Announcement np: SV OU Suspect Process, Round 14 - Hazy Shade of Winter

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people are calling the meta garbage because they dont realize that the path of least resistance will always be chosen. people have always and will always use whatever is easiest to win with. last spl meta was diverse because people were still exploring, and there were more variety in styles meaning no singular style or oligarchy of styles dominated the top. arch rain and hard stall for example kept balance/ho in check because brainless sd gliscor/booster spam would be quickly dispatched of. with more bans leading to a narrower scope of the meta, many previously used mons have gone down the drain. rain was obsoleted mostly due to arch being taken away and gking + water lu/pon/nite being pretty much insurmountable, and sun has suffered a similar fate exacerbated by the gouging ban. volc ban further took away dirge, clod usage on casual balance, and reduced meta diversity as a whole. people do not realize that the more instant-power havers they take away or setup mons they remove, from arch to now gouging, and potentially kyurem, the next breed of the 'best' or least skill required type mons would simply be balanced boots pivots with a wincon like zama or gambit seeing as they are safe from a ban. this is the power vacuum that lead to a stale pivot-boots based meta in the past during the transitional period between dlc1 and dlc2. the 'ban the next threat' idea is fundamentally myopic as the fewer threats there are, the better staples become, and then we have centralization. with kyurem, gouging, and potentially gliscor leaving soon after, gking pivot type teams hardly have a bad mu. lu gking already give ho a run for its money paired w any physical wall, and gking pivoting around forever has been the bane of fat's existence, so we are very likely to get pivoting mirrors with a boots pult for breaking via accumulated chip damage, and a wincon in gambit/zama.... oh wait, isn't this reminiscent of the most boring meta which we were stuck with for months after gliscor's ban last time?

Everyone fear mongering the sub tect kyurem set even tho it loses to a simple moltres (all of them have roar btw), while scl data shows that kyurem couldnt even win half its games with sub tect being virtually unused. U tera and risk losing to common water/grass/ice coverage, u dont tera and gking sits in ur face. Either way, molt coming in to roar and now u just take rocks upon next switchin.
Please provide proof of the subtect set being the so called oppressive pp stalling force to the point that it is an unfair advantage, because surely it would be spammed everywhere if that was the case right? not a set the gets owned by simple combinations like molt+gking or any pivot, gking + woger/grasspon, infiltrate uturn pult, gets set up on by lefties idef zama, and so on? freeze dry and ep are so weak initially that this mon fails to trade into offensive teams with sufficient pressure + rocks, while fatter teams are guaranteed to take it into account with molt or gking + countermeasures, and if u exhaust tera early to beat a counter and get forced out, now ur team just compounded ground types while removing a water resist, opening up a water pon tera for free, for example.

All this anecdotal fear mongering about a set that isn't even that popular in tour and has scarcely seen success is foolish. At least provide some proof of this thing cleaving thru teams like you claim, such as a replay, but you can't because I watch all tour games and this shit barely does anything. As for the 'flexible sets' thing, kyu + gking + removal balance teams = likely sub tect, no removal boots spam = likely boots, offense with aggro removal options from hat to treads to glim = dd phys or mixed. Its not rocket science, the teams where sets can perhaps overlap are very few and far between, such as the occasional offense with a random subtect kyurem but that just compounds a molt/phazer + rocks issue that offense already suffers from.

Currently, there are hardly any styles aside from ho with breakers/setup, a lead, and a pivot/breaker such as woger/pult or even both, then balance with sd gliscor wincon to beat fat with 2-3 anti offense options, or lastly boots spam teams using ice coverage + fighting moves such as cc tusk/zama to deal with normal scor and using their natural anti ho nature to ward off ho. these are the easiest styles to win with and people have realized how simple it is to use normal scor to setup now that gouging being gone nerfed 2 styles that were good into scor balance, being sun and ho. my tea keld sd scor team for example has seen crazy spammage in recent tours with a ridic winrate simply because it is very easy to use with hazard wincon + setup wincons and anti ho capabilities. If we continue to nerf things that hit hard off the bat, we are simply bolstering these tanky setup mons like gliscor/hydrapple etc, and soon gliscor will have to go. Then we will have fewer breakers to the point where woger usage will skyrocket due to it being one of the only breakers available, then we would have to deal with that too. Reducing diversity in the meta causes centralization, especially reducing options with niches that cannot be replaced, it will cause an uptick in other mons' usage to fill in the gap, it's simple economics. With more centralization, i fear we get a more and more boring metagame, until we ban every top option available, from woger, pult, gking, lu, gambit, zama, to anything that remains spammable and easy to win with.

Ultimately, people play the game to win. Narrow their choices for easiest mons to win with and everyone will use the next easiest thing to win with. With fewer options, centralization is not simply prophecy, it is an inevitability. We cannot turn a blind eye after having seen this literally happen in multiple metas before, and this ban happy attitude by the council is absolutely counter-intuitive to the goal of creating a diverse and fun metagame like last spl meta. Instead, we should be looking at action towards tera blast to potentially reintroduce volc to naturally curb kyurem, at the same time keeping gliscor in the tier while introducing regieleki and company to deal with hazards more efficiently, and look at palafin retest and archaludon without eshot retest so we can introduce more rain elements to bring back gouging, restoring sun usage. With all these factors in place, the meta will once again be a diverse one where different styles are used to check different threats, rather than the blanket usage of the most splashable oligarchy of gking/lu/boots guys/gambit wincon types causing a stagnant and extremely boring/predictable metagame, which is the direction we are currently headed towards.

The sake of the metagame depends on kyurem not being banned, it is different from gouging as no reliable recovery to cheese and tank through balance teams with a tera flip, and no absurd power such as 2 120 base stabs off booster +1. The current kyurem sets are identifiable at preview and manageable with intelligent building, actually with most teams that don't suck, just go gambit on ice move bruh or use a balloon ghold/molt.
If we ban kyurem, a gliscor ban is all but inevitable, leading to a swift reintroduction of that stagnant, stale boots spam meta we have seen already with the previous gliscor ban but with a side of woger/raging bolt for flavor.

I think otherwise.

People fear-monger about the Sub set, but from my own experience, any set of Kyurem can be extremely problematic if you get it wrong.
Yeah, Sub set weaks to Roar Moltres, but DDance and even just Boots + 4 attack can KO a switch-in Tres unless it teras into something niche or it happens to tera fairy into a Scale Shot.

I have played so many Kyurem matchups (and even an avid Kyurem user). Ran into one that expected a switch and clicked Dragon Dance, only to get roasted by Draco Meteor. Kyurem is pretty much like Zamn - it has everything it needs to adapt into the metagame, depending on what situation it may find itself into. Being able to identify which set it uses is a different breed of trouble, because just one free turn it gets and it will either sweep you or punch a big hole into your team before leaving the field.

Also banning Kyurem will boot Scor, which is also helpful against Stall. Gliscor acts as a fantastic Knock Absorber, which makes the Boots stall teams even stronger, because it can always switch into Knock off attempts from Tusk, take an Ice Spinner and clicks Toxic / Knock.
 
If we ban kyurem, a gliscor ban is all but inevitable,
how so? in the wake of a kyurem ban i don't see a clear consensus on what to ban for a while. opinion on gliscor is pretty heavily split as it is—some people think it's broken already, some think it never was or will be. a kyurem ban might shift some people towards the "ban gliscor" camp, but that will have to compete with a lot of other camps who think that different things should happen—some people will target waterpon, others will circle back around to darkrai, others will say "we're in a good place now, we can stop banning things for the rest of the gen", others will say "we're in a good place now, let's retest palafin", others will call for a test on tera blast. i'm not sure the community will immediately rally behind any of these options in a post-kyurem meta. and even if "ban gliscor" does become the prevailing community opinion, it'll probably be a while until the next survey, so we'll have ample time with it to determine what should happen next. saying "gliscor's going to be banned after kyurem goes" relies on too many unknown variables to truly be certain of it

people of ou, do not let fear and hypotheticals and agenda-pushing win the day. look at the solid and objective facts that are here in front of us. look at the set diversity, and the lack of splashable overlapping counterplay, and the sheer breaking power of specs, and the disgusting pp-stall freeze fishing of subtect, and the rapidly growing tumor that is dd sets, and the fact that people are loading scizor for this thing. look at the fact that the dnb arguments for kyurem are so weak that people have to resort to iterated what-ifs to make a kyurem ban seem even remotely like a bad outcome. "some other mon might become op if it goes, and it might get suspected if that happens, and that might result in a ban, and afterwards a core that was good in a vastly different environment might be good in this one." this is the single most common argument people are using to defend kyurem? really? i haven't even seen anyone adequately explain what exactly is bad about zap-king-lu or boots spam or fat balance in general besides some vague, subjective and meaningless statements about it being "uninteractive" or "boring", so even the end of this bizarre correlation chain is flawed. i implore everyone to approach this from a logical and objective angle, reject the zap-king-lu fearmongering, reject the "gliscor ban is inevitable" propaganda, and reject this absolute menace of a pokemon from the tier
 
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I think otherwise.

People fear-monger about the Sub set, but from my own experience, any set of Kyurem can be extremely problematic if you get it wrong.
Yeah, Sub set weaks to Roar Moltres, but DDance and even just Boots + 4 attack can KO a switch-in Tres unless it teras into something niche or it happens to tera fairy into a Scale Shot.

I have played so many Kyurem matchups (and even an avid Kyurem user). Ran into one that expected a switch and clicked Dragon Dance, only to get roasted by Draco Meteor. Kyurem is pretty much like Zamn - it has everything it needs to adapt into the metagame, depending on what situation it may find itself into. Being able to identify which set it uses is a different breed of trouble, because just one free turn it gets and it will either sweep you or punch a big hole into your team before leaving the field.

Also banning Kyurem will boot Scor, which is also helpful against Stall. Gliscor acts as a fantastic Knock Absorber, which makes the Boots stall teams even stronger, because it can always switch into Knock off attempts from Tusk, take an Ice Spinner and clicks Toxic / Knock.
(SD especially) Scor being helpful agianst stall would practically be a moot point if Scor is indeed booted in Kyurem's absence and following those strange survey results. Without Scor there is no stall. At the rate we are going, within a month or so of a Kyurem ban, we could see the death of an entire archetype.

IMG_2547.png

WE WON'T GO BACK!
 
(SD especially) Scor being helpful agianst stall would practically be a moot point if Scor is indeed booted in Kyurem's absence and following those strange survey results. Without Scor there is no stall. At the rate we are going, within a month or so of a Kyurem ban, we could see the death of an entire archetype.

View attachment 671823
WE WON'T GO BACK!
zapkinglu are literally the three least broken mons in that picture
 
Oh god quoting people is different now
:Kyurem:

I don’t often post in these suspect threads, but I would like to take some time to share my thoughts on Kyurem. I’ve seen a lot of different arguments both for and against Kyurem and I wanted to address the most common points that I have seen. This may be a somewhat lengthy post, so I have broken it out into different sections for each point. I hope you will all take a few minutes to read each one.

:Iron Valiant:
This particular argument continues to pop up as the primary reason for why Kyurem is banworthy. Many people have listed the various sets earlier, so I won’t go through the specific sets in detail. On paper, I agree it can seem daunting to manage these different sets. However, in practice, this hardly ends up being a challenge.

Firstly, as many have pointed out, Kyurem is particularly weak to Stealth Rock, which is a major disadvantage in a Gholdengo and hazard-filled metagame. Almost every single team brings them, and this means we already have one extremely splashable anti-Kyurem measure.

Obviously Kyurem can use Heavy Duty Boots to negate this drawback. However, as many have pointed out, Kyurem’s best sets are the ones that do not use boots, notably Sub/Protect with leftovers and Mixed DD/DD + Dice, which unsurprisingly have been the focal point of many ban arguments.

Because of this critical restraint, teams that choose to use any of these non-boots sets will need to be able to support their chosen set to ensure that Kyurem can provide maximum value. For DD sets, this simply means running it on Hyper Offense where it is designed to come in once and never switch out. For Sub/Tect, this means running it on teams featuring double removal to ensure it can come in multiple times without worry of hazards to maximize longevity with leftovers.

