np: SV OU Suspect Process, Round 16 - Zero To Hero

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252+ Atk Choice Band Palafin Ice Punch vs. 248 HP / 252+ Def Tera Dragon Corviknight: 126-150 (31.5 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery
even cb adamant ice punch is not really threatening tera dragon/grass corv, and scor doesn't run those tera types + we need more mons on balance that can threaten it
Why are you calcing CB huh taunt BU (which can run ice punch easily) is the most broken set by far and that easily muscles past corv.

Scor absolutely runs Tera Dragon lmao

The shit that is meant to check waterpon is often bypassed by banded/taunt BU palafin, and having to deal with pon and kyu is already enough to handle. We don't need more.
 
Why are you calcing CB huh taunt BU (which can run ice punch easily) is the most broken set by far and that easily muscles past corv.

Scor absolutely runs Tera Dragon lmao

The shit that is meant to check waterpon is often bypassed by banded/taunt BU palafin, and having to deal with pon and kyu is already enough to handle. We don't need more.
Taunt BU literally has no room for ice punch, it needs jet punch and drain punch. I listed CB because thats like the only set that can actually fit ice punch
 
W/R/T concerns that the tier is oversaturated with threats, Palafin is a pretty good blanket answer for balance teams to use against HO, because Jet Punch is great and Palafin is pretty bulky; you just barely avoid a 2HKO from mixed Valiant, for example, and can take on the Calm Mind versions really well.

The ability to just come in after a KO and fire back a strong attack, while being bulky enough to take any unboosted hit, is such a good tool when building against HO. CC into Jet Punch is a nuke and a half, or Wave Crash into Jet Punch, or scare the sweeper out and click Bulk Up, it's all good, it's all useful.

It's also not overwhelming, because so many already good mons can at least soft check a Palafin that you don't really need to try and build against it; if Palafin can 6-0 your team, Wellspring can too, and so your team was trash.

That's not true tbh. Cloak Taunt BU that already beats mola hard can 100% afford to drop dpunch IMO. Not to mention that Taunt BU in general beats corv anyways.

Without Drain Punch, Palafin doesn't get past Dondozo, so it's not much of a stallbreaker at that point. Jet Punch does 6.3-7.5%, Waterfall is 10.9-12.9% (net 4.7-6-7%), and you need to spend turns clicking Taunt or else the Dondozo player is going to sneak in a Curse or a Rest. Given that Palafin is very unlikely to be coming in fully healthy since it's running Leftovers over HDB, Dondozo wins the duel in the end.
 
W/R/T concerns that the tier is oversaturated with threats, Palafin is a pretty good blanket answer for balance teams to use against HO, because Jet Punch is great and Palafin is pretty bulky; you just barely avoid a 2HKO from mixed Valiant, for example, and can take on the Calm Mind versions really well.

The ability to just come in after a KO and fire back a strong attack, while being bulky enough to take any unboosted hit, is such a good tool when building against HO. CC into Jet Punch is a nuke and a half, or Wave Crash into Jet Punch, or scare the sweeper out and click Bulk Up, it's all good, it's all useful.

It's also not overwhelming, because so many already good mons can at least soft check a Palafin that you don't really need to try and build against it; if Palafin can 6-0 your team, Wellspring can too, and so your team was trash.



Without Drain Punch, Palafin doesn't get past Dondozo, so it's not much of a stallbreaker at that point. Jet Punch does 6.3-7.5%, Waterfall is 10.9-12.9% (net 4.7-6-7%), and you need to spend turns clicking Taunt or else the Dondozo player is going to sneak in a Curse or a Rest. Given that Palafin is very unlikely to be coming in fully healthy since it's running Leftovers over HDB, Dondozo wins the duel in the end.
Not about beating stall. It's about beating balance and fat balance which are already kicked by kyurem and pon. We don't need more.
 
