Capefeather,
I'm certainly not having a go at you at all, unlike earlier with heysup - who is someone who (infractable offence). Anyway, I have in no way disregarded your experience, merely pointing out a couple of observations i have made and in heysup's case massive flaws in his ridiculous statement.
I apologise to you capefeather, if i came across a little too harshly/aggressively. I certainly didnt mean to offend, as it seems i have.
That's awfully nice of you to apologize, however when did you point out flaws in my statement? You definitely attempted, but clearly, as capefeather, myself, and others have shown, have not made a valid argument as of yet.
So in a civil manner, let's look at what we were discussing:
"There are no counters to rain"
Yes, there are definitely many counters and certainly an unlimited amount of checks. Keep in mind, this matters much less for Rain than it does for "Pokemon" because Rain is only a temporary effect (something that is definitely being overlooked as a whole to be honest).
There is Registeel, who 100% counters:
Qwilfish
Ludicolo (all variants)
and checks:
Kabutops
Gorebyss
Omastar
(essentially everything).
There is Slowbro, who 100% counters:
Qwilfish (Cannot 2HKO/OHKO with +2)
Kabutops (Cannot 2HKO/OHKO with +2)
SD Ludicolo (Cannot 2HKO/OHKO with +2)
and checks:
Gorebyss (Cannot OHKO)
Ludicolo (Cannot OHKO)
(everything?)
Similarly, Cresselia works, Uxie works, Milotic works.
These are just Pokemon as examples.
You can also use "other" standard ways to beat Rain dance.
Use Absol w/ Spikes support. It OHKOes every RD sweeper with Spikes support (which are easy to set up against predictable Uxie switch-ins). (Kabutops is the only thing that beats this rule). Simply carry Hitmontop or Toxicroak for Kabutops if you really care.
Use Taunt. I know it's rocket science crazy. Taunting the opponent so that can't set up is not that hard. When the rain is about to end, make sure you have your taunter waiting.
Use Fake Out / Protect. Stalls turns.
Use screens / carry a weather changing move. This allows you to set up as your opponent switches out to their rain sweeper.
I am not saying "USE ALL OF THESE AND BEAT RAIN". I am saying, consider these when making your team in this metagame and you will be fine against rain. I'll give you a second shot at proving these wrong / irrelevant / false / etc.
Rain is so predictable that its just so easy to play around as well, as ToF said. It is only 7 turns anyway (after the first is used for set up)
@ Erazor:
You just explained a standard hyperoffense team to me. There is essentially no difference in the overall strategy or effectiveness.
The more I ladder with Rain, the more I keep asking myself "why do people think this is broken, my other teams are much more effective at doing the same thing"
Also, after I posted this Smurf beat me when I was using rain and he wasn't. Irony!