Therefore, it really isn’t this complicated guessing game that people make it out to be. Kyurem teams will telegraph the set on preview simply by nature of their teammates. In fact – if you go watch every single Kyurem replay from OLT Playoffs – I would bet that any competent player can guess with 90%+ accuracy which Kyurem set is being used on preview. Let’s run through a few examples:

https://replay.pokemonshowdown.com/smogtours-gen9ou-790953
Here's a team built by Storm Zone that I edited and brought two weeks ago. Right away we can see I have a Corviknight and a Galarian Weezing. The team overall is pretty fat. Pretty obvious that this is Sub/Tect.

https://replay.pokemonshowdown.com/smogtours-gen9ou-788546
In this game we have a double feature with one side sporting another G-Weezing + Corviknight and stall teammates and the other with a Veil hyper offense. If you guessed Sub/Tect and Dragon Dance respectively, you would be correct.

https://replay.pokemonshowdown.com/smogtours-gen9ou-788591
https://replay.pokemonshowdown.com/smogtours-gen9ou-788690
Here we see what appears to be two hyper offenses with Iron Moth and Kingambit. On preview I would guess Dragon Dance – and hey, guess what.

This kind of exercise should be standard for any competent player of this game, irrespective of generation or metagame, and again turns out to be quite accurate in this particular case.

Once you’ve guessed the set, it’s just a matter of planning accordingly using the numerous tools available and commonly at your disposal, which I will discuss in the next section.

https://replay.pokemonshowdown.com/smogtours-gen9ou-789028
Now obviously this is not going to be a perfect indicator, but it’s a pretty damn good one. For example, on this team with Slowking and Tusk, you could guess sub protect or specs. In turns out to be sub protect. However, Reuniclus + Skarmory are able to deal with it easily and pave the way for a Dragonite sweep. Kyurem was only able to swap in once to do any real work that entire game.

Even if you were unsure of if Kyurem was specs or sub and swapped in your Reuniclus just to scout, you would have been totally fine. Even if you do guess wrong, which is rare, the common counterplay is extremely splashable, and primary counterplay options overlap in the sets they are able to check as discussed in the next section.

However, pokemon like Iron Valiant and Kingambit have just as much if not more set variety, are even harder to guess based on preview, and more dangerous if guessed wrong. Switching a Glowking into an Iron Valiant just for it to reveal Swords Dance could lead to you getting swept on the spot. I don’t need to tell you what can happen when you have an endgame vs. a full health unrevealed Tera Kingambit. Yet, the meta seems to have adapted to these possible variations and manages them for the most part. I don’t see why Kyurem is any different.
This kind of guesswork is temporary at best. You could comfortably slot specs kyurem into most of the gking balances where subtect is run rn (and in fact ctc's/blimax's corv/ace fat team originally had specs kyu before being changed to subtect in OLT). Likewise, there are going to be cases where your conventional wisdom would be applied incorrectly, like this game (one of my favorites lol) where you might assume dd dice but it was in fact AV. Or let's take an older one where you may again assume dd on an HO team but it's something else. Kyurem has many, MANY more sets than a simple subtect/boots/dd trichotomy being suggested here. People are going to remember any day now that even timid specs blizzard can straight up 2hko pivot glowking and blow away moltres. God forbid people remember the fucking subtect dd spear set. Even if you can accurately predict the kyurem set you're fighting, you're still tasked with preparing for all of them in the builder. That's doable, but that's also centralizing.

And speaking of the meta seeming to have adapted to kingambit, here's a great replay of that in action. Everything is fine.
:Iron Crown:
As a logical follow up to the set diversity argument, players like to complain that Kyurem checks are not splashable or hard to fit, which is patently untrue.

Notable switch ins include but are not limited to:

Specs: Glowking (Gking), Balloon Gholdengo, Iron Crown, Kingambit, Moltres, Balloon Tinkaton, Clefable, Scizor, both Ninetales, Blissey, Tyranitar, AV Hoopa, and more.
And speaking of specs blizzard 2hko'ing glowking...Why are clefable and moltres even being listed here, generously assuming that we are brainlessly clicking ice moves and nothing else? These mons are easily 2hko'd. Why are mons like either ninetales, blissey, and tyranitar being listed under "splashable" counterplay?
Sub Protect: Gking, Moltres, Iron Crown, AV Primarina, Corviknight, your own Kyurem, Garganacl, Tinkaton, Clefable, Scizor, both Ninetales, Blissey, Skeledirge, Tyranitar, whirlwind Ting Lu, Weavile, AV Hoopa and more.
This list is largely cool but again both ninetales, blissey, ttar, dirge are the opposite of splashable. You can also pretty easily tailor your sub kyu (56 hp/92 def) so that your subs will tank salt cures, allowing you to easily pp stall garg out.
DD/Mixed: Gargnacl, Tinkaton, Scizor, Iron Crown, AV Primarina, Corviknight, Moltres, Alolan Ninetales, Kingambit, Iron Treads, Clefable, Dondozo if not mixed, Rotom, Toxapex, Phys Def AV Gking, Pecharunt, and more.
Most of this list loses to dd tb fire or tb ground
All of these mons are at least a B- on the OU VR ranking with the majority of them A- or higher, and all have found high degrees of success on the ladder and in OLT.

Not to mention, any mon that is faster – Dragapult, Iron Moth, Iron Valiant, Zamazenta, Darkrai, Encore Ogerpon etc., all serve as excellent options to revenge and force Kyurem out, especially if it is the sub protect set which people find the most problematic.

https://replay.pokemonshowdown.com/smogtours-gen9ou-790941
https://replay.pokemonshowdown.com/smogtours-gen9ou-790934
This does not mention any answers that use tera, such as Tera Steel Hydreigon and Latios which are phenomenal counters to Kyurem and actually devastate most teams that feature Sub/Tect Kyurem. And to those saying that mons like this are too niche, here’s myself winning with a Hydreigon team in OLT playoffs, using Hydreigon as a valuable trader into Samurott and Landorus in the absence of Kyurem. Shoutouts CTC for this one. I also provided a replay of Tera Steel Latios putting in significant work in another playoff game.

If Kyurem attempts to use Tera to circumvent the above checks, you will still likely be able to handle it with another of the above checks or simply revenge with priority or a faster mon. Now you are up a Tera with Kyurem gone. You can also use your own Tera in response, which is a valid and healthy interaction. Very rarely do high-level teams require Tera to deal with Kyurem on sight.

Most importantly, you will notice that there is considerable overlap in which sets mons are able to check. Therefore, the idea that Kyurem needs highly specific or niche counterplay is just flat out wrong. If you swap in an Iron Crown expecting specs and find sub, you will be fine. If it turns out it was DD, guess what, you can trade anyways. If Kyurem uses tera to get around it, you will likely be able to revenge or deal with it with another answer. This is true for the majority of the counterplay options listed.

https://replay.pokemonshowdown.com/smogtours-gen9ou-791378?p2
For example, let’s look at some of these balance teams brought in OLT. Take this team from Tace – it has several of the overlapping Kyurem checks mentioned above, yet the inclusion of said checks does not feel forced at all. This team is a very solid team overall, evidenced by it getting the win vs another solid balance team piloted by a good player, and still manages to be great into Kyurem even though Kyurem was not brought here.

https://replay.pokemonshowdown.com/smogtours-gen9ou-790953
The Storm Zone team that I edited and showed earlier also has multiple checks to Kyurem, namely AV Gking, Zamazenta to Revenge, my own Kyurem, G-Weezing and Corviknight if DD, and Whirlwind Ting Lu. Once again, this balance team is extremely fundamentally sound and saw consistent success on the high ladder and in tournament and is not being forced in any way to unreasonably answer any of the Kyurem sets people complain about.

Simply put, claiming that Kyurem kills balance is just a complete misunderstanding of the high-level metagame.

As we can see, there is no shortage of Kyurem counterplay. What is even more important, is that not only are many of these checks overlapping, but it is very easy to slot multiple checks without needing to go out of your way to do so. Don’t forget, any of these teams should also have Stealth Rock. Therefore, not only is it easy to force Kyurem out or limit it to even trades, but should you force it out, it will not be able to come back in for free. Either a teammate will have to spend valuable turns removing, or it will have to accept the penalty of switching in on rocks, which will cut down drastically on longevity.

Some people argue that since Sub Protect Kyurem teams run double removal, hazards are a nonfactor (lol?). My counter to that is twofold. Firstly, this is a Gholdengo meta. There are more ways to set hazards and block removal than ever before. Secondly, good players are not going to just sit there and let Kyurem swap around and have teammates remove for free. For example, let’s say my Zamazenta forces out your sub Kyurem. You swap to your Great Tusk to try to remove. Well guess what, my Zamazenta has just ID’d to +4 and swept your team easily while you clicked Rapid Spin. Or you could swap to your Zama check Moltres (which also happens to be a Kyurem check – i.e. splashable) – but now rocks stay up. I can now force your hand with good play and switches to keep hazards up and limit Kyurem. As you can see, not so simple for the Kyurem player. In practice versus most high-level teams, Kyurem only comes in once or twice at most. See the game I linked earlier with Reuniclus for a great example.
Many of these arguments could be made for a mon like GF at the end of the day. Splashable checks like Lando-T, Zamazenta, Gliscor, etc, weak to rocks and spikes, not super high usage/winrates, "good players would never just sit there and lose to this" (lol), "just use your tera back if they do, it'll work out for sure" (lol). The differentiating factor is that kyurem cannot snowball as effectively as GF did, but is that the standard we hold OP mons to now? Nothing gets banned unless they can sweep teams with the right tera at the drop of a hat? I sure hope not.

:Iron Bundle:
Freezing, while unfortunate, is rare and should not be treated as the base argument case, which I see many people doing ill-intentionally. It is still statistically unlikely, and the law of large numbers stays true over a large sample size. This is simply an element of the game we all play and should be a nonfactor in this decision. I have seen people cite the calculations of freeze odds over multiple turns. However, many of the checks I mentioned above do not let Kyurem stay in for more than a few turns. Even the slower checks, like Primarina, Clefable, and Gking, are now using sound-based moves like Psychic Noise and Alluring Voice to force sub/tect Kyurem out after only 1-2 turns. Once Kyurem is forced out, the same sequences I talked about above apply.

These kinds of adaptations among many others are all healthy meta-adaptations and actually make the metagame more enjoyable. Now instead of running some cancerous set like Thunder Wave Clefable and Gking, teams will need to swap to Calm Mind alluring voice or AV/boots Psychic Noise respectively if they want to not lose to Kyurem. This is a fair compromise, much like how Landorus uses Earth Power now to hit Zamazenta harder, how Iron Valiant usually runs encore to limit setup sweepers, or how Blissey needs to run Calm Mind to beat Gholdengo.

In fact, the only mon that actually has to worry about this freeze chance over multiple turns is Blissey (which has Natural Cure), because stall teams by nature can only beat sub Kyurem by stalling it out completely. Every other high-level team will have good and active answers to this mon as I listed above.
Sure, we can shrug our shoulders and accept rng ig
:Giratina-Origin:
You may have seen me mention high-level teams a few times. This is intentional. I see too many people complaining that it is hard to fit Kyurem counters, or that their teams seem to get blown up by Kyurem with ease, or that they had an easy time cleaving through ladder with Kyurem. Firstly, this not true as evidenced by the teams that top-level players are bringing to tournaments as I showed earlier. However, I think that this discrepancy between lower-skilled players and higher-skilled players may contribute to this big divide in those who claim Kyurem is broken and those who do not.

Now obviously people are going to bring up the survey, and justifiably so. Yes, the survey score was high. But this survey was taken immediately after the OLT ladder phase ended, at the very peak of the Sub/Tect Kyurem wave. Give it some time and I guarantee scores will lower. This is very reminiscent of the Walking Wake situation. We have even had items like Light Clay poll with scores way higher than they had any right to get simply due to the timing of the survey. In hindsight, these mons and items were obviously not broken. My point being: don’t take survey scores at face value. It would be wise to stay patient here. The meta can and will adapt as it has done time and time again.

Moving on from the survey, as someone who qualified for OLT this year, I believe I am well versed in the dynamics of the ladder, particularly how parts of the ladder can look completely different from one another. Additionally, I also help many newer players learn the game in the Stall Discord server (which you should join if you want to get better https://discord.gg/5kesazdPxF). And from this, I have identified that many newer players simply have not yet learned the necessary teambuilding fundamentals or correct thought processes and sequences to identify and manage threats like Kyurem in general.

I think one of the best examples of this is Roaring Moon. Roaring Moon is one of those Pokemon that just obliterates teams that are not well built, which happen to be primarily low ladder teams. If you were to poll the PS OU Room right now and ask if mons like Roaring Moon, Zamazenta, Iron Valiant, etc. you name it, should be banned – many would say yes. And yet, we know that these Pokemon are not broken. This is also why we have a reqs system in place to determine who is eligible to vote.