From laddering with balance I can confirm that balance greatly improves from having palafin. If we keep palafin banned then balance will continue to be borderline unviable, vs it actually have a shot to come back with fin
That's not true at all what :skull: the teams palafin fits on are the most offensive webs teams and more bulky offenses, which BO is already a really solid style rn. The style that suffers the most is ABSOLUTELY balance. ???
 
no offense but I think u need to ladder it a bit more before deciding ur opinion on it
I did a 70+ game suspect run that got to 1700s at one point btw (unfortunately lost because I started fucking THROWING at 1500s and got to peak at around 74 gxe LMAO) but idk i feel like saying palafin's best styles aren't BO and webs is kinda weird. In my experiences 90% of pala teams were BO and HO with very few balances, with balances being consistently farmed by pala
 
252+ Atk Choice Band Palafin Ice Punch vs. 248 HP / 252+ Def Tera Dragon Corviknight: 126-150 (31.5 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery
even cb adamant ice punch is not really threatening tera dragon/grass corv, and scor doesn't run those tera types + we need more mons on balance that can threaten scor anyways
I'm not gonna argue anything here but that's Zero form palafin in that calc.
252 Atk Choice Band Palafin-Hero Ice Punch vs. 248 HP / 252+ Def Tera Dragon Corviknight: 200-236 (50.1 - 59.1%) -- 76.2% chance to 2HKO after Leftovers recovery
Tera Dragon Corviknight/Scor is nothing but a Wave Crash pivot against Banded Ice Punch Palafin
 
I'm not gonna argue anything here but that's Zero form palafin in that calc.
252 Atk Choice Band Palafin-Hero Ice Punch vs. 248 HP / 252+ Def Tera Dragon Corviknight: 200-236 (50.1 - 59.1%) -- 76.2% chance to 2HKO after Leftovers recovery
Tera Dragon Corviknight/Scor is nothing but a Wave Crash pivot against Banded Ice Punch Palafin
Sobbing and crying I didn't even realize.

Maybe palafin is more broken than I previously realized.
 
Palafin is flat out not broken. It doesn't really take much to see it - the mon just doesn't do the crazy shit it can do on paper because there are a lot of factors holding it back.

First, let's talk about brute strength, where Palafin excels most. Palafin's raw power is impressive but not so impressive to be particularly crazy or unheard of - it is normal to see 160 Attack and go "oh fuck oh god help me" but let's take a moment to compare it to some Pokemon that hit similar - or even higher! - damage numbers.

Its most direct competition is Ogerpon-W, which it is nearly identical in strength to:
252 Atk Palafin-Hero Wave Crash vs. 252 HP / 0 Def Mew: 229-270 (56.6 - 66.8%) -- guaranteed 2HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 252 HP / 0 Def Mew: 222-262 (54.9 - 64.8%) -- guaranteed 2HKO

Other mons that aren't banned and hit similarly crazy (or crazier) damage feats:
252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 252 HP / 0 Def Tera Grass Mew: 217-256 (53.7 - 63.3%) -- guaranteed 2HKO
252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 252 HP / 0 SpD Mew: 219-258 (54.2 - 63.8%) -- guaranteed 2HKO
252+ SpA Protosynthesis Raging Bolt Draco Meteor vs. 252 HP / 0 SpD Mew: 315-372 (77.9 - 92%) -- guaranteed 2HKO
252 Atk Great Tusk Headlong Rush vs. 252 HP / 0 Def Mew: 198-234 (49 - 57.9%) -- 96.1% chance to 2HKO
252 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 0 Def Mew: 256-303 (63.3 - 75%) -- guaranteed 2HKO
252+ Atk Supreme Overlord 3 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 0 Def Tera Grass Mew: 205-243 (50.7 - 60.1%) -- guaranteed 2HKO
252+ Atk Rillaboom Wood Hammer vs. 252 HP / 0 Def Mew in Grassy Terrain: 271-321 (67 - 79.4%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Gholdengo Make It Rain vs. 252 HP / 0 SpD Mew: 220-259 (54.4 - 64.1%) -- guaranteed 2HKO
252 SpA Protosynthesis Walking Wake Draco Meteor vs. 252 HP / 0 SpD Mew: 270-318 (66.8 - 78.7%) -- guaranteed 2HKO

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Now of course if it was as simple as "mon does no damage unban gg" then Palafin wouldn't be in Ubers to begin with, and it is still evidently hitting really hard. And to be able to do all of this without an item is very impressive; Palafin can slap on a Choice Band and put most of these to shame same for the latter three being able to keep up (and some other mons that see less use like Hoopa-U or whatever). But this power comes at a major price - Palafin cannot afford to spam Wave Crash all day long. Its HP is good but not so good that it can just click the button all day long, and if one does choose to do this then Palafin ends up being Staraptor 2; yes it'll kill something, and in the process it'll kill itself, and considering its defensive utility is limited to "it lives 1 from basically anything" it's pretty clear that that's not enough.

