last time i checked standard top carried toxic
but yes i agree, deo-d is way too good at what it does
anyone not carrying a spinner in the current metagame is not a good player.
last i checked top wasnt switching into deo-d
I don't carry a spinner. Spinning isn't worth it right now.
Magic Coat says hi! Magic Coat is a wonderful move for Deoxys-D, allowing you to beat other non Magic Coat Deoxys-D and any faster Taunter. Put a Rocky Helmet on Deoxys-D and you will find that even without any attacking move you can kill or stall out most physical attackers and some special attackers too.fast leads with taunt completely ruin it though?? also yeah xatu, foresight top
how is spinning not worth it when spikes defines the meta? yea, i'll admit it takes some work to pull a spin off against a quality team, but once you do spin it makes it a whole lot easier for the rest of your team to function. some teams are better off w/o having to cram a spinner on, i'll give you that as well seeing as your team probably falls under this category, but to make a general statement that spinning isn't worth it is borderline absurd when it's the only thing stopping slower based teams from being swept by everything and their mother w/ a shit ton of entry hazards on the field.
In the same vein, not carrying a Spin Blocker in this current metagame is also silly. I wouldn't bet on anyone being able to reliably spin here, at least not enough to carry a 4x weak mon.
how is spinning not worth it when spikes defines the meta? yea, i'll admit it takes some work to pull a spin off against a quality team, but once you do spin it makes it a whole lot easier for the rest of your team to function. some teams are better off w/o having to cram a spinner on, i'll give you that as well seeing as your team probably falls under this category, but to make a general statement that spinning isn't worth it is borderline absurd when it's the only thing stopping slower based teams from being swept by everything and their mother w/ a shit ton of entry hazards on the field.
yea i've noticed a lot of my past teams being weak to weavile and i was beginning to wonder when people were gonna catch on to the great assets that weavile can bring to a team overall, be it a great trapper, revenge killer, or even sweeper.
Spinning is a waste of offensive momentum as long as deo-d exists. Do you think I care when someone brings in their fat water turtle to spin? No. I just take the opportunity to massively weaken / kill it, and then get easy hazards with deo-d again.
On a related note, has anyone else noticed more people using non-choiced Heracross lately ?
yea i've noticed a lot of my past teams being weak to weavile and i was beginning to wonder when people were gonna catch on to the great assets that weavile can bring to a team overall, be it a great trapper, revenge killer, or even sweeper.
Has anyone been using Grass-types other than Roserade? I've tried out Tangrowth and I'm really happy with the results. It takes pretty much any physical hit apart from Megahorn from Heracross, has sleep powder, leech seed, and regenerator. Definitely shouldn't be overlooked because of Roserade!
Yeah tangrowth is pretty neat, I remember using one on a team as he could actually counter stoutland, who most of my teams are mysteriously weak to (actually growth is pretty good at taking on most mons you see in sand teams not named roserade) and wasn't able to be worn down by hazards thanks to regenerator.
The big problem I had with him wasn't competition from roserade but rather going up against teams carrying roserade, alot of grass types not named roserade seem to suffer from this problem, honestly. The #1 most used pokemon can just switch into your attacks, 1hko(or come close to doing so) you with a super effective sludge bomb or get some easy entry hazards or a sleep powder one of your teammates that you switch to.
Tangrowth in pacticuliar is a pretty easy target for roserade switch into and set up one. Being a grass type with bad special defense is also a really big blow to growth because it means that, unlike the more popular grass types who are bulky enough tank a hp ice or a weak ice beam, he has a tough time switching into electric and water types which is one of the nice perks to using a grass type normally.
I really hope I didn't dissuade people too much from using tangrowth, he is a fine pokemon and probably is UU worthy, just make sure to have a really good way to deal with roserade and her hazards and pack alternative checks to pokemon that you'd usally use your grass type to switch in to.
If you are looking a grass type alternative to roserade I've heard that shaymin is pretty good, he's actually the second most popular grass type, iirc. I've never used him but when I battle him he is usally alot more unpredictable than roserade due to the fact that he has more flexible defenses and it's harder to tell if he's an offensive or defensive varient right off the bat due to seed flare's versatility and the fact that he can easily be a mix of both.