i'd like to preface this by saying that i am firmly pro-ban on gliscor. we're ultimately on the same side here. nothing i say here should be taken as a defense of gliscor
The most prominent part of an unholy quartet keeping the game from finally being fun again and if I could pick only one member of those four to be eliminated it would be this one.
i get what you're saying, but i don't think making the game "fun again" should necessarily be a priority. the most fun i had in sv ou was the terapagos meta but you don't see me going around saying we should tier to recreate that
Psychic Noise Users
The three most prominent Psychic Noise users in the tier absolutely do NOT want to switch into Gliscor. EQ is the go-to move for the singular attack on defensive sets, Iron Crown and Glowking do not like that, and Primarina's physical frailty means that it can switch in once at most, unless it has Draining Kiss in which case you can switch in twice or thrice; Primarina also has to contend with her Psychic Noise not being STAB, and Liquid Voice, while reliable in beating the bat, is a suboptimal choice due to being unable to hit Poison types supereffectively. To top it all off, Gliscor moves first against Primarina.
i agree that prim doesn't like coming in on gliscor, but why futz around with psychic noise at all instead of just clicking surf? and for that matter, where's hatterene on this list? you've definitely got a point about the other two though, they hate both eq and knock so they can't safely come in, but they still make it difficult for gliscor to switch into
them also
Even if it lacks Earthquake for some reason, all of these three and more are ripped to pieces by Salt Cure (more on that later). Primarina can be easily defeated by Toxic.
how are you getting garg in safely against prim, getting a salt cure off, and then getting scor in safely? why would the prim stay in after the salt cure? and how is this unique to gliscor? you could argue prim has a terrible matchup against almost
anything if you go "and when you add garganacl to the mix, the chances of winning drastic go down". also, toxic is the
least bullshit element of gliscor. it was a prominent factor in its dlc1 brokenness but is really only a minor factor in its brokenness in the modern age. it's the sd sets that are the big issue now
Hex Users
Depending on the set, Hex users range from being okay to being utter dead weight against Gliscor. Functionally, they can't actually inflict status on it, and Gliscor's sheer bulk, independently of being physically or specially invested, makes it an uphill battle to actually get rid of it.
why does it matter if hex users can't inflict status on gliscor? it's statused, ain't it? doesn't matter who the status comes from, hex gets the boost anyway
0 SpA Gholdengo Hex (130 BP) vs. 244 HP / 228+ SpD Gliscor: 159-187 (45.1 - 53.1%) -- guaranteed 3HKO after Poison Heal
0 Atk Gliscor Earthquake vs. 252 HP / 196+ Def Gholdengo: 162-192 (42.8 - 50.7%) -- 2.7% chance to 2HKO
Air Balloon Ghold does wall, but there is now immense pressure on you to keep its Air Balloon intact, as once it pops, Gliscor can shit in Ghold’s mouth; your opponent is going to try their absolute hardest to pop it. And if it has Knock Off, you’re done for.
i mean, if balloon ghold walls non-knock scor, then it walls non-knock scor. how hard the opponent tries to pop the balloon doesn't enter into it because if the balloon pops then it's by definition no longer balloon ghold. and what about balloon ghold sets that
don't have hex and go for nasty plot instead? those actively use non-knock scor as setup fodder. and aside from all that, with the calcs you posted there's still a very high chance for hex ghold to just win this matchup outright if gliscor doesn't roll high on both eq hits
196 SpA Dragapult Hex (130 BP) vs. 244 HP / 228+ SpD Gliscor: 150-177 (42.6 - 50.2%) -- guaranteed 3HKO after Poison Heal
0 Atk Gliscor Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 170-202 (53.6 - 63.7%) -- guaranteed 2HKO
0 Atk Gliscor Knock Off vs. 0 HP / 0 Def Dragapult: 114-136 (35.9 - 42.9%) -- guaranteed 3KO
Dragapult 100% does not want to stay in against this thing, it is more often than not 2KOed by Knock Off and is guaranteed to be stalled out by Toxic. Choice Band Dragapult is a meme
ok so there are several issues with this one. first, basically any chip at all beforehand fucks over gliscor in this matchup. now, it's true that gliscor is difficult to actually chip because it tends to not
stay chipped, but it's something that should at least be factored in. second, band pult is actually less of a meme now than it's been for quite a while. third, band pult isn't a hex user so not sure what a mention of it is doing in this section. lastly, you're assuming that the default here is that gliscor is running knock, but for other parts you're assuming the default is that it
doesn't have knock. this weird inconsistency goes on all throughout the post
now, what you
could have mentioned about hex that would put you on much stronger ground is that gliscor's most common tera type is immune to it
General Offensive Threats
132 SpA Iron Moth Fiery Dance vs. 244 HP / 228+ SpD Gliscor: 112-133 (31.8 - 37.7%) -- 69.6% chance to 4HKO after Poison Heal
252 SpA Quark Drive Iron Moth Fiery Dance vs. 244 HP / 228+ SpD Gliscor: 160-189 (45.4 - 53.6%) -- guaranteed 3HKO after Poison Heal Nobody uses this shit
0 Atk Gliscor Facade (140 BP) vs. 0 HP / 124 Def Iron Moth: 122-144 (40.5 - 47.8%) -- guaranteed 3HKO
I don’t even need to calculate what Gliscor can do back. Substitute shenanigans are irrelevant because the bat can just mash EQ until you run out of HP.