It should be no surprise that teams lower on the ladder are likely to be less well-built and/or piloted improperly. If you take a look at tournament replays like those from OLT or SCL, you will find the complete opposite. Good players and teams are able to easily fit Kyurem counterplay (like mentioned earlier) and sequence accordingly against it. True Kyurem dominance games where Kyurem just sweeps the entire team with ease at this level have been exceedingly rare at best. People may cherry pick 1 or 2 examples, but the overall sample, actual gameplay, and winrates do not suggest that this mon is broken. Pokemon like Zamazenta, Kingambit, and Gliscor are winning far more games than Kyurem and it isn't particularly close.

I want to stress that this is not to skill or ELO shame. You are free to run whatever team you like on ladder, and there is nothing wrong with being low ELO. I too was once a low-skill player and to this day I am still learning. Like I said, I have helped many players get better at this game, and anyone from the Stall Discord (https://discord.gg/5kesazdPxF) can attest that I am often the first one to help new players out when they ask for advice. My in-depth RMTs (most recent Quagsire Stall https://www.smogon.com/forums/threads/peaked-1-2059-elo-–-quagsire-stall.3747843/) are also proof of this – I wouldn’t spend all this time writing it up if I didn’t want people to use my guides to play and get better at the game. However, 3d, CTC, Finchinator and many others have pointed out this apparent divide, and I thought I would briefly touch upon it.
I find the comparison to wake and light clay to be weird. You're saying that subtect kyu is a fad and kyu as a whole will feel less broken once the fad dies down? And a survey of just OLT qualifiers after 4 weeks of laddering is showing the same kneejerk reaction that even a wake suspect failed to show in the end? I don't buy that

Once again, pokemon like zama/kingambit/gliscor had just as good winrates as GF before it was banned, and games where it swept outright were also rare across the whole sample of tournament replays. You could also have said that good players and teams are able to easily fit GF counterplay and sequence accordingly against it, and you'd be right. None of these arguments capture why kyurem should stay or why GF was banned.
:Zapdos: :Slowking Galar: :Ting-Lu:
Finally, I wanted to address another argument – the dreaded Zap King Lu. Many people have brought up this argument and it has been met with various degrees of criticism. I want to preface this by saying – yes, it is not possible to predict for sure what the meta will look like months from now should certain mons be banned. But that does not mean we can’t make educated guesses based on precedent from other bans. CTC did a good job explaining why it is critical we do this.

Firstly, I believe that people have been greatly misconstruing what the term “Zap King Lu” refers to. It does not refer exclusively to teams with this exact 3-mon core. Instead, this term refers to the style of passive fat balance where every team member has boots or spikes immunity and relies on hazard stack and RNG (static and thunder wave paralysis, flame body etc.) to chip down opposing teams and force an eventual Kingambit or Zamazenta endgame. They feature mons not only like the three aforementioned, but also mons such as Clefable, Moltres Garganacl, Samurott, Dragapult, etc. These teams were prominent in the late home meta and most notably the late DLC1 meta during last year’s OLT and OUPL with some examples below:

View attachment 671807
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This style of team is so problematic for a number of reasons, and anyone who played at a high level at that time can attest. As someone who also qualified for OLT last year and is speaking from experience, I saw these teams plague the high ladder and tournament scene, simply because they were the de facto best possible team composition. It was very difficult to break these teams when piloted by a good player. These teams are also extremely unhealthy. Like I mentioned above, they rely primarily on using hax like paralysis spam or uninteractive strategies like endless pivoting to pave the way for wincons like Kingambit. These teams were incredibly suffocating and were difficult to play against unless you ran them yourself to mirror. As a result, it was difficult to deviate from these teams and therefore all teambuilding innovation was stifled. People only ran bootspam balances akin to ZapKingLu or very highly precise styles like Sun that could potentially force enough damage to win (even then, stuff like Tera Water Gking and Ting Lu often would still win).

However, the most important part of this argument that people have seemingly missed, is that this team style only surged to the top spot after a series of bans – namely the bans of Roaring Moon and Gliscor, which were two of the better breakers in the tier.

We are now faced with a similar situation. In the current meta, mons like Kyurem are capable of dismantling these passive balance cores. If we ban Kyurem, we remove the significant pressure that these teams faced trying to wall it, allowing them to once again start running mons like Zapdos and/or use greedy sets like Thunder Wave instead of Psychic Noise or Calm Mind.

However, of even more relevance, precedent has shown that if Kyurem is banned, it will likely result in more Pokemon being problematic as they rise to take Kyurem’s place and it may require an ongoing cascade of bans (like Moon and Gliscor). Again, given the precedent of banning primarily offensive pokemon, we may find ourselves in a similar situation where there are simply not enough breakers to prevent these kinds of bootspam zapkinglu-esque balances from re-emerging.

And for those who say these teams will never be good regardless of Kyurem, look no further than this year’s OLT.

Screenshots from 2k+ and 1950+ ELO Games
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During the ladder phase, some players used teams like this which are very similar to the DLC 1 Zap King Lu style teams in that they use bootspam, spikes immune mons, hazard stack, as well as passive status and pivot spam, but are now updated to include Skarmory, Darkrai, Weavile, and/or Gliscor to chip down teams and play to an eventual Weavile, Gliscor, or Kingambit endgame. Although this style is not as common due to mons like Kyurem, these teams saw some success on the ladder and play exactly like the teams from DLC 1. Teams like this will undoubtedly get better if Kyurem leaves, and they will be just as uninteractive and frustrating to play against as they were in DLC 1. A meta where more of these teams are very good should be avoided at all costs, and that may be the direction we head in if Kyurem is banned.

Empo has also shown that Zapdos can still be used successfully on a much more active Landorus offense with his featured team https://www.smogon.com/forums/threads/kyurem-bulky-offense-by-empo-tournament-feature.3746293/. With less breakers, Zapdos will soon find its way to more passive balance teams as well.

To suggest that Zap King Lu and uninteractive bootspam balance as I have defined it above can and will re-emerge as a direct or indirect result of a ban is not merely hypothetical conjecture, but a serious concern based on analysis of previous SV OU metas and historical tiering precedent from this generation.

:Kingambit:
Given all this, I believe that this Kyurem suspect may be one of the most critical votes our tier has seen in a long time. I urge you all to consider my points carefully and do what is right for the tier. I will be voting DNB on Kyurem this weekend, and I hope my analysis has convinced you to do so as well.

Thank you for reading :yveltal:

people are calling the meta garbage because they dont realize that the path of least resistance will always be chosen. people have always and will always use whatever is easiest to win with. last spl meta was diverse because people were still exploring, and there were more variety in styles meaning no singular style or oligarchy of styles dominated the top. arch rain and hard stall for example kept balance/ho in check because brainless sd gliscor/booster spam would be quickly dispatched of. with more bans leading to a narrower scope of the meta, many previously used mons have gone down the drain. rain was obsoleted mostly due to arch being taken away and gking + water lu/pon/nite being pretty much insurmountable, and sun has suffered a similar fate exacerbated by the gouging ban. volc ban further took away dirge, clod usage on casual balance, and reduced meta diversity as a whole. people do not realize that the more instant-power havers they take away or setup mons they remove, from arch to now gouging, and potentially kyurem, the next breed of the 'best' or least skill required type mons would simply be balanced boots pivots with a wincon like zama or gambit seeing as they are safe from a ban. this is the power vacuum that lead to a stale pivot-boots based meta in the past during the transitional period between dlc1 and dlc2. the 'ban the next threat' idea is fundamentally myopic as the fewer threats there are, the better staples become, and then we have centralization. with kyurem, gouging, and potentially gliscor leaving soon after, gking pivot type teams hardly have a bad mu. lu gking already give ho a run for its money paired w any physical wall, and gking pivoting around forever has been the bane of fat's existence, so we are very likely to get pivoting mirrors with a boots pult for breaking via accumulated chip damage, and a wincon in gambit/zama.... oh wait, isn't this reminiscent of the most boring meta which we were stuck with for months after gliscor's ban last time?

Everyone fear mongering the sub tect kyurem set even tho it loses to a simple moltres (all of them have roar btw), while scl data shows that kyurem couldnt even win half its games with sub tect being virtually unused. U tera and risk losing to common water/grass/ice coverage, u dont tera and gking sits in ur face. Either way, molt coming in to roar and now u just take rocks upon next switchin.
Please provide proof of the subtect set being the so called oppressive pp stalling force to the point that it is an unfair advantage, because surely it would be spammed everywhere if that was the case right? not a set the gets owned by simple combinations like molt+gking or any pivot, gking + woger/grasspon, infiltrate uturn pult, gets set up on by lefties idef zama, and so on? freeze dry and ep are so weak initially that this mon fails to trade into offensive teams with sufficient pressure + rocks, while fatter teams are guaranteed to take it into account with molt or gking + countermeasures, and if u exhaust tera early to beat a counter and get forced out, now ur team just compounded ground types while removing a water resist, opening up a water pon tera for free, for example.

All this anecdotal fear mongering about a set that isn't even that popular in tour and has scarcely seen success is foolish. At least provide some proof of this thing cleaving thru teams like you claim, such as a replay, but you can't because I watch all tour games and this shit barely does anything. As for the 'flexible sets' thing, kyu + gking + removal balance teams = likely sub tect, no removal boots spam = likely boots, offense with aggro removal options from hat to treads to glim = dd phys or mixed. Its not rocket science, the teams where sets can perhaps overlap are very few and far between, such as the occasional offense with a random subtect kyurem but that just compounds a molt/phazer + rocks issue that offense already suffers from.

Currently, there are hardly any styles aside from ho with breakers/setup, a lead, and a pivot/breaker such as woger/pult or even both, then balance with sd gliscor wincon to beat fat with 2-3 anti offense options, or lastly boots spam teams using ice coverage + fighting moves such as cc tusk/zama to deal with normal scor and using their natural anti ho nature to ward off ho. these are the easiest styles to win with and people have realized how simple it is to use normal scor to setup now that gouging being gone nerfed 2 styles that were good into scor balance, being sun and ho. my tea keld sd scor team for example has seen crazy spammage in recent tours with a ridic winrate simply because it is very easy to use with hazard wincon + setup wincons and anti ho capabilities. If we continue to nerf things that hit hard off the bat, we are simply bolstering these tanky setup mons like gliscor/hydrapple etc, and soon gliscor will have to go. Then we will have fewer breakers to the point where woger usage will skyrocket due to it being one of the only breakers available, then we would have to deal with that too. Reducing diversity in the meta causes centralization, especially reducing options with niches that cannot be replaced, it will cause an uptick in other mons' usage to fill in the gap, it's simple economics. With more centralization, i fear we get a more and more boring metagame, until we ban every top option available, from woger, pult, gking, lu, gambit, zama, to anything that remains spammable and easy to win with.

Ultimately, people play the game to win. Narrow their choices for easiest mons to win with and everyone will use the next easiest thing to win with. With fewer options, centralization is not simply prophecy, it is an inevitability. We cannot turn a blind eye after having seen this literally happen in multiple metas before, and this ban happy attitude by the council is absolutely counter-intuitive to the goal of creating a diverse and fun metagame like last spl meta. Instead, we should be looking at action towards tera blast to potentially reintroduce volc to naturally curb kyurem, at the same time keeping gliscor in the tier while introducing regieleki and company to deal with hazards more efficiently, and look at palafin retest and archaludon without eshot retest so we can introduce more rain elements to bring back gouging, restoring sun usage. With all these factors in place, the meta will once again be a diverse one where different styles are used to check different threats, rather than the blanket usage of the most splashable oligarchy of gking/lu/boots guys/gambit wincon types causing a stagnant and extremely boring/predictable metagame, which is the direction we are currently headed towards.

The sake of the metagame depends on kyurem not being banned, it is different from gouging as no reliable recovery to cheese and tank through balance teams with a tera flip, and no absurd power such as 2 120 base stabs off booster +1. The current kyurem sets are identifiable at preview and manageable with intelligent building, actually with most teams that don't suck, just go gambit on ice move bruh or use a balloon ghold/molt.
If we ban kyurem, a gliscor ban is all but inevitable, leading to a swift reintroduction of that stagnant, stale boots spam meta we have seen already with the previous gliscor ban but with a side of woger/raging bolt for flavor.
I'm going to lump together a response to CTC's post and the last part of supag's post because I think they touch on a similar contradiction, which was the main thing I wanted to address. There's two conflicting points being made here by the DNB side:

1) Existing and presumably not stale, not boring, totally diverse balance structures can handle kyurem
2) We are also going to drown in stale, boring, not diverse balance structures that we need kyurem to defeat
?????


