Haven’t gotten reqs cause I’ve been busy with other projects, but I can chime in to give my thoughts on Palafin.
Pala has three sets, but the one I wanna focus on is the CB set. Palafin isn’t broken since there is notable counterplay in the form of Wogre, Raging Bolt, Dnite, and Mola.
However
The meta the CB set creates is very stale and unhealthy. Switching into Palafin is a non-issue til you realize your check now took 20% from Flip Turn and they just brought in Subtect Kyurem or Specs Raging Bolt. What differentiates it from other pivots like Dragapult, Cinderace, and Lando is the fact that punishing it for clicking Flip Turn is risky. Moltres and Helmet Lando die to Flip Turn. Pressuring it with hazards is difficult since its paired with good spinners/Defoggers like Tusk, SpD Treads, or Corv. Zapdos could punish Flip Turn spam, but it’s taking over 30% from Flip Turn and inviting in broken ass Kyurem. Our only options for punishing Palafin is RH Mola (good luck keeping Helmet intact) and Water Absorb mons (i.e Wogre).
I’d argue it also trivializes fighting HO. All priority in SV OU have their achilles’ heel. E-Speed is blocked by the common Tera Ghost. Sucker Punch can be played around via 50/50s. Thunderclap has the same issue and can be Tera Ground’d on. Grassy Glide has a ton of resistances. Options like Samu’s Aqua Jet are pretty weak, and even Lokix’s Banded First Impression has the issue of sapping momentum away from the user.
But Jet Punch is a no drawback, strong priority move coming off its 160 Atk. With Tera, it’s picking off a majority of the offensive metagame, doing nearly half to Bulky Kingambit. The things Palafin can’t simply drop with Jet Punch, are dispatched by its teammates, such as Moltres. Thanks to Palafin, checking Tera Fire sweepers like Gambit and Encore Dnite becomes much easier.
Palafin is also good into BO since it can snipe the faster mons with Jet Punch and most BO staples cannot check it consistently without Ogerpon (and hope it doesn’t click CC on the switch).
HO has already been underperforming lately as expressed by
SupaGmoney in the
qualified thread and Palafin further enforces that.
90% of the teams I’ve run into have just been Palafin Voltturn Balances. Its the most optimal way to run Band Pala, and it’s also the most braindead way to ladder in OU rn. Because again, Palafin is getting so much value by just clicking Flip Turn and there is minimal risk for doing so. It restricts Offense and it restricts other Balances by also being difficult to switch into.
So if you feel like the kind of meta Palafin enforces is lame or polarizing, vote
Ban if you can get reqs.