Here's hoping you kids don't go full retard and think that Serperior isn't broken. Serperior isn't as easy-mode as Terrakion or Mega Pinsir were but every one of its multiple sets can basically solo a given playstyle.
av zebstrika thoSerperior puts a massive strain on teambuilding due to its limited pool of switch ins to choose from (which it has Glare to cripple) and can often turn losing games around effortlessly.
I don't think much else needs to be said about this Pokemon. Ban it in a heartbeat.
After the metagame settled without Serperior, all of this paragraph still holds. The fact that it can set up at the same time as using a powerful STAB move is what differentiates it from every other setup sweeper. Mega Aero being arguably the best Pokemon in the tier forces a lot of teams to run the bulky Water- and Ground-types that Serperior preys on. And you really cannot reliably revenge kill it without being faster, because +2 Leaf Storms are doing a hell of a lot of damage, even to resisted Pokemon. "Checks" like Entei, Heracross (non-scarfed), and Infernape all get 2HKOd if they try switching in with no hazards, and all have a chance to get OHKO'd by a +2 Life Orb Leaf Storm after Stealth Rock damage. As far as defensive answers go, there are VERY few: SpDef Amoonguss, SpDef Roserade, and Goodra don't fear anything Serperior has to offer, but that's about it as far as I can tell. Every other Pokemon is either beaten by Taunt + Synthesis or heavily crippled by Glare (Crobat can still check it even after it's been paralyzed, though). It's pretty heavy restriction to teambuilding because it's almost impossible to switch into unless you have one of the aforementioned Pokemon, and its revenge killers are also very limited and none want to switch in.With a 130 BP STAB move that boosts its Special Attack by two stages, a great base Speed of 113, and a decent set of utility moves, Serperior is an extremely potent sweeper. Unlike other setup sweepers, it doesn't have to use a turn setting up where it's vulnerable to opposing attacks or status; it can simply revenge kill a weakened Pokemon and set up on the same turn. There is a large number of Pokemon on which it can set up, including every bulky Water- or Ground-type in the tier, which are staples on most teams. Serperior's third and fourth move options allow it to cripple or flat out beat some checks or counters: Glare can cripple faster switchins including Scarfers, while Taunt + Synthesis allows it to beat every special wall that tries to status or phaze it. In addition, it's Speed tier limits the Pokemon that can reliably revenge kill it to Scarfers or faster Pokemon with a super effective move. Slower offensive answers take a huge amount of damage from +2 Leaf Storm; for example Chandelure is OHKO'd after Stealth Rock. Because of this, Serperior has very few reliable answers in the current metagame and thus is a huge restriction to teambuilding.
Although restricting teambuilding can be reasoning behind a ban, Suicune effects teambuilding a lot less than something like Serperior. Suicune has many checks/counters which come in all different forms and still function effectively in the metagame vs a lot of other viable UU threats. Eg. I could have Heracross, Shaymin, Vaporeon, Toxicroak, CurseGastrodon and more as my answer(s) to Suicune, and it is much easier to fit one on every team. Serperior on the other hand only has a handful of checks that can easily be played around based on Serp's set, to a much greater level than what Suicune is capable of. 2 of its best checks are arguably Crobat and Goodra, and I say checks because even Serp can play around them. Glare and HP Ice allows Serp to firstly cripple bat when it switches in against it and then next time it comes back in Leaf Storm and HP Ice are basically a guaranteed OHKO with any prior damage. In the case of Goodra, it can be worn down quite easily if it constantly has to switch in to D-Pulses, as or gooey dragon friend has no access to reliable recovery and requires a fair bit more team support. Ultimately I find that the only 2 real counters are SpDef Roserade and Amoongus, both of which aren't that great in the current meta. Serp is just so versatile, with the only guaranteed move on every set being Leaf Storm, and it just has the ability to destroy so many teams with little support, which is necessary, but so damn easy to pull off.Btw, can someone give me a clear cut definition of what does "broken" mean. Does it simply mean overpowered or does it just mean restrictive to teambuiliding. If it is restricitng to teambuilding why isn't a pokemon like suicune "broken"?
And this is exactly why I like Koko's way of suspecting Pokemon. This is a not a good attitude to take when looking at a broken Pokemon. Who gives a shit if some niche-ass thing comes out to check Serperior? Usually when you have something designed to beat a Pokemon and ONLY beat that Pokemon, it's dead weight when A) Your opponent isn't carrying the target in question or B) They'll have something to beat your niche counter/check (because your Pokemon sucks against anything else) and the suspect in question fucks you anyway.I will vote for the godplant to not be banned (if I get the reqs so don't worry I'm ass I won't get them) since I think we might see some creative things to counter/check it. One more thing: GIVE ME BACK VICTINI!!!!!
Heh, constrictive. I see what you did there.Overall I see it getting banned not because it's impossible to handle, but more the constrictive nature it brings to team building.
Well, technically we also have the improved Tyrantrum to doubly resist V-Create, for what it's worth. It can actually switch into CB Tini, too, if need be—which Offensive DD Intimidate Mence can't reliably do. Not saying that would make Victini not broken, just thought it was worth mentioning.The amount of people begging for Victini to get a public test also reeks of people not knowing what the fuck they're talking about. Seriously, we have exactly one new switch-in to Victini in Salamence, what makes you think it's no longer broken?
That calc literally has ZERO relevance here. An offensive Landorus-T will never be something that Victini would hit in UU. If you're gonna make a blanket statement like that at least post calcs that are relevant to UU.Victini isn't coming back.
-1 252+ Atk Choice Band Victini V-create vs. 0 HP / 24 Def Landorus-T: 285-336 (89.3 - 105.3%) -- 31.3% chance to OHKO
LOL... just LOL, victini destroys almost everything, so stop asking for a broken and even more versatile thing to come back, (ppl usually seem to forget that AVtini/choice specs blue flare/choice scard/special attacking victini is a thing, also glaciate works, and lucky star thunder rekts water types and energy ball says hi to swamp/gastro/quag soo yeahI will vote for the godplant to not be banned (if I get the reqs so don't worry I'm ass I won't get them) since I think we might see some creative things to counter/check it. One more thing: GIVE ME BACK VICTINI!!!!!
I've been meaning to try HP Ice on Crobat as it'll still destroy Mence while only missing out on beating Steels who are few and far between in UU to begin with. Mega Aggron is likely the "best" answer out of the steel types but it's not hard to whittle down so long as your team has a solid defensive backbone.Serperior @ Leftovers
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Leaf Storm
- Hidden Power [Ice]
- Glare
- Giga Drain
If you have any question about how good Serperior actually is, use this set. It loses to Forretress....and that's about all. Anyone who thinks Crobat is a good answer to Serperior has never used or faced this set. Giga Drain is there because Leaf Storm has really bad PP. I'm a major believer that Serperior is far too powerful for UU, and this set is the reason why.