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np: UU - A New Beginning

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Again..

Hitmontop@ Leftovers/ Lum Berry

Close Combat
Pursuit
Forsieght
Rapid Spin

Kills ALL ghosts and with some Hp +Spdef investment their attacks won't even 4hko.
 
Again..

Hitmontop@ Leftovers/ Lum Berry

Close Combat
Pursuit
Forsieght
Rapid Spin

Kills ALL ghosts and with some Hp +Spdef investment their attacks won't even 4hko.
I'm running the same set except Pursuit is different. I got the idea from Panamaxis who mentioned a similar strategy with Donphan.

He got laughed at and i thought too that it was a lame strategy. But after some testing it proved extremely usefull against the layer teams common in the UU metagame who depend on spiritomb to block Rapid spin.

Aside from that the two most common ghosts in layer teams, Froslass and Spiritomb are weak to fighting as well after Foresight, making it even more usefull.
 
The main problem is that when you use Foresight, the jig is up. They'll probably switch. Granted, this will allow you to pull off Rapid Spin, which means the set does its job.

Way better than Donphan though.
 
I been having a great time playing new uu. I have about 4 different teams right now. I do see a lot of the same pokemon but every team usually is carrying something unexpected or new i havent seen
 
originally I used 252 Hp 252 spdef which worked alright. Right now I'm testing 252Hp 160(ish)attack rest in to SpDef.

If Dophan was in UU I honestly think stall teams would be insane.
 
Hitmontop (M) @ Leftovers/ Lum Berry
Ability: Intimidate
EVs: 252 HP/184 Atk/72 SDef
Careful nature (+SDef, -SAtk)
- Pursuit/ Stone Edge
- Close Combat
- Foresight
- Rapid Spin
---

Is the set I'm testing at the moment. Lum Berry if you have Wish support and Stone Edge if you dislike flyers dropping in. My preference is Lum + Pursuit to make sure I kill the ghost.
 
SpA oriented Ludicolo is generally much better in the Rain than SD Ludicolo. I suppose that the SD version is ok for a surprise, but it seems outclassed by SD Kabutops, who carries amazing coverage with just his STAB moves alone with much higher Attack, and is extremely fast in Rain.
 
Hitmontop (M) @ Leftovers/ Lum Berry
Ability: Intimidate
EVs: 252 HP/184 Atk/72 SDef
Careful nature (+SDef, -SAtk)
- Pursuit/ Stone Edge
- Close Combat
- Foresight
- Rapid Spin
---

Is the set I'm testing at the moment. Lum Berry if you have Wish support and Stone Edge if you dislike flyers dropping in. My preference is Lum + Pursuit to make sure I kill the ghost.

I personnaly prefer this set, as pursuit doesn't seem like a good move for this set. Without stab, super effective or Technician pursuit will rarely hurt Spiritomb the most common ghost even when it switches.

In general your much better of using Absol or something to kill ghosts.

Hitmontop@Leftovers
Ability: Intimidate
Ev's: 252HP, 252Def
Carefull
Close Combat
Endeavor
Foresight
Rapid spin

Stone Edge or Earthquake will rarely hurt anything except if it is 4x effective without any att ev's.

Endeavor on the other hand can hit very hard against enemy walls which hitmontop otherwise can't touch and makes use of it's below average HP. When you are at low health you can still manage to take out a wall thanks to it's speed who is higher then the wall average. It also works well against pokemon like Gallade who tend to use your weakened Hitmontop as set-up bait.
 
So I've been busy with school and any time spent on Pokemon was in the Wi-Fi forum here, but I played a few matches and my one mistake was building an anti-offensive team rather than an anti-stall team since almost every other team I fought ran something to the effect of stalling with Spiritomb and finishing up the team with Staraptor, with everything else being pretty much filler (Raikou, Azumarill, etc). I suppose that some of the former BL culprits like Kingdra and Flygon now being OU hurt heavy offense a bit.

Those sets looking interesting, because I have a huge Tomb problem and I'm currently running a Toxi-stalling Hitmontop that seems set-up fodder for any variation with Rest. I just don't like using CC on Top because I want it to be able to stay in.
 
Well, even after a Close Combat top will be able to fair well against most unboosted special attacks... STABed Dark Pulse does nothing to Top.
 
I think I am the only person that uses Shadow Ball on Spiritomb. I never was a fan of Dark Pulse. Meanwhile ghost/fighting hits everything for neutral.
 
Dark Pulse is likely taken on the mono-attack set to stop Normal types from completely walling it. If not going mono-attack Shadow Ball might be better to take Hitmontop and such.
 
Those sets looking interesting, because I have a huge Tomb problem and I'm currently running a Toxi-stalling Hitmontop that seems set-up fodder for any variation with Rest. I just don't like using CC on Top because I want it to be able to stay in.

