mons: this touches on another point I’ve wanted to make. My problem is that the main point of a lot of this counterplay is that mons can outspeed and out-offense it, which has always been true about kyurem, and is not close to the reason why it’s broken, despite you mentioning it has good counterplay into every teamstyle. The real reason its broken is because it has very little reliable defensive counterplay, which me and many others have talked about.

Furthermore, the other defensive counterplay listed like covert cloak Corviknight and tera ice mons should actually clue people in as to what’s wrong with the mon. Tera ice walls being cited as counterplay has been a recurring theme in DNB posts, esp with posters like Veti. However, it has been mentioned, and I’ll repeat it, that this is an incredibly large resource sink for any mon to make. Not only does it have the standard ‘tera for kyurem’ problem that you need to blow an incredibly valuable resource on making a mon do well into kyurem and getting rid of the defensive typing you’re probably using it for, you’re also making it the worst defensive typing in the game. Yes, there are uses to it to power up ice moves, but even these are noticeable rare because of how shitty ice is defensively. Something like Tusk is still used for its defensive prowess, which it lacks entirely now unless its specifically in snow. However, stuff like Ting Lu has no excuse outside of Kyurem and, i guess dragonite specifically in snow. Into the vast majority of matchups, especially considering these mons may not be running boots, these mons become much much worse all to check kyurem. This is an insane sign of your resources being stretched within a match. However, its also problematic because you need to specifically make ICE your tera type. Not water, or fairy, or steel or poison, or grass, or any other typing that can be tera-ed into while also being able to be still a good defensive typing, but ICE. You limit this mon’s ability to tera to the single worst type in the game, a type with 1 resistance (!!!). That’s massive strain, and massively unhealthy. Covert cloak corv is also bad because its on a knock absorber. If Kyurem’s paired with tusk, then your Corviknight loses its ability to reliably deal with subtect kyurem at all. Notice how covert cloak is even being suggested here as opposed to any better item like leftovers or helmet, that would give it a better matchup into most teams. This niche item getting legitimate suggestion essentially confirms how problematic freeze fishing from subtect actually is, even among mons that are supposed to ‘check’ it like corviknight.

I think overall these points are significantly less good then the other side and I think weighed fairly they’re pretty clearly less important then the ban arguments, although I respect that you want to abstain. I similarly want to point out that a lot of the Ban Cons involve mons like gliscor (which, if its broken, likely is so with or without kyurem) or similarly relies on potential problems (like the balance of physical or special attackers) then certainties. Similarly, “offensive monsters getting stronger” is something I’m also pretty unclear on considering that these mons already likely have tools to break through Kyurem, and that Kyurem is not used for its anti-offense capabilities as much as its anti-balance capabilities. I find it hard to believe that offense becomes stronger in the wake of a Kyurem ban.

Thanks for reading. Ban Kyurem
 
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Unfortunately due to being busy with some tours (like RBY Cup), I won't be able to participate in this Suspect. On last Kyurem Suspect, I voted Do Not Ban, believing that there was enough counterplay to all Kyurem sets, that Roost lose was huge and that there were many Mons more banworthy in the meta. The last point still stands for me, in my opinion Waterpon, Gliscor and Raging Bolt are all more bannable Pokemon than Kyurem will ever be (and won't even talk about Gholdengo, which is a lost cause at this point). However, despite not thinking this is the right Suspect, I think Kyurem should be banned. Volcarona Ban benefited Kyurem a little, Gouging Fire one too (more Lando=more switch-in opportunities for Kyurem), but the main reason for me is the Sub-Protect set. Combined with Tera, Pressure and 32 Freeze Dry PPs, it gets way too many opportunities to freeze. I usually like the RNG aspect of the game, but this one goes a little too far. Other sets are strong and versatile, but by themselves can be stopped by careful playing, Sub Roost often gets too lucky.

Ting Lu, Zap and Glowking possibly dominating the meta without Kyurem isn't a negative consequence of the Ban for me (besides the fact that I consider Ting Lu to be a fraud without Gholdengo unless it has a role different to being a Hazard setter). Gliscor, Waterpon and Bolt benefiting too is a little concerning, but I already consider them broken with Kyurem in the tier, so hopefully more people will see them as such if the ice dragon leaves. Nothing else to add, I won't vote but support the Ban side on this matter.
 