Setting aside the fact that we don't tier around what if's or to keep teamstyles we don't like in check, I find it difficult to believe that both of these statements can be true simultaneously. Surely zapkinglu bootspams will just adjust to fit moltres or balloon ghold or all the other counterplay and continue to bear out your worst nightmares? If anything, kyurem seems like it has a middling/poor matchup into zap/ting/gking/zama/gambit/pult, even if we assume zero adaptation. Surely kyurem is not what's stopping gking pivot balance from taking over? If anything, kyurem loves being supported by gking pivot balance and lifts up that entire style a ton.

The idea that we need kyurem to keep gliscor in check is also getting less believable. The best set is turning out to be fast SD tera normal facade (a recent performance) and which can overpower many kyurem sets. The best splashable check here is zama, so why should we keep kyurem around? Take another look at clean's balance team here, featuring absolutely hated and horrific cheesers like pult and hammy, status fishers like moltres. Why aren't we ringing the alarm bells right now if we're so afraid of what might come? Why is zapkinglu "uninteractive" but existing balance structures are totally fine? It seems to me like we're already halfway there and kyurem isn't the spiderman holding the train back.

I think CTC's current meta analysis is fairly accurate, but I disagree that a kyurem ban would lead to a more centralized metagame. Gking loses one of its best partners/mons it checks and kyurem itself is a huge threat to rain/sun, so banning kyu buffs rain/sun (and I'd say gterrain too). This can encourage set up options like grassy seed ghold, bulky NP ib darkrai, perhaps even lefties ID press garg which all naturally curb SD facade gliscor's influence. I no longer have to squeeze tinkaton into my teams either, which was a big gliscor entry point. Maybe kyurem is in fact holding back high powered structures that would solve our little quagmire here?

***

Remember when CTC predicted that Volcarona was holding back special spam HO, and with volcarona gone, it would dominate? And then it did for a while, with that ghold/darkrai/bolt/lando/zama/dnite sample running rampant for a bit? And then...GF took over, and then got banned. And here we are now, in a totally different landscape than what I'm sure anybody saw coming 5 months ago. All this to say that educated guesses aren't worth shit and you shouldn't let them decide your vote, not even mine! Vote ban or dnb based on how you feel about kyurem right now, because it's really hard to predict the future.
 
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Oh god quoting people is different now

This kind of guesswork is temporary at best. You could comfortably slot specs kyurem into most of the gking balances where subtect is run rn (and in fact ctc's corv/ace fat team originally had specs kyu before being changed to subtect in OLT). Likewise, there are going to be cases where your conventional wisdom would be applied incorrectly, like this game (one of my favorites lol) where you might assume dd dice but it was in fact AV. Or let's take an older one where you may again assume dd on an HO team but it's something else. Kyurem has many, MANY more sets than a simple subtect/boots/dd trichotomy being suggested here. People are going to remember any day now that even timid specs blizzard can straight up 2hko pivot glowking and blow away moltres. God forbid people remember the fucking subtect dd spear set. Even if you can accurately predict the kyurem set you're fighting, you're still tasked with preparing for all of them in the builder. That's doable, but that's also centralizing.

And speaking of the meta seeming to have adapted to kingambit, here's a great replay of that in action. Everything is fine.

And speaking of specs blizzard 2hko'ing glowking...Why are clefable and moltres even being listed here, generously assuming that we are brainlessly clicking ice moves and nothing else? These mons are easily 2hko'd. Why are mons like either ninetales, blissey, and tyranitar being listed under "splashable" counterplay?

This list is largely cool but again both ninetales, blissey, ttar, dirge are the opposite of splashable. You can also pretty easily tailor your sub kyu (56 hp/92 def) so that your subs will tank salt cures, allowing you to easily pp stall garg out.

Most of this list loses to dd tb fire or tb ground

Many of these arguments could be made for a mon like GF at the end of the day. Splashable checks like Lando-T, Zamazenta, Gliscor, etc, weak to rocks and spikes, not super high usage/winrates, "good players would never just sit there and lose to this" (lol), "just use your tera back if they do, it'll work out for sure" (lol). The differentiating factor is that kyurem cannot snowball as effectively as GF did, but is that the standard we hold OP mons to now? Nothing gets banned unless they can sweep teams with the right tera at the drop of a hat? I sure hope not.


Sure, we can shrug our shoulders and accept rng ig

I find the comparison to wake and light clay to be weird. You're saying that subtect kyu is a fad and kyu as a whole will feel less broken once the fad dies down? And a survey of just OLT qualifiers after 4 weeks of laddering is showing the same kneejerk reaction that even a wake suspect failed to show in the end? I don't buy that

Once again, pokemon like zama/kingambit/gliscor had just as good winrates as GF before it was banned, and games where it swept outright were also rare across the whole sample of tournament replays. You could also have said that good players and teams are able to easily fit GF counterplay and sequence accordingly against it, and you'd be right. None of these arguments capture why kyurem should stay or why GF was banned.



I'm going to lump together a response to CTC's post and the last part of supag's post because I think they touch on a similar contradiction, which was the main thing I wanted to address. There's two conflicting points being made here by the DNB side:

1) Existing and presumably not stale, not boring, totally diverse balance structures can handle kyurem
2) We are also going to drown in stale, boring, not diverse balance structures that we need kyurem to defeat
?????


Setting aside the fact that we don't tier around what if's or to keep teamstyles we don't like in check, I find it difficult to believe that both of these statements can be true simultaneously. Surely zapkinglu bootspams will just adjust to fit moltres or balloon ghold or all the other counterplay and continue to bear out your worst nightmares? If anything, kyurem seems like it has a middling/poor matchup into zap/ting/gking/zama/gambit/pult, even if we assume zero adaptation. Surely kyurem is not what's stopping gking pivot balance from taking over? If anything, kyurem loves being supported by gking pivot balance and lifts up that entire style a ton.

The idea that we need kyurem to keep gliscor in check is also getting less believable. The best set is turning out to be fast SD tera normal facade (a recent performance) and which can overpower many kyurem sets. The best splashable check here is zama, so why should we keep kyurem around? Take another look at clean's balance team here, featuring absolutely hated and horrific cheesers like pult and hammy, status fishers like moltres. Why aren't we ringing the alarm bells right now if we're so afraid of what might come? Why is zapkinglu "uninteractive" but existing balance structures are totally fine? It seems to me like we're already halfway there and kyurem isn't the spiderman holding the train back.

I think CTC's current meta analysis is fairly accurate, but I disagree that a kyurem ban would lead to a more centralized metagame. Gking loses one of its best partners/mons it checks and kyurem itself is a huge threat to rain/sun, so banning kyu buffs rain/sun (and I'd say gterrain too). This can encourage set up options like grassy seed ghold, bulky NP ib darkrai, perhaps even lefties ID press garg which all naturally curb SD facade gliscor's influence. I no longer have to squeeze tinkaton into my teams either, which was a big gliscor entry point. Maybe kyurem is in fact holding back high powered structures that would solve our little quagmire here?

***

Remember when CTC predicted that Volcarona was holding back special spam HO, and with volcarona gone, it would dominate? And then it did for a while, with that ghold/darkrai/bolt/lando/zama/dnite sample running rampant for a bit? And then...GF took over, and then got banned. And here we are now, in a totally different landscape than what I'm sure anybody saw coming 5 months ago. All this to say that educated guesses aren't worth shit and you shouldn't let them decide your vote, not even mine! Vote ban or dnb based on how you feel about kyurem right now, because it's really hard to predict the future.
I don’t think Zap Ting Glow will ever come back, sure we might see a similar teamstyle but as long as Raging Bolt exists to annoy Zapdos and stuff like Darkrai is in the tier that naturally threatens those cores it probably won’t happen. If anything we will se a more offensive and interactive version of those cores if Kyurem goes as this meta is even more HO oriented than the last dlc1 meta.

Again we don’t need hypotheticals and please don’t let this affect your suspect vote.
 
Oh god quoting people is different now

This kind of guesswork is temporary at best. You could comfortably slot specs kyurem into most of the gking balances where subtect is run rn (and in fact ctc's corv/ace fat team originally had specs kyu before being changed to subtect in OLT). Likewise, there are going to be cases where your conventional wisdom would be applied incorrectly, like this game (one of my favorites lol) where you might assume dd dice but it was in fact AV. Or let's take an older one where you may again assume dd on an HO team but it's something else. Kyurem has many, MANY more sets than a simple subtect/boots/dd trichotomy being suggested here. People are going to remember any day now that even timid specs blizzard can straight up 2hko pivot glowking and blow away moltres. God forbid people remember the fucking subtect dd spear set. Even if you can accurately predict the kyurem set you're fighting, you're still tasked with preparing for all of them in the builder. That's doable, but that's also centralizing.

And speaking of the meta seeming to have adapted to kingambit, here's a great replay of that in action. Everything is fine.

And speaking of specs blizzard 2hko'ing glowking...Why are clefable and moltres even being listed here, generously assuming that we are brainlessly clicking ice moves and nothing else? These mons are easily 2hko'd. Why are mons like either ninetales, blissey, and tyranitar being listed under "splashable" counterplay?

This list is largely cool but again both ninetales, blissey, ttar, dirge are the opposite of splashable. You can also pretty easily tailor your sub kyu (56 hp/92 def) so that your subs will tank salt cures, allowing you to easily pp stall garg out.

Most of this list loses to dd tb fire or tb ground

Many of these arguments could be made for a mon like GF at the end of the day. Splashable checks like Lando-T, Zamazenta, Gliscor, etc, weak to rocks and spikes, not super high usage/winrates, "good players would never just sit there and lose to this" (lol), "just use your tera back if they do, it'll work out for sure" (lol). The differentiating factor is that kyurem cannot snowball as effectively as GF did, but is that the standard we hold OP mons to now? Nothing gets banned unless they can sweep teams with the right tera at the drop of a hat? I sure hope not.


Sure, we can shrug our shoulders and accept rng ig

I find the comparison to wake and light clay to be weird. You're saying that subtect kyu is a fad and kyu as a whole will feel less broken once the fad dies down? And a survey of just OLT qualifiers after 4 weeks of laddering is showing the same kneejerk reaction that even a wake suspect failed to show in the end? I don't buy that

Once again, pokemon like zama/kingambit/gliscor had just as good winrates as GF before it was banned, and games where it swept outright were also rare across the whole sample of tournament replays. You could also have said that good players and teams are able to easily fit GF counterplay and sequence accordingly against it, and you'd be right. None of these arguments capture why kyurem should stay or why GF was banned.



I'm going to lump together a response to CTC's post and the last part of supag's post because I think they touch on a similar contradiction, which was the main thing I wanted to address. There's two conflicting points being made here by the DNB side:

1) Existing and presumably not stale, not boring, totally diverse balance structures can handle kyurem
2) We are also going to drown in stale, boring, not diverse balance structures that we need kyurem to defeat
?????


Setting aside the fact that we don't tier around what if's or to keep teamstyles we don't like in check, I find it difficult to believe that both of these statements can be true simultaneously. Surely zapkinglu bootspams will just adjust to fit moltres or balloon ghold or all the other counterplay and continue to bear out your worst nightmares? If anything, kyurem seems like it has a middling/poor matchup into zap/ting/gking/zama/gambit/pult, even if we assume zero adaptation. Surely kyurem is not what's stopping gking pivot balance from taking over? If anything, kyurem loves being supported by gking pivot balance and lifts up that entire style a ton.

The idea that we need kyurem to keep gliscor in check is also getting less believable. The best set is turning out to be fast SD tera normal facade (a recent performance) and which can overpower many kyurem sets. The best splashable check here is zama, so why should we keep kyurem around? Take another look at clean's balance team here, featuring absolutely hated and horrific cheesers like pult and hammy, status fishers like moltres. Why aren't we ringing the alarm bells right now if we're so afraid of what might come? Why is zapkinglu "uninteractive" but existing balance structures are totally fine? It seems to me like we're already halfway there and kyurem isn't the spiderman holding the train back.

I think CTC's current meta analysis is fairly accurate, but I disagree that a kyurem ban would lead to a more centralized metagame. Gking loses one of its best partners/mons it checks and kyurem itself is a huge threat to rain/sun, so banning kyu buffs rain/sun (and I'd say gterrain too). This can encourage set up options like grassy seed ghold, bulky NP ib darkrai, perhaps even lefties ID press garg which all naturally curb SD facade gliscor's influence. I no longer have to squeeze tinkaton into my teams either, which was a big gliscor entry point. Maybe kyurem is in fact holding back high powered structures that would solve our little quagmire here?