Yes it can do some silly shit in rain. So can basically anything with Wave Crash, lol; I spent the start of this gen tearing the ladder up with Floatzel, which was much scarier in rain than Palafin because despite the lower power level it has 600 billion Speed and that matters a lot more than the diminishing returns you get with the dolphin. But yeah it can 2HKO Dondozo which is funny on paper and useless in practice.

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So what about setup sets? The Bulk Up + Taunt variant is what got it banned early on, after all. And it's easy to see why when you consider how hectic the early gen was; everyone was still figuring out Tera, we hadn't yet figured out that stuff like Toxapex was in fact hit too hard by the nerf hammer to be any good, and the overall power level was still quite low so putting heavy damage into Palafin was not an easy task. Most of the natural counterplay back then was very passive and easily stuffed by Tera Steel or Poison (Toxapex, Amoonguss, etc). That isn't the case anymore.

There are, simply put, actual answers now. Dragapult can hard into Bulk Up Palafin with complete ease and win the 1v1 against anything but Tera Fire; it can still pretty comfortably neutralise that too, given how much its attacks do since Palafin is in that awkward bulky-but-not-that-bulky range. Alomomola can safely Flip Turn into anything you'd like to threaten it with like Ogerpon-W, Meowscarada, Latios or whatever else. Ogerpon-W itself is a massive deterrent to almost everything Palafin wants to do, especially Encore variants but it doesn't even need that. Sinistcha is the hardest counter one could ask for. And then there's stuff it's just not bulky enough for, like Raging Bolt, Primarina, Zapdos, and Keldeo all popping up.

Bulk Up + Acrobatics is a fair bit scarier; it turns some of these matchups on their head, especially Primarina and Sinistcha, but it also completely flounders against common counterplay in Raging Bolt and Zapdos and dropping Taunt leaves you with pretty significant issues against stuff like Dondozo, Skeledirge, and can be easily out-traded by stuff like Tera Ting-Lu and Moltres. It also gets wrecked by just about anything running Iron Defense now and obviously hates the fact that it doesn't have an item, which on top of the detrimental ability makes it a stat blob and nothing else.

An important part of all of these Bulk Up sets is that they are not immediately threatening. Unless it can fit Wave Crash (or perhaps Tera Fight CC) it just isn't doing damage off the rip; Palafin is already a mon that gives the opponent free turns to do whatever they want, a death knell in SV, and this is something that is important to not overlook.

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I'm not going to go through every permutation here because you can name a counter for any of them and that's not really an impressive thing to do. The point is that all of these are actual common Pokemon that beat just about everything - you do not have to go out of your way to beat Palafin, you can simply use common mons that already give it major trouble and beat it naturally.

The fearmongering here reminds me of Manaphy.

:sv/manaphy:
Does anyone remember when this thing dropped to OU in the DLC? It found its way onto multiple surveys and even a couple QB slates. And yet it's languishing in RUBL, only recently finding even the slightest niche in UU. By all accounts it's extremely similar to Palafin; same Speed tier, better bulk, much more dangerous boosting move, and a much better movepool that similarly lets it pick its checks and counters. It's also not beholden to any specific Tera type in the way physical attackers often are; it doesn't hugely care if it gets burnt for instance so no need for Tera Fire, nor is Tera Electric necessary to deal with Static Zapdos, that kinda thing.

The reason is simple: Manaphy is not threatening unboosted, it doesn't get instant KOs even after a boost, it isn't defensively sound enough to wall anything, and it's slow. These traits are all shared with Palafin. And yet, people saw that it could throw out massive attacks after a single turn spent boosting and voted to quickban it despite it having no actual results and, with a little time to let it simmer, no significant niche in the tier.

Now don't get me wrong - Manaphy is not bad. In fact, similar to Palafin, Manaphy is a menace on webs. The point is that kneejerk reactions are often wrong. This also applies to Palafin.