Not looking like a 90%+ vote again despite the vibes leading up. Kyurem is annoying and I'm still ok with a ban. But also not due to subtect.

I didn't want to post at all until I got reqs but unfortunately I have something that requires me to actually have to work at work this week and I don't believe I'll accomplish reqs. Someone throw me a team for a DNB vote and I'll grind tomorrow.

We really should have tried Tera Blast first. With Tera blast ban as a possibility this seems like such a waste of time. Kyurem may get banned and never return despite the effects of TB ban creating an environment which is certainly different and MAY alleviate kyurem concerns. Maybe not. But it's such a huge change that not targeting first even ranked a little lower does seem to demonstrate an unwillingness to think forward whatsoever.

No one believes that kyurem leaving will balance the game and NOT result in woger, gliscor, something something being next. Which is fine whatever. But if Tera blast ban EVER comes it will certainly result in bringing some things back. With this type -problem now- thinking we will slowly sloooowly reach a Meta we could have sooner, much later. If Tera blast is banned and during gen 10 were playing a gen 9 TB ban meta featuring things currently banned or that were working toward banning- wouldn't it have made this dance look silly?

Unless Tera blast is never banned in which case carry on.

This post was prompted by previous mentions of tera blast kyurem and is not off topic. I'm aware it may be undesirable path of conversation given current tiering philosophy but I'm making it known that if I can I will vote DNB solely to halt the chain of bans long enough to get a look at tera blast ban.

Thanks
I hate to be that guy, but voting dnb on Kyurem is definitely not gonna lead to a tera blast suspect.


We don't want a gambit scenario where we voted dnb in hopes of a tera suspect because tiering doesn't work like that.

Don't let tera blast keep you from voting ban on kyurem, mon is broken regardless

Also banning Kyurem won't necessarily make Gliscor better, if anything it will free up slots on fat teams to deal with it since fat would have one less massive threat to deal with and will free up slots for these bulkier teams to beat gliscor, so don't let gliscor factor into your decision either
 
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Been playing a lot more recently and DD Kyurem is nearly as ridiculous as Gouging Fire was. +1 5 hit Icicle Spear has damage that's on par with +1 Protosynthesis Roaring Moon Knock Off and +2 Tera Normal Gliscor Facade. For most "counters", you don't even need Tera Blast and just a defensive Tera at most, as most common sets from Primarina, Iron Crown, Tinkaton and Scizor all have pretty good chances to get 2hkod by Icicle Spear. This can allow you to run Freeze Dry which on paper allows you to beat a lot of stalls all by yourself.

This meta is been mostly garbage for so long and it's time to rip the bandaid off and just keep banning shit until it resembles something enjoyable and decent. Ban Kyurem, Ban Gliscor, and see where things go from there. It being so hard to draw the line between one ridiculous mon and the next has only left this meta full of silly no skill garbage. Significant change in philosophy of what the player base wants out of the tier and how to achieve is needed.
 
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:Kyurem:

I don’t often post in these suspect threads, but I would like to take some time to share my thoughts on Kyurem. I’ve seen a lot of different arguments both for and against Kyurem and I wanted to address the most common points that I have seen. This may be a somewhat lengthy post, so I have broken it out into different sections for each point. I hope you will all take a few minutes to read each one.

:Iron Valiant:
This particular argument continues to pop up as the primary reason for why Kyurem is banworthy. Many people have listed the various sets earlier, so I won’t go through the specific sets in detail. On paper, I agree it can seem daunting to manage these different sets. However, in practice, this hardly ends up being a challenge.

Firstly, as many have pointed out, Kyurem is particularly weak to Stealth Rock, which is a major disadvantage in a Gholdengo and hazard-filled metagame. Almost every single team brings them, and this means we already have one extremely splashable anti-Kyurem measure.

