kyurem doesn't force slowking-g on to teams. you use it because it's a good ass 'mon that got a pivoting move this gen; in fact during dlc1, weather was mid, kyurem didn't exist, and it was still top usage back then. volcarona also fits well on balance and you use it for reasons unrelated to kyurem. another check is weavile which is pretty fucked this gen via tera-ice and is commonly seen on balance.
You're correct that all these mons do more than check kyurem, the problem is that they're all pretty flimsy checks that can lose 1v1 to viable kyurem sets. Glowking is fodder for tera+sub and cannot tera back to beat kyurem, volcarona is ohko'd by rock slide, and weavile loses to scale shot.
this tier needs bans, but kyurem isn't one of them. archaludon for example is much more limiting in the team-builder and does nothing for the tier bar make rain bullshit. a kyurem ban however will result in zapdos usage creeping back in and players wanting a gliscor ban, both of which i'd hate to see. not a "broken checks broken" argument. i think kyurem is rather balanced and it's similar to walking wake where it's much more manageable in practice:
I disagree that a kyurem ban would lead back to zapdos+gliscor dominance. We have plenty of new tools to keep these mons in check, not counting archaludon (which I also hope gets banned). For Zapdos, we are eating good with raging bolt, and we have triple axel options like meow and weavile. The triple axel mons help out vs gliscor too, and funnily enough, ice beam darkrai can also offensively check both now that it can't do the hypnosis bullshit I feared way back when. Darkrai is far more balanced than kyurem now, and could perform a similar role in the meta as offensive zapdos/gliscor checks.
| 12 | Kyurem | 13 | 16.25% | 30.77% |
poor spl performance and it's not due to overpreparing.
Tour performance is never really a strong piece of evidence on its own. For example, during last SPL:
| 19 | Amoonguss | 38 | 10.22% | 73.68% |
Amoongus had a remarkable 73.68% winrate! But obviously not banworthy or unhealthy (sleep abusers would develop much later).
During the same SPL:
| 14 | Garganacl | 54 | 14.52% | 40.74% |
Garg was a mon that was arguably suspect worthy at that time, and was fairly restraining on the builder. Yet only had a poor 40% winrate.
During the current SPL:
| 20 | Enamorus | 10 | 12.50% | 70.00% |
Decent usage and great winrates! But I wouldn't say enamorus is broken or unhealthy rn
| 23 | Gouging Fire | 9 | 11.25% | 44.44% |
Also decent usage and kinda poor winrates, but gouging fire is one of the more controversial mons rn, I think
this performance is pretty bullshit.
I can keep finding examples of balanced+healthy mons with great winrates and unhealthy/suspectworthy mons with poor winrates, so it's hard to treat this statistic as anything other than circumstantial.
players are simply loading the top-tier 'mons and they all conveniently match well into kyurem. the 'mons i listed aren't the only ways for balance to net a positive kyurem match-up by the way. clefable, dragapult, zamazenta, gholdengo, dragapult, and kingambit are also commonly seen and can make getting free turns or clicking its moves awkward.
i know this thread is dead and voting goes up soon, but wanted to get my thoughts out. voting do not ban.
With regards to clefable, ghold, kingambit, weavile, volcarona, imma just quote finch:
If you deviate and run things like Volcarona, then you risk Rock Slide/Scale Shot -- same can apply to other shaky "checks" like Clefable (limited recovery, freeze risk a ton, dies to Tera Ice or Specs), Gambit (switches in once and loses to most Tera options), balloon Ghold (does the deed one time), and so on. Stuff like Weavile are cool metagame adaptations recently that can keep Kyurem minimized once or twice over; we can say the same about Scizor on offense or AV Hoopa-U on bulky-o, but nothing is overly reliable. It just feels too flimsy and to warp teambuilding.
And with regards to dragapult, zamazenta, and dragapult again: these are valid offensive checks but they're ultimately flimsy and warp teambuilding too much.
Thread may be dead but it's never a bad time to hear your thoughts.