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Addressing the point of "needing" to free Palafin;

OU's existence is, at its core, founded on the idea of having every Pokemon that isn't too much to handle legal. Ubers existed for a long time solely as OU's banlist for this exact reason; if something isn't broken/uncompetitive/etc in OU then it should be OU legal.

With that said, I do believe in having *some* reason to change the status quo; even if it's not traditionally broken I would not advocate for freeing Espathra, for instance. So in short - Palafin is a rare example of a Pokemon that helps to deal with SV's explosive offensive playstyles without easily enabling them itself. It is difficult to fit Palafin onto HO because of its lacking initial power & detrimental momentum-sucking ability, but it gives balances another option for priority against things that can get out of hand and are hard to deal with our current priority due to their typing like Iron Valiant and Kingambit. It does this while being reasonable for these offense teams to account for - they're already commonly running the likes of Ogerpon-W, Raging Bolt, Dragonite, Primarina, and Zamazenta - but not being so easily handled that it's an afterthought. I think knocking these teams, which have been dominant and somewhat brainless throughout SV's history, a little further down the totem pole would be a good thing.

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I think this is enough word vomit for now, so I'll address the rest of my thoughts in a later post if any. For now, here are some teams with Palafin that I alternated throughout the suspect; I actually gave up on using it towards the end of my run because it just felt like an active detriment, and as soon as I started using non-Palafin webs I just won every game lol.

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Best of luck with laddering! I hope folks here take the time to mess with Palafin and come to the same conclusion I've found myself at; this Pokemon is nothing outstanding and the value it provides to the tier is visible and appreciated. Of course I'll continue playing over the next couple weeks in case any crazy tech is discovered but for now I feel pretty confident in voting to unban Palafin.

sorry for the exceptionally short reply but Id just like to pick a bone with this statement:
Its most direct competition is Ogerpon-W, which it is nearly identical in strength to:
252 Atk Palafin-Hero Wave Crash vs. 252 HP / 0 Def Mew: 229-270 (56.6 - 66.8%) -- guaranteed 2HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Power Whip vs. 252 HP / 0 Def Mew: 222-262 (54.9 - 64.8%) -- guaranteed 2HKO

Water is significantly harder to resist than grass. To make a good faith argument I think you should compare them like this:
252 Atk Palafin-Hero Wave Crash vs. 252 HP / 0 Def Mew: 229-270 (56.6 - 66.8%) -- guaranteed 2HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 0 Def Mew: 186-219 (46 - 54.2%) -- 48.4% chance to 2HKO
 
I like Palafin, abit of strong priority against previous meta spammed with booster energy users setting up brainlessly or trade killing doesnt sound bad. Look at any trophy tournament finals and such, the games are exactly that and u just rely on having the right set for the MU.

Also the raw dmg and breaking potential vs fat sounds great to me vs the plenty of stall teams we used to see.
Im a fan, it might be abit too strong individually as a pokemon for OU standards i can agree but meta has aton of good water resists which is whats scary about Palafin, CC isnt. Alomomola, Dondozo, Amoonguss, Hydrapple (both grass types hella underated anyway) or for offense Raging Bolt, Walking Wake (specs set goated in pala meta) Ogerpon and Kyurem all great mons.
Also Volt-Turn pivoting game sounds alot healthier and fun to me than just trading booster energy mons

Tera is what might push Palafin to extreme levels sometimes. Palafin has two viable sets that take advantage of broken tera:
1. Tera Water CB Wavecrash, the dmg is ridiculous
2. Tera Steel (or other utility teras) for defensive BU sets which can prevent the would be stops to it.

Still thats a tera issue, not palafin and the mon should definitely stay OU even with the broken teras.
 
SV OU playerbase: this meta is too offensive and has too many brokens it sucks!!

Also SV OU playerbase: ok let's add another offensive broken building check
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You're unironicly doing this right now.
 
Not arguing about the merits of a Ogerpon-W suspect, and whether or not it's banworthy. I just said in the hypothetical world where the community decides for a Palafin unban Ogerpon-W, and many other Pokemon should not be looked at for testing because of the delicate nature of SV OU.