Obviously Kyurem can use Heavy Duty Boots to negate this drawback. However, as many have pointed out, Kyurem’s best sets are the ones that do not use boots, notably Sub/Protect with leftovers and Mixed DD/DD + Dice, which unsurprisingly have been the focal point of many ban arguments.

Because of this critical restraint, teams that choose to use any of these non-boots sets will need to be able to support their chosen set to ensure that Kyurem can provide maximum value. For DD sets, this simply means running it on Hyper Offense where it is designed to come in once and never switch out. For Sub/Tect, this means running it on teams featuring double removal to ensure it can come in multiple times without worry of hazards to maximize longevity with leftovers.

Therefore, it really isn’t this complicated guessing game that people make it out to be. Kyurem teams will telegraph the set on preview simply by nature of their teammates. In fact – if you go watch every single Kyurem replay from OLT Playoffs – I would bet that any competent player can guess with 90%+ accuracy which Kyurem set is being used on preview. Let’s run through a few examples:

https://replay.pokemonshowdown.com/smogtours-gen9ou-790953
Here's a team built by Storm Zone that I edited and brought two weeks ago. Right away we can see I have a Corviknight and a Galarian Weezing. The team overall is pretty fat. Pretty obvious that this is Sub/Tect.

https://replay.pokemonshowdown.com/smogtours-gen9ou-788546
In this game we have a double feature with one side sporting another G-Weezing + Corviknight and stall teammates and the other with a Veil hyper offense. If you guessed Sub/Tect and Dragon Dance respectively, you would be correct.

https://replay.pokemonshowdown.com/smogtours-gen9ou-788591
https://replay.pokemonshowdown.com/smogtours-gen9ou-788690
Here we see what appears to be two hyper offenses with Iron Moth and Kingambit. On preview I would guess Dragon Dance – and hey, guess what.

This kind of exercise should be standard for any competent player of this game, irrespective of generation or metagame, and again turns out to be quite accurate in this particular case.

Once you’ve guessed the set, it’s just a matter of planning accordingly using the numerous tools available and commonly at your disposal, which I will discuss in the next section.

https://replay.pokemonshowdown.com/smogtours-gen9ou-789028
Now obviously this is not going to be a perfect indicator, but it’s a pretty damn good one. For example, on this team with Slowking and Tusk, you could guess sub protect or specs. In turns out to be sub protect. However, Reuniclus + Skarmory are able to deal with it easily and pave the way for a Dragonite sweep. Kyurem was only able to swap in once to do any real work that entire game.

Even if you were unsure of if Kyurem was specs or sub and swapped in your Reuniclus just to scout, you would have been totally fine. Even if you do guess wrong, which is rare, the common counterplay is extremely splashable, and primary counterplay options overlap in the sets they are able to check as discussed in the next section.

However, pokemon like Iron Valiant and Kingambit have just as much if not more set variety, are even harder to guess based on preview, and more dangerous if guessed wrong. Switching a Glowking into an Iron Valiant just for it to reveal Swords Dance could lead to you getting swept on the spot. I don’t need to tell you what can happen when you have an endgame vs. a full health unrevealed Tera Kingambit. Yet, the meta seems to have adapted to these possible variations and manages them for the most part. I don’t see why Kyurem is any different.

:Iron Crown:
As a logical follow up to the set diversity argument, players like to complain that Kyurem checks are not splashable or hard to fit, which is patently untrue.

Notable switch ins include but are not limited to:

Specs: Glowking (Gking), Balloon Gholdengo, Iron Crown, Kingambit, Moltres, Balloon Tinkaton, Clefable, Scizor, both Ninetales, Blissey, Tyranitar, AV Hoopa, and more.

Sub Protect: Gking, Moltres, Iron Crown, AV Primarina, Corviknight, your own Kyurem, Garganacl, Tinkaton, Clefable, Scizor, both Ninetales, Blissey, Skeledirge, Tyranitar, whirlwind Ting Lu, Weavile, AV Hoopa and more.

DD/Mixed: Gargnacl, Tinkaton, Scizor, Iron Crown, AV Primarina, Corviknight, Moltres, Alolan Ninetales, Kingambit, Iron Treads, Clefable, Dondozo if not mixed, Rotom, Toxapex, Phys Def AV Gking, Pecharunt, and more.

