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NP: UU - Silent Night

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Who said anything about NP Croak? SD Croak is where it's at, and it would be much more feared if people knew how to use the damn thing (protip: don't leave it in on ghosts or tangrowth or weezing, they're easily weakened/eliminate by your team). You try to revenge with swellow and I sucker punch. Avoiding it with quick attack is cool but QA is like a 4hko so you'd better damn well hope that your prediction is very up to par.

I've been running a combination of CB Torterra and CB Rhyperior lately. The team is pretty bad against fast offense, especially moltres/swellow/scyther teams, but it absolutely destroys slower teams and stall teams. I just need to find a way to patch up the team's Annoying Flying Things issue with one pokemon (i need a lead and a spinblocker and a toxicroak so).
 
Scarf Rotom checks those flying threats, along with Stealth Rock. Obviously, Rotom can't switch into a Fire Blast from Moltres. But if you don't mind losing to other scarfers, you can invest as little as 152 speed EVs with a Modest nature, just enough to outspeed Jolly Swellow, and dump the remaining 106 EVs into defense, upping your ability to switch into Aerial Aces and U-Turns. With that EV spread, Rotom is never OHKOed by +2 Jolly LO Scyther's Aerial Ace/Bug Bite without Stealth Rock, and only has a 20% chance of being OHKOed with Stealth Rock. Rotom then threatens to outspeed and OHKO all three birdies, with the exception of SubRoost Moltres sets.
 
Okay, I love Golbat now, it is probably my new favourite NFE. Good speed, acceptable Attack, good movepool, excellent resistances and passable defenses make it a really cool attacker. It can pretty much use the same moveset Crobat did and do quite a bit of damage (Brave Bat). Oh, and it is one of few Pokemon that resist both of Venusaur's STAB and isn't setup fodder (eg Registeel). I started off using NP Golbat, but Brave Bat is certainly the better one (NP is still usable).
 
Gardevoir is the pokemon of the day. All the teams I faced today had one, from the supporter set to Calm Mind sweeper. Still none of the them can win from Spiritomb.
 
Gardevoir is the pokemon of the day. All the teams I faced today had one, from the supporter set to Calm Mind sweeper. Still none of the them can win from Spiritomb.

Stallrevoir wants a word with you:

Gardevoir @ Leftovers
Ability: Trace
EVs: 252 HP/4 Def/252 Spe
Nature: Timid
-Taunt
-Will-O-Wisp
-Wish
-Pain Split/Light Screen/Psychic

Have fun trying to kill that thing with Spiritomb, heh.
 
So I can't play any tier other an OU and Uber without stall, so can anyone give me some good tips? All that I have in mind is Spiker/Chansey/Ghost/SR/etc/etc.
 
I haven't made a new team(that didn't suck) in months...

Oh well, nothing wrong with Typhlosion team.
 
Stall happens to be terrible this round and it's probably because of the loss of Umbreon. Still experimenting with Offense is kind of fun. I'm going to see if I can get Feraligatr going. I've never been really successful with it even when I wanted to be, but now that I'm seeing less Milotic it seems like it can do well.
 
Stall is still effective, august had been running it extremely effectively. UU is the same as ever - build a smart team and have a strategy and you should usually win.
 
So I've been away for a few days, and looks like Jabba's team being popularized has taken away the element of surprise my Qwilfish lead had :(. It's also inspired me to try more completely different pokemon though, can't wait to have a crack at UU with people trying newer things nowadays!
 
yea august is defying the phrase: "stall is not as viable anymore". I think full stall is not effective, but i've seen many players mix it up with a mono attacker like cm clefable, curse regi, curse milky. I think stall is still around, just get around to knowing the metagame trends and build your team according to that. Like I see players building teams to check moltres, but its pretty rare nowadays so you might want to loosen up the centralizing.
 
Conventional stall isn't all that amazing but stuff like CroSteel, SubRoost Moltres or SubSeed Sceptile can give it an extra edge.
 
One solution is to just nix Toxic Spikes in favor of a good Toxic staller or two. Use something that can poison stuff and beat Venusaur (i.e. not Milotic) as part of your team. Also, while I don't think Swellow or Scyther on a stall team is a good idea, Rhyperior can wall, set up SR, and do massive damage at the same time, so it might fill the spot you're looking for. Using pokemon who are able to fulfill their stall role and still pose a threat is a good way to make your stall team more robust, since it allows you to wear down the opponent's team even if you aren't perfectly successful getting your entry hazards up. Just off the top of my head, pokemon who can wall, support, and cause damage with one set:

Rhyperior (high attack + SR)
Miltank (Curse + Heal Bell)
Altaria (DD + Heal Bell)
Spiritomb (CM + Spin Blocking)
Steelix (Explostion + SR)

If you have your support options covered already, you can just look for pokemon that can both wall and cause damage, which is a longer list. You wouldn't want to look for this in all of your stall members, since you probably still need some of the pokemon like Chansey or Registeel who are offensively feeble. However, putting some oomph into your stall team makes it perform better when you can't rely on your hazards, not to mention when faced with Taunt. Just make sure any pokemon whose offensive presence you desire also fulfills a defensive role - otherwise you'll have trouble getting in to do damage when it plays alongside stuff like Chansey (this is why I wouldn't recommend Swellow or Scyther).

Using Toxic stallers instead of Toxic Spikes is a similar philosophy, really, perhaps even to a greater extent. It may not be as overwhelming on a good day, but it actually works on a bad day. I prefer things that work that way, because the players you really want to beat aren't going to let it be easy.