??????????????? why are we bringing up iron moth here at all. no one ever said iron moth was a gliscor answer in the first place. you can't just use "this mon that everyone agrees gets folded by gliscor—gasp!—
can't answer it" as a pro-ban argument
252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 174-205 (49.4 - 58.2%) -- 11.7% chance to 2HKO after Poison Heal
252 Atk Protosynthesis Roaring Moon Knock Off vs. 244 HP / 36 Def Gliscor: 117-138 (33.2 - 39.2%) -- 99.9% chance to 3HKO
252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 244 HP / 36 Def Gliscor: 131-155 (37.2 - 44%) -- guaranteed 3HKO
RM cannot reliably break Gliscor without Tera or DD, and, just like with everything else, can be Toxic stalled or have its boosts matched by Gliscor.
saying "roaring moon can't break gliscor without dd" is like saying a car can't break the speed limit without gasoline. literally just click the move and you win the matchup
252 SpA Iron Valiant Moonblast vs. 244 HP / 228+ SpD Gliscor: 130-154 (36.9 - 43.7%) -- guaranteed 3HKO
(This does more damage than item boosted Knock Off btw) 252 Atk Iron Valiant Close Combat vs. 244 HP / 36 Def Gliscor: 78-93 (22.1 - 26.4%) -- 12.8% chance to 4HKO
0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Iron Valiant: 112-133 (38.7 - 46%) -- guaranteed 3HKO
Ival 100% needs to boost and be quite healthy in order to break it. Encore is a good way to annoy the bat but it can Protect itself from Encore and switch out if it thinks you’ll Encore again. It should be noted that not every Ival runs Encore or boosting moves. Gliscor can easily SD or Toxic; even if it gets Encored, Toxic variants in particular put Ival on a short timer.
adding up the totals for
last month's 1695 stats, a little over 50% of valiants are running either cm or sd (the overlap of sets containing both cm and sd is negligible because that's the dumbest thing i've ever heard of). over 30% of valiants run encore, and although that has a fairly significant overlap with the other two, there are also plenty of valiants with encore and no setup. so statistically, if you're up against a valiant, it's probably going to have at least one solid anti-gliscor tool. and
please stop bringing up toxic, it's not a factor in why gliscor is on the chopping block right now
252 Atk Sharpness Samurott-Hisui Razor Shell vs. 244 HP / 36 Def Gliscor: 258-306 (73.2 - 86.9%) -- guaranteed 2HKO The opposing Gliscor avoided the attack!
252 Atk Sharpness Samurott-Hisui Aqua Cutter vs. 244 HP / 36 Def Gliscor: 242-288 (68.7 - 81.8%) -- guaranteed 2HKO
0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Samurott-Hisui: 124-147 (38.6 - 45.7%) -- guaranteed 3HKO
+2 0 Atk Gliscor Facade (140 BP) vs. 0 HP / 0 Def Samurott-Hisui: 232-273 (72.2 - 85%) -- guaranteed 2HKO
0 Atk Gliscor U-turn vs. 0 HP / 0 Def Samurott-Hisui: 116-138 (36.1 - 42.9%) -- guaranteed 3HKO Thank you 658Greninja for giving us this abomination of a set!
Admittedly, and surprisingly, this is the most reliable Gliscor check that isn’t an outright counter, as it 100% does not want to take a Knock Off followed by a super effective Razor Shell. That being said, max speed SD sets can easily nuke Sam with Facade, as well as the rare U-Turn. Sam absolutely does not want to switch in on a boosted Gliscor, and while Gliscor does not want to switch in on it either, the uncommonly run U-Turn can very easily put Sam in a bad position. Encore on Sam is a meme.
bro what the actual shit are you talking about right now. encore is a perfectly fine thing to run on hamurott
240 Atk Landorus-Therian Stone Edge vs. 244 HP / 36 Def Gliscor: 94-111 (26.7 - 31.5%) -- possible 5HKO
Self explanatory.
yes, it is. that's why no one is out there using stone edge lando-t as a gliscor answer. why is this even being mentioned
Choice Items
252 SpA Choice Specs Dragapult Draco Meteor vs. 244 HP / 228+ SpD Gliscor: 235-277 (66.7 - 78.6%) -- guaranteed 2HKO after Poison Heal
-2 252 SpA Choice Specs Dragapult Draco Meteor vs. 244 HP / 228+ SpD Gliscor: 118-139 (33.5 - 39.4%) -- 98.5% chance to 4HKO after Poison Heal
Self-explanatory. Become setup fodder and get knocked off. Assuming that you don’t miss.
here's the thing: even after a turn of poison heal, you still have a fair chance of 2hkoing. a competent gliscor user that knows this is very likely to click protect on turn 2 of this interaction to get extra healing that guarantees the second draco can't kill it… which means you can use that turn to instead switch to a
different mon that can finish gliscor off. now, this isn't necessarily the case if you've been knocked, but that first draco still chunks gliscor in a way that poison heal alone can't quickly repair, so you've at minimum softened it up for other breakers, sweepers, cleaners, etc to finish the job
252 Atk Choice Band Dragapult Dragon Darts (2 hits) vs. 244 HP / 36 Def Gliscor: 186-222 (52.8 - 63%) -- approx. 77.7% chance to 2HKO after Poison Heal Nobody uses this shit
If they can tell it’s banded damage, they can just click Knock Off or a rare Tera Fairy.