All of these mons are at least a B- on the OU VR ranking with the majority of them A- or higher, and all have found high degrees of success on the ladder and in OLT.

Not to mention, any mon that is faster – Dragapult, Iron Moth, Iron Valiant, Zamazenta, Darkrai, Encore Ogerpon etc., all serve as excellent options to revenge and force Kyurem out, especially if it is the sub protect set which people find the most problematic.

https://replay.pokemonshowdown.com/smogtours-gen9ou-790941
https://replay.pokemonshowdown.com/smogtours-gen9ou-790934
This does not mention any answers that use tera, such as Tera Steel Hydreigon and Latios which are phenomenal counters to Kyurem and actually devastate most teams that feature Sub/Tect Kyurem. And to those saying that mons like this are too niche, here’s myself winning with a Hydreigon team in OLT playoffs, using Hydreigon as a valuable trader into Samurott and Landorus in the absence of Kyurem. Shoutouts CTC for this one. I also provided a replay of Tera Steel Latios putting in significant work in another playoff game.

If Kyurem attempts to use Tera to circumvent the above checks, you will still likely be able to handle it with another of the above checks or simply revenge with priority or a faster mon. Now you are up a Tera with Kyurem gone. You can also use your own Tera in response, which is a valid and healthy interaction. Very rarely do high-level teams require Tera to deal with Kyurem on sight.

Most importantly, you will notice that there is considerable overlap in which sets mons are able to check. Therefore, the idea that Kyurem needs highly specific or niche counterplay is just flat out wrong. If you swap in an Iron Crown expecting specs and find sub, you will be fine. If it turns out it was DD, guess what, you can trade anyways. If Kyurem uses tera to get around it, you will likely be able to revenge or deal with it with another answer. This is true for the majority of the counterplay options listed.

https://replay.pokemonshowdown.com/smogtours-gen9ou-791378?p2
For example, let’s look at some of these balance teams brought in OLT. Take this team from Tace – it has several of the overlapping Kyurem checks mentioned above, yet the inclusion of said checks does not feel forced at all. This team is a very solid team overall, evidenced by it getting the win vs another solid balance team piloted by a good player, and still manages to be great into Kyurem even though Kyurem was not brought here.

https://replay.pokemonshowdown.com/smogtours-gen9ou-790953
The Storm Zone team that I edited and showed earlier also has multiple checks to Kyurem, namely AV Gking, Zamazenta to Revenge, my own Kyurem, G-Weezing and Corviknight if DD, and Whirlwind Ting Lu. Once again, this balance team is extremely fundamentally sound and saw consistent success on the high ladder and in tournament and is not being forced in any way to unreasonably answer any of the Kyurem sets people complain about.

Simply put, claiming that Kyurem kills balance is just a complete misunderstanding of the high-level metagame.

As we can see, there is no shortage of Kyurem counterplay. What is even more important, is that not only are many of these checks overlapping, but it is very easy to slot multiple checks without needing to go out of your way to do so. Don’t forget, any of these teams should also have Stealth Rock. Therefore, not only is it easy to force Kyurem out or limit it to even trades, but should you force it out, it will not be able to come back in for free. Either a teammate will have to spend valuable turns removing, or it will have to accept the penalty of switching in on rocks, which will cut down drastically on longevity.

Some people argue that since Sub Protect Kyurem teams run double removal, hazards are a nonfactor (lol?). My counter to that is twofold. Firstly, this is a Gholdengo meta. There are more ways to set hazards and block removal than ever before. Secondly, good players are not going to just sit there and let Kyurem swap around and have teammates remove for free. For example, let’s say my Zamazenta forces out your sub Kyurem. You swap to your Great Tusk to try to remove. Well guess what, my Zamazenta has just ID’d to +4 and swept your team easily while you clicked Rapid Spin. Or you could swap to your Zama check Moltres (which also happens to be a Kyurem check – i.e. splashable) – but now rocks stay up. I can now force your hand with good play and switches to keep hazards up and limit Kyurem. As you can see, not so simple for the Kyurem player. In practice versus most high-level teams, Kyurem only comes in once or twice at most. See the game I linked earlier with Reuniclus for a great example.