This all isn't to say that SJCrew's strategy of loading your team with Venusaur counters can't work either. It strikes me as risky, though.
i meant, i had difficulty keepng the t spikes up with my stall team and on my offense team i was running scyther + swellow with little succes, still thanks for the help
 
I made it to tenth on the leader board with a team utilizing the Swellow+Scyther combo, it's not bad, but it also isn't that great.
 
SubRoost Articuno is great on stall. Walling and completely destroying the top 2 pokemon in the tier (after sleep clause) is no small feat, and with its pretty good defenses and decent speed it can come in on numerous other pokemon and start the SubRoost cycle. The token bulky water on every team provides ample oppurtunities to switch in, as well as Donphan/Hitmontop/Omastar/other harmless utility pokes. The set on the analysis works fine, though you can pump more into HP/Special Defense to let it tank more hits overall. Articuno can also learn Heal Bell and Roar for utility purposes, but you'd have to give up the SubRoost set to run them. Of course, spin support is a must to patch up Articuno's 4x SR weakness and something to take on Registeel is much appreciated (Donphan anyone?). Just a suggestion.
 
Of course, spin support is a must to patch up Articuno's 4x SR weakness and something to take on Registeel is much appreciated (Donphan anyone?). Just a suggestion.

Run Moltres alongside Articuno to take on Registeel. It's really cool.
 
Run Moltres alongside Articuno to take on Registeel. It's really cool.

I brought up Donphan since he can perform both support functions for Articuno, but yeah Moltres works great. I know Scoopapa ran double SubRoost with two spinners (Cloyster had Ice Shard too, which cost me a battle lol), which was absolutely deadly if you couldn't keep rocks on the field. Fortunately for PK Gaming, Raichu with Encore works great against this strategy.
 
Who said anything about NP Croak? SD Croak is where it's at, and it would be much more feared if people knew how to use the damn thing (protip: don't leave it in on ghosts or tangrowth or weezing, they're easily weakened/eliminate by your team). You try to revenge with swellow and I sucker punch. Avoiding it with quick attack is cool but QA is like a 4hko so you'd better damn well hope that your prediction is very up to par.

I've been running a combination of CB Torterra and CB Rhyperior lately. The team is pretty bad against fast offense, especially moltres/swellow/scyther teams, but it absolutely destroys slower teams and stall teams. I just need to find a way to patch up the team's Annoying Flying Things issue with one pokemon (i need a lead and a spinblocker and a toxicroak so).

With guts, Quick Attack deals 34.2% - 40.4%, which is actually a 3hko on 0/4 Toxicroak. Assuming Toxicroak has taken some form of previous damage, that can easily be turned into a 2HKO, so in most situations they don't have to predict much at all. Regarding the second paragraph, try out 252/252 Careful Regirock, Hp Grass from Moltres is like a 3HKO and it walls Scyther and Swellow effectively too. But if you already have Rhyperior adding another Rock type might bite you in the ass, so yeah.
 
A couple others and I worked together to make a list of pokes that beat most milotic and venusaur and consitently switch in no drawbacks. Needless to say, it's very small.

SubRoost Articuno
Regice (specs or wall)
SubSplit SpD Spiritomb
CM defensive toxic orb clefable
Bulk Up sub drain punch ice punch hitmonchan
...and a couple other NUs that I don't remember as I'm on a trip right now and don't have my home pc.

A spinner is pretty much the first thing on the list especially for the first two. The second two actually have really nice synergy together. Maybe people can add to the list a bit.
 
Primape can deal with most Venusaur... kinda... And how is Clefable supposed to deal with Physical Venusaur? Sure, only about 1/5 of all Venusaur are pure physical these days, but they're still fairly common.

SubSeedLudicolo can deal with anything Milotic carries besides Toxic. Utterly ruins the Sweeper variants too.

Anybody else see more Shedinja on the ladder lately? I've seen at least five teams with it today, and seven yesterday.
 
Jolly Ice punch Toxicroak beats both. Virtually immune to everything Milotic packs so its a reletively easy switch in or set up, gets healed by its stab move and worse case scenario it takes an Ice Beam and even outspeeds offensive versions, maims it badly with Cross Chop or Low Kick. It also resists both of Venu's STAB moves and OHKO's offensive versions with just a tiny bit of prior damage @ Ice Punch.
 
Noctowl would work a lot better now that most venusaur are special LO. 100/96 is pretty fantastic specially defensiveness and it can throw up a Reflect to help against physical hits and support the team. Toxic/Roost/Whirlwind/Reflect or Night Shade seems like it could be a nice set for countering Venusaur, and also checks Tbolt-less missy and NP Croak and stuff.

So guys, how come no one uses Xatu? It gets a really nice special movepool, including a move other UU Psychics wish they had: Heatwave. +1 Heatwave 2hkos Registeel (watch out for Twave, although if you run Synchronize you beat it anyway) and Spiritomb (watch for Sucker Punch). Espeon can't do without, even with HP Ground, and Alakazam has to rely on the craptackular Focus Blast for Registeel and the weak Signal Beam for Spiritomb. Xatu gets Early Bird and 95 SATK and 95 SPE, which lets it serve as a quick Venusaur check, and it can pull off team support with Wish or Baton Pass. It's basically a combination Espeon (with baton passing/team support) and alakazam (with nice special movepool and coverage against steels/darks). Gonna go try it out today. Maybe I'll have a thing where I look at the NU tier list every few days a pick a different Pokemon to test out...
 
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