same dealio as specs, at the absolute least you're softening it up for something else and at most you can claim the kill. fewer people use tera fairy scor than encore hamurott or band pult so if those are memes then fairy scor is a supermeme. and "if they can tell it's banded damage" there's actually not much they can do besides protecting or switching turn 2, since if they click knock you just outspeeds and kill 77% of the time (actually significantly more than 77% because you also have four total crit opportunities). so band pult is actually a quite reliable kill option against gliscor unless you get knocked turn 1, and even if you do you're still dealing a chunk
252+ Atk Choice Band Rillaboom Grassy Glide vs. 244 HP / 36 Def Gliscor in Grassy Terrain: 151-178 (42.8 - 50.5%) -- guaranteed 3HKO after Poison Heal
252+ Atk Choice Band Rillaboom Wood Hammer vs. 244 HP / 36 Def Gliscor in Grassy Terrain: 325-384 (92.3 - 109%) -- 56.3% chance to OHKO
+2 0 Atk Gliscor Knock Off (97.5 BP) vs. 0 HP / 4 Def Rillaboom: 145-171 (42.5 - 50.1%) -- guaranteed 3HKO after Grassy Terrain recovery
+2 0 Atk Gliscor Facade (140 BP) vs. 0 HP / 4 Def Rillaboom: 209-246 (61.2 - 72.1%) -- guaranteed 2HKO after Grassy Terrain recovery
Grassy Glide cannot 2KO, making you setup or Toxic fodder. If you risk recoil damage just to get rid of Gliscor then that’s only a testament to how broken it is.
for god's sake. if grassy glide doesn't kill then click the move that does. don't be scared of the recoil—part of what makes rilla so good in the first place is that grassy terrain offsets the recoil by a pretty significant degree. and the entire concept of "risking recoil" is kind of silly because for strong recoil moves the reward tends to massively outweigh the risk
220 Atk Choice Band Roaring Moon Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 195-231 (55.3 - 65.6%) -- 98% chance to 2HKO after Poison Heal
220 Atk Choice Band Roaring Moon Knock Off vs. 244 HP / 36 Def Gliscor: 132-156 (37.5 - 44.3%) -- guaranteed 3HKO
220 Atk Choice Band Roaring Moon Outrage vs. 244 HP / 36 Def Gliscor: 241-285 (68.4 - 80.9%) -- guaranteed 2HKO
252 Atk Choice Band Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 261-307 (74.1 - 87.2%) -- guaranteed 2HKO after Poison Heal
252 Atk Choice Band Protosynthesis Roaring Moon Knock Off vs. 244 HP / 36 Def Gliscor: 175-207 (49.7 - 58.8%) -- 99.6% chance to 2HKO
252 Atk Choice Band Protosynthesis Roaring Moon Outrage vs. 244 HP / 36 Def Gliscor: 322-379 (91.4 - 107.6%) -- 50% chance to OHKO
Do people still use this set? Anyways you have to go with the nuclear option on Sun if you want to take it down. Even then, it still has the opportunity to Toxic.
what the hell is classifying sun as the "nuclear option" for band roaring moon supposed to mean? sun is the
only place you'll see this set, everything else is running ddance. a properly played roaring moon can beat gliscor pretty consistently
Choice Band Samurott-H is a meme and so is Choice Band Meowscarada and Choice Specs Raging Neck.
you can't just keep designating niche-but-legit sets as "memes" while simultaneously propping up the actual meme set of tera fairy gliscor as real. just because a set is niche doesn't automatically make it a meme unless it's being deliberately overrated, and no one is out there preaching the gospel of specs bolt or any of these other guys
not only do the choice users you mentioned all handily beat or at least severely chunk gliscor, but you haven't come even close to covering the depth and breadth of choice users in the tier. do you think gliscor particularly appreciates catching an ice spinner from band dragonite? or a freeze-dry from specs kyurem? a tachyon cutter from specs iron crown? or, dipping into more niche territory since you brought up "memes", what about a surf from specs primarina? a hydro steam from specs walking wake? an ice beam from specs darkrai?
Life Orb
252 SpA Life Orb Glimmora Power Gem vs. 244 HP / 228+ SpD Gliscor: 152-179 (43.1 - 50.8%) -- guaranteed 3HKO after Poison Heal
This is a set I cooked in response to missing Meteor Beam too often. Needless to say it doesn’t do much, but if you put this into the calculator it does some insane stuff like 2KOing the metal birds so the fact that Gliscor can survive this very well is yet another indictment against it.
you're going off against "meme sets" and then presenting
life orb glimmora as though it's an actual thing, while simultaneously admitting it "doesn't do much"? what the fuck is this?
252 SpA Life Orb Darkrai Dark Pulse vs. 244 HP / 228+ SpD Gliscor: 153-183 (43.4 - 51.9%) -- guaranteed 3HKO after Poison Heal
This assumes that Gliscor has either Teraed or you’re deliberately hiding Ice Beam in order to surprise it. But yeah, the fact that it can easily survive the STAB of one of the best special attackers in the game to the point that some idiots want it banned is yet another indictment against the bat.
jesus mary and joseph just click the fucking 4x move. don't keep it to yourself as some sort of stupid mindgame
252 Atk Life Orb Roaring Moon Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 175-207 (49.7 - 58.8%) -- 11.7% chance to 2HKO after Poison Heal
252 Atk Life Orb Roaring Moon Knock Off vs. 244 HP / 36 Def Gliscor: 117-138 (33.2 - 39.2%) -- 99.9% chance to 3HKO
220 Atk Life Orb Roaring Moon Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 169-200 (48 - 56.8%) -- 1.2% chance to 2HKO after Poison Heal
220 Atk Life Orb Roaring Moon Knock Off vs. 244 HP / 36 Def Gliscor: 114-136 (32.3 - 38.6%) -- 98.7% chance to 3HKO
If you’re tired of needing to wait to DD (I know that I am), you can try this out. Except it still can’t break the bat.