Ogerpon-W is one of Offense's greatest tools against Palafin to say otherwise is nonsense. Even going by the logic that Palafin can just nuke Ogerpon-W out of existence with a well predicted/timed Tera, CC, or Acrobatics is probably more so evidence of Palafin being unhealthy and ban worthy. In fact it's very similar to how Ogerpon-W can run coverage moves to get past her checks as well, and you consider that banworthy so why is Palafin alright when it can do the exact same thing? All in all I don't think what SV OU needs right now is another monster threat broken or not.
I think it fair to say that "Palafin is checked by Ogerpon-W" is not incongruous with "Ogerpon-W in unhealthy whether or not Palafin is" in concept. One such reasoning could be that Palafin bears some very useful traits of Wellspring (strong Water STAB, Bulky, set-up potential against defensive teams, etc.), but not the full kit that it thrives on (Contactless damage, immediate power on all coverage, different resist Profile such as Electric/Grass weak vs neutral, etc.), making such a scenario where Palafin can do similar jobs to Wellspring but is less oppressive to the extent one would be banned and the other would stay.

The ability to break a check is moreso something that has to be a consistent trend than occur in one or a few relevant instance(s) for it to highlight the Checked mon as a problem. What could be looked at during this test is how common Palafin vs Ogerpon checks are on viable team builds, and how much harder or easier a time Palafin has breaking through its checks in comparison to Ogerpon breaking through its own.
 
I'm not gonna argue anything here but that's Zero form palafin in that calc.
252 Atk Choice Band Palafin-Hero Ice Punch vs. 248 HP / 252+ Def Tera Dragon Corviknight: 200-236 (50.1 - 59.1%) -- 76.2% chance to 2HKO after Leftovers recovery
Tera Dragon Corviknight/Scor is nothing but a Wave Crash pivot against Banded Ice Punch Palafin
Wait I’m a dumbass LMAO. However its still a super effective move off a band so point still stands
 
What do you get when you combine the RAW POWER OF KINGAMBIT with the ROBUST DEFENSES OF DONDOZO and the SET VERSATILITY OF KYUREM and the UNBEATABLE PRIORITY OF DRAGONITE?
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Please stop agreeing with me I really don't need you on my side.

Actually, nvm.

Seraphyde is so disagreeable I hereby announce my formal switch to the DNB palafin side.

It's not broken because Wellspring, Rilla, Bolt, Zama, and more all help check it, and they're all not that hard to fit onto teams. Balances can afford to fit Zama and pivot Bolt and Mola and Tera Water Gliscor.
 
What do you get when you combine the RAW POWER OF KINGAMBIT with the ROBUST DEFENSES OF DONDOZO and the SET VERSATILITY OF KYUREM and the UNBEATABLE PRIORITY OF DRAGONITE?
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palafin doesn't have the robust defenses of dondozo, it has the robust defenses of manaphy—a good bit better than average but not something that makes it crazy hard to kill like gouging fire, or even like baxcalibur. until it starts bulking up, then you have a problem, but the dondozo comparison still doesn't stand because dondozo also runs curse

but before we continue with the post, if you actually want something with the raw power of kingambit and the robust defenses of dondozo, try out our sponsor, iron hands! 140 attack plus booster energy (not included with purchase), tremendous 154/108/68 bulk, and it even comes with drain punch! make sure to enter the code "buzzwole" at the checkout to get 10% off your first purchase. satisfaction not guaranteed. good electric stab sold separately. seller maintains no responsibility for iron hands losing to ground-types. side effects may include rapid elo loss, irrational desire to use pincurchin, and the condition known as "player j syndrome". ask your vr council if iron hands is right for you

now getting back to palafin, i'm honestly kind of starting to soften on it a little. the weaknesses of the mon are becoming more apparent now that we're actually seeing how it works in practice. the most prominent weakness is that running palafin almost requires that you lead with it, which puts you at an immediate disadvantage against almost any opposing team that doesn't lead palafin—because of how bad baby palafin's matchups against everything are, the opponent just gets a free turn to click hazards or set up or what have you, and if they can correctly predict what you're switching into, you might end up playing 5-6 on turn 2, which is bad even in gambit's ou. if you run palafin and don't lead it, you have to do a lot of heavy lifting to maneuver it into and out of the fight without getting hit and that's its own separate can of worms. so palafin seems to be less braindead than my initial impression of it suggested. still not entirely convinced it should come down yet though, i don't think its full potential with tera has been explored yet and it's likely there's some very dangerous tera blast tech lurking in the background
 
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still not entirely convinced it should come down yet though, i don't think its full potential with tera has been explored yet and it's likely there's some very dangerous tera blast tech lurking in the background
Already here btw, people have been mentioning Dragapult as an easy counter and the fucker's already starting to run Tera Blast Fairy in response.