***

Remember when CTC predicted that Volcarona was holding back special spam HO, and with volcarona gone, it would dominate? And then it did for a while, with that ghold/darkrai/bolt/lando/zama/dnite sample running rampant for a bit? And then...GF took over, and then got banned. And here we are now, in a totally different landscape than what I'm sure anybody saw coming 5 months ago. All this to say that educated guesses aren't worth shit and you shouldn't let them decide your vote, not even mine! Vote ban or dnb based on how you feel about kyurem right now, because it's really hard to predict the future.
I will address these points individually because even though the spirit is there, some things are patently untrue and shows a lack of experience and understanding of recent meta changes.
First of all, specs and any other kyurem set are not immediately interchangeable as gking scout into pivot steel is ever free vs specs, and although specs is able to trade favorably into fatter teams with pivot + choiced blizzard spam, it becomes much more fodder like and frail due to lack of recovery and being forced out more frequently on average. For example, the goal of sub tect is to literally switch in and sit then force switches, whereas specs wants to do its work early and banks on explosiveness. As a rule, specs sets are weaker to opposing setup whereas protect and unchoiced sets in general hedge against the offense mu. In fact, sub tect counters specs with protect scouting, pp stalling, and superior longevity, which is precisely why the original specs kyu on that blim team was replaced by sub protect. In addition, specs is weaker into stall as well whereas sub tect hedges that mu with longevity. Similar to specs val dying out after og dlc meta, this is a meta trend showing that coverage and not getting set up on > explosiveness as a rule. Otherwise, specs bolt/val/prim/band za boast similar explosiveness to specs kyu and amazing coverage, but they see less use than the unchoiced sets. One can argue that specs pult/ mix pult/ band pult are also difficult to tell apart without rocks item reveal, whereas chilly into sub kyu (the popular way to bring it in) also reveals the set with rocks into lefties.

The kind of guesswork involved is no more guess work than a mon that shares a slot on the team you linked, zamazenta. Any offensively inclined mon can have an av slapped on it, this ‘difficult to determine sets’ argument can quite literally apply to any mon w any semblance of tankiness. The wrong switch vs zama results in either idef sweep, idef into sub sweep, band za crunch/edge smoking a ghost/flyer, or boots coverage trading favorably vs almost the entire meta. Even av can surprise munch a moonblast and strike back with slam, for example, as a counter argument to your av kyurem example. Further, surprise techs like that have their pitfalls. Not to hate on my boy lax, but his av spam similar to the replay you linked failed him the very next game vs protect spam to scout and accumulated chip damage via salt cure and hazards, something that very much makes niche sets less viable by nature, which is exactly why we picked the big 3 kyurem sets to discuss: because they are toughest to deal with and most splashable. Saying the mon has many many more usable sets and raising specs as an example is ignorant to the reason why it was obsoleted for the better breaking sets and overall better sets. Like I said, people will use whatever is the easiest to win with, and those are the big 3 sets. Av is beyond a niche example with a blimp in usage amounting to maybe a decimal percent if you round up by the tenths, and if u even attempt to use the dd mono ice set in a meta this aware of ice threats, let’s just say thanks for +18

Once again you discount the list of splashable counterplay by listing how kyurem teraing can muscle past certain counters, while failing to take into account that teraing is a cost that the user has to shoulder— once u tera and get rid of something, your opponent is free to tera and counter your threat— after which the responding tera is usually at an advantageous position. This is why mixed sets are more popular than dd full physical, as committing to a tera that doesn’t fully sweep the opponent and is easily outsped and revenged after (most being adamant also doesn’t help) usually disadvantages the kyurem user, and this is from experience from using all manners of physical dd sets on ladder from fire, ground, ghost, to electric. If you can make that argument, then gambit naturally having fewer safe counters now has 0 actual counters, as flame body/wisp gets Lum or fire tera teched, idef press faces ghost, and fighting types get tb fairy blasted to the dick. This is all assuming u have the exact correct set vs the corresponding counter, as having dd physical tera fire and facing down dozo for example means u not only are down a mon but have a useless coverage move when this mon is not the tera wincon, even if they don’t have a hard counter rather just a team that doesn’t immediately lose to your tera sweep. The link of that tera fairy gambit reverse sweep not only serves to weaken your own argument that even splashable counters can get overcome (the nature of sv) with molt plus 2 fighting types falling to tb gambit, but it was actually the result of a potential missplay— flame instead of roosting at like 80 woulda guaranteed the win, not a good replay to link for your argument champ. Gambit going thru its supposed splashable checks (3 of em) like butter is no healthier than kyurem needing tera to go thru maybe 1-2 checks at best, and I don’t think anyone will argue with me that kyurem is even in the same stratosphere as gambit when it comes to teraing and ending games. You discounting clef and molt as premiere counters of kyurem is almost as laughable as discounting tusk zama and molt as gambit counters simply due to the replay you yourself linked…. a self goob, if u will. btw in that fairy gambit replay look how useless the kyurem looked it got to half vs gking, couldnt afford to tera, then got nuked later doing jack diddly, all vs some generic answers.

The list of counters by supag is generous, sure, but I implore u to list a list half as big as splashable counters to za and gambit, and then apply ur own theory of them using tera to blow past their already scarce counters — then you’ll see that there is no argument.
Gouging is different from kyurem as its typing/coverage allows it to use tera defensively, and recovery further bolsters its ability to tank thru many revenge options that would counter kyurem but not itself (kyurem is weak to fairy/fight/dragon all common types and Tera’s offensively rather than defensively due to gouging’s better coverage). The recovery factor alone is half the reason gouging is so difficult to beat, as it has 2 free slots essentially due to supreme coverage to go sub or morning sun, and counter fat/offense respectively, making it good into literally every style from ho (defensive tera heal and setup) to stall (tera dragon sub). Not to mention band gouging on sun vs specs kyurem are similar in terms of breaking, so gouging has every attribute kyurem does but more extreme (120 bp amazing coverage stabs with booster ignoring unaware) and less pressure to tera for coverage, aka splashability. For example, dd tail or fairy blast or dragon outrage gouging can even muscle past zama, the premiere physdef wall, and dozo, the grand daddy of all physical walls. Kyurem has neither the muscle nor the coverage, not to mention its similar bulk does not come with the same longevity.

As for the survey results, I’m sure if kyurem were surveyed now instead of right after the novelty of sub tect kyurem exploded onto the scene, the score would not be that high, yes. It is quite literally a knee jerk reaction to a new set that feasted upon its old counters such as gking and garg which needed new techs such as molt and tink to stop, so quite literally, yes that’s what I’m selling whether anyone buys it.
As for gliscor before and after gouging, you can see a stark difference— sd sets were a burden and facade knock was way too greedy being a useless slot into ho and getting fodderized by gouging, but now the boots spam structure w sd scor is thriving: example being my tink tea keld scor team which would have been lunch for gouging hos but has farmed no less than 8 games in recent tournaments, replays are available everywhere. Sd gliscor absolutely benefitted greatly from gouging’s departure and it’s either ignorant or disingenuous to discount that literal fact. Further, gambit and za have always been, are always, and will always be broken and cheap as the necessary evils of the tier, so we will not refry those beans again.

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Addressing your points addressing my points:
1. Absolutely, diverse styles can handle kyurem, as supag and I have listed many counters, splashable or not, in the tens and twenties, compared to lemme give u say 10 counters each for ur zama/gambits.
2. We absolutely need kyurem to defeat boring stale styles such as lu gking zap because kyurem ban leads to likely gliscor ban due to another solid splashable counter being gone, and one less way to force tera.
These are not conflicting points at all, these are quite literally facts I have addressed multiple times, but thanks for joining us

Yes we don’t tier around what ifs and with the ramifications of bans in mind, which is why tiering policy is in need of an overhaul to save many perennial Ubers limbo mons from… well limbo. Just because we have been doing something a certain way for years does not make it the right way to approach something. This is how the Industrial Revolution led to us washing our asses in the modern age.
Kyurem does indeed limit zap king lu as it quite literally is good into 2 if not 3 of those mons with the right set. I also mentioned that it’s the domino effect of an eventual scor ban that will set those things in motion as scor is quite literally good into every mon in that archetype, and no, kyurem def isn’t ‘not a gliscor answer because gliscor Tera’s’ as you are still undervaluing the effect of forcing opponent tera on your timing rather than them teraing on their timing. Zama gets knocked off and outlasted by sd scor until it turns normal, which is facilitated by none other than… Also saying an ice isn’t a counter to a ground flying… I mean maybe it doesn’t come hard in on gliscor but it sure is one of the things forcing tera on sd or forcing it out, come on. In fact, forcing them to run fast jolly facade is one of the benefits of kyurem as gliscor has to drop bulk, dying to any stray ice beam from like gking, ya dig?
Even though kyurem loves being supported by gking balance, it’s usage isn’t enough to justify gking being on every team, but a lack of kyurem makes scor bannable which THEN makes gking so splashable that it can fit on almost any team. I know the logic is confusing but if you think hard it makes sense. This is also extrapolated from the meta post scor ban last time where gking either pairs flawlessly with samu or lu, and w a zapdos outbreak unimpeded by scor it creates a feedback loop of those 4 mons countering one another hyperinflating their usage. It’s simple ecology. Existing structures are more interactive because they use setup mons, hazard mons, options from samu, lu, skarm, corv, molt, tusk, scor, gking, tink, oger, woger, rai, apple, pult, zama, gambit, kyurem, keld, tea, nite etc etc. but with centralization, some of those mons simply cannot compete with zap wave trades or cannot break lu king. I’m not saying these mons will be the only style, tho they will inevitably increase in usage and cause the aforementioned feedback loop as all non lu grounds now lose to zap bar like edge lando. We are indeed almost half way there and kyurem is quite literally, alongside gliscor, like spiderman holding back the train so just know this: handle him carefully, he’s a hero

Again with the rain/sun buff: kyurem leaving makes scor leave which makes gking actually more prevalent, and lu/zap alongside it being prevalent means sun rain go bye bye. Grassy ghold in fact would go up in usage and garg would too, I do agree, but you are bringing back 2 structures while hardly solving the issue of centralization (ghold gets even better like I said with the advent of volc ban)
We finally have outs to the special spam dominant meta that is ghold rai bolt, and we wanna take away kyurem making those 3 the de facto offensive bosses again while gking lu and zap become defensive hunchos, if that’s not centralization idk what is.
And yes, I did predict the special brothers would dominate, and theyr still dominant— I literally faced a structure that is basically ghold/darkrai/bolt/lando/zama/dnite just last week in scl, and it took having lu to check a large portion of those mons. Kyu being the saving grace to counter ghold and bolt sets while trading with rai has been a god send for diversity, as the post volc ban meta was filled with those structures, and judging by their persistence, I’d wager theyr doing alright currently, only to go back to the top with kyurem out of the picture. You are actually quite literally arguing my point that the special brothers are a dominant force that overcentralizes the offensive aspect of the game, and with gouging/kyu gone and possibly scor next, ghold bolt rai would absolutely dominate next to gking zap lu, which completes the two sides of the centralization yin yang puzzle. I think we just solved our little quagmire here don’t you think?

Yes I also agree that we should make educated decisions ourselves, but there is sufficient data backing claims and predictions which can help us make those educated decisions. Before kyurem and gouging shook up the metagame, we were indeed stuck with a more stale looking post-volc landscape with most teams being either blims rai bolt ghold special brothers bo or my grassy garg bo, both archetypes boasting crazy win rates. After that, dd gouging ho broke thru to usher in new playstyles and diversified the meta, and bea’s use of sub tect kyurem and tink further stratified different archetypes and broke the oligarchy of gking fat/ bolt ghold rai brothers dominating the meta. This is quite literally the diversity we are looking for, and I am not looking forward to returning to a centralized meta after numerous bans. With all this information in mind, please make your own intelligent decisions, folks!
 
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Freezing, while unfortunate, is rare and should not be treated as the base argument case, which I see many people doing ill-intentionally. It is still statistically unlikely, and the law of large numbers stays true over a large sample size. This is simply an element of the game we all play and should be a nonfactor in this decision. I have seen people cite the calculations of freeze odds over multiple turns. However, many of the checks I mentioned above do not let Kyurem stay in for more than a few turns. Even the slower checks, like Primarina, Clefable, and Gking, are now using sound-based moves like Psychic Noise and Alluring Voice to force sub/tect Kyurem out after only 1-2 turns. Once Kyurem is forced out, the same sequences I talked about above apply.