what the fuck do you mean "needing to wait to dd"? it's
one turn. you click dd right away. how short is your attention span? how did you have the patience to write a post this fucking long but you invent a fake ass life orb set because you don't have the time for clicking setup moves on a setup sweeper? no wonder you have such a boiling hatred for stall if a single turn of offensive setup is too boring for you
252 Atk Life Orb Sharpness Samurott-Hisui Razor Shell vs. 244 HP / 36 Def Gliscor: 335-398 (95.1 - 113%) -- 68.8% chance to OHKO
252 Atk Life Orb Sharpness Samurott-Hisui Aqua Cutter vs. 244 HP / 36 Def Gliscor: 315-374 (89.4 - 106.2%) -- 37.5% chance to OHKO
This is a set that exists, I guess. Still not guaranteed to kill but it’s there… and it can still be outsped.
this is not actually a set that exists. hamurott runs sash, vest, boots, sometimes scarf, rarely black glasses, very rarely band, but no one is out here running life orb on it
Life Orb UUVile is a meme.
so is
every other life orb set you listed besides darkrai. and almost every other life orb set in existence, for that matter—i could write a whole essay about how life orb as an item drastically fell off to almost noobtrap level in this tier, but this isn't the time or place for it
Ice Types and Ice Type Coverage
This brings me back to my earlier point about how many previously reliable checks have fallen off greatly. Most Ice Beam users sans Kyurem and Glowking are very low in usage and weak to other metagame staples, some of which such as Garg or Mola are frequently paired with Gliscor.
252 SpA Kyurem Freeze-Dry vs. 244 HP / 228+ SpD Tera Water Gliscor: 204-242 (57.9 - 68.7%) -- guaranteed 2HKO after Poison Heal
Though a suboptimal option, Gliscor can Tera to avoid an OKO from Kyurem. It can easily get off a Toxic and switch into a resist. Kyurem does force out Gliscor, but positioning it to do so is actually quite difficult if it’s not carrying HDB (a well known power limiter). It does NOT enjoy Knock Off or Facade or Earthquake.
kyurem just straight wins the fucking matchup bro. gliscor
needs to be tera normal for kyurem to not force it out, and then you lose your spikes immunity so if something else
does force you out you're gonna have issues coming back in
144+ SpA Slowking-Galar Ice Beam vs. 244 HP / 228+ SpD Gliscor: 312-368 (88.6 - 104.5%) -- 31.3% chance to OHKO
I really don’t know why you would ever switch a Glowking into Gliscor but there you go. The fact that Gliscor even has a chance of surviving this, let alone over a 2/3 chance, really tells you all that you need to know.
you don't switch glowking into gliscor, you have your glowking out beforehand and
they switch in gliscor and get nailed by ice beam. positioning, conditioning, and the surprise factor are all key here. also, you seem to be convinced that not having a guaranteed ohko on gliscor is an automatic lost matchup. it's reminding me of that one guy in early sv who wanted to ban amoonguss because "nothing could ohko it"
Darkrai and Deoxys-Fast (calcs not necessary) are invalidated by Tera and cannot break Gliscor without boosting which it can easily match or Toxic Stall out. UUvile and FRAUDscarada get Protected on and then Gliscor switches into something that beats it.
forcing gliscor to tera or forcing it out are still positive outcomes. yes, sd tera normal facade gliscor really likes to tera and tends not to switch much afterwards, but it doesn't particularly love popping tera early because it restricts the opponent's decision space for the entire rest of the match (and also because zama is a pretty common late-game mon that loses to non-tera scor but beats tera normal). as for weavile and meow "getting protected on", forcing a switch with either of them means you can click knock off and make guaranteed progress, and with weavile you can even sd on the protect
Tera Blast Ice
I don’t even know why I’m giving this my attention. It was a moot point against Kyurem and it’s a moot point here. If you’re actually using Tera Blast Ice on something I invite you to please reconsider your Gliscor answer. Offensive Tera Ice is useless except on Kyurem and UUVile and isn’t even used too often on them.
252 SpA Tera Ice Serperior Tera Blast (80 BP) vs. 244 HP / 228+ SpD Gliscor: 324-384 (92 - 109%) -- 50% chance to OHKO fucking lmao
Toxic-Immune Pokemon
Another moot point because of Earthquake. Even Garg doesn’t generally want to switch in on Gliscor due to the risk of Knock Off, much like Gholdengo. Tera Poison is the same thing.
carrying toxic means it's not gonna be the broken ass sd set, which means half of the stuff you've already listed can abuse non-sd gliscor's lackluster immediate damage output to chunk or kill it. carrying knock also somewhat limits the amount of shenanigans gliscor can pull—it has to drop one of eq or facade if it's sd, or spikes or toxic if it's non-sd. so if it's knock scor, sure, ghold and garg have problems against it, and this is a legitimate issue while playing against gliscor, but it also opens gliscor up to a whole host of matchups that are worse for it
Meteor Meme Glimmora
+1 252 SpA Glimmora Meteor Beam vs. 244 HP / 228+ SpD Gliscor: 261-307 (74.1 - 87.2%) -- guaranteed 2HKO after Poison Heal The opposing Gliscor avoided the attack! Gliscor used Earthquake!
name one person ever who's suggested glimm as an answer to gliscor besides yourself. this matchup only ever happens on lead and shouldn't even happen then because competent players will lead something else besides glimm if they think the opponent will lead scor
Ogerbroad-Wellspring
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 244 HP / 36 Def Gliscor: 296-350 (84 - 99.4%) -- guaranteed 2HKO after Poison Heal
Frankly, she’s the only one that can reliably beat every Gliscor set offensively. With STABs and Superpower and Play Rough for coverage, Gliscor does not want to switch into this thing. Even then, however, she can’t OKO without SR chip, Poison Jab isn’t unheard of, and Superpower’s defense drop can leave her vulnerable if Gliscor survives. Ironically, Ogerbroad is a very good partner for Gliscor, soaking up (no pun intended) Water attacks that threaten the bat.
stop with the fucking nicknames. it's annoying and childish. what does "ogerbroad" even mean? also, she's a very reliable gliscor answer and you yourself admit it, so why are you bringing her up here at all? and what waterpon in november 2024 is running superpower?