:Iron Bundle:
Freezing, while unfortunate, is rare and should not be treated as the base argument case, which I see many people doing ill-intentionally. It is still statistically unlikely, and the law of large numbers stays true over a large sample size. This is simply an element of the game we all play and should be a nonfactor in this decision. I have seen people cite the calculations of freeze odds over multiple turns. However, many of the checks I mentioned above do not let Kyurem stay in for more than a few turns. Even the slower checks, like Primarina, Clefable, and Gking, are now using sound-based moves like Psychic Noise and Alluring Voice to force sub/tect Kyurem out after only 1-2 turns. Once Kyurem is forced out, the same sequences I talked about above apply.

These kinds of adaptations among many others are all healthy meta-adaptations and actually make the metagame more enjoyable. Now instead of running some cancerous set like Thunder Wave Clefable and Gking, teams will need to swap to Calm Mind alluring voice or AV/boots Psychic Noise respectively if they want to not lose to Kyurem. This is a fair compromise, much like how Landorus uses Earth Power now to hit Zamazenta harder, how Iron Valiant usually runs encore to limit setup sweepers, or how Blissey needs to run Calm Mind to beat Gholdengo.

In fact, the only mon that actually has to worry about this freeze chance over multiple turns is Blissey (which has Natural Cure), because stall teams by nature can only beat sub Kyurem by stalling it out completely. Every other high-level team will have good and active answers to this mon as I listed above.

:Giratina-Origin:
You may have seen me mention high-level teams a few times. This is intentional. I see too many people complaining that it is hard to fit Kyurem counters, or that their teams seem to get blown up by Kyurem with ease, or that they had an easy time cleaving through ladder with Kyurem. Firstly, this not true as evidenced by the teams that top-level players are bringing to tournaments as I showed earlier. However, I think that this discrepancy between lower-skilled players and higher-skilled players may contribute to this big divide in those who claim Kyurem is broken and those who do not.

Now obviously people are going to bring up the survey, and justifiably so. Yes, the survey score was high. But this survey was taken immediately after the OLT ladder phase ended, at the very peak of the Sub/Tect Kyurem wave. Give it some time and I guarantee scores will lower. This is very reminiscent of the Walking Wake situation. We have even had items like Light Clay poll with scores way higher than they had any right to get simply due to the timing of the survey. In hindsight, these mons and items were obviously not broken. My point being: don’t take survey scores at face value. It would be wise to stay patient here. The meta can and will adapt as it has done time and time again.

Moving on from the survey, as someone who qualified for OLT this year, I believe I am well versed in the dynamics of the ladder, particularly how parts of the ladder can look completely different from one another. Additionally, I also help many newer players learn the game in the Stall Discord server (which you should join if you want to get better https://discord.gg/5kesazdPxF). And from this, I have identified that many newer players simply have not yet learned the necessary teambuilding fundamentals or correct thought processes and sequences to identify and manage threats like Kyurem in general.

I think one of the best examples of this is Roaring Moon. Roaring Moon is one of those Pokemon that just obliterates teams that are not well built, which happen to be primarily low ladder teams. If you were to poll the PS OU Room right now and ask if mons like Roaring Moon, Zamazenta, Iron Valiant, etc. you name it, should be banned – many would say yes. And yet, we know that these Pokemon are not broken. This is also why we have a reqs system in place to determine who is eligible to vote.

It should be no surprise that teams lower on the ladder are likely to be less well-built and/or piloted improperly. If you take a look at tournament replays like those from OLT or SCL, you will find the complete opposite. Good players and teams are able to easily fit Kyurem counterplay (like mentioned earlier) and sequence accordingly against it. True Kyurem dominance games where Kyurem just sweeps the entire team with ease at this level have been exceedingly rare at best. People may cherry pick 1 or 2 examples, but the overall sample, actual gameplay, and winrates do not suggest that this mon is broken. Pokemon like Zamazenta, Kingambit, and Gliscor are winning far more games than Kyurem and it isn't particularly close.

