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np: UU - A New Beginning

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I've just done some calculating, and any scarfed pokemon with base speed 80, a +speed nature and 228 EVs will outspeed every non-scarfed UU pokemon.
 
I think I've determined what my issue with Spiritomb was; it must be beaten with a powerful sweeper/wallbreaker. Resttalk/CM Spiritomb will simply outstall and eventually sweep a stall team. In terms of sweepers, Nasty Plot Crobat has been brought up once before in this thread, but I thought I'd mention it again here as being awesome. It does a lot of damage before being taken down, and the 4x resist to grass is always handy later in the match.

I've handled several spiritombs already without any sweeper, simply by wearing it down with Leech seed and when it's at low HP finish before it rests.

Although i have to agree from all pokemons i've encountered dealing with spiritomb was a real pain, since it's generally combined with layers.
 
A weird thing happened during one of my battles today. I came across a Golem that used Swords Dance, which was an immediate 'WTF?' moment for me as I never knew it learned the move. I checked Shoddy which says it is learned via Move Tutor, but neither Smogon nor Serebii's ADV Pokedex show it to be learnable. Am I missing something here?

Anyway, on a more relevant note, I'm beginning to notice that Foresight Hitmontop has proven itself to be a valuable and non-gimmicky niche player in this current metagame with Spiritomb everywhere, particularly amongst stall teams. I make this assertion from both my own extensive testing and having quite a few used against me. It is easily the most useful spinner right now, especially if you play it alongside a grounded Poison type (plenty of viable options), and can help make powerful threats like Moltres (particularly threatening to Hail teams) very formidable against teams that are over-reliant on Ghosts to keep their entry hazards safe.

It can beat other Ghosts like Mismagius and Froslass one-on-one too with Tech Pursuit or Bullet Punch without having to use Foresight first, not to mention the ability to switch in on CroTomb and win out if needed. No other spinner in UU can boast these qualities, which makes Hitmontop all the more impressive. So has anyone else had any success with this particular Hitmontop build (or been screwed over by it)?
 
A weird thing happened during one of my battles today. I came across a Golem that used Swords Dance, which was an immediate 'WTF?' moment for me as I never knew it learned the move. I checked Shoddy which says it is learned via Move Tutor, but neither Smogon nor Serebii's ADV Pokedex show it to be learnable. Am I missing something here?

Look here. They're fixing it.
 
I tried something out today that worked pretty well: Life orb Nidoking with Earthquake, Suckerpunch, Fire Blast, and Thunderbolt, 46 speed EV's and nearly maxed attack scores. I gave him Rivalry as a trait, and it worked out really well. It may be something that would never work on the cartridges, but it works great on shoddy. Fire Blast OHKO'ed Steelix, Thunderbolt did 70% on a Milotic, and EQ finished it (I assume it was a defensive because it was slower). Just in general it hit stuff really hard, because most people leave all their pokes as males. It gets walled by Miltank, but it probably would anyway. Froslass should die to Fire Blast or Sucker Punch still. Nidoqueen might not be 2HKO'ed, but if you switch out you still have Nidoking around to absorb its Toxic Spikes. It seems to be a pretty powerful mixed attacker.

Edit: Against a male pokemon it has both attack stats at 458 and speed of 220. Not bad.
 
Lol, at Scoopapa using Rivalry, its not a bad choice, but i automatically set all my pokes to be female just in case some dude wants to be annoying and use a novelty attract team. I think Special Nidoking is better, but if you're going to use a mixed set, earth power over fire blast and megahorn over earthquake. Earth Power is more accurate than fire blast and does the same amount of damage to Steelix and even more to Drapion.
 
Defensive Entei is damn hard to take down,it works just like Suicune in OU.Max defense and hp and give it the "Crocune" set and he's good to go.
Since fire is,probably,the best type in this new UU,Entei should be more used.I mean,he takes 55% from a CB Staraptor with Brave Bird,for example.And he survived a Stone Edge from Rampardos.

He only needs 2 Calm minds to start his rampage things,even special defensive waters like Milotic

I know that Raikou can do better in the sweeping,but he can be revenge killed more easily than Entei...and since you're using him as a defensive poke,he can use Lava Plume to spread some status around

Seriously,this thing is a beast

Entei@ Leftovers
252 hp/252 def./6 speed
Bold

Calm Mind
Flamethrower/Lava Plume
Rest
Sleep Talk

I tested it,he saved me from loss 80% of the time

For even better results,pair it with Torterra(because of the Ground/Rock weaknesses) or Poliwrath(he takes care of all Flash Fire pokes,even Houndoom)
 
Well besides the obvious flash fire pokes that wall him completely, there are also bulky waters that can deal quite amount of damage with surf even after a calm mind (if using 252 hp/252def) my slowbro with 48 spatk evs does 42-50% damage and my slowbro also packs calm mind so that thing is basically set up fodder. Meanwhile the ground/waters can take flamethrowers well and hit back with stabed earthquakes. Meanwhile SR hurts Entei a lot.