Substitutes, Aurora Veil, and Dual Screens
Heavily matchup dependent as can be seen with Iron Moth and it’s basically required to be already set up before Gliscor comes in, which is hard to do because of its longevity and offensive and defensive pressure. Grimmsnarl and Alolan Ninetales in particular are huge momentum sinks that can allow Gliscor to set up.
veil and screens aren't good in the current climate in general. even if they were, atales has fucking ice moves and encore and grimm has taunt, einstein, neither one allows gliscor to set up. as for sub, people aren't using that as dedicated anti-scor tech, they're using it for general setup purposes
Weather and Terrain Teams
Also heavily matchup dependent. Sand (who plays sand unironically) fuck all against Gliscor unless Tyranitar is carrying Ice Beam. Sun is… okay against Gliscor? Rain SHOULD do well, but Gliscor teams usually are prepared for it, same with Grassy Terrain. GT in particular is good against only defensive variants thanks to EQ getting shitcanned but isn’t too good against SD variants
ice beam's pretty big on ttar in this tier because of lando, tusk, and, well, gliscor. you're right that almost no one is running sand in this tier, though. sun is really good against gliscor because, among other things, walking wake's on it. rain is also really good against gliscor—either you get dumpstered by boosted water moves or tera water and get dumpstered by electric moves. or you tera dragon and get dumpstered by raging bolt anyway. grassy terrain teams definitely do not struggle in the slightest against gliscor because even if it avoids getting nuked by rillaboom it's just a free meal for hawlucha
Taunt
Taunt does not shut down a boosted Gliscor because it can just begin attacking and have a reasonable chance of KOing. Taunting is also reliant on being fast, and moreover, Gliscor can easily scout for Taunt using Protect. At most, Taunt forces Gliscor out, but there is now immense pressure for you to keep your Taunt user alive. Taunt is usable, but giving up an entire move slot for it limits what that mon can do, especially if for some reason you have more than one Taunt user.
Encore
Same as above, but a bit more reliable, but also more scoutable and predictable.
taunt is meant to prevent setup, hazards, and toxic in order to give free entry to things that beat gliscor when it's only allowed to use its lackluster base damage output. encore is meant to trap gliscor into hazards or setup or protect so the encore user can either set up itself or just deal tons of damage. they both do a
very good job at dealing with gliscor. you can't just assume it's already set up
Walls AKA Ice Type Coverage Part 2
All of the above have been offensive answers, but what about defensive ones? Well, defensive answers to Gliscor are shaky. The steel birds and defensive Great Tusk wall it, but other physical walls such Garganacl require Curse in order to match SDs. Dozo can wall, but can also be forced to Rest if it uses Toxic, which Gliscor can take advantage of to switch out and into a Dozo counter. Garg can usually wall out Toxic variants through status immunity, but lose to SD. Avalanche on Dozo is usable, but uncommon, and you’re giving up either Waterfall or BP or Sleep Talk (lmao) in order to use it, and all of those are staple Dozo moves. Same thing with Ice Beam Blissey or CleFEEBLE. Only Stored Power Unaware sets can reliably answer Gliscor. Stored Power Magic Guard loses to SD. Glowking cannot answer Gliscor without Ice Beam. Lando can Intimidate, but Gliscor can boost past it. If it doesn’t have Taunt, it’s kind of dead weight.
0 Atk Great Tusk Ice Spinner vs. 244 HP / 36 Def Gliscor: 232-276 (65.9 - 78.4%) -- guaranteed 2HKO after Poison Heal Tusk obviously wins, this is just included to show how fucking bulky Gliscor is
0 SpA Clefable Ice Beam vs. 244 HP / 228+ SpD Gliscor: 220-260 (62.5 - 73.8%) -- guaranteed 2HKO after Poison Heal Works, but kind of a waste
0 SpA Slowking-Galar Ice Beam vs. 244 HP / 228+ SpD Gliscor: 248-296 (70.4 - 84%) -- guaranteed 2HKO after Poison Heal Please just use the AV set if you’re going to try this
0 Atk Dondozo Waterfall vs. 244 HP / 36 Def Gliscor: 138-164 (39.2 - 46.5%) -- 82.6% chance to 3HKO after Poison Heal You’re most likely going to need to Rest or risk death
0 Atk Dondozo Avalanche vs. 244 HP / 36 Def Gliscor: 140-168 (39.7 - 47.7%) -- 94.6% chance to 3HKO after Poison Heal I really thought this would do more
0 Atk Dondozo Avalanche vs. 244 HP / 36 Def Gliscor: 276-328 (78.4 - 93.1%) -- guaranteed 2HKO after Poison Heal Still can’t OKO
0 Atk Garganacl Salt Cure vs. 244 HP / 36 Def Gliscor: 34-42 (9.6 - 11.9%) -- possible 9HKO Salt Cure at most neutralizes Poison Heal. You need Ice Punch in order to actually do anything to Gliscor.