I want to stress that this is not to skill or ELO shame. You are free to run whatever team you like on ladder, and there is nothing wrong with being low ELO. I too was once a low-skill player and to this day I am still learning. Like I said, I have helped many players get better at this game, and anyone from the Stall Discord (https://discord.gg/5kesazdPxF) can attest that I am often the first one to help new players out when they ask for advice. My in-depth RMTs (most recent Quagsire Stall https://www.smogon.com/forums/threads/peaked-1-2059-elo-–-quagsire-stall.3747843/) are also proof of this – I wouldn’t spend all this time writing it up if I didn’t want people to use my guides to play and get better at the game. However, 3d, CTC, Finchinator and many others have pointed out this apparent divide, and I thought I would briefly touch upon it.

:Zapdos: :Slowking Galar: :Ting-Lu:
Finally, I wanted to address another argument – the dreaded Zap King Lu. Many people have brought up this argument and it has been met with various degrees of criticism. I want to preface this by saying – yes, it is not possible to predict for sure what the meta will look like months from now should certain mons be banned. But that does not mean we can’t make educated guesses based on precedent from other bans. CTC did a good job explaining why it is critical we do this.

Firstly, I believe that people have been greatly misconstruing what the term “Zap King Lu” refers to. It does not refer exclusively to teams with this exact 3-mon core. Instead, this term refers to the style of passive fat balance where every team member has boots or spikes immunity and relies on hazard stack and RNG (static and thunder wave paralysis, flame body etc.) to chip down opposing teams and force an eventual Kingambit or Zamazenta endgame. They feature mons not only like the three aforementioned, but also mons such as Clefable, Moltres Garganacl, Samurott, Dragapult, etc. These teams were prominent in the late home meta and most notably the late DLC1 meta during last year’s OLT and OUPL with some examples below:

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This style of team is so problematic for a number of reasons, and anyone who played at a high level at that time can attest. As someone who also qualified for OLT last year and is speaking from experience, I saw these teams plague the high ladder and tournament scene, simply because they were the de facto best possible team composition. It was very difficult to break these teams when piloted by a good player. These teams are also extremely unhealthy. Like I mentioned above, they rely primarily on using hax like paralysis spam or uninteractive strategies like endless pivoting to pave the way for wincons like Kingambit. These teams were incredibly suffocating and were difficult to play against unless you ran them yourself to mirror. As a result, it was difficult to deviate from these teams and therefore all teambuilding innovation was stifled. People only ran bootspam balances akin to ZapKingLu or very highly precise styles like Sun that could potentially force enough damage to win (even then, stuff like Tera Water Gking and Ting Lu often would still win).

However, the most important part of this argument that people have seemingly missed, is that this team style only surged to the top spot after a series of bans – namely the bans of Roaring Moon and Gliscor, which were two of the better breakers in the tier.

We are now faced with a similar situation. In the current meta, mons like Kyurem are capable of dismantling these passive balance cores. If we ban Kyurem, we remove the significant pressure that these teams faced trying to wall it, allowing them to once again start running mons like Zapdos and/or use greedy sets like Thunder Wave instead of Psychic Noise or Calm Mind.

However, of even more relevance, precedent has shown that if Kyurem is banned, it will likely result in more Pokemon being problematic as they rise to take Kyurem’s place and it may require an ongoing cascade of bans (like Moon and Gliscor). Again, given the precedent of banning primarily offensive pokemon, we may find ourselves in a similar situation where there are simply not enough breakers to prevent these kinds of bootspam zapkinglu-esque balances from re-emerging.

And for those who say these teams will never be good regardless of Kyurem, look no further than this year’s OLT.

