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np: UU Suspect Test Round 2 - Cold As Ice

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I've been using Sub LO Absol+Sub Moxie Honch to great effect. Absol can remove steels that hinder Honch sweeps with Superpower, a move Moxie Honch misses dearly. Also, having two of the strongest priority attacks on the same team never hurts.
 
Honestly, I think you should just remove common switch-ins with Honchkrow and that spammable Brave Bird of his so that Absol can sweep with Swords Dance. Absol doesn't really have an attack like that, and all kinds of Fighting-types tend to get in on it for free.
 
I agree with SJCrew. STAB Brave Bird with Life Orb destroys, and sending in death fodder makes Honchkrow even stronger. Honchkrow is definitely a better wall breaker than Absol.
 
Pretty much, the plan is to switch Absol in sub and use the acceptable attack. Psycho Cut beats fighting types Superpower for steels and what not and Sucker Punch hits things trying to break the sub. But SJC, I'll try that out, it really does seem effective since, like you said, LO BB does crazy damage to everything. The reason I like Honch as a sweeper is because it gets stronger as it sweeps and has a bit of longevity with Roost.
 
Lass is mostly such a b word right now because she's EVERYWHERE since she is practically all that's discussed in this thread.
 
i think the more we talk about a certain pokemon, the more popular it gets. thundurus, and frosslass for example.

lets talk about golurk. how is this guy NU? hes bulky, hard hitting, and.... weak to common attacks. why wouldnt anyone want to use him?
 
Well, as you mentioned...he's weak to common attacks. Also, he has rock + ground coverage, but doesn't really get any other good move it can use. No Guard isn't out yet, so Dynamic Punch is worthless; it's special attack is terrible and it can't learn any of the punches. Shadow Punch is only 60 base power STAB, making it even worse. So basically, it's because it's weak to common attacks and it's movepool isnt that good.
 
golurk is fucking awesome.

shadow punch/focus punch/sub/eq is what I run, and it's an amazing spinblocker due to its nice bulk.

Oz, you might want to do some research next time. golurk gets iron fist, which boosts shadow punch to a competent 72 and focus punch to a monstrous 180.
 
I would like to say that Hail is currently ridiculous in this current metagame. I haven't played UU in ages. Yesterday, I made a Hail team. Now I'm #2 on the ladder. Froslass is actually a bitch and I'm quite okay to be using it. Practically guaranteed Spikes, excellent offensive capabilities, Blizz spam, Fighting immunity + Heracross switch in, Thunder Wave letting your slower guys rape shit? Froslass is kind of ridiculous. =(.
 
I would like to say that Hail is currently ridiculous in this current metagame. I haven't played UU in ages. Yesterday, I made a Hail team. Now I'm #2 on the ladder. Froslass is actually a bitch and I'm quite okay to be using it. Practically guaranteed Spikes, excellent offensive capabilities, Blizz spam, Fighting immunity + Heracross switch in, Thunder Wave letting your slower guys rape shit? Froslass is kind of ridiculous. =(.

I dont think hail is that bad. The only problem I see is the aformentioned Frosslass, paralysis + Snow cloak isnt fun.That being said;
-Cobalion can utilise its high base speed, access too swords dance and sweep with close combat and iron head (or stone edge if youdont run iron head).
-Rotom H handles most of the other pokemon commonly seen on hail teams (nidoqueen/zapdos/suicune/hitmontop/arcanine) with proper prediction, whilst resisting blizzards thrown at it. Simply clicking overheat on a choice specs set is almost garunteed a pokemon death on the opponents team, if you arent running specs, pain split give it a form of recovery. Zapdos can do this with thunderbolt and heat wave, but has a weakness to ice which is undesireable.
-Chansey and snorlax wall hail all day long. Chansey does whatever it does and snorlax curses and laugh of your blizzards thanks to thick fat.
-Blastoise can run a set of; foresight/roar/rapid spin/move too garuntee removal of spikes and then roars froslass away.
-Registeel has STAB iron head and can lay down rocks.
-Suicune can calm mind up and rest.
-Victini can wreck some stuff with V-Create and U-turn too keep momentum. Scarfers outspeed mamoswine and frosslass, whilst banded ones lay down heavy damage even with U-turn

So hail isnt that bad, it has its flaws and pokes who can deal with it. I really don't like frosslass though, the faster it goes the better....
 
1) Froslass outspeeds Zapdos, Cobalion, and Rotom-H, allowing it to cripple them all with Thunder Wave or hit them hard with Blizzard, while setting up Spikes in their face.
2) Flash Fire Arcanine takes all the V-Creates and Overheats and can handle Registeel, Snorlax, Victini, etc.
3) Blastoise and bulky Waters are actually rather annoying, but Hail teams are notorious at whittling things down. Effective phazing or anything can hit that Blastoise hard enough. Without recovery, it's not spinning things for that long. However, in that instance, it took hazard damage coming in, gets Paralyzed, has to manage Foresight+Rapid Spin (which only has a 60% chance to hit Froslass when Blastoise is paralyzed). It gets hit with Blizzards and more Spikes are set up on it. Hail takes away Leftovers recovery.
4) Chansey is set up fodder for anything. Chansey lets Froslass set up and then gets phazed out. I get happy when I see Chansey. Snorlax..I can't say anything about, as I froze the only two I'd ever seen. xD. RestTalk Curse gets walled by Froslass, and ChestoCurse gets phazed. Could be a problem though.