why does it matter that garg needs to curse, or that dozo needs to rest? who gives a shit? they win the matchup if they're played that way, how is that a negative? and no one is suggesting ice beam clef or ice punch garg or any of this nonsense. clef and garg are perfectly capable of winning the gliscor matchup without ice moves
Just Use Niche Pokemon, Bro
I find this argument to be disingenuous because it’s actually a good argument for something being broken. If you have to reach into lower tiers and their respective BLs to find a consistent answer to a Pokemon then it is broken because that means it has already well adapted to metagame staples. Poopa Unbound and Ice Punch Iron Hands can both reliably deal with Gliscor for example, but they are very difficult to justify using even on the few team structures that they fit on. In fact, if Gliscor manages to survive Hyperspace Fury, it can cripple Hoopa with Toxic or KO back with Facade. It’s like suggesting that you should use Basc-F to beat Zamazenta, it works in a vacuum, but not really in practice. Neutralizing Gas Geezing (I don’t even know why I’m mentioning it) 100% does not want to stay in to take Earthquakes, and Latios/as hate Knock Off.
i do agree that reaching below the tier something's in for answers to it is generally a bad sign, but there
are fairly consistent offensive and defensive answers to gliscor in this tier, even if none of them can really switch into every scor set. you've already acknowledged most of them. i don't necessarily think gliscor is banworthy because of a lack of concrete answers in the tier. i think it's banworthy because it severely harms the viability of multiple playstyles and the overall health of the tier, the counterplay to sd and utility sets don't have much overlap, reliably answering the sd sets in the late game is extremely difficult, and gliscor can consistently force progress against even those things that
do answer it. you haven't really touched upon any of these things yet except for sorta kinda the last one
Go Ahead, Switch In, I Fucking Dare You
Basically nothing wants to switch into Gliscor for three reasons: Toxic, Longevity, and Set Variety.
Switching into Gliscor is a gamble against a Toxic miss or a failed Protect, forcing frustrating 50/50s several times throughout the course of a match. Unlike Kyurem or Great Tusk it is very difficult to tell what Gliscor is going to do based on team structure. Balance and BO and Hazard Stack alike all get monumental utility from both SD and Spikes sets. As a result, you simply can never have an idea of when it is safe to switch in. Bring in Ghold on a predicted EQ and get Knocked Off. Bring in Garg on a predicted Knock Off and get EQed. Between Toxic and the three attacks that can be viably run, all of them will make great progress no matter what. Gliscor has several opportunities to do what it wants thanks to mindgames and its built in qualities.
gliscor isn't really a guess-my-set mon. you can pretty easily tell whether it's a spikes variant or an sd variant based on the presence or lack of another spikes setter on the team, and it's not overly hard to scout the attacks that sd sets are carrying. now, it's true that no single mon switches into
every gliscor set except for the metal birds and the only progress said birds can realistically make in the matchup is hazard-related (either setting or removing depending on the bird), but there
are mons that switch into most permutations of the spikes variant and other mons that switch into most permutations of the sd variant, and as i said, it's guessable from preview which one they're running
Gliscor And Friends
Gliscor on stall and fat structures is commonly paired with Blissey and other mons that we love to hate. It has been for some time, so what’s changed?
ZapKingLu is an infamous name, and while it’s fallen off in viability, as an idea, “ZapKingLu”, referring to an asinine playstyle of passive fat balance that relies on frequent switching, is still very much alive. In fact, I’d argue that GlisKingLu is the new passive meta threat. Substitute Glowking for a stallmon of your choice. Garganacl or Alomomola preferably for maximum annoyance. These options were previously unavailable to Gliscor, but now it can pair with other asinine options to form cores and team structures that are simply insipid.
this is silly. not only is gliscor one of the best existing matchups
against zapkinglu as both a core and a general playstyle, but if you're replacing zapdos with gliscor and glowking with "a stallmon of your choice" then two-thirds of the core is different and now it's not zapkinglu, it's some new thing that you can't fearmonger about as well because it doesn't have a catchy name. and how exactly were the options of garganacl and alomomomola "previously unavailable to gliscor"? they've been here and viable for a long time
The Great Tusk In The Room
I think it’s already well known that Gliscor is a premier Tera abuser, but much like its other traits I think it’s important to restate it.
I have neglected to mention Tera up until now (with as limited exceptions as possible) because Gliscor is great without Tera. Oftentimes it doesn’t even need to Tera in order to win a game. But if it does, you’re usually going to get swept or stalled. Tera Normal sets can easily get a free turn to set up against Hex users and completely shut them down by becoming a reliable switch-in. Tera Water sets can do the same in order to get a free opportunity to attack.
Gliscor is better at beating is checks than ever before, and it uses Tera better than any other mon by virtue of requiring either boosted or repeated supereffective hits to eliminate. Sound familiar?
Gliscor’s sheer bulk also often forces Teras from opposing Pokemon, which it can easily sponge up.
132 SpA Tera Grass Iron Moth Energy Ball vs. 244 HP / 228+ SpD Gliscor: 127-150 (36 - 42.6%) -- 2.1% chance to 3HKO after Poison Heal Gliscor used Toxic!