Wel there's always Tech Revenge as an option, which with Ex. Point's EVs will 2HKO max/max Spiritomb more than half the time (although you're vulnerable to flinches). I use 160 Attack EVs on mine, but I'm currently using Close Combat so I'd probably invest a little more with Revenge for that extra insurance. I have to agree that in some situations Close Combat can be a hindrance.

Sometimes my opponent brings in a full health Raikou after I've killed something, and with Revenge Hitmontop can actually tank it one-on-one to some extent. But after using Close Combat I'm often forced to switch due to the defense drops incurred before or against repeated Subs. It would be nice to have that little bit of extra insurance sometimes for occasions when my real counter isn't in tip-top shape. I might try Revenge sometime actually.
 
Use Hitmontop @ White Herb lol.

I think I am the only person that uses Shadow Ball on Spiritomb. I never was a fan of Dark Pulse. Meanwhile ghost/fighting hits everything for neutral.

2 Attack Spiritomb should always use Shadow Ball and mono-Attack Spiritomb should always use Dark Pulse. You certainly aren't the only user that realized this :)
 
Welp, I'm definitely happy with this combo...

475gallade.png

@ Lum Berry
Ability: Steadfast
EVs:
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Close Combat
- Shadow Sneak
- Swords Dance
---

+

405luxray.png

@ Leftovers
Ability: Intimidate
EVs:
Bold nature (+Def, -Atk)
- Thunderbolt
- Hidden Power [Ground]
- Toxic
- Light Screen
---

Yup.. anything Gallade doesn't like simply switch in Luxray and in most cases your still have an advantage. Take it as you will.


Anyone notice the disturbing lack of usage of Earthquake?

EDIT: Offensive oriented Earthquake. Not the EQ coming from Registeel.
 
Anyone notice the disturbing lack of usage of Earthquake?

EDIT: Offensive oriented Earthquake. Not the EQ coming from Registeel.
I haven't really found much of a use for EQ in this metagame, and giving Staraptor a free switch-in is about the worst thing you can do currently.
 
Staraptor is the only thing I can see being completely broken at the moment, with the ability to 2HKO anything in the game, and backing all of that up with U-Turn. If you're slower and don't predict absolutely perfectly (not only predicting the U-Turn but predicting the switch-in as well), you're essentially at its mercy.

If the UU--->BL requirements are the same as OU--->Uber then what makes Staraptor different to Salamence in OU, both can boast the ability to do so. In fact in relative terms, sponging a CB Return and Brave Bird is much easier than Outrage with x4 resists and immunities floating around.
 
Outrage means you easily get revenge killed. None of Staraptor's moves can do this. Also, Salamence does not have U-Turn at its disposal.

Also, there are plenty of ways to revenge-kill a Salamence locked into Outrage in OU that simply do not exist in UU (for example, Scizor).
 
Anyone notice the disturbing lack of usage of Earthquake?

EDIT: Offensive oriented Earthquake. Not the EQ coming from Registeel.

I love when I post here and go back to Shoddy I always seem to see what I said hardly exists....

Example.. "There are no LO Shaymins out there" LO Shaymins everywhere when I go back to Shoddy.

"Lack of usuage of Earthquake" 6 teams with Nidoking in a row.. and another just popped up.

I need to stop posting my thoughts because these coincidences are annoying.

Luxray is best answer to Staraptor. Btw.
 
hey so im guessing this has already been discussed but w.e. i was just wondering what people think of possibly moving like most of the UU legendaries up to the soon to be BL list. i mostly say this because one of the biggest pissoffs ive seen is having a piddly little UU guy try to fight like a registeel or a raikou or something. so my thought is if people wanted to use weaker legendary guys but didnt want to have to deal with the salamences and blisseys then they can go to BL and non-legendary UU people dont have to really worry about it.
im guessing this wont be a very popular idea...but i think its worth considering
thoughts?
ZOMG LET'S BAN REGIGIGAS CUZ ITS LEGEND!

Being legendary has never always meant "broken" or even "good;" look at (again,) Regigigas or Entei.
 
ZOMG LET'S BAN REGIGIGAS CUZ ITS LEGEND!

Being legendary has never always meant "broken" or even "good;" look at (again,) Regigigas or Entei.

Don't respond to posts like that, it makes it hard for anyone to take whatever you are saying after the obnoxious caps seriously.

Explanation Point said:
Luxray is best answer to Staraptor. Btw.

There has been a lot of hype around Staraptor but I'm honestly not that impressed with it yet. I get that it's good but with its frailty, Stealth Rock weakness, and predictability I don't find it a significant threat myself.
 
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