Screenshots from 2k+ and 1950+ ELO Games
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During the ladder phase, some players used teams like this which are very similar to the DLC 1 Zap King Lu style teams in that they use bootspam, spikes immune mons, hazard stack, as well as passive status and pivot spam, but are now updated to include Skarmory, Darkrai, Weavile, and/or Gliscor to chip down teams and play to an eventual Weavile, Gliscor, or Kingambit endgame. Although this style is not as common due to mons like Kyurem, these teams saw some success on the ladder and play exactly like the teams from DLC 1. Teams like this will undoubtedly get better if Kyurem leaves, and they will be just as uninteractive and frustrating to play against as they were in DLC 1. A meta where more of these teams are very good should be avoided at all costs, and that may be the direction we head in if Kyurem is banned.

Empo has also shown that Zapdos can still be used successfully on a much more active Landorus offense with his featured team https://www.smogon.com/forums/threads/kyurem-bulky-offense-by-empo-tournament-feature.3746293/. With less breakers, Zapdos will soon find its way to more passive balance teams as well.

To suggest that Zap King Lu and uninteractive bootspam balance as I have defined it above can and will re-emerge as a direct or indirect result of a ban is not merely hypothetical conjecture, but a serious concern based on analysis of previous SV OU metas and historical tiering precedent from this generation.

:Kingambit:
Given all this, I believe that this Kyurem suspect may be one of the most critical votes our tier has seen in a long time. I urge you all to consider my points carefully and do what is right for the tier. I will be voting DNB on Kyurem this weekend, and I hope my analysis has convinced you to do so as well.

Thank you for reading :yveltal:
 
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people are calling the meta garbage because they dont realize that the path of least resistance will always be chosen. people have always and will always use whatever is easiest to win with. last spl meta was diverse because people were still exploring, and there was more variety in styles meaning no singular style or oligarchy of styles dominated the top. arch rain and hard stall for example kept balance/ho in check because brainless sd gliscor/booster spam would be quickly dispatched of. with more bans leading to a narrower scope of the meta, many previously used mons have gone down the drain. rain was obsoleted mostly due to arch being taken away and gking + water lu/pon/nite being pretty much insurmountable, and sun has suffered a similar fate exacerbated by the gouging ban. volc ban further took away dirge, clod usage on casual balance, and reduced meta diversity as a whole. people do not realize that the more instant-power havers they take away or setup mons they remove, from arch to now gouging, and potentially kyurem, the next breed of the 'best' or least skill required type mons would simply be balanced boots pivots with a wincon like zama or gambit seeing as they are safe from a ban. this is the power vacuum that lead to a stale pivot-boots based meta in the past during the transitional period between dlc1 and dlc2. the 'ban the next threat' idea is fundamentally myopic as the fewer threats there are, the better staples become, and then we have centralization. with kyurem, gouging, and potentially gliscor leaving soon after, gking pivot type teams hardly have a bad mu. lu gking already give ho a run for its money paired w any physical wall, and gking pivoting around forever has been the bane of fat's existence, so we are very likely to get pivoting mirrors with a boots pult for breaking via accumulated chip damage, and a wincon in gambit/zama.... oh wait, isn't this reminiscent of the most boring meta which we were stuck with for months after gliscor's ban last time?

Everyone fear mongering the sub tect kyurem set even tho it loses to a simple moltres (all of them have roar btw), while scl data shows that kyurem couldnt even win half its games with sub tect being virtually unused. U tera and risk losing to common water/grass/ice coverage, u dont tera and gking sits in ur face. Either way, molt coming in to roar and now u just take rocks upon next switchin.
Please provide proof of the subtect set being the so called oppressive pp stalling force to the point that it is an unfair advantage, surely it would be spammed everywhere if that were the case? not a set that gets owned by simple combinations like molt+gking or any pivot, gking + woger/grasspon, infiltrate uturn pult, gets set up on by lefties idef zama, and so on? freeze dry and ep are so weak initially that this mon fails to trade into offensive teams with sufficient pressure + rocks, while fatter teams are guaranteed to take it into account with molt or gking + countermeasures, and if u exhaust tera early to beat a counter then get forced out, now ur team just compounded ground types while removing a water resist, opening up a water pon tera for free, for example.