Yes fire types hurt in the current metagame, since the best counters are milotic, slowbro, and flash fire fire types. But that is in itself a design flaw of your team. When building your team you have to consider how vulnerable your team will be to fire, fighting, and normal types simply because even one weakness can make or break of team. So next time when you're designing a team, instead of opting for the LO Shaymin think about how you're team might be raped by fire attacks.
 
Well besides the obvious flash fire pokes that wall him completely, there are also bulky waters that can deal quite amount of damage with surf even after a calm mind (if using 252 hp/252def) my slowbro with 48 spatk evs does 42-50% damage and my slowbro also packs calm mind so that thing is basically set up fodder. Meanwhile the ground/waters can take flamethrowers well and hit back with stabed earthquakes. Meanwhile SR hurts Entei a lot.

Yes fire types hurt in the current metagame, since the best counters are milotic, slowbro, and flash fire fire types. But that is in itself a design flaw of your team. When building your team you have to consider how vulnerable your team will be to fire, fighting, and normal types simply because even one weakness can make or break of team. So next time when you're designing a team, instead of opting for the LO Shaymin think about how you're team might be raped by fire attacks.

I'm not keeping Entei against a CM Slowbro,obvioulsy

Another asset to Entei is that he's fast.Even with no evs.
Say that Milotic switches while i CM.I'm faster,than i can do another CM,now he's taking 40% from surf.Another CM,he takes 30%.I Rest,then Sleep talk until i get another CM,since now Miotic can't ko me with repeated surfs.Counting Pressure,she's gonna be outstalled pretty quick.

I'm not keeping it against ground types with STAB Earthquakes too.Unless it comes from a tank like Nidoqueen that i can stall(i know i can because i did it once).Ah,in my last fight,a Hitmonlee Stone Edged me,and Entei took 48%.Just to see how bulky it is.

That's why he's so good to me.

Just try and use it.

I can deal with other pokes Entei can't.There's other 5 spaces on the team for that.And no pokemon is perfect.
 
Out of curiosity, how does everyone deal with Abomasnow? Not necessarily the whole Hail thing, but the Pokemon itself. In particular, the set of Substitute/Leech Seed/Blizzard/Focus Punch. Clefable is probably a good answer, but a smart opponent will Focus Punch rather than Substitute on the switch.
 
I use Arcanine or Entei. They don't really mind anything coming from Abomasnow, with the possible exception of the rare Earthquake (Arcanine's Intimidate helps with this), and demolish it easily with STAB Fire.

Abomasnow hasn't been too much of a threat in general because it's slow and has many exploitable weaknesses.
 
Another asset to Entei is that he's fast.Even with no evs.
Say that Milotic switches while i CM.I'm faster,than i can do another CM,now he's taking 40% from surf.Another CM,he takes 30%.I Rest,then Sleep talk until i get another CM,since now Miotic can't ko me with repeated surfs.Counting Pressure,she's gonna be outstalled pretty quick.

This is assuming that in 12 or so Surfs Milotic won't critical. This is a big problem with defensive statuppers, people don't take crits into account and when you take 10 or so attacks it is rather likely one of them will be a crit.
 
Generally Rain Dance teams, but every form of weather seems to be perfectly viable (and effective) at the moment. Hail has the advantage of Abomasnow for constant Hail, you'll have to 'waste a Pokémon slot' and use Hippopotas if you want constant Sandstorm.
 
Rain Dance have access to Ludicolo, Kabutops, and Toxicroak are very effective members of Rain Dance teams. Counter wise Toxicroak or bulky waters give this team troubles.

While Sunny Day teams have Exeggutor, Typhlosion, and Tangrowth to mess around with. Counter wise ... idk and idc.

Point being Rain Dance is the way to go.
 
Do any of you think that Staraptor will be banned? I am not implying that it is BL. But since it brings so much pure power to the table with a decent amount of speed, it wouldn't surprise me if people start campaigning for its banishment.
 
Seeing as we have another month to test, we can't jump to conclusions, but it would be safe to say that Staraptor, Shaymin, and Raikou are currently the front runners due to their destructive power. Interesting enough yesterday's top 5 most used pokemon were Raikou, Registeel, Hitmontop, Uxie, and Frosslass. Hitmontop and Uxie are very surprising, while the other three were pretty much expected.

Results can be found here:http://christalkspokemon.wordpress.com/2009/01/16/daily-usage-stats/
Of course this is only based off of 60 battle logs, so the more people that participate the better our results will be. To join the effort to gather data just join #newuu as RB Golbat advertised earlier.
 
Seeing as how much of a beast Typhlosion is, I have decided to make a Sunny Day team starring Tangrowth and Typhlosion. Tangrowth gets access to Synthesis in Platinum, making it a pretty effective Life Orb Sweeper. I cannot decide which Grass move to use on it though. Solar Beam, Power Whip, and Grass Knot are all viable choices...
 
I know it's early but does anyone really think Raikou is overpowering? I don't think it should be moving back to BL. Yes it is a strong poke but I found it ridiculously easy to deal with.
 
If Raikou had base 100 HP it wouldn't even make the test. It would be in OU. :)

But honestly, I tried using Chansey, and it didn't work out very well. While it does wall those attackers, it has nothing resembling offense and relies on Seismic toss.... while it folds in one physical hit.
 
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