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np: UU - Can't Touch This

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What about Punishment? On a Cresselia that got one CM, it's a 100BP Dark move. Best used by Absol, Houndoom and Skuntank (and maybe Primeape, if you're brave/suicidal). Who knows, it just might be useful against other stat-uppers as well.
 
I've seen a good number of Pressure Pokemon running CM/Sleep Talk, to counter Cresselia. Raikou and Spiritomb to be specific. Entei is really the only other Pokemon aside from those two that could pull it off, unless you really like your odds with something like Defense Order Vespiquen.

An Alakazam with Taunt/Calm Mind and two attacks, can handle any Cresselia that runs Psychic/HP Fighting to deal with Darks. Generally, any Psychic can handle the set, so long as they avoid status.

Choice Band Drapion, in my opinion, is rather a waste. I would rather have Taunt/Sword Dance/Earthquake/Crunch. A +1 HP Fighting will be rolling 27-31%, given no SpA EVs on Cress (and neutral nature), and 4 HP/no SpDef EVs on Drapion.

The following calculations assume a Defensive +Nature, and 252 HP/252 Def EVs on Cress.
+2 Crunch will roll 64-75% with Jolly nature 252 Att EVs on Drapion without a boosting item. Adamant is 70-82%, and with Life Orb it's 90-107%. Expert Belt is 84.2% - 99.3%. If Cress chooses to run a speed, or special attack boosting nature then it stands no chance against any of the sets, as the weakest possible (Jolly with no boosting item) does 78.4% - 92.3%. And assuming they don't keep Cresselia in, having a +2 Drapion is pretty nice.

An interesting switch in to Cresselia is Uxie. The pixie has a few moves that will give Cresselia a headache. Against Calm Mind Cress, Uxie can use Imprison and Calm Mind up itself while Cress fails to do anything against it (if Uxie holds Thunder-Wave, Cress can't paralyze it either). Uxie also has Psych Up, as do many Psychics. Imprison can also be used by Mismagius and Spiritomb, but they generally need all four moveslots.

What about Punishment? On a Cresselia that got one CM, it's a 100BP Dark move. Best used by Absol, Houndoom and Skuntank (and maybe Primeape, if you're brave/suicidal). Who knows, it just might be useful against other stat-uppers as well.

The most powerful user, Absol needs Bold Cresselia to have two boost under its belt to get the OHKO. Even then, it's only 98.6% - 116.2% assuming Life Orb and Adamant nature. It's worth a move slot though, if you're in need for a revenge killer.
 
I don't really consider cressy an offensive threat that needs to be revenge killed. nor did i say pinsir was a counter to cressy. it's a revenge killer (scarfed, no clue where you got SD + LO) for things like Raikou, Porygon-Z, zam and the other offensive pokemon, since it can hit all of them SE with something.

Scarfed, Pinsir's power is inadequate. I provided a few simple calculations to show to those of you playing along at home that your assertion that a Scarfed Pinsir could revenge kill "anything in the tier" was inaccurate, since a boosting offensive Cress shrugs off its hits.

As for the SD + LO tangent, it was unrelated to anything you had to say, so I suppose it's entirely unnecessary that you know where I got it.

if you want it to counter cressy run CB and a good taunt lead and/or spinner

You're making the assumption that a prospective opponent will let Cress sit around for a few turns while you accomplish this. This is, of course, not to mention the fact that nearly all taunt leads will be long gone by the time Cress shows up. Given the amount of support needed, Absol looks good by comparison.

The following calculations assume a Defensive +Nature, and 252 HP/252 Def EVs on Cress.
+2 Crunch will roll 64-75% with Jolly nature 252 Att EVs on Drapion without a boosting item. Adamant is 70-82%, and with Life Orb it's 90-107%. Expert Belt is 84.2% - 99.3%. If Cress chooses to run a speed, or special attack boosting nature then it stands no chance against any of the sets, as the weakest possible (Jolly with no boosting item) does 78.4% - 92.3%. And assuming they don't keep Cresselia in, having a +2 Drapion is pretty nice.

I'm inclined to agree; I've seen several Drapion such as this that have done relatively well. I've also seen some with Rest/Whirlwind/Crunch/Sleep Talk that effectively shut down Cress's attempts to stat-up. I don't think it's quite as useful, but it's fairly annoying.
 
Like i said, a good poke to take out Cresselia while resisting Tri Attack from Porygon Z is Armaldo.

I also "found out" that the ChestoRest Drifblim is also a really good poke to take out Cresselia(it doesn't really mind status because of Rest). After the Unburden boost, Drifblim is going to outspeed anything, unlile the other ghost, Mismagius. So it isn't going to get revenge killed like Mismagius is.
So if Cresselia(especially the CM version) is dumb enough to stay in, you're going to have a powerful, speedy Drifblim ready to sweep. Absol is a problem though.
 
It doesn't really matter if Armaldo resists Tri Attack when max HP Armaldo is 2HKOed most of the time by LO Timid unboosted Adaptability Tri Attack after SR.
 