Common hail scenarios can abuse and or check any of the threats you mentioned, outside of maybe Snorlax (who I've still never actually legitimately played). It's mainly Froslass, though. That bitch.
 
Blaraj, about that Blastoise point, what about Rain Dance + Rain Dish Blastoise? Sure, everyone's too uncreative to try it out, but it solves Snow Cloak + gives an extra Leftovers for five turns
 
But then it doesn't have Foresight + Rapid Spin, meaning it can't spin from Froslass. That then provides an easy switch in to Abomasnow on the predicted Water-type attack, bringing the Hail back in again. Abomasnow threatens with the Grass-type attack and can threaten it out, or Froslass can be brought in again to block the spin. Or it can pivot switch into something more threatening. Since a lot of things have arbitrary Rain Dance in this tier, I always try to keep Abomasnow alive.

Unless we're talking Rain Dance + Foresight + Rapid Spin + Scald / Roar, but that doesn't even sound useful outside of spinning situations. Atleast with Roar, it can do something. Dedicated Spinner Blastoise is just really underwhelming imho.
 
Most people run bulkier Froslass these days (idk why, it sucks) so Cobalion can easily Sub / Taunt and set up. Cobalion destroys the majority of Hail teams... though random shit like Sigilyph give it trouble.
 
I don't understand why nobody uses Sigilyph. It's such a ridiculously threatening Pokemon.

Most likely because without at least 2 CP under its belt, it can't really take hits. That and its most common set is walled by any dark pokemon in the game, and houndoom HARD counters it.

And a minor point, any crit along the set-up time will screw you over. Although if you do get to +3, nothing short of a crit will stop you, and he does have 4x fighting resistance and SR/Spikes immune.
 
How can you effectively run Bisharp currently? Everytime I see a bisharp, I know Sucker punch is there, and unless I can take the hit, Bisharp turns into setup bait.
 
jeez, whats with all these people abusing stupid shit like snow cloak and sand veil. Those abilities need to be taken out, they're doing absolutely nothing for this game except making pokemon even more luck based than it already is.
 
I'm using Froslass because it fills a variety of roles on my Hail team. Spike user, fighting resist, spin blocker, and blizzard spammer. Since i'm using it with Hail, I'll use Snow Cloak instead of Cursed Body. At this point, I want to maximize my ability to do what Froslass is supposed to do. If by abusing Thunder Wave and Substitute in conjunction with Snow Cloak lets Froslass set up spikes (its main purpose) effectively, then I am going to use those available options and maximize my gains with Froslass. This isn't a ploy to abuse hax. It's the best way to set up Spikes and serve my team best. Not using these options is like using a Jirachi without moves with a high secondary ability, like Iron Head. It is significantly les effective and detracts from Jirachi's strengths.
 
I'm using Froslass because it fills a variety of roles on my Hail team. Spike user, fighting resist, spin blocker, and blizzard spammer. Since i'm using it with Hail, I'll use Snow Cloak instead of Cursed Body. At this point, I want to maximize my ability to do what Froslass is supposed to do. If by abusing Thunder Wave and Substitute in conjunction with Snow Cloak lets Froslass set up spikes (its main purpose) effectively, then I am going to use those available options and maximize my gains with Froslass. This isn't a ploy to abuse hax. It's the best way to set up Spikes and serve my team best. Not using these options is like using a Jirachi without moves with a high secondary ability, like Iron Head. It is significantly les effective and detracts from Jirachi's strengths.

But it is also the line between broken and not broken. The exact reason Garchomp got banned was that it could get free turns. When it did, it swept the hell out of everything.

Of course that was the offensive characteristic of an Uber. Froslass has the Supportive Characteristics of a broken mon imo.
 
I understand abusing its ability to do well might be broken. However, that is what makes lass work, so I will use it to benefit me. If it turns out to be broken we can ban it. But until then, it's being used BECASE it works so damn well and helps my team. Not because of its haxy nature.
 
I'm not saying you should not use it because it's broken (or could be), in fact I'm saying people should be using it to see how broken it can be.

Smeargle is also broken in UU imo, its support capabilities are ridiculous. In the right circumstances, which are if the opponent doesn't have a sleep immunity, hazer, P-hazer (which both can be fixed by simply putting Taunt on it) or something that can Taunt or KO because it's faster or has priority, it pretty much passes Shell Smash to a good recipient and it's gg.
 
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