0 Atk Gliscor Facade (140 BP) vs. 0 HP / 0 Def Tera Flying Glimmora: 106-125 (34.5 - 40.7%) -- guaranteed 3HKO This set can beat Gliscor but it is VERY situational and Gliscor can heavily damage it if it outspeeds Glimmora or use Toxic
I did not mention Tera up until now because it is very matchup dependent and can easily be matched by Gliscor. If a Pokemon can force Tera’s this often and still have a chance of beating them, it is profoundly unhealthy. We saw this with Gouging Faceplate.
i mentioned this earlier (at least i think i did, maybe i deleted it, i've spent all day on this shit), but gliscor doesn't like popping tera early. the utility sets become hazard-vulnerable and the normal sd set becomes vulnerable to stuff like zama and valiant
Schrödinger’s Bat: Part 1 - Tipping The Scales of Balance
Gliscor is a great balance breaker and simultaneously great for balance. This would be healthy for the metagame if it wasn’t for the fact that the entire matchup revolves around Gliscor. If you have a Gliscor, and the other guy doesn’t, the matchup is in your favor. If you don’t have a Gliscor and the other guy does, the matchup is in his favor. If both of you have a Gliscor, then you get a brainless mirror match.
Gliscor is indeed good against fat but that doesn’t change the fact that it’s absolutely asinine on fat cores. Lots of broken threats are able to guarantee progress against fat teams, doesn’t mean that they also can’t be broken on fat teams.
the balance matchup doesn't entirely revolve around gliscor bro
Schrödinger’s Bat: Part 2 - Stalling For Time
I will preface this by stating that I sincerely do not believe that stall deserves as much consideration in tiering decisions as other playstyles. This is not because it is frustrating to play against, but rather for three reasons: it is a niche playstyle, it is radically different from all other playstyles, and it is limited in the scope of variety that it can have. As a result of these traits, giving it equal consideration with other playstyles would introduce a myriad of unnecessary considerations and complications into tiering decisions.
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stall's not niche, it's not radically different from other playstyles (in fact it's closer to semistall and fat balance this gen than it's traditionally been), and if its variety were really that limited then we wouldn't see people peaking in high or top ladder with stuff like tera ice hydrapple or monopoison or quagsire hard stall. i've tried not to be accusatory up until this point, but i can't shake the feeling that you just hate stall so much that you're just making up reasons why it shouldn't be considered in tiering
All things considered, I will be giving stall equal footing with other playstyles in an effort to be in good faith as possible.
Gliscor is good against stall and good on stall much like it is on fat teams. What makes this situation different is that Gliscor is a staple on stall teams. As a result of this, stall players have a vested interest in keeping Gliscor OU legal, and this would be a legitimate self-interest if Gliscor were only disgusting on stall teams. But it isn’t. Gliscor doesn’t just make stall insufferable, it makes any team it’s present on insufferable, both when used against stall and with stall.
I do not want Gliscor to be banned because it will hurt stall. You should not want Gliscor to be banned because it will hurt stall. Banning Gliscor will hurt stall, but it will not kill stall. It will have more effects than just hurting stall and those effects will be largely positive and that is why
I will be voting to ban Gliscor and why I urge you to vote to ban Gliscor.
Some guy reached Top 100 with a monopoison stall team. Stall will not die if Gliscor gets banned because stall players are simply too fucking dedicated and will find new ways to keep stalling. There is a Google Document out there called “The Stall Bible” with many pages of obscenely detailed breakdowns on stallmons and how to build a stall team. They will not stop. Ever.
https://replay.pokemonshowdown.com/gen9ou-2236747175-v3llmwubeuwn939so4bjo3dxfbf2dcjpw
i'm glad you chose to consider stall with the fairness it deserves for this argument; i hope you continue doing that in the future. you also raise a very good point: a gliscor ban is not going to kill stall. in some respects it's even a benefit to stall—they'll have one less hazard stacker to worry about, one less toxic spreader, one less knocker, one less status absorber. it loosens up a lot of builder restrictions on stall and will, i think, give the playstyle more variety. the fears that a gliscor ban will irreparably damage stall are largely unfounded. you did good with this one
The Worst Is Yet To Come: A Gachapon Of Tera Types
If you thought that the Shadow Kyurem was scary, wait until you see what Gliscor is capable of. Tera Poison Poison Jab sets can easily take down Ogerpon and have the natural bulk to survive Earthquakes (assuming an EQ user is still alive); if Mola is running Tera Flying Acrobatics then this really isn’t outside of the realm of possibility. Who’s to say that Tera Fairy isn’t coming next? Meanwhile, Tera Dragon is making a resurgence with the bans of several Dragon types in conjunction with the fall-offs of Ice types and Ice coverage users; in a pinch, the bat can even Tera Dragon to survive an Ice attack.
0 Atk Ting-Lu Earthquake vs. 244 HP / 36 Def Tera Poison Gliscor: 186-222 (52.8 - 63%) -- 77.7% chance to 2HKO after Poison Heal
252 Atk Great Tusk Earthquake vs. 244 HP / 36 Def Tera Poison Gliscor: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Poison Heal
252 Atk Protosynthesis Great Tusk Earthquake vs. 244 HP / 36 Def Tera Poison Gliscor: 342-404 (97.1 - 114.7%) -- 81.3% chance to OHKO
252 SpA Darkrai Ice Beam vs. 244 HP / 228+ SpD Tera Dragon Gliscor: 180-212 (51.1 - 60.2%) -- 36.3% chance to 2HKO after Poison Heal
252 Atk Kyurem Scale Shot (4 hits) vs. 244 HP / 36 Def Tera Dragon Gliscor: 264-320 (75 - 90.9%) -- approx. 2HKO after Poison Heal
252 Atk Kyurem Icicle Spear (4 hits) vs. 244 HP / 36 Def Tera Dragon Gliscor: 264-320 (75 - 90.9%) -- approx. 2HKO after Poison Heal
252 SpA Kyurem Ice Beam vs. 244 HP / 228+ SpD Tera Dragon Gliscor: 260-308 (73.8 - 87.5%) -- guaranteed 2HKO after Poison Heal
252 SpA Kyurem Freeze-Dry vs. 244 HP / 228+ SpD Tera Dragon Gliscor: 204-242 (57.9 - 68.7%) -- guaranteed 2HKO after Poison Heal
252+ SpA Raging Bolt Thunderclap vs. 244 HP / 228+ SpD Tera Water Gliscor: 234-276 (66.4 - 78.4%) -- guaranteed 2HKO after Poison Heal
252+ SpA Raging Bolt Thunderbolt vs. 244 HP / 228+ SpD Tera Water Gliscor: 300-354 (85.2 - 100.5%) -- 6.3% chance to OHKO Raging Bolt must have its Booster Energy intact in order to fight Gliscor. If Gliscor outspeeds or you get a Thunderclap fail, you lose.