Scarfed, Pinsir's power is inadequate. I provided a few simple calculations to show to those of you playing along at home that your assertion that a Scarfed Pinsir could revenge kill "anything in the tier" was inaccurate, since a boosting offensive Cress shrugs off its hits.

you posted that an unboosted X-scissor only does 70% to a wall. wow it sure isn't powerful.

if you want I can post all the calcs for every pokemon in UU, Rhyperior, Cressy, Regirock, Steelix, Donphan, Slowbro, Milotic and Venusaur are the only ones who avoid 2HKOs, almost all fast sweepers are OHKO'd


You're making the assumption that a prospective opponent will let Cress sit around for a few turns while you accomplish this. This is, of course, not to mention the fact that nearly all taunt leads will be long gone by the time Cress shows up. Given the amount of support needed, Absol looks good by comparison.

and you're making the assumption that you can't clear SR before cress comes out. I meant taunt leads for preventing rocks.

Spin support is a not a lot of support, most teams have it actually
 
Am I the only one that deeply hates the new metagame?
I really don't like it either.

My two cents on Cress: You can't switch in anything because it's impossible to find something that can reliably deal with any set. It's simply such a versatile Pokemon backed up with awesome stats. It is no doubt BL in my mind, I really don't want to wait 6 weeks to not get severely annoyed in every battle with Cress in it.
 
All the people "sitting out" the metagame are going to be pissed if Cresselia gets voted UU and they don't have enough experience with her to get a vote.
 
This metagame is frustrating, but not AS frustrating as last months metagame. 6 "great / broken" Pokemon in at once > 2 great / broken Pokemon at once. P-Z is a great addition to UU imo, I'm not convinced it's broken. Cresselia is easy for me (personally) to prepare for since I would run mons like Absol and Moltres regardless.


your not the only one....That's why im being the terrorist of UU with the clefairy family bomb!

I want to die every time I face that god damn team lol.
 
Yeah I tried making a new team to suit this metagame but I really hate it so I don't think it's worth the bother. I'm just going to stick with my old and win what games I can, even though it has no Cress checks...
 
Ratings have been reset, the round ends 6 weeks from today.

And don't worry, for everyone who despises Cresselia and its effect on the metagame, we are currently attempting to develop a "fast track" system that will have Cresselia voted on in hopefully 2 weeks. So just suck it up and play and if Cresselia is truly as broken as you all claim it will not be around for 6 weeks.
 
If you don't like Cresselia, then you have more of a reason to play UU lol. You'd think that people would have learned this after the wave of Froslass/Raikou complaints...
 
Ratings have been reset, the round ends 6 weeks from today.

And don't worry, for everyone who despises Cresselia and its effect on the metagame, we are currently attempting to develop a "fast track" system that will have Cresselia voted on in hopefully 2 weeks. So just suck it up and play and if Cresselia is truly as broken as you all claim it will not be around for 6 weeks.

That's good news for those who hate Cresselia in the metagame =) I'm finding it annoying but not too broken as of yet. Remember it's only 2 days it so give it time.
 
It doesn't really matter if Armaldo resists Tri Attack when max HP Armaldo is 2HKOed most of the time by LO Timid unboosted Adaptability Tri Attack after SR.

People really underestimate the power of Adaptability boosted Tri Attack, whether it be Specs, or Nasty Plot. Even most resist are severely damaged. I suspect Porygon-Z will mostly be running HP Water as its secondary attack (if running a third attack in Dark Pulse/Shadow Ball, he might switch over to HP Fighting), to go with the good neutral coverage, and it will wreck every Rock type attempting to absorb Tri Attack.

I really think Trick Porygon-Z will be one of its better sets, shutting down many of the walls switching, and blowing holes in teams that lack immunity to Tri Attack. Although it will rarely be used, Thunder-Wave also screws directly any offense Counters switch in, but more offensive threats will probably come in the way of revenge killing.
 
your not the only one....That's why im being the terrorist of UU with the clefairy family bomb!

Just wondering what are you using to kill Ghosts (esp. Tomb).

Also, are you using Claydol? (Spins, sets up Trick Room, Explodes) Hopefully getting 4 kills in between Dol and 2 ClefFEAR if they don't have priority

EDIT: Forgot about Magic Guard haha, so you don't really need Claydol to spin. But I need
Spin as I've got FEARKanga which kills even Ghosts, but will die to hail. =P
 
Just wondering what are you using to kill Ghosts (esp. Tomb).

Also, are you using Claydol? (Spins, sets up Trick Room, Explodes) Hopefully getting 4 kills in between Dol and 2 ClefFEAR if they don't have priority

EDIT: Forgot about Magic Guard haha, so you don't really need Claydol to spin. But I need
Spin as I've got FEARKanga which kills even Ghosts, but will die to hail. =P

I'm using snover
Glaceon
Absol
And 3X Clefairy

It works and it doesnt but hey lol



@ Ramblin Wreck lol try using the Clefairy bomb team
 
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