with the suspect wrapping up soon and also me being busy for the next couple days i just wanted to get my thoughts out albeit it'll probably be pretty scrambled but hopefully my point comes across clearly. im going to be talking about my thoughts on the meta as a whole rn as well so i debated posting this in the metagame thread but i think this is more appropriate because i'll be relating it back to the zamazenta suspect.
originally, when i got my voting reqs
here i claimed that i am voting ban. I've since
changed my mind drastically after playing more of the meta at different ranges on ladders and against a ton of different people outside of ladder too. I used zamazenta in every game I played to get reqs and I found myself a lot of times in my games when it was on the field "what can my opponent do to stop this" and i thought a lot of times it forced situations that were possible to get out of or to stop the sweep, but extremely difficult and could also get defence drops with crunch to break through stuff you normally shouldn't. i kept playing games though and the more i played i kept running into mons like garganacl, sneasler, kingambit, iron valiant, baxcalibur. i realized, though sometimes metagames can vary in how much margin of error they allow, and right now with a meta in the mons i listed above, theres very little margin of error to win at a high level in this metagame.
i don't claim to be a fantastic player and im not, but i feel like ive played enough games, against people of varying skill levels to say that this "margin of error to win" is very low, though in a metagame with tera it also feels like on preview, no matter how bad the matchup looks on paper, you can always win with tera in the metagame. IMO both of these factors create a unique and enjoyable metagame. when i sit back and look at zamas place in the metagame thus far, i can safely say it's a healthy mon and something that keeps this metagame so unique and enjoyable, *especially* in a metagame with tera.
kingambit, and baxcalibur are in my opinion top 2 and top 10 mons respectively. they're so absurdly strong and very few mons can effectively check them, already when mons are so centralizing like this, if there was no tera you would need to carry multiple checks, but in a metagame with tera that amplifies just how important it is to have strong checks and effective counterplay to threats like gambit and baxcalibur. zamazenta is an absurdly strong check to both of these, and is something that oftentimes is able to check these mons regardless of tera (except for fairy bax, fairy blast kingambit, but we're playing in a tera metagame, i hope you have something that can hit strong fairy teras). Sneasler is another mon zama is able to check, or at the very least if it's the flying tera acrobatics set it's able to revenge kill it if you have no other options (imo, sneasler is worthy of a suspect soon as well)
252+ Atk Tera Flying Sneasler Acrobatics (110 BP) vs. +1 252 HP / 80 Def Zamazenta: 218-258 (56.1 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
I don't want to tangent too long on the suspect thread about matters unrelated to Zamazenta, but don't worry, I will make sure it relates back to it. The way that some offensive mons that Zama "checks" are able to brute force its way through is also extremely notable. I have lost games to Sneasler dire clawing my Zamazenta while the Sneasler was at like basically 6 HP and putting me to sleep and winning the game. 16.67% chance sure but it has no risk by clicking Dire Claw if it is about to die & get some chip & perhaps get a para or even a sleep. that itself is an unhealthy mechanic in my opinion, it makes a good metagame so much less enjoyable when you can click like that with 0 risk and potentially winning the game off it. Basically, the point of it is that even heavily chipped Sneasler can bail its way out against Zama thru some hax (and any mon for that matter, which is why I believe it is worthy of a suspect). Not to mention tera fairies can also feast on it, unless it's packing heavy slam. This also creates 4mss for it on the ID/BP sets because it has to choose between sub/heavy slam.
Outside of Zama's presence in the tier helping holding it together defensively, it has a ton of natural checks to prevent a sweep. Specs Dragapult, , Zapdos, Dondozo, both Enamorus, Special Iron Valiant, Slowking-G (havent played around w it too much, so cant say for sure, but FSight + sludge bomb spam seems good against it), I didn't even include any defensive ghosts because of Crunch but both Skeledirge and Gholdengo can do well with tera, or even clean it up if necessary. I honestly cannot speak to Band sets too much, I haven't played with it or ran into it very often, but in my experience it's just as threatening as the ID BP set, meaning it's strong and you have to play well against it, but not unmanageable.
thats about all my thoughts, these are pretty condensed and messy but i think it makes enough sense and hopefully it helps explain the thought process for the DNB vote that I have and we keep the dog
tldr; the meta rn allows for very little margin of error, but thats not because of zama, its just apart of that. in fact, it helps decrease the margin of error against some (imo) more problematic threats. as well as being very manageable to stop offensively. therefore I will be voting
Do Not Ban