All this anecdotal fear mongering about a set that isn't even that popular in tour and has scarcely seen success is foolish. At least provide some proof of this thing cleaving thru teams like you claim, such as a replay, but you can't because I watch all tour games and this shit barely does anything. As for the 'flexible sets' thing, kyu + gking + removal balance teams = likely sub tect, no removal boots spam = likely boots, offense with aggro removal options from hat to treads to glim = dd phys or mixed. Its not rocket science, the teams where sets can perhaps overlap are very few and far between, such as the occasional offense with a random subtect kyurem but that just compounds a molt/phazer + rocks issue that offense already suffers from.

Currently, there are hardly any styles aside from ho with breakers/setup, a lead, and a pivot/breaker such as woger/pult or even both, then balance with sd gliscor wincon to beat fat with 2-3 anti offense options, or lastly boots spam teams using ice coverage + fighting moves such as cc tusk/zama to deal with normal scor and using their natural anti ho nature to ward off ho. these are the easiest styles to win with and people have realized how simple it is to use normal scor to setup now that gouging being gone nerfed 2 styles which were good into scor balance, being sun and ho. my tea keld sd scor team for example has seen crazy spammage in recent tours with a ridic winrate simply because it is very easy to use with hazard wincon + setup wincons and anti ho capabilities. If we continue to nerf things that hit hard off the bat, we are simply bolstering these tanky setup mons like gliscor/hydrapple etc, and soon gliscor will have to go. Then we will have fewer breakers to the point where woger usage will skyrocket due to it being one of the only breakers available, and we would have to deal with that too. Reducing diversity in the meta causes centralization, especially reducing options with niches that cannot be replaced. It will cause an uptick in other mons' usage to fill in the gap, thats simple economics. With more centralization, i fear we get a more and more boring metagame until we ban every top option available from woger, pult, gking, lu, gambit, zama, to anything that remains spammable and easy to win with.

Ultimately, people play the game to win. Narrow their choices for easiest mons to win with and everyone will use the next easiest thing to win with. With fewer options, centralization is not simply prophecy, it is an inevitability. We cannot turn a blind eye after having seen this literally happen in multiple metas before, this ban happy attitude by the council is absolutely counter-intuitive to the goal of creating a diverse and fun metagame like last spl meta. Instead, we should be looking at action towards tera blast to potentially reintroduce volc to naturally curb kyurem, at the same time keeping gliscor in the tier while introducing regieleki and company to deal with hazards more efficiently, at the same time looking at palafin retest and archaludon without eshot retest so we can introduce more rain elements to bring back gouging, restoring sun usage. With all these factors in place, the meta will once again be a diverse one where different styles are used to check different threats, rather than the blanket usage of the most splashable oligarchy of gking/lu/boots guys/gambit wincon types causing a stagnant and extremely boring/predictable metagame, which is the direction we are currently headed towards.

The sake of the metagame depends on kyurem not being banned; it is different from gouging as no reliable recovery to cheese and tank through balance teams with a tera flip, and no absurd power such as 2 120 base stabs off booster +1. The current kyurem sets are identifiable at preview and manageable with intelligent building, actually with most teams that don't suck, just go gambit on ice move bruh or use a balloon ghold/molt/crown/za etc.
If we ban kyurem, a gliscor ban is all but inevitable, leading to a swift reintroduction of that stagnant, stale boots spam meta we have seen already with the previous gliscor ban but with a side of woger/raging bolt for flavor.

In order to save the tier, we must keep keystone species such as kyurem and gliscor around to anchor certain play styles lest we want them to go extinct, like stall and ho for example.
 
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That's an excellent and respectful DNB post, SupaGmoney, and you brought up the skill divide without demeaning lesser-skilled players. Anyone watching tour matches and even high ladder matches can see that Kyurem is not as effective when being piloted against good players with at least one player who qualified for OLT saying he/she/they curbstomped low ladder with Kyurem before needing to switch teams to peak high enough to qualify given using Kyurem gives you less mileage the higher up you get up the ladder. I found myself agreeing with most of your points aside from guessing the Iron Valiant set wrong can cause you to lose on the spot (and you don't see why Kyurem is any different from that) as I find Iron Valiant has very splashable counterplay no matter what set it uses, so I do find Kyurem better than it is.
 
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