These kinds of adaptations among many others are all healthy meta-adaptations and actually make the metagame more enjoyable. Now instead of running some cancerous set like Thunder Wave Clefable and Gking, teams will need to swap to Calm Mind alluring voice or AV/boots Psychic Noise respectively if they want to not lose to Kyurem. This is a fair compromise, much like how Landorus uses Earth Power now to hit Zamazenta harder, how Iron Valiant usually runs encore to limit setup sweepers, or how Blissey needs to run Calm Mind to beat Gholdengo.

In fact, the only mon that actually has to worry about this freeze chance over multiple turns is Blissey (which has Natural Cure), because stall teams by nature can only beat sub Kyurem by stalling it out completely. Every other high-level team will have good and active answers to this mon as I listed above.
i feel like counting freeze as a non factor is just wrong, cause the only style that can effectively play around it, is stall with :blissey:. most fat balance teams dont run it, so if you cant offensively deal with all :kyurem:s, which is already hard to do, you need to play the long game, which is very rigged in :kyurem:s favor due to freeze dry and ep hax. the only way to stop it is to run a otherwise pretty bad item (covert cloak) or run a otherwise useless tera (ice). and a lot of the supposed good counters either need to be unharmed/unknocked to work, arent as splashable as you say (:blissey: doesnt exist outside of stall and maybe fat balance, :skeledirge: is niche, :tyranitar: is just ok and is still weak to ep), or just arent consistent at stopping a kyu behind a sub. the only mon that can realistically always counter sub tect kyu, is AV :iron crown:, but even then, it takes a bit of damage, and is unlikely to get the OHKO. even if you have that, you have only covered 1 set. it cant switch in on a specs ep all that well, and it cant revenge a +1 dd :kyurem:. its just unreasonably hard to check it.
 
I will address these points individually because even though the spirit is there, some things are patently untrue and shows a lack of experience and understanding of recent meta changes.
First of all, specs and any other kyurem set are not immediately interchangeable as gking scout into pivot steel is ever free vs specs, and although specs is able to trade favorably into fatter teams with pivot + choiced blizzard spam, it becomes much more fodder like and frail due to lack of recovery and being forced out more frequently on average. For example, the goal of sub tect is to literally switch in and sit then force switches, whereas specs wants to do its work early and banks on explosiveness. As a rule, specs sets are weaker to opposing setup whereas protect and unchoiced sets in general hedge against the offense mu. In fact, sub tect counters specs with protect scouting, pp stalling, and superior longevity, which is precisely why the original specs kyu on that blim team was replaced by sub protect. In addition, specs is weaker into stall as well whereas sub tect hedges that mu with longevity. Similar to specs val dying out after og dlc meta, this is a meta trend showing that coverage and not getting set up on > explosiveness as a rule. Otherwise, specs bolt/val/prim/band za boast similar explosiveness to specs kyu and amazing coverage, but they see less use than the unchoiced sets. One can argue that specs pult/ mix pult/ band pult are also difficult to tell apart without rocks item reveal, whereas chilly into sub kyu (the popular way to bring it in) also reveals the set with rocks into lefties.

The kind of guesswork involved is no more guess work than a mon that shares a slot on the team you linked, zamazenta. Any offensively inclined mon can have an av slapped on it, this ‘difficult to determine sets’ argument can quite literally apply to any mon w any semblance of tankiness. The wrong switch vs zama results in either idef sweep, idef into sub sweep, band za crunch/edge smoking a ghost/flyer, or boots coverage trading favorably vs almost the entire meta. Even av can surprise munch a moonblast and strike back with slam, for example, as a counter argument to your av kyurem example. Further, surprise techs like that have their pitfalls. Not to hate on my boy lax, but his av spam similar to the replay you linked failed him the very next game vs protect spam to scout and accumulated chip damage via salt cure and hazards, something that very much makes niche sets less viable by nature, which is exactly why we picked the big 3 kyurem sets to discuss: because they are toughest to deal with and most splashable. Saying the mon has many many more usable sets and raising specs as an example is either ignorance to the reason why it was obsoleted for the better breaking sets and overall better sets. Like I said, people will use whatever is the easiest to win with, and those are the big 3 sets. Av is beyond a niche example with a blimp in usage amounting to maybe a decimal percent if you round up by the tenths, and if u even attempt to use the dd mono ice set in a meta this aware of ice threats, let’s just say thanks for +18

Once again you discount the list of splashable counterplay by listing how kyurem teraing can muscle past certain counters, while failing to take into account that teraing is a cost that the user has to shoulder— once u tera and get rid of something, your opponent is free to tera and counter your threat— after which the responding tera is usually at an advantageous position. This is why mixed sets are more popular than dd full physical, as committing to a tera that doesn’t fully sweep the opponent and is easily outsped and revenged after (most being adamant also doesn’t help) usually disadvantages the kyurem user, and this is from experience from using all manners of physical dd sets on ladder from fire, ground, ghost, to electric. If you can make that argument, then gambit naturally having fewer safe counters now has 0 actual counters, as flame body/wisp gets Lum or fire tera teched, idef press faces ghost, and fighting types get tb fairy blasted to the dick. This is all assuming u have the exact correct set vs the corresponding counter, as having dd physical tera fire and facing down dozo for example means u not only are down a mon but have a useless coverage move if this mon is not the tera wincon even if they don’t have a hard counter but rather a team that doesn’t immediately lose to your tera sweep. The link of that tera fairy gambit reverse sweep not only serves to weaken your own argument that even splashable counter can get overcome (the nature of sv) with molt plus 2 fighting types falling to tb gambit, but it was actually the result of a throw— flame instead of roosting at like 80 woulda guaranteed the win, not a good replay to link for your argument champ. Gambit going thru its supposed splashable checks (3 of em) like butter is no healthier than kyurem needing tera to go thru maybe 1-2 checks at best, and I don’t think anyone will argue with me that kyurem is not even in the same stratosphere as gambit when it comes to teraing and ending games. You discounting clef and molt as premiere counters of kyurem is almost as laughable as discounting tusk zama and molt as gambit counters simply due to the replay you yourself linked…. Which is a self goob

The list of counters by supag is generous, sure, but I implore u to list a list half as big as splashable counters to za and gambit, and then apply ur own theory of them using tera to blow past their already scarce counters — then you’ll see that there is no argument.
Gouging is different from kyurem as it’s typing/coverage allows it to use tera defensively, and recovery further bolsters its ability to tank thru many revenge options that would counter kyurem but not itself (kyurem is weak to fairy/fight/dragon all common types and Tera’s offensively rather than defensively due to gouging’s better coverage). The recovery factor alone is half the reason gouging is so difficult to beat, as it has 2 free slots essentially due to supreme coverage to go sub or morning sun, and counter fat/offense respectively, making it good into literally every style from ho (defensive tera heal and setup) to stall (tera dragon sub). Not to mention band gouging on sun vs specs kyurem are similar in terms of breaking, so gouging has every attribute kyurem does but more extreme (120 bp amazing coverage stabs with booster ignoring unaware). For example, dd tail or fairy blast or dragon outrage gouging can even muscle past zama, the premiere physdef wall, and dozo, the grand daddy of all physical walls. Kyurem has neither the muscle nor the coverage, not to mention its similar bulk does not come with the same longevity.

As for the survey results, I’m sure if kyurem were surveyed now instead of right after the novelty of sub tect kyurem exploded onto the scene, the score would not be that high, yes. It is quite literally a knee jerk reaction to a new set that feasted upon its old counters such as gking and garg which needed new techs such as molt and tink to stop, so quite literally, yes that’s what I’m selling whether anyone buys it.
As for gliscor before and after gouging, you can see a stark difference— sd sets were a burden and facade knock was way too greedy being a useless slot into ho and getting fodderized by gouging, but now the boots spam structure w sd scor is thriving: example being my tink tea keld scor team which would have been lunch for gouging hos but has farmed no less than 8 games in recent tournaments, replays are available everywhere. Sd gliscor absolutely benefitted greatly from gouging’s departure and it’s either ignorant or disingenuous to discount that literal fact. Further, gambit and za have always been, are always, and will always be broken and cheap as the necessary evils of the tier, so we will not refry those beans again.

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Addressing your points addressing my points:
1. Absolutely, diverse styles can handle kyurem, as supag and I have listed many counters, splashable or not, in the tens and twenties, compared to lemme give u say 10 counters each for ur zama/gambits.
2. We absolutely need kyurem to defeat boring stale styles such as lu gking zap because kyurem ban leads to likely gliscor ban due to another solid splashable counter being gone, and one less way to force tera.
These are not conflicting points at all, these are quite literally facts I have addressed multiple times, but thanks for joining us

Yes we don’t tier around what ifs and with the ramifications of bans in mind, which is why tiering policy is in need of an overhaul to save many perennial Ubers limbo mons from… well limbo. Just because we have been doing something a certain way for years does not make it the right way to approach something. This is how the Industrial Revolution led to us washing our asses in the modern age.
Kyurem does indeed limit zap king lu as it quite literally is good into 2 if not 3 of those mons with the right set. I also mentioned that it’s the domino effect of an eventual scor ban that will set those things in motion as scor is quite LITERALLY good into every mon in that archetype, and no, kyurem def isn’t ‘not a gliscor answer because gliscor Tera’s’ as you are still undervaluing the effect of forcing opponent tera on your timing rather than them teraing on their timing. Zama gets knocked off and outlasted by sd scor until it turns normal, which is facilitated by none other than… Also saying an ice isn’t a counter to a ground flying… I mean maybe it doesn’t come hard in on gliscor but it sure is one of the things forcing tera on sd or forcing it out, come on. In fact, forcing them to run fast jolly facade is one of the benefits of kyurem as gliscor has to drop bulk, dying to any stray ice beam from like gking, ya dig?
Even though kyurem loves being supported by gking balance, it’s usage isn’t enough to justify gking being on every team, but a lack of kyurem makes scor bannable which THEN makes gking so splashable that it can fit on almost any team. I know the logic is confusing but if you think hard it makes sense. This is also extrapolated from the meta post scor ban last time where gking either pairs flawlessly with samu or lu, and w a zapdos outbreak unimpeded by scor it creates a feedback loop of those 4 mons countering one another hyperinflating their usage. It’s simple ecology. Existing structures are more interactive because they use setup mons, hazard mons, options from samu, lu, skarm, corv, molt, tusk, scor, gking, tink, oger, woger, rai, apple, pult, zama, gambit, kyurem, keld, tea, nite etc etc. but with centralization, some of those mons simply cannot compete with zap wave trades or cannot break lu king. I’m not saying these mons will be the only style, tho they will inevitably increase in usage and cause the aforementioned feedback loop as all non lu grounds now lose to zap bar like edge lando. We are indeed almost half way there and kyurem is quite literally, alongside gliscor, the hero holding back the train so just know this: handle him carefully, he’s a hero

Again with the rain/sun buff: kyurem leaving makes scor leave which makes gking actually more prevalent, and lu/zap alongside it being prevalent means sun rain go bye bye. Grassy ghold in fact would go up in usage and garg would too, I do agree, but you are bringing back 2 structures while hardly solving the issue of centralization (ghold gets even better like I said with the advent of volc ban)
We finally have outs to the special spam dominant meta that is ghold rai bolt, and we wanna take away kyurem making those 3 the de facto offensive bosses again while gking lu and zap become defensive hunchos, if that’s not centralization idk what is.
And yes, I did predict the special brothers would dominate, and theyr still dominant— I literally faced a structure that is basically ghold/darkrai/bolt/lando/zama/dnite just last week in scl, and it took having lu to check a large portion of those mons. Kyu being the saving grace to counter ghold and bolt sets while trading with rai has been a god send for diversity, as the post volc ban meta was filled with those structures, and judging by their persistence, I’d wager theyr doing alright currently, only to go back to the top with kyurem out of the picture. You are actually quite literally arguing my point that the special brothers are a dominant force that overcentralizes the offensive aspect of the game, and with gouging/kyu gone and possibly scor next, ghold bolt rai would absolutely dominate next to gking zap lu, which completes the two sides of the centralization yin yang puzzle. I think we just solved our little quagmire here don’t you think?