This is obscene. It can use Toxic on basically anything due to its bulk, making progress no matter what, and can SD in the face of a lot of things.
On the offensive side, we’ve seen horrifying new mutations take place such as 658Greninja’s U-Turn sets and a new Double Dance set. Tera Poison can also be used offensively. I don’t think those sets need much elaboration. Oh, and literally none of this post mentions EV spreads which are a whole different beast.
If Gliscor remains legal, expect it to somehow become even more infuriating both offensively and defensively.
none of these sets are anything beyond niche and they probably won't ever be. double dance just gets knocked turn 1 and loses the defining part of gliscor, u-turn is dropping either an important attack or an important utility move or sometimes both at once, tera fairy is dumb against everything besides dragons and most of the dragons out there can still dish out some serious hurt in some way, and tera poison poison jab is somehow dumber than all of the rest of the sets you suggested combined. besides all of this, we shouldn't be tiering based on what sets might develop in the future. i know i said something similar during the first gouging fire suspect and i ended up being absolutely right about what would happen, but the
sentiment was wrong (and admittedly my argument was kind of a desperation ploy to try to turn public opinion back towards pro-ban). if we shouldn't make arguments based on whether or not certain playstyles will become dominant after something is banned, we also shouldn't base our arguments on whether or not certain sets will rise to prominence if something stays
In Conclusion: Get This Thing Out Of Here
Through a combination of Terastalization, extremely favorable metagame trends, and unique inherent qualities that make it guaranteed to stay egregiously dominant no matter what metagame changes occur, Gliscor has simply become too much to handle for Gen 9 OU. Its progress making capabilities are unrivaled and require several avenues of attack and defense in order to be reliably insured against them, and oftentimes sheer luck can screw over Gliscor’s opponent anyway. Banning it will ease pressure on all manners of team structures while simultaneously making team structures more balanced and skill-based, and lead to an overall healthier metagame. Gliscor’s presence in the tier is extremely difficult to out-offense and extremely difficult to wall, and above that it is simply not necessary; its role can be filled by healthier options.
this is surprisingly solid. so's your opening, generally. it seems that you're good with summaries, but when you go into the specifics you kinda fall apart. if you got a better view of meta trends by looking at the monthly stats, interacting with players in places like the ou discord, studying tournament replays to see what sets and interactions are common at high-level play, and (obviously) playing the game a lot more, you could back up your arguments with more relevant data instead of mentioning nonsense like tera ice serperior and confidently claiming that encore hamurott is a meme and that stall shouldn't be afforded the same consideration as other major playstyles
In my own personal opinion, I truly believe that an offensive threat that is impossible to reliably OKO is unhealthy because it allows it to make guaranteed, and often severe progress; defensive Pokemon have a bit more leeway in virtue of their passivity. This is the primary issue with mons like Gouging Faceplate and Zamazenta and it’s certainly an issue with Gliscor.
i don't think painting it in terms as black and white as "offensive threat + non-ohkoable = automatically unhealthy" is productive or correct. look at something like, say, dragonite. basically impossible to ohko because of multiscale, good offensive mon with setup and strong priority, extremely reliable progress maker, and guess what? perfectly fine mon. no one is out there seriously claiming dragonite is a problem. gliscor
is extremely unhealthy, but not because all things that are hard to kill and can set up are axiomatically unhealthy
If you don't want to listen to me on this subject, you can listen to DaddyBuzzwole instead, he makes some similar points about Gliscor after changing his mind from previously thinking that it was fine and goes over some more metagame history in addition to going more in depth about set variety than I do.
since the topic of gliscor came up, here are my thoughts on it.
gliscor was unequivocally broken in dlc1, but i don't think it is right now. very strong? yes. the best spikes setter in this endless bloody war against hazards? without a doubt. annoying as shit? absolutely. but banworthy? i don't think so, and here's why:
PART 1: NEW ANSWERS
between new moves, returning mons, and expanded movepools, dlc2 introduced some options that can beat gliscor 1v1 fairly easily:
- thanks to regaining triple axel, weavile is much more splashable than before and...
on the one hand, i'm flattered. on the other hand, i don't think a lot of the points i made there are very similar to the ones you're making here. my post was mostly analysis on how gliscor's place in the meta changed over the course of dlc2; yours consists mostly of "[thing] doesn't come in on gliscor and 1v1 it", and a good chunk of the things you mention either don't meaningfully exist, were never purported to be gliscor answers in the first place, or
do actually beat gliscor a fair amount of the time even if they aren't reliable hard counters. but don't be upset; i saw some definite good points to your post and you're clearly making an effort. that's good! once you familiarize yourself with what does and doesn't happen in builder and on the battlefield, you'll be a force to be reckoned with