Also, do I even want to know what the fuck "Player J Syndrome" is?
 
What do you get when you combine the RAW POWER OF KINGAMBIT with the ROBUST DEFENSES OF DONDOZO and the SET VERSATILITY OF KYUREM and the UNBEATABLE PRIORITY OF DRAGONITE?
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I agree on 1 and 4. But it DEFINITELY doesn't have the defenses of dondozo (+ no Unaware) and 4mss isn't the same as set versatility. Yes, Palafin would love to run CC, Ice Punch, Acrobatics, Wave Crash, Boomburst, Encore, etc but he often can only run 1 of those
 
Already here btw, people have been mentioning Dragapult as an easy counter and the fucker's already starting to run Tera Blast Fairy in response.

Also, do I even want to know what the fuck "Player J Syndrome" is?

If they're running Tera Blast Fairy just to hit Dragapult, then they're running a lure set that weakens their team versus everything that isn't using a dragon type to answer Palafin.

"Can run a niche move to wreck a counter, at the cost of being otherwise worse" is a strategy that dates back to Gen 2, and is hardly unique to Palafin. It's only when running that lure doesn't negatively impact the mon that it becomes a concern, but that's not the case here:

1) Fairy, while a good defensive type, doesn't turn either of Palafin's existing weaknesses into a resistance, nor does it resist common neutral attacks used against the mon. It's mostly just Dragapult that might use Dragon attacks.

2) Tera Blast without committing tera is a dead move. 80 BP, non-STAB, with no super effective coverage, off a negative nature 106 base stat isn't doing much.

3) Palafin doesn't have 4MSS syndrome, but none of its sets can really afford to waste a move slot in most games, so the opportunity cost is pretty high.
 
If they're running Tera Blast Fairy just to hit Dragapult, then they're running a lure set that weakens their team versus everything that isn't using a dragon type to answer Palafin.

"Can run a niche move to wreck a counter, at the cost of being otherwise worse" is a strategy that dates back to Gen 2, and is hardly unique to Palafin. It's only when running that lure doesn't negatively impact the mon that it becomes a concern, but that's not the case here:

1) Fairy, while a good defensive type, doesn't turn either of Palafin's existing weaknesses into a resistance, nor does it resist common neutral attacks used against the mon. It's mostly just Dragapult that might use Dragon attacks.

2) Tera Blast without committing tera is a dead move. 80 BP, non-STAB, with no super effective coverage, off a negative nature 106 base stat isn't doing much.

3) Palafin doesn't have 4MSS syndrome, but none of its sets can really afford to waste a move slot in most games, so the opportunity cost is pretty high.
fyi tera fairy also flips the raging bolt matchup which is also one of its worse matchups, imo tera fairy is like top 3 palafin teras even w/o tera blast
 
If they're running Tera Blast Fairy just to hit Dragapult, then they're running a lure set that weakens their team versus everything that isn't using a dragon type to answer Palafin.

"Can run a niche move to wreck a counter, at the cost of being otherwise worse" is a strategy that dates back to Gen 2, and is hardly unique to Palafin. It's only when running that lure doesn't negatively impact the mon that it becomes a concern, but that's not the case here:

1) Fairy, while a good defensive type, doesn't turn either of Palafin's existing weaknesses into a resistance, nor does it resist common neutral attacks used against the mon. It's mostly just Dragapult that might use Dragon attacks.

2) Tera Blast without committing tera is a dead move. 80 BP, non-STAB, with no super effective coverage, off a negative nature 106 base stat isn't doing much.

3) Palafin doesn't have 4MSS syndrome, but none of its sets can really afford to waste a move slot in most games, so the opportunity cost is pretty high.
Theres also the fact that this is a tera blast problem, not a palafin one. Pretty much any offensive mon can do this
 
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