Yes I also agree that we should make educated decisions ourselves, but there is sufficient data backing claims and predictions which can help us make those educated decisions. Before kyurem and gouging shook up the metagame, we were indeed stuck with a more stale looking post-volc landscape with most teams being either blims rai bolt ghold special brothers bo or my grassy garg bo, both archetypes boasting crazy win rates. After that, dd gouging ho broke thru to usher in new playstyles and diversified the meta, and bea’s use of sub tect kyurem and tink further stratified different archetypes and broke the oligarchy of gking fat/ bolt ghold rai brothers dominating the meta. This is quite literally the diversity we are looking for, and I am not looking forward to returning to a centralized meta after numerous bans. With all this information in mind, please make your own intelligent decisions, folks!
Av zamazenta isn’t a real set CTC, you are grasping at straws. The difference is that Kyurem can freeze you and doesn’t fold to burns like Zamazenta does, plus zama hard loses to stuff like physdef Glowking, which kyurem can bypass easy. Like any potential counterplay is moot when kyurem gets the 10% freeze or earth power special defense drop. Special spam meta isn’t going away regardless but stuff like Weavile might actually rise to deal with the special pokemon since it matches up into a ton of them well apart from zapdos and moltres who punish axel. Without Kyurem they would be nowhere as near dominant as they are because Kyurem enables a lot of the special attacking threats and is the biggest mixed threat itself.

Also wanting gliscor gone is actually cope, if anything it is probably good for the meta and has more than sufficient counterplay. I get that it is obnoxious but the majority of people are fine with it here. Without Kyurem stuff like Clefable and Hatt will be sufficient to deal with it, as well as teams likely being able to prep way more easily for it with Kyurem gone. Threat saturation will go way down.

CTC you think you are right and in some ways with the state of the meta, but with Gouging Fire and debatably Kyurem you have been very wrong. Just know if we go back to suspect it a third time and you having to admit being wrong about Kyurem being fine, it might be kinda on you because top players like you hold a lot of influence.

TLDR: Don’t let top players influence your vote, this is about Kyurem and Kyurem alone, do not worry about other factors, it is important to understand the other point of view though so at least hear top players out
 
Av zamazenta isn’t a real set CTC, you are grasping at straws. The difference is that Kyurem can freeze you and doesn’t fold to burns like Zamazenta does, plus zama hard loses to stuff like physdef Glowking, which kyurem can bypass easy. Like any potential counterplay is moot when kyurem gets the 10% freeze or earth power special defense drop. Special spam meta isn’t going away regardless but stuff like Weavile might actually rise to deal with the special pokemon since it matches up into a ton of them well apart from zapdos and moltres who punish axel. Without Kyurem they would be nowhere as near dominant as they are because Kyurem enables a lot of the special attacking threats and is the biggest mixed threat itself.

Also wanting gliscor gone is actually cope, if anything it is probably good for the meta and has more than sufficient counterplay. I get that it is obnoxious but the majority of people are fine with it here. Without Kyurem stuff like Clefable and Hatt will be sufficient to deal with it, as well as teams likely being able to prep way more easily for it with Kyurem gone. Threat saturation will go way down.

CTC you think you are right and in some ways with the state of the meta, but with Gouging Fire and debatably Kyurem you have been very wrong. Just know if we go back to suspect it a third time and you having to admit being wrong about Kyurem being fine, it might be kinda on you because top players like you hold a lot of influence.

TLDR: Don’t let top players influence your vote, this is about Kyurem and Kyurem alone, do not worry about other factors, it is important to understand the other point of view though so at least hear top players out
Av zama is literally next to av kyurem on the team in the replay srn linked, so they are as real as one another. Also instead of discounting what I have to say which I have provided ample analysis for, why don’t you provide some analysis of your own? So let’s discount the well thought out arguments of top players in favor of ‘you’re wrong’ coming from… some guy? I’d love to hear your arguments if you would care to provide any insight and analysis. However… what you said is just wrong. Clef and hat are known setup fodders for the main scor set rn which is sd, also what does 10% freeze and drop have to do with anything? So darkrai 10% freeze 30% poison and 20% flinch makes it cheaper? What does weavile have to do with anything? If anything it’s actually a kyurem check I forgot to mention, so thanks for that!

If you are going to call me wrong and refute my thinking that I’m right, which I have supported with numerous pieces of evidence and critical thinking, at least have any semblance of data or an argument to back up your call out, debates are a facts over feelings type of thing.

If you cannot, calling out a ‘top player’ in your words who provided pages of arguments and evidence while being unknown (no shade just being honest) is not a good look, and I hope you can return with some substance so we can keep the discussion going, and I mean that sincerely.
 
Kyurem should not be banned.

Many have already mentioned counterplay like hazards, priority, steel types etc. and in my opinion the counter arguments are not as strong. Bringing freeze chance into the discussion is a sign of this.

Gking loses one of its best partners/mons it checks and kyurem itself is a huge threat to rain/sun, so banning kyu buffs rain/sun (and I'd say gterrain too).

I strongly disagree. With kyurem banned, glowking and ting lu balance structures will rise again, both of which usually run tera water and completely kill rain teams' momentum. As a player who loves rain and has been running it all generation (even without arch), imo the worst period by far was the DLC 1 meta, which we slowly seem to be moving back to.

No good rain team should struggle with kyurem. Between treads, swift swim pivots/hard hitters, and something like zama or even moltres, you should never lose to kyurem. A well played rain dances around kyurem, unless you brainlessly lead pelipper instead of a hazard setter/pivot like treads.

Check out these replays from my suspect run where I ran rain and only dropped one game (not vs kyurem)

https://replay.pokemonshowdown.com/gen9ou-2208261292-0y6lz54iqk3smd6nzekgjhhlk3gu3pnpw

https://replay.pokemonshowdown.com/gen9ou-2207434282-uvl54r3l9i8qflkthh1njlwg0tc860apw

https://replay.pokemonshowdown.com/gen9ou-2208340678-n38rbrox8rsvotolyzncd2bamla9adipw

Special kyurem did nothing except kill treads and dd was shut down by zama. Now you could argue these guys are only 1600 or whatever but if you really want to get into it I have lots of replays 1700-1900 destroying kyurems with rain.

Sand should never lose to kyurem, and sun only struggles more now since gouging was banned (a bad decision imo)

Banning kyurem will hurt weather as a whole and reduce meta diversity.
 
Av zama is literally next to av kyurem on the team in the replay srn linked, so they are as real as one another. Also instead of discounting what I have to say which I have provided ample analysis for, why don’t you provide some analysis of your own? So let’s discount the well thought out arguments of top players in favor of ‘you’re wrong’ coming from… some guy? I’d love to hear your arguments if you would care to provide any insight and analysis. However… what you said is just wrong. Clef and hat are known setup fodders for the main scor set rn which is sd, also what does 10% freeze and drop have to do with anything? So darkrai 10% freeze 30% poison and 20% flinch makes it cheaper? What does weavile have to do with anything? If anything it’s actually a kyurem check I forgot to mention, so thanks for that!

If you are going to call me wrong and refute my thinking that I’m right, which I have supported with numerous pieces of evidence and critical thinking, at least have any semblance of data or an argument to back up your call out, debates are a facts over feelings type of thing.

If you cannot, calling out a ‘top player’ in your words who provided pages of arguments and evidence while being unknown (no shade just being honest) is not a good look, and I hope you can return with some substance so we can keep the discussion going, and I mean that sincerely.
respectfully, I can’t agree with your dnb argument, but you are a far better player than me. Av zama is super niche but seeing it proves that it does exist I guess?

Let’s just agree to disagree and move on
 
I will be voting DNB, supag's post convinced me as I can predict Kyu set just based on their team struct, it's really not that hard and molt/zama roar stops it when I mispredict, but that post put into words kind of what I felt and also the splashability of its checks. The main thing I am confused about from the ban side tho is the gassing up of the subtect set which imo is 2nd class to its best set (dd tera fire/elec) and even less straining at team preview than a gking+specs blizz kyu. This is subjective, but I have been using a lot of crown and sciz which beat kyu unless it tera ground ep or tera fire blast, and kyu tera to beat its check means you have the tera advantage for the game. Mons that are faster than subtect kyu can stop it from setting up its bs, and if you're against a fat team be cognizant of not letting in kyu for free, if my steel types get tera'd against or I get predicted, I will always phaze it with zama, which I feel is a consistent revenger to every set unless kyu is +3, at which point I done fucked up. Also boldengo with shuca/balloon can switch into every set, even lives a hit from +1 tb fire which case u can twave and revenge with a steel/fighting type. Altho I don't really believe reqs to be indicative of skill (I'd say mid 1800+ is when I started facing people I was really proud to beat), every Kyu I encountered during reqs I fb with drai then killed with espeed dnite, no kyu terad on my fb, and if the kyu was subtect it p much did nothing to drai since it can't tera ground for fear of ice coverage or ptect vs np rai altho that is not indicative of higher skill play, just my reqs experience.
 
you like stats, right? well, i was just looking at the most recent usage stats and i'm not seeing av zamazenta anywhere:
View attachment 671864
and before anyone says anything, it's not a thing for the high-ladder stats either:
View attachment 671865
so statistically, even niche stuff like mirror herb and life orb is more legit on zamazenta than av. one replay is anecdotal compared to the full statistical evidence

(for the record, the same thing goes for blazie: av kyurem is an absolute fraud set that no one uses)
I wasn't talking about av kyurem lmao, i was talking about av zama
 
you like stats, right? well, i was just looking at the most recent usage stats and i'm not seeing av zamazenta anywhere:
View attachment 671864
and before anyone says anything, it's not a thing for the high-ladder stats either:
View attachment 671865
so statistically, even niche stuff like mirror herb and life orb is more legit on zamazenta than av. one replay is anecdotal compared to the full statistical evidence

for the record, the same thing goes for blazie (and srn, who actually linked the replay): av kyurem is an absolute fraud set that no one uses. both sides of this sub-argument are silly. comparing nonexistent sets to nonexistent sets is unproductive
I don't know why you're acting like a tournament tech set that was clearly stated as such not being used on ladder is supposed to prove anything. Saying a set "isn't real" is dismissive of the fact that you can absolutely slot unexpected items or moves on a pokemon to enhance specific matchups, that's the name of the game when running off-meta sets. We've already had to establish over and over that usage and viability are not directly connected regardless, so what exactly is this supposed to prove?
 
I don't know why you're acting like a tournament tech set that was clearly stated as such not being used on ladder is supposed to prove anything. Saying a set "isn't real" is dismissive of the fact that you can absolutely slot unexpected items or moves on a pokemon to enhance specific matchups, that's the name of the game when running off-meta sets. We've already had to establish over and over that usage and viability are not directly connected regardless, so what exactly is this supposed to prove?
This is supposed to prove that it is not something that is not optimal at all in most cases, and is niche, thus not real and not something you would ever realistically see
 
I will be voting DNB, supag's post convinced me as I can predict Kyu set just based on their team struct, it's really not that hard and molt/zama roar stops it when I mispredict, but that post put into words kind of what I felt and also the splashability of its checks. The main thing I am confused about from the ban side tho is the gassing up of the subtect set which imo is 2nd class to its best set (dd tera fire/elec) and even less straining at team preview than a gking+specs blizz kyu. This is subjective, but I have been using a lot of crown and sciz which beat kyu unless it tera ground ep or tera fire blast, and kyu tera to beat its check means you have the tera advantage for the game. Mons that are faster than subtect kyu can stop it from setting up its bs, and if you're against a fat team be cognizant of not letting in kyu for free, if my steel types get tera'd against or I get predicted, I will always phaze it with zama, which I feel is a consistent revenger to every set unless kyu is +3, at which point I done fucked up. Also boldengo with shuca/balloon can switch into every set, even lives a hit from +1 tb fire which case u can twave and revenge with a steel/fighting type. Altho I don't really believe reqs to be indicative of skill (I'd say mid 1800+ is when I started facing people I was really proud to beat), every Kyu I encountered during reqs I fb with drai then killed with espeed dnite, no kyu terad on my fb, and if the kyu was subtect it p much did nothing to drai since it can't tera ground for fear of ice coverage or ptect vs np rai altho that is not indicative of higher skill play, just my reqs experience.
Srn posting the "Gambit is NOT FINE" reply featuring subtect Kyurem getting completely outplayed and shut down was really something. Yeah bannable mon!
This is supposed to prove that it is not something that is not optimal at all in most cases, and is niche, thus not real and not something you would ever realistically see
It's optimal enough to bring to tournament. Has this thread really devolved into the ban supporters pointing at Kyurem counterplay actually being used to success in high level play and saying "no that's not good enough" with fingers in their ears?

This is supposed to prove that it is not something that is not optimal at all in most cases, and is niche, thus not real and not something you would ever realistically see
It is amazing watching DaddyBuzzwole and his ilk going "tournaments don't matter, what matters the most is the mid ladder experience" every single suspect
 
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Also it's really weird for me to see people bringing Zamazenta out as "see? You also need 2 different checks for a mon in the tier".

Like...the thing that makes Gen 9 so tiring in teambuilding is that a lot of mons have to multitask a lot or be built in a specific way to counter big threats. On top of that, those big threats can always change to adapt to the scenario.

Zamazenta is fold to burn? Well not if it tera fire. Also not like Zamazenta doesn't have the tool to deal with a switch-in Moltres (Stone Edge). Not to mention I have also seen Head Smash Tusk in higher ladder to deal with Moltres. Skeledirge is not really popular, while HexPult also folds to tera fire.

Kyurem is no different. People talk about "this set is easy to check". Nah, Glowking isn't immortal. It has Regenerator, but one moment of Kyurem playing more aggressively, predicting Chilly Reception is enough for Glowking to be weakened enough into 2HKO range. Here I'm just talking about Boots, not any other build to specifically clap Glowking (unless it's AV, but then it is weak against hazard chipping).
 
Hi All,

After finally getting reqs, I firmly believe that Kyurem should be banned.

As someone who consistently uses fat balance, I'm finding Kyurem to be extremely overbearing for the playstyle. First off, I agree with the sentiment that guessing the wrong Kyurem set for just a single turn can easily cost the entire game.

The thing about fat/stall teams is that losing a single pokemon is often exponentially bad for the playstyle. Kyurem is EXTREMELY effective at getting least one kill, moreso than any other pokemon in the tier imo. One of the most egregious sets is the following:

kyurem.gif

Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Ice (Ground can also be used but Ice is better for this set)
EVs: 168 Atk / 88 SpA / 252 Spe
Naive/Hasty Nature
- Scale Shot
- Icicle Spear
- Earth Power
- Freeze-Dry​

I don't know what the most optimal EV spread is but I ran something similar to this.
The spread I run on that particular set is

Kyurem @ Never-Melt Ice
Ability: Pressure
Tera Type: Ice
EVs: 76 Atk / 208 SpA / 224 Spe
Hasty Nature
- Dragon Dance
- Freeze-Dry
- Icicle Spear
- Earth Power

Where 208 SpA + NMI + Tera + Freeze Dry is enough to do this to Dondozo:

208 SpA Never-Melt Ice Tera Ice Kyurem Freeze-Dry vs. 252 HP / 4 SpD Dondozo: 504-596 (100 - 118.2%) -- guaranteed OHKO

224 + Hasty hits 310 speed for Landorus-Therian (feel free to go 252 if you want) and the rest goes into Attack for Icicle Spear shenanigans.
 
i don't think kyurem is a necessary evil and i still would prefer it to be banned but i can absolutely get behind a lot of the DNB arguments being made, now that people are listing valid counterplay to kyurem. one thing i still disagree with, though, is the notion that banning pokemon like gliscor if kyurem leaves the tier is unnecessary. i think if a pokemon has an unhealthy metagame presence then removing it from the tier is always a net positive. assuming kyurem gets banned then that's just one less controversial pokemon and we still have several viable breakers that can pressure these zapkinglu structures; for instance, none of the teams used as an example in supa's post have a consistent check to darkrai. i would like some more insight on how more bans is inherently a bad thing for the future of the meta, since besides the aforementioned gliscor (a pokemon i'd have no issue voting ban on anyway) i don't think kyurem's presence in the tier is really keeping any broken mons in check. any elaboration on that talking point would be greatly appreciated
 
Yeah, there are still mons that are great into Zapkinglu like Gliscor, Ogerpon-Wellspring and Darkrai. I don't believe a Kyurem ban will devolve the meta into fat Boots shit. I'm less convinced Kyurem is broken than before, but there are still some pretty notable mons that dunk on fat shit even in Kyurem's absence.
 
While I personally would prefer to see it gone just because of the dynamics it possesses, I can understand how people could see it as contained in spite of that and also feasible to play/build around. I still don't at all subscribe to the idea some users posited of a post-Kyurem metagame being doomed, though; it's a destructive mentality that doesn't help anybody and is also heavily fallacious in nature due to the insane degree of offensive Pokemon available in the tier.

Regardless, I appreciate users like SupaGmoney, heileone, and Storm Zone's DNB arguments a lot, and they've made me far more open to a future that keeps Kyurem in the tier by putting into perspective its weaknesses and the core sentiments behind the pro-Kyurem stance.

I would heavily advise reading their posts if you haven't already; it helps put both arguments about Kyurem's balance in the tier into full perspective, and I think that's really what counts for this suspect as opposed to the more future-based arguments we saw a lot of earlier on. If Kyurem survives on this basis, I have no problem moving forward with Kyurem in the tier.
 
Three things:

I am working towards implementing a new structure for the next suspect is where we have one thread limited to certain qualified posters (specifics TBD) and another one for the general public. This is in response to 3d's post here and in accordance with my suggestion here. This is not finalized yet, I am still responding to numerous PMs I received a few days ago on the topic, and I will provide updates on the matter publicly when possible for the sake of being transparent. This will only be done on a trial basis to start if it is done, but anything can happen and I appreciate the patience of those awaiting a response.

Future discussion of this can still be directed towards my PMs, not here.

---

This thread has been disappointing overall. We have been overflowing with reports on quality and conduct. I am still discussing a lot with staff as I was MIA a few days due to a health issue, but my goodness...grow up. If you want to disagree with someone, show respect. If you want to make a point, do so without being insulting. If you are not sure something is acceptable or not to post, either PM me or lean towards not including it. It is very possible to make a point without being rude or isolating others -- multiple people on both sides have shown this, but somehow it escapes plenty of you.

I am hoping suspect structure reform will help, but this should not be a challenge as things stands for anyone on either side of the coin. I am tired of spending hours sorting through nonsense with half of Smogon's staff PMing me about one issue or another due to misconduct rather than minutes sorting through actual content; there are better things I can be doing and believe me action will be taken whenever deemed necessary.

Let's be mindful of this when posting.

---

Finally, any arguments surrounding "fear mongering" or strongarming are silly. Let's shift our focus towards content.

Every single suspect people use their platforms and visions of the metagame to try and persuade others -- this is fair game and a good thing, not fear mongering, even if people speak passionately. Odds are they are passionate because of their firsthand experience, which is what w want. Obviously passionate speak that crosses the line into rude or hate speach is not acceptable, but I touched on that above. People on the anti-ban side explaining how they worry for the consequences of a ban is permitted. People on the pro-ban side worrying about the impact of Kyurem in the tier is fair game. People with a leadership role, a large following, etc. are allowed to be opinionated. This happens every single suspect and will continue to.

We are here discussing a Pokemon and if it is balanced or broken in OU, not philosophies deeply entrenched within our community on communication trends and consequnces. Every single suspects people with large platforms spread their opinions -- look at this ping I woke up to today in StallCord, for example -- or the fact that we have members of sub-communities making large group PMs explaining their votes to potential voters. So long as they are explaining and persuading rather than being forceful or demanding, it is good to have a healthy discussion. Obviously there is a firm line between the two and you are not allowed to try and force people to vote for or against something, but productive dialogue is good, not bad!

We want to encourage discussion, having people ask why you think this or why you think the other way, and the exchanging of ideas, not scare people away from one side or the other...certainly not strongarming them into voting against their own will. The point of these threads is to communicate our thoughts, which include positive associations and consiquential fears. If anything is done to an uncomfortable extreme or in bad faith, then report it (as many of you already have...one day the little red number on discord will be in the single digits again). But if people are just arguing their stance and want you to know, then that is entirely fine.

I will be posting my thoughts on Kyurem tomorrow or Friday depending on when I finish preparing for SCL and if I am feeling better.
 
The best voices from the ban and no ban sides should be forthrightly heard and easily accessible. Like many others, I endorse the suggestion made by 3d and am glad things will be different next time. After a several month hiatus I've been getting back into the tier and am dismayed with the state of it as I encounter high level play and I do believe kyurem is one of the issues and should be banned.

Beginning with the excellent SupaGmoney post, I'm glad this distinction was made between set diversity in the abstract and set diversity in practice as you're entirely right that the team structure is a strong indicator of which kyurem set it is. However, I know exactly what top tier mons such as great tusk and raging bolt are going to do, I also knew exactly what archaludon was going to do when it was in the tier and had a very strong sense of what gouging fire would do right before it was banned. Kyurem is inbetween these two groups yet skews more towards the latter in terms of how banworthy it is.

Focusing on more than abstractions, watching how a mon performs in games matters more than statistics from small samples or calcs displaying how strong a mon can be with a choice item, a + att/spat nature, and tera. The replays featuring kyurem provided by SupaGmoney in the set diversity section help make this point. In order, you will see:

1) Subtect kyurem is threatening here, outspeeding 5 of 6 mons (only darkrai is faster and is lo meaning its not sticking around that long) it kills a mon heavily chips another and would've cleaned up if not for a ff.
2) 2 Kyurems this time. One somehow lives a +4 dark pulse from darkrai which I didn't even think was possible and gets a crucial hit off. The other sets up and proceeds to sweep the remaining 4 which it singlehandedly obliterated if not for a ff.
3) Activity loss for kyurem, considering xavgb already burned tera and the rest of his team was weakened kyurem cleaning up is likely with a proper tera.
4) Kyurem kills a mon, takes 50% off of another mon, and 50% off of a third mon which only didn't die due to dodging scale shot. Odds were very favorable for kyurem to kill gking there between 4-5 hits off of 2 attacks and sand. Would've been 2 kills + 50% on ttar + ~50% on molt.
5) Sub tect starts fishing for para which is cancerous. It kills a mon and heavily chips another.

Like you said, the sets are decipherable at preview. Competent players know this and yet that doesn't stop kyurem. The replays show mixed/dd sets sweeping or punching serious holes in the opponents team and subtect getting a kill + some damage outside of the one kyurem stall game where it still plays a role chipping darkrai for dozo.

Regarding "ZapKingLu" which you elaborate on here as: "the style of passive fat balance where every team member has boots or spikes immunity and relies on hazard stack and RNG (static and thunder wave paralysis, flame body etc.) to chip down opposing teams and force an eventual Kingambit or Zamazenta endgame." this ironically sounds like an exceptional answer to kyurem.

CTC expands on kyurem counterplay citing moltres + gking or a similar pivot first and foremost, and then alluding to well built teams not having an issue with kyurem. The aforementioned Zama and Gambit would also theoretically fit here while both help check kyurem, though there are plenty of other options in this meta like pult, weavile, oger, deo, etc. Just looking at last weeks OLT games, here are a few examples that fit under this revised "ZapKingLu" definition:

https://replay.pokemonshowdown.com/smogtours-gen9ou-791685?p2
https://replay.pokemonshowdown.com/smogtours-gen9ou-792062
https://replay.pokemonshowdown.com/smogtours-gen9ou-792282?p2
https://replay.pokemonshowdown.com/smogtours-gen9ou-792463

CTC also notes that "Currently, there are hardly any styles aside from ho with breakers/setup, a lead, and a pivot/breaker such as woger/pult or even both, then balance with sd gliscor wincon to beat fat with 2-3 anti offense options, or lastly boots spam teams using ice coverage + fighting moves such as cc tusk/zama to deal with normal scor and using their natural anti ho nature to ward off ho." Rain and sun are suffering with recent decisive bans, kyurem existing makes these problems even worse. Seeing ninetales-kanto used seriously in gen9ou was a shock to me but turns out yeah thats kyurem. You can say it has other niches like hwish and torkoal losing yawn, but sleep was banned a while ago and nobody was flocking to it until subtect came on the scene. This seems like kyurem restricting the viability of other playstyles and forcing suboptimal picks just like alluring voice and tera ice which are both ass on styles that aren't already "ZapKingLu" and stack a multitude of kyurem checks. Isn't this what we're supposed to not want?

It is crucial to note that bans have, and do contribute to changing metagames and what dominates afterwards. We would have a different tier with gouging, arch, and volc still here, rain and sun would certainly be better. Though the voters spoke quite soundly in all 3 of these bans. I myself am generally quite antiban and would love to have a couple ubers retested. But I'm not the lone voice in this and have to grapple with how others view the tier when voting. My end goal is a diverse metagame that rewards skilled and aggressive playing. I'm fine achieving that through several bans or very few bans + some unbans. Right now, we don't have that and I think kyurem is part of the reason so I will be voting ban